getFrequenciesFromSamples, Merging Samples
This commit is contained in:
@@ -10,6 +10,10 @@ import lime.media.vorbis.Vorbis;
|
||||
import lime.media.vorbis.VorbisFile;
|
||||
#end
|
||||
|
||||
#if (target.threaded)
|
||||
import sys.thread.Mutex;
|
||||
#end
|
||||
|
||||
typedef AudioAnalyzerCallback = Int->Int->Void;
|
||||
|
||||
/**
|
||||
@@ -49,7 +53,7 @@ final class AudioAnalyzer {
|
||||
* @param maxDb The maximum decibels to cap (Optional, default -10.0, Above 0 is not recommended).
|
||||
* @param minFreq The minimum frequency to cap (Optional, default 20.0, Below 8.0 is not recommended).
|
||||
* @param maxFreq The maximum frequency to cap (Optional, default 22000.0, Above 23000.0 is not recommended).
|
||||
* @return Output of levels/bars that ranges from 0 to 1
|
||||
* @return Output of levels/bars that ranges from 0 to 1.
|
||||
*/
|
||||
public static function getLevelsFromFrequencies(frequencies:Array<Float>, sampleRate:Int, barCount:Int, ?levels:Array<Float>, ratio = 0.0, minDb = -63.0, maxDb = -10.0, minFreq = 20.0, maxFreq = 22000.0):Array<Float> {
|
||||
if (levels == null) levels = [];
|
||||
@@ -86,6 +90,138 @@ final class AudioAnalyzer {
|
||||
return levels;
|
||||
}
|
||||
|
||||
static var __reverseIndices:Array<Array<Int>> = [];
|
||||
static var __windows:Array<Array<Float>> = [];
|
||||
static var __twiddleReals:Array<Array<Float>> = [];
|
||||
static var __twiddleImags:Array<Array<Float>> = [];
|
||||
static var __freqReals:Array<Array<Float>> = [];
|
||||
static var __freqImags:Array<Array<Float>> = [];
|
||||
#if (target.threaded)
|
||||
static var __mutex:Mutex = new Mutex();
|
||||
static var __freqCalculating:Int = 0;
|
||||
#end
|
||||
|
||||
/**
|
||||
* Gets frequencies from the samples.
|
||||
* @param samples The samples (can be from AudioAnalyzer.getSamples).
|
||||
* @param fftN How much samples for the fft to get, Has to be power of two, or it won't work.
|
||||
* @param useWindowing Should fft related stuff use blackman windowing? (Web AnalyzerNode windowing), Most of the time it's not worth it.
|
||||
* @param frequencies The output for getting the frequencies, to avoid memory leaks (Optional).
|
||||
* @return Output of frequencies.
|
||||
*/
|
||||
public static function getFrequenciesFromSamples(samples:Array<Float>, fftN = 2048, useWindowing = false, ?frequencies:Array<Float>):Array<Float> {
|
||||
var log = Math.floor(Math.log(fftN) / 0.6931471805599453);
|
||||
if (log == 0) throw "AudioAnalyzer.getFrequenciesFromSamples: Cannot insert a fftN of 1";
|
||||
|
||||
var i = log - 1;
|
||||
fftN = 1 << log;
|
||||
|
||||
#if (target.threaded) __mutex.acquire(); #end
|
||||
var reals:Array<Float> = __freqReals[__freqCalculating], imags:Array<Float> = __freqImags[__freqCalculating];
|
||||
if (reals == null) {
|
||||
__freqReals.push(reals = []);
|
||||
__freqImags.push(imags = []);
|
||||
}
|
||||
__freqCalculating++;
|
||||
|
||||
var reverseIndices:Array<Int> = __reverseIndices[i];
|
||||
var windows:Array<Float> = __windows[i];
|
||||
