Update FlxAnimate.hx
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@@ -16,10 +16,10 @@ class FlxAnimate extends flxanimate.FlxAnimate {
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{
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if (alpha == 0 || colorTransform != null && (colorTransform.alphaMultiplier == 0 || colorTransform.alphaOffset == -255) || limb == null || limb.type == EMPTY)
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return;
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var matrix = new FlxMatrix();
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matrix.concat(_matrix);
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for (camera in cameras)
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{
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var matrix = new FlxMatrix();
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matrix.concat(_matrix);
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if (!camera.visible || !camera.exists || !limbOnScreen(limb, _matrix, camera))
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return;
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