Flx3DView addModel

This commit is contained in:
lunarcleint
2022-12-26 15:45:14 -07:00
parent 15c062b468
commit b8807d7cc7
2 changed files with 58 additions and 46 deletions
+1 -1
View File
@@ -1 +1 @@
1797
1812
+57 -45
View File
@@ -1,5 +1,10 @@
package flx3d;
import away3d.library.Asset3DLibraryBundle;
import away3d.events.LoaderEvent;
import away3d.loaders.AssetLoader;
import away3d.loaders.misc.AssetLoaderToken;
import funkin.system.Logs;
import flixel.FlxG;
import flx3d.Flx3DUtil;
import away3d.library.assets.Asset3DType;
@@ -12,11 +17,11 @@ import away3d.loaders.misc.AssetLoaderContext;
import openfl.Assets;
import away3d.entities.Mesh;
import away3d.loaders.Loader3D;
import funkin.windows.WindowsAPI.ConsoleColor;
// FlxView3D with helpers for easier updating
class Flx3DView extends FlxView3D {
public var _loader:Loader3D;
public function new(x:Float = 0, y:Float = 0, width:Int = -1, height:Int = -1) {
if (!Flx3DUtil.is3DAvailable())
@@ -24,45 +29,12 @@ class Flx3DView extends FlxView3D {
super(x, y, width, height);
}
public function initLoader() {
if (_loader != null) return;
_loader = new Loader3D();
_loader.addEventListener(Asset3DEvent.ASSET_COMPLETE, onAssetComplete);
view.scene.addChild(_loader);
}
private var meshCallback:Mesh->Void = null;
private var queue:Array<MeshQueueItem> = [];
private function onAssetComplete(event:Asset3DEvent) {
if (event.asset != null && event.asset.assetType == Asset3DType.MESH) {
var mesh:Mesh = cast(event.asset, Mesh);
if (meshCallback != null)
meshCallback(mesh);
meshCallback = null;
if (queue.length > 0) {
var m = queue.shift();
addMesh(m.assetPath, m.callback, m.texturePath);
}
}
}
public function addMesh(assetPath:String, callback:Mesh->Void, ?texturePath:String, smoothTexture:Bool = true) {
initLoader();
public function addModel(assetPath:String, callback:Asset3DEvent->Void, ?texturePath:String, smoothTexture:Bool = true) {
var model = Assets.getBytes(assetPath);
if (model == null)
throw 'Model at ${assetPath} was not found.';
if (meshCallback != null) {
queue.push({
assetPath: assetPath,
callback: callback,
texturePath: texturePath
});
return null;
}
var context = new AssetLoaderContext();
var noExt = Path.withoutExtension(assetPath);
trace(noExt);
@@ -72,24 +44,64 @@ class Flx3DView extends FlxView3D {
if (texturePath != null)
material = new TextureMaterial(Cast.bitmapTexture(texturePath), smoothTexture);
var token = _loader.loadData(model, context, null, switch(Path.extension(assetPath).toLowerCase()) {
return loadData(model, context, switch(Path.extension(assetPath).toLowerCase()) {
case "dae": new DAEParser();
case "md2": new MD2Parser();
case "md5": new MD5MeshParser();
case "awd": new AWDParser();
default: new OBJParser();
}, (event:Asset3DEvent) -> {
if (event.asset != null && event.asset.assetType == Asset3DType.MESH) {
var mesh:Mesh = cast(event.asset, Mesh);
if (material != null)
mesh.material = material;
}
callback(event);
});
meshCallback = function(mesh) {
if (material != null)
mesh.material = material;
callback(mesh);
};
return token;
}
@:deprecated public function addMesh(assetPath:String, callback:Mesh->Void, ?texturePath:String, smoothTexture:Bool = true) {
Logs.trace('The addMesh() function is deprecated!', ERROR, RED);
}
private var _loaders:Map<Asset3DLibraryBundle, AssetLoaderToken> = [];
private function loadData(data:Dynamic, context:AssetLoaderContext, parser:ParserBase, onAssetCallback:Asset3DEvent->Void):AssetLoaderToken {
var token:AssetLoaderToken;
var lib:Asset3DLibraryBundle;
lib = Asset3DLibraryBundle.getInstance(null);
token = lib.loadData(data, context, null, parser);
token.addEventListener(Asset3DEvent.ASSET_COMPLETE, onAssetCallback);
token.addEventListener(LoaderEvent.RESOURCE_COMPLETE, (_) -> { // Dispose loader when done
trace("Disposing Loader...");
_loaders.remove(lib);
lib = null;
token = null;
});
_loaders.set(lib,token);
return token;
}
override function destroy() {
super.destroy();
for (loader => token in _loaders) {
_loaders.remove(loader);
loader = null;
token = null;
}
}
}
typedef MeshQueueItem = {
typedef ModelQueueItem = {
var assetPath:String;
var callback:Mesh->Void;
var callback:Asset3DEvent->Void;
var texturePath:String;
}