var twiddleReals:Array<Float> = __twiddleReals[i];
|
||||
var twiddleImags:Array<Float> = __twiddleImags[i];
|
||||
|
||||
if (reverseIndices == null) {
|
||||
__reverseIndices.resize(log);
|
||||
__windows.resize(log);
|
||||
__twiddleReals.resize(log);
|
||||
__twiddleImags.resize(log);
|
||||
|
||||
(reverseIndices = []).resize(fftN);
|
||||
(windows = []).resize(fftN);
|
||||
(twiddleReals = []).resize(fftN);
|
||||
(twiddleImags = []).resize(fftN);
|
||||
|
||||
var f;
|
||||
for (i in 0...fftN) {
|
||||
f = 2 * Math.PI * (i / fftN);
|
||||
windows[i] = 0.42 - 0.5 * Math.cos(f) + 0.08 * Math.cos(2 * f);
|
||||
reverseIndices[i] = __bitReverse(i, log);
|
||||
twiddleReals[i] = Math.cos(-f);
|
||||
twiddleImags[i] = Math.sin(-f);
|
||||
}
|
||||
|
||||
__reverseIndices[i] = reverseIndices;
|
||||
__windows[i] = windows;
|
||||
__twiddleReals[i] = twiddleReals;
|
||||
__twiddleImags[i] = twiddleImags;
|
||||
}
|
||||
|
||||
#if (target.threaded) __mutex.release(); #end
|
||||
|
||||
if (fftN > reals.length) {
|
||||
reals.resize(fftN);
|
||||
imags.resize(fftN);
|
||||
}
|
||||
|
||||
if (frequencies == null) frequencies = [];
|
||||
frequencies.resize(1 << i);
|
||||
|
||||
i = samples.length;
|
||||
while (i > 0) {
|
||||
i--;
|
||||
if (useWindowing) reals[reverseIndices[i]] = samples[i] * windows[i];
|
||||
else reals[reverseIndices[i]] = samples[i];
|
||||
imags[i] = 0;
|
||||
}
|
||||
|
||||
var size = 1, n = fftN, half = 1, k, i0, i1, t, tr:Float, ti:Float;
|
||||
while ((size <<= 1) < fftN) {
|
||||
n >>= 1;
|
||||
i = 0;
|
||||
while (i < fftN) {
|
||||
k = 0;
|
||||
while (k < half) {
|
||||
i1 = (i0 = i + k) + half;
|
||||
t = (k * n) % fftN;
|
||||
|
||||
tr = reals[i1] * twiddleReals[t] - imags[i1] * twiddleImags[t];
|
||||
ti = reals[i1] * twiddleImags[t] + imags[i1] * twiddleReals[t];
|
||||
reals[i1] = reals[i0] - tr;
|
||||
imags[i1] = imags[i0] - ti;
|
||||
reals[i0] += tr;
|
||||
imags[i0] += ti;
|
||||
|
||||
k++;
|
||||
}
|
||||
i += size;
|
||||
}
|
||||
half = size;
|
||||
}
|
||||
|
||||
tr = 1.0 / fftN;
|
||||
i = 1 << (log - 1);
|
||||
while (i > 1) {
|
||||
i--;
|
||||
frequencies[i] = 2 * Math.sqrt(reals[i] * reals[i] + imags[i] * imags[i]) * tr;
|
||||
}
|
||||
frequencies[0] = Math.sqrt(reals[0] * reals[0] + imags[0] * imags[0]) * tr;
|
||||
|
||||
#if (target.threaded) __mutex.acquire(); #end
|
||||
__freqCalculating--;
|
||||
#if (target.threaded) __mutex.release(); #end
|
||||
|
||||
return frequencies;
|
||||
}
|
||||
|
||||
static function __bitReverse(x:Int, log:Int):Int {
|
||||
var y = 0, i = log;
|
||||
while (i > 0) {
|
||||
y = (y << 1) | (x & 1);
|
||||
x >>= 1;
|
||||
i--;
|
||||
}
|
||||
return y;
|
||||
}
|
||||
|
||||
/**
|
||||
* The current sound to analyze.
|
||||
*/
|
||||
@@ -97,13 +233,13 @@ final class AudioAnalyzer {
|
||||
*
|
||||
* Has to be power of two, or it won't work.
|
||||
*/
|
||||
public var fftN(default, set):Int;
|
||||
public var fftN:Int;
|
||||
|
||||
/**
|
||||
* Should fft related stuff use blackman windowing? (Web AnalyzerNode windowing).
