Change some strings to comply with the newest version (#242)
* Update README.md * Update CodenameBuildField.hx * Update MainMenuState.hx * Update CodenameBuildField.hx * Delete unused Main.hx file
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@@ -2,7 +2,7 @@
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## PLEASE NOTE - THIS IS STILL IN A BETA STATE
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### Mods created with beta versions of Codename may not be compatible with the release version
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Known issues in the alpha:
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Known issues in the beta:
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- Some options are missing
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- Week 6 still have no dialogue
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@@ -1 +0,0 @@
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typedef Main = funkin.backend.system.Main;
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@@ -6,11 +6,15 @@ import openfl.text.TextField;
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import funkin.backend.system.macros.GitCommitMacro;
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class CodenameBuildField extends TextField {
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// make this empty once you guys are done with the project.
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// good luck /gen <3 @crowplexus
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public static final releaseCycle:String = " Beta";
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public function new() {
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super();
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defaultTextFormat = Framerate.textFormat;
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autoSize = LEFT;
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multiline = wordWrap = false;
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text = 'Codename Engine Beta\nCommit ${GitCommitMacro.commitNumber} (${GitCommitMacro.commitHash})';
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text = 'Codename Engine${releaseCycle}\nCommit ${GitCommitMacro.commitNumber} (${GitCommitMacro.commitHash})';
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}
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}
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}
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@@ -77,8 +77,8 @@ class MainMenuState extends MusicBeatState
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FlxG.camera.follow(camFollow, null, 0.06);
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var versionShit:FunkinText = new FunkinText(5, FlxG.height - 2, 0, 'Codename Engine v${Application.current.meta.get('version')}\nAlpha: Commit ${funkin.backend.system.macros.GitCommitMacro.commitNumber} (${funkin.backend.system.macros.GitCommitMacro.commitHash})\n[TAB] Open Mods menu\n');
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versionShit.scrollFactor.set();
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versionShit.y -= versionShit.height;
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versionShit.scrollFactor.set();
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add(versionShit);
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changeItem();
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@@ -165,20 +165,10 @@ class MainMenuState extends MusicBeatState
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if (event.cancelled) return;
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switch (daChoice)
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{
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case 'story mode':
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FlxG.switchState(new StoryMenuState());
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trace("Story Menu Selected");
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case 'freeplay':
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FlxG.switchState(new FreeplayState());
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trace("Freeplay Menu Selected");
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case 'donate':
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FlxG.switchState(new CreditsMain());
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trace("Credits Menu Selected");
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case 'options':
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FlxG.switchState(new OptionsMenu());
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case 'story mode': FlxG.switchState(new StoryMenuState());
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case 'freeplay': FlxG.switchState(new FreeplayState());
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case 'donate': FlxG.switchState(new CreditsMain());
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case 'options': FlxG.switchState(new OptionsMenu());
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}
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});
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}
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