cool stuff

This commit is contained in:
Yoshman29
2022-10-19 17:41:38 +02:00
parent 3482d59ed8
commit cc726df316
449 changed files with 6223 additions and 2 deletions
+2
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@@ -1,3 +1,5 @@
export/
latest/windows/haxe
latest/windows/obj
.vscode/
APIStuff.hx
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@@ -40,6 +40,7 @@
<set name="BUILD_DIR" value="export/debug" if="debug" />
<set name="BUILD_DIR" value="export/release" unless="debug" />
<set name="BUILD_DIR" value="export/32bit" if="32bit" />
<set name="BUILD_DIR" value="latest/" if="beta" />
<classpath name="source" />
@@ -75,7 +76,6 @@
<haxelib name="flixel-yc29" rename="flixel" />
<haxedev set='webgl' />
<!--In case you want to use the addons package-->
<haxelib name="hscript-yoshiengine" />
<!--In case you want to use the ui package-->
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<!DOCTYPE codename-engine-alphabet>
<letters fps="24">
<bold spritesheet="alphabet-bold">
<!-- Bold Letters !-->
<letter char="A" anim="A bold" />
<letter char="B" anim="B bold" />
<letter char="C" anim="C bold" />
<letter char="D" anim="D bold" />
<letter char="E" anim="E bold" />
<letter char="F" anim="F bold" />
<letter char="G" anim="G bold" />
<letter char="H" anim="H bold" />
<letter char="I" anim="I bold" />
<letter char="J" anim="J bold" />
<letter char="K" anim="K bold" />
<letter char="L" anim="L bold" />
<letter char="M" anim="M bold" />
<letter char="N" anim="N bold" />
<letter char="O" anim="O bold" />
<letter char="P" anim="P bold" />
<letter char="Q" anim="Q bold" />
<letter char="R" anim="R bold" />
<letter char="S" anim="S bold" />
<letter char="T" anim="T bold" />
<letter char="U" anim="U bold" />
<letter char="V" anim="V bold" />
<letter char="W" anim="W bold" />
<letter char="X" anim="X bold" />
<letter char="Y" anim="Y bold" />
<letter char="Z" anim="Z bold" />
</bold>
<normal spritesheet="alphabet">
<!-- Symbols !-->
<letter char="$" anim="dollarsign" />
<letter char="#" anim="hashtag" />
<letter char="%" anim="%" />
<letter char="&amp;" anim="amp" />
<letter char="(" anim="(" />
<letter char=")" anim=")" />
<letter char="*" anim="*" center="middle" />
<letter char="+" anim="+" center="middle" />
<letter char="-" anim="-" center="middle" />
<letter char="0" anim="0" />
<letter char="1" anim="1" />
<letter char="2" anim="2" />
<letter char="3" anim="3" />
<letter char="4" anim="4" />
<letter char="5" anim="5" />
<letter char="6" anim="6" />
<letter char="7" anim="7" />
<letter char="8" anim="8" />
<letter char="9" anim="9" />
<letter char=":" anim=":" />
<letter char=";" anim=";" />
<letter char="<" anim="<" />
<letter char=">" anim=">" />
<letter char="=" anim="=" />
<letter char="@" anim="@" />
<letter char="|" anim="|" />
<letter char="~" anim="~" />
<letter char="[" anim="[" />
<letter char="]" anim="]" />
<letter char="→" anim="right arrow" center="middle" />
<letter char="←" anim="left arrow" center="middle" />
<letter char="↓" anim="down arrow" center="middle" />
<letter char="↑" anim="up arrow" center="middle" />
<letter char="." anim="period" center="middle" />
<letter char="?" anim="question mark" />
<letter char="&#34;" anim="start parentheses" />
<!-- Capital Letters !-->
<letter char="A" anim="A capital" />
<letter char="B" anim="B capital" />
<letter char="C" anim="C capital" />
<letter char="D" anim="D capital" />
<letter char="E" anim="E capital" />
<letter char="F" anim="F capital" />
<letter char="G" anim="G capital" />
<letter char="H" anim="H capital" />
<letter char="I" anim="I capital" />
<letter char="J" anim="J capital" />
<letter char="K" anim="K capital" />
<letter char="L" anim="L capital" />
<letter char="M" anim="M capital" />
<letter char="N" anim="N capital" />
<letter char="O" anim="O capital" />
<letter char="P" anim="P capital" />
<letter char="Q" anim="Q capital" />
<letter char="R" anim="R capital" />
<letter char="S" anim="S capital" />
<letter char="T" anim="T capital" />
<letter char="U" anim="U capital" />
<letter char="V" anim="V capital" />
<letter char="W" anim="W capital" />
<letter char="X" anim="X capital" />
<letter char="Y" anim="Y capital" />
<letter char="Z" anim="Z capital" />
<!-- Lowercase Letters !-->
<letter char="a" anim="a lowercase" />
<letter char="b" anim="b lowercase" />
<letter char="c" anim="c lowercase" />
<letter char="d" anim="d lowercase" />
<letter char="e" anim="e lowercase" />
<letter char="f" anim="f lowercase" />
<letter char="g" anim="g lowercase" />
<letter char="h" anim="h lowercase" />
<letter char="i" anim="i lowercase" />
<letter char="j" anim="j lowercase" />