|
||||
* Most of the time looks bad with this.
|
||||
*/
|
||||
public var useWindowingFFT:Bool = false;
|
||||
public var useWindowingFFT:Bool;
|
||||
|
||||
/**
|
||||
* The current buffer from sound.
|
||||
@@ -137,31 +273,26 @@ final class AudioAnalyzer {
|
||||
|
||||
// samples
|
||||
var __sampleIndex:Int;
|
||||
var __sampleChannel:Int;
|
||||
var __sampleToValue:Float;
|
||||
var __sampleOutputMerge:Bool;
|
||||
var __sampleOutputLength:Int;
|
||||
var __sampleOutput:Array<Float>;
|
||||
|
||||
// fft
|
||||
var __N2:Int;
|
||||
var __logN:Int;
|
||||
// frequencies
|
||||
var __freqSamples:Array<Float>;
|
||||
var __reverseIndices:Array<Int> = [];
|
||||
var __windows:Array<Float> = [];
|
||||
var __twiddleReals:Array<Float> = [];
|
||||
var __twiddleImags:Array<Float> = [];
|
||||
var __freqReals:Array<Float> = [];
|
||||
var __freqImags:Array<Float> = [];
|
||||
|
||||
// levels
|
||||
var __frequencies:Array<Float>;
|
||||
|
||||
/**
|
||||
* Creates an analyzer for specified FlxSound
|
||||
* @param sound An FlxSound to analyze.
|
||||
* @param fftN How much samples for fft to get (Optional, default 2048, 4096 is recommended for highest quality).
|
||||
* @param useWindowingFFT Should fft related stuff use blackman windowing? (Web AnalyzerNode windowing).
|
||||
*/
|
||||
public function new(sound:FlxSound, fftN = 2048) {
|
||||
public function new(sound:FlxSound, fftN = 2048, useWindowingFFT = false) {
|
||||
this.sound = sound;
|
||||
this.fftN = fftN;
|
||||
this.useWindowingFFT = useWindowingFFT;
|
||||
__check();
|
||||
}
|
||||
|
||||
@@ -180,46 +311,6 @@ final class AudioAnalyzer {
|
||||
__max.resize(buffer.channels);
|
||||
}
|
||||
|
||||
inline function set_fftN(v:Int):Int {
|
||||
if (fftN == (fftN = nextPow2(v))) return fftN;
|
||||
|
||||
__logN = Math.floor(Math.log(fftN) / Math.log(2));
|
||||
__N2 = fftN >> 1;
|
||||
__freqReals.resize(fftN);
|
||||
__freqImags.resize(fftN);
|
||||
__reverseIndices.resize(fftN);
|
||||
__windows.resize(fftN);
|
||||
__twiddleReals.resize(fftN);
|
||||
__twiddleImags.resize(fftN);
|
||||
|
||||
var f, a;
|
||||
for (i in 0...fftN) {
|
||||
f = i / (fftN - 1);
|
||||
__windows[i] = 0.42 - 0.5 * Math.cos(2 * Math.PI * f) + 0.08 * Math.cos(4 * Math.PI * f);
|
||||
__reverseIndices[i] = __bitReverse(i);
|
||||
__twiddleReals[i] = Math.cos(a = -2 * Math.PI * i / fftN);
|
||||
__twiddleImags[i] = Math.sin(a);
|
||||
}
|
||||
|
||||
return fftN;
|
||||
}
|
||||
|
||||
inline function nextPow2(x:Int):Int {
|
||||
var p = 1;
|
||||
while (p < x) p <<= 1;
|
||||
return p;
|
||||
}
|
||||
|
||||
inline function __bitReverse(x:Int):Int {
|
||||
var y = 0, i = __logN;
|
||||
while (i > 0) {
|
||||
y = (y << 1) | (x & 1);
|
||||
x >>= 1;
|
||||
i--;
|
||||
}
|
||||
return y;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets levels from an attached FlxSound from startPos, basically a minimized of frequencies.
|
||||
* @param startPos Start Position to get from sound in milliseconds.
