made some editor vars static

This commit is contained in:
Frakist
2023-09-24 10:36:24 +03:00
parent 635e486e84
commit b4782ad5f4
2 changed files with 10 additions and 8 deletions
@@ -11,7 +11,7 @@ import flixel.input.keyboard.FlxKey;
import funkin.game.Character;
class CharacterEditor extends UIState {
var __character:String;
static var __character:String;
public var character:Character;
public var ghosts:CharacterGhostsHandler;
@@ -45,7 +45,7 @@ class CharacterEditor extends UIState {
public function new(character:String) {
super();
__character = character;
if (character != null) __character = character;
}
public override function create() {
+8 -6
View File
@@ -20,9 +20,9 @@ import funkin.editors.ui.UIState;
import openfl.net.FileReference;
class Charter extends UIState {
var __song:String;
var __diff:String;
var __reload:Bool;
static var __song:String;
static var __diff:String;
static var __reload:Bool;
var chart(get, null):ChartData;
private function get_chart()
@@ -85,9 +85,11 @@ class Charter extends UIState {
public function new(song:String, diff:String, reload:Bool = true) {
super();
__song = song;
__diff = diff;
__reload = reload;
if (song != null) {
__song = song;
__diff = diff;
__reload = reload;
}
}
public override function create() {