<letter char="k" anim="k lowercase" />
<letter char="l" anim="l lowercase" />
<letter char="m" anim="m lowercase" />
<letter char="n" anim="n lowercase" />
<letter char="o" anim="o lowercase" />
<letter char="p" anim="p lowercase" />
<letter char="q" anim="q lowercase" />
<letter char="r" anim="r lowercase" />
<letter char="s" anim="s lowercase" />
<letter char="t" anim="t lowercase" />
<letter char="u" anim="u lowercase" />
<letter char="v" anim="v lowercase" />
<letter char="w" anim="w lowercase" />
<letter char="x" anim="x lowercase" />
<letter char="y" anim="y lowercase" />
<letter char="z" anim="z lowercase" />
</normal>
</letters>
@@ -0,0 +1,17 @@
bf
dad
gf
spooky
pico
mom
mom-car
bf-car
parents-christmas
monster-christmas
bf-christmas
gf-christmas
monster
bf-pixel
senpai
senpai-angry
spirit
@@ -0,0 +1,13 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="true" flipX="true" x="0" y="350" icon="bf">
<anim name="idle" anim="BF idle dance" fps="24" loop="false" x="-5" y="0"/>
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="27"/>
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="-6"/>
<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-38" y="-7"/>
<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-50"/>
<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="27"/>
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="24"/>
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-30" y="21"/>
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-11" y="-19"/>
<anim name="hey" anim="BF HEY" fps="24" loop="false" x="7" y="4"/>
</character>
@@ -0,0 +1,13 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="true" flipX="true" x="0" y="350">
<anim name="idle" anim="BF idle dance" fps="24" loop="false" x="-5" y="0"/>
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="27"/>
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="-6"/>
<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-38" y="-7"/>
<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-50"/>
<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="27"/>
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="24"/>
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-30" y="21"/>
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-11" y="-19"/>
<anim name="hey" anim="BF HEY" fps="24" loop="false" x="7" y="4"/>
</character>
@@ -0,0 +1,8 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" x="0" y="0" holdTime="6.1">
<anim name="idle" anim="Dad idle dance" fps="24" loop="false" x="0" y="0"/>
<anim name="singUP" anim="Dad Sing Note UP" fps="24" loop="false" x="-6" y="50"/>
<anim name="singLEFT" anim="Dad Sing Note LEFT" fps="24" loop="false" x="-10" y="10"/>
<anim name="singRIGHT" anim="Dad Sing Note RIGHT" fps="24" loop="false" x="0" y="27"/>
<anim name="singDOWN" anim="Dad Sing Note DOWN" fps="24" loop="false" x="0" y="-30"/>
</character>
@@ -0,0 +1,5 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" isGF="true">
<anim name="danceLeft" anim="GF Dancing Beat Hair blowing CAR" fps="24" loop="false" x="0" y="-9" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="GF Dancing Beat Hair blowing CAR" fps="24" loop="false" x="0" y="-9" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
</character>
@@ -0,0 +1,31 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" isGF="true">
<anim name="cheer" anim="GF Cheer" fps="24" loop="false" />
<anim name="singUP" anim="GF Up Note" fps="24" loop="false" x="0" y="4" />
<anim name="singLEFT" anim="GF left note" fps="24" loop="false" x="0" y="-20" />
<anim name="singRIGHT" anim="GF Right Note" fps="24" loop="false" x="0" y="-20" />
<anim name="singDOWN" anim="GF Down Note" fps="24" loop="false" x="0" y="-20" />
<anim name="danceLeft" anim="GF Dancing Beat" fps="24" loop="false" x="0" y="-9" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="GF Dancing Beat" fps="24" loop="false" x="0" y="-9" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
<anim name="scared" anim="GF FEAR" fps="24" loop="true" x="-2" y="-17" />
</character>
<!--
// TODO:
if (!animation.curAnim.name.startsWith('hair'))
{
danced = !danced;
if (danced)
playAnim('danceRight');
else
playAnim('danceLeft');
} -->
<!--
switch (curCharacter)
{
case 'gf':
if (animation.curAnim.name == 'hairFall' && animation.curAnim.finished)
playAnim('danceRight');
} -->
@@ -0,0 +1,33 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" isGF="true">
<anim name="cheer" anim="GF Cheer" fps="24" loop="false" />
<anim name="singUP" anim="GF Up Note" fps="24" loop="false" x="0" y="4" />
<anim name="singLEFT" anim="GF left note" fps="24" loop="false" x="0" y="-20" />
<anim name="singRIGHