fixes
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@@ -106,7 +106,7 @@ function onStartCountdown() {
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var pixelSwagWidth = Note.swagWidth + (daPixelZoom - (Note.swagWidth % daPixelZoom));
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for(p in players) {
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for(p in strumLines) {
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var i = 0;
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for(str in p.members) {
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str.x = (FlxG.width * strumOffset) + (pixelSwagWidth * (i - 2));
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@@ -151,7 +151,7 @@ function postUpdate(elapsed) {
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e.downscroll = camHUD.downscroll;
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}
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if (enableCameraHacks) {
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for(p in players)
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for(p in strumLines)
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p.notes.forEach(function(n) {
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n.y -= n.y % daPixelZoom;
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n.x -= n.x % daPixelZoom;
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@@ -1305,7 +1305,8 @@ class PlayState extends MusicBeatState
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if (__pressed.contains(true)) {
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for(c in p.characters)
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c.__lockAnimThisFrame = true;
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if (c.lastAnimContext != DANCE)
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c.__lockAnimThisFrame = true;
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__funcsToExec.push(function(note:Note) {
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if (__pressed[note.strumID] && note.isSustainNote && note.canBeHit && !note.wasGoodHit) {
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