|
||||
@@ -230,7 +321,7 @@ final class AudioAnalyzer {
|
||||
* @param maxDb The maximum decibels to cap (Optional, default -10.0, Above 0 is not recommended).
|
||||
* @param minFreq The minimum frequency to cap (Optional, default 20.0, Below 8.0 is not recommended).
|
||||
* @param maxFreq The maximum frequency to cap (Optional, default 22000.0, Above 23000.0 is not recommended).
|
||||
* @return Output of levels/bars that ranges from 0 to 1
|
||||
* @return Output of levels/bars that ranges from 0 to 1.
|
||||
*/
|
||||
public function getLevels(startPos:Float, barCount:Int, ?levels:Array<Float>, ?ratio:Float, ?minDb:Float, ?maxDb:Float, ?minFreq:Float, ?maxFreq:Float):Array<Float>
|
||||
return inline getLevelsFromFrequencies(__frequencies = getFrequencies(startPos, __frequencies), buffer.sampleRate, barCount, levels, ratio, minDb, maxDb, minFreq, maxFreq);
|
||||
@@ -239,50 +330,10 @@ final class AudioAnalyzer {
|
||||
* Gets frequencies from an attached FlxSound from startPos.
|
||||
* @param startPos Start Position to get from sound in milliseconds.
|
||||
* @param frequencies The output for getting the frequencies, to avoid memory leaks (Optional).
|
||||
* @return Output of frequencies
|
||||
* @return Output of frequencies.
|
||||
*/
|
||||
public function getFrequencies(startPos:Float, ?frequencies:Array<Float>):Array<Float> {
|
||||
__freqSamples = getSamples(startPos, fftN, true, __freqSamples);
|
||||
|
||||
if (frequencies == null) frequencies = [];
|
||||
frequencies.resize(__N2);
|
||||
|
||||
var i = fftN;
|
||||
while (i > 0) {
|
||||
i--;
|
||||
__freqReals[__reverseIndices[i]] = __freqSamples[i] * (useWindowingFFT ? __windows[i] : 1);
|
||||
__freqImags[i] = 0;
|
||||
}
|
||||
|
||||
var size = 1, n = fftN, half = 1, k, i0, i1, t, tr:Float, ti:Float;
|
||||
while ((size <<= 1) < fftN) {
|
||||
n >>= 1;
|
||||
i = 0;
|
||||
while (i < fftN) {
|
||||
k = 0;
|
||||
while (k < half) {
|
||||
i1 = (i0 = i + k) + half;
|
||||
t = (k * n) % fftN;
|
||||
|
||||
tr = __freqReals[i1] * __twiddleReals[t] - __freqImags[i1] * __twiddleImags[t];
|
||||
ti = __freqReals[i1] * __twiddleImags[t] + __freqImags[i1] * __twiddleReals[t];
|
||||
__freqReals[i1] = __freqReals[i0] - tr;
|
||||
__freqImags[i1] = __freqImags[i0] - ti;
|
||||
__freqReals[i0] += tr;
|
||||
__freqImags[i0] += ti;
|
||||
|
||||
k++;
|
||||
}
|
||||
i += size;
|
||||
}
|
||||
half = size;
|
||||
}
|
||||
|
||||
frequencies[i = 0] = Math.sqrt(__freqReals[0] * __freqReals[0] + __freqImags[0] * __freqImags[0]) * (tr = 1.0 / fftN);
|
||||
while (++i < __N2) frequencies[i] = 2 * Math.sqrt(__freqReals[i] * __freqReals[i] + __freqImags[i] * __freqImags[i]) * tr;
|
||||
|
||||
return frequencies;
|
||||
}
|
||||
public function getFrequencies(startPos:Float, ?frequencies:Array<Float>):Array<Float>
|
||||
return inline getFrequenciesFromSamples(__freqSamples = getSamples(startPos, fftN, true, __freqSamples), fftN, useWindowingFFT, frequencies);
|
||||
|
||||
/**
|
||||
* Analyzes an attached FlxSound from startPos to endPos in milliseconds to get the amplitudes.
|
||||
@@ -329,32 +380,49 @@ final class AudioAnalyzer {
|
||||
* @param startPos Start Position to get from sound in milliseconds.
