in songs tankman anims !!!
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@@ -1,15 +1,10 @@
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<!DOCTYPE codename-engine-character>
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<!DOCTYPE codename-engine-character>
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<character x="0" icon="tankman" y="180" isGF="false" flipX="true" isPlayer="true" sprite="tankman">
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<!-- tankman actually have player offsets !-->
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<anim x="0" loop="false" y="0" fps="24" anim="Tankman Idle Dance instance 100" name="idle"/>
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<character isPlayer="true" flipX="true" x="0" y="180" camx="0">
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<anim x="-1" loop="false" y="-7" fps="24" anim="Tankman Right Note instance 1000" name="singRIGHT"/>
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<anim name="idle" anim="Tankman Idle Dance instance 100" fps="24" loop="false" x="0" y="0" />
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<anim x="98" loop="false" y="-90" fps="24" anim="Tankman DOWN note instance 1000" name="singDOWN"/>
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<anim name="singRIGHT" anim="Tankman Right Note instance 1000" fps="24" loop="false" x="-1" y="-7" />
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<anim x="24" loop="false" y="56" fps="24" anim="Tankman UP note instance 1000" name="singUP"/>
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<anim name="singDOWN" anim="Tankman DOWN note instance 1000" fps="24" loop="false" x="98" y="-90" />
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<anim x="100" loop="false" y="-14" fps="24" anim="Tankman Note Left instance 1000" name="singLEFT"/>
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<anim name="singUP" anim="Tankman UP note instance 1000" fps="24" loop="false" x="24" y="56" />
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<anim x="98" loop="false" y="17" fps="24" anim="PRETTY GOOD tankman instance 100" name="good!"/>
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<anim name="singLEFT" anim="Tankman Note Left instance 1000" fps="24" loop="false" x="100" y="-14" />
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<anim x="-16" loop="false" y="-9" fps="30" anim="TANKMAN UGH instance 100" name="singUP-alt"/>
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<!-- Heh! Pretty Good! -->
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<anim name="singDOWN-alt" anim="PRETTY GOOD tankman instance 100" fps="24" loop="false" x="98" y="-90" />
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<!-- Ugh! -->
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<anim name="singUP-alt" anim="TANKMAN UGH instance 100" fps="30" loop="false" x="24" y="56" />
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</character>
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</character>
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@@ -1,2 +1 @@
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//
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function onNoteHit(event) if (event.noteType == "Alt Anim Note") event.animSuffix = "-alt";
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function onNoteHit(event) if (event.noteType == "Alt Anim Note") event.animSuffix = "-alt";
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@@ -0,0 +1 @@
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function onNoteHit(event) if (event.noteType == "No Anim Note") event.animCancelled = true;
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