in songs tankman anims !!!

This commit is contained in:
⍚~Nex
2024-02-09 00:25:56 +01:00
parent dcd3dc3766
commit bb6bfe0f7b
9 changed files with 16 additions and 22509 deletions
+9 -14
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@@ -1,15 +1,10 @@
<!DOCTYPE codename-engine-character>
<!-- tankman actually have player offsets !-->
<character isPlayer="true" flipX="true" x="0" y="180" camx="0">
<anim name="idle" anim="Tankman Idle Dance instance 100" fps="24" loop="false" x="0" y="0" />
<anim name="singRIGHT" anim="Tankman Right Note instance 1000" fps="24" loop="false" x="-1" y="-7" />
<anim name="singDOWN" anim="Tankman DOWN note instance 1000" fps="24" loop="false" x="98" y="-90" />
<anim name="singUP" anim="Tankman UP note instance 1000" fps="24" loop="false" x="24" y="56" />
<anim name="singLEFT" anim="Tankman Note Left instance 1000" fps="24" loop="false" x="100" y="-14" />
<!-- Heh! Pretty Good! -->
<anim name="singDOWN-alt" anim="PRETTY GOOD tankman instance 100" fps="24" loop="false" x="98" y="-90" />
<!-- Ugh! -->
<anim name="singUP-alt" anim="TANKMAN UGH instance 100" fps="30" loop="false" x="24" y="56" />
</character>
<character x="0" icon="tankman" y="180" isGF="false" flipX="true" isPlayer="true" sprite="tankman">
<anim x="0" loop="false" y="0" fps="24" anim="Tankman Idle Dance instance 100" name="idle"/>
<anim x="-1" loop="false" y="-7" fps="24" anim="Tankman Right Note instance 1000" name="singRIGHT"/>
<anim x="98" loop="false" y="-90" fps="24" anim="Tankman DOWN note instance 1000" name="singDOWN"/>
<anim x="24" loop="false" y="56" fps="24" anim="Tankman UP note instance 1000" name="singUP"/>
<anim x="100" loop="false" y="-14" fps="24" anim="Tankman Note Left instance 1000" name="singLEFT"/>
<anim x="98" loop="false" y="17" fps="24" anim="PRETTY GOOD tankman instance 100" name="good!"/>
<anim x="-16" loop="false" y="-9" fps="30" anim="TANKMAN UGH instance 100" name="singUP-alt"/>
</character>
-1
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//
function onNoteHit(event) if (event.noteType == "Alt Anim Note") event.animSuffix = "-alt";
+1
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@@ -0,0 +1 @@
function onNoteHit(event) if (event.noteType == "No Anim Note") event.animCancelled = true;
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