|
||||
* @param length Length of Samples.
|
||||
* @param mono Merge all of the byte channels of samples in one channel instead (Optional).
|
||||
* @param Output that gets passed into this function (Optional).
|
||||
* @return Output of
|
||||
* @param channel What channels to get from? (-1 == All Channels, Optional, this will be ignored if mono is enabled).
|
||||
* @param output An Output that gets passed into this function, usually for to avoid memory leaks (Optional).
|
||||
* @param outputMerge Merge with previous values (Optional, default false).
|
||||
* @return Output of samples.
|
||||
*/
|
||||
public function getSamples(startPos:Float, length:Int, mono = true, ?output:Array<Float>):Array<Float> {
|
||||
((output == null) ? (__sampleOutput = output = []) : (__sampleOutput = output)).resize(__sampleOutputLength = length * (mono ? 1 : buffer.channels));
|
||||
public function getSamples(startPos:Float, length:Int, mono = true, channel = -1, ?output:Array<Float>, ?outputMerge = false):Array<Float> {
|
||||
((!mono && (__sampleChannel = channel) == -1) ? (__sampleOutputLength = length * buffer.channels) : (__sampleOutputLength = length));
|
||||
((output == null) ? (__sampleOutput = output = []) : (__sampleOutput = output)).resize(__sampleOutputLength);
|
||||
((mono) ? (__sampleToValue = 1.0 / (byteSize * buffer.channels)) : (__sampleToValue = 1.0 / byteSize));
|
||||
__sampleOutputMerge = outputMerge;
|
||||
__sampleIndex = 0;
|
||||
|
||||
__check();
|
||||
__read(startPos, startPos + (length / __toBits * buffer.channels), mono ? __getSamplesCallbackMerge : __getSamplesCallback);
|
||||
__read(startPos, startPos + (length / __toBits * buffer.channels), mono ? __getSamplesCallbackMono : (channel == -1 ? __getSamplesCallback : __getSamplesCallbackChannel));
|
||||
|
||||
__sampleOutput = null;
|
||||
return output;
|
||||
}
|
||||
|
||||
function __getSamplesCallbackMerge(b:Int, c:Int):Void if (__sampleIndex < __sampleOutputLength) {
|
||||
if (c == 0) __sampleOutput[__sampleIndex] = b / buffer.channels / byteSize;
|
||||
function __getSamplesCallbackMono(b:Int, c:Int):Void if (__sampleIndex < __sampleOutputLength) {
|
||||
if (c == 0) {
|
||||
if (__sampleOutputMerge) __sampleOutput[__sampleIndex] += b * __sampleToValue;
|
||||
else __sampleOutput[__sampleIndex] = b * __sampleToValue;
|
||||
}
|
||||
else if (c == buffer.channels) {
|
||||
__sampleOutput[__sampleIndex] += b / buffer.channels / byteSize;
|
||||
__sampleOutput[__sampleIndex] += b * __sampleToValue;
|
||||
__sampleIndex++;
|
||||
}
|
||||
else
|
||||
__sampleOutput[__sampleIndex] += b / buffer.channels / byteSize;
|
||||
__sampleOutput[__sampleIndex] += b * __sampleToValue;
|
||||
}
|
||||
|
||||
function __getSamplesCallbackChannel(b:Int, c:Int):Void if (__sampleIndex < __sampleOutputLength) {
|
||||
if (c == __sampleChannel) {
|
||||
if (__sampleOutputMerge) __sampleOutput[__sampleIndex] += b * __sampleToValue;
|
||||
else __sampleOutput[__sampleIndex] = b * __sampleToValue;
|
||||
__sampleIndex++;
|
||||
}
|
||||
}
|
||||
|
||||
function __getSamplesCallback(b:Int, c:Int):Void if (__sampleIndex < __sampleOutputLength) {
|
||||
__sampleOutput[__sampleIndex] = b / byteSize;
|
||||
if (__sampleOutputMerge) __sampleOutput[__sampleIndex] += b * __sampleToValue;
|
||||
else __sampleOutput[__sampleIndex] = b * __sampleToValue;
|
||||
__sampleIndex++;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user