override drawComplex instead
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@@ -27,6 +27,7 @@ class NewAlphabet extends FlxSprite {
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var __forceWidth:Float = 0; // TODO: implement functionality for this.
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var __queueResize:Bool = false;
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var __animTime:Float = 0;
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var __ogForceScreen:Bool = false;
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public var font(default, set):String;
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var defaultAdvance:Float = 40;
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@@ -44,6 +45,18 @@ class NewAlphabet extends FlxSprite {
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}
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override function draw() {
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__ogForceScreen = forceIsOnScreen;
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forceIsOnScreen = true;
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super.draw();
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}
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override function isSimpleRender(?camera:FlxCamera):Bool {
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return false; // maybe ill get simple render working another time??? not right now tho.
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}
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override function drawComplex(camera:FlxCamera) {
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forceIsOnScreen = __ogForceScreen;
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__animTime += FlxG.elapsed;
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var curLine = 0;
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var daText = switch (forceCase) {
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@@ -71,9 +84,14 @@ class NewAlphabet extends FlxSprite {
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} else {
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var frameToGet = Math.floor(__animTime * fps) % anim.numFrames;
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frame = frames.frames[anim.frames[frameToGet]];
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if (!isOnScreen(camera)) continue;
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if (shader != null && shader is flixel.graphics.tile.FlxGraphicsShader)
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shader.setCamSize(_frame.frame.x, _frame.frame.y, _frame.frame.width, _frame.frame.height);
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var offsetY = frame.sourceSize.y - lineGap + (yOffset.exists(letter) ? yOffset.get(letter) : 0);
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frameOffset.y += offsetY;
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super.draw();
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super.drawComplex(camera);
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frameOffset.y -= offsetY;
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frameOffset.x -= frame.sourceSize.x;
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}
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@@ -9,6 +9,7 @@ class NewAlphabetTest extends MusicBeatState {
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override function create() {
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super.create();
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MusicBeatState.skipTransIn = true;
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bgColor = 0xFF808080;
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alphabet = new NewAlphabet(100, 360, "bold");
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@@ -16,5 +17,14 @@ class NewAlphabetTest extends MusicBeatState {
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alphabet.alignment = CENTER;
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add(alphabet);
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}
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override function update(elapsed:Float) {
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super.update(elapsed);
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if (controls.BACK) {
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if (FlxG.sound.music != null)
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FlxG.sound.music.stop();
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FlxG.resetState();
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}
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}
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}
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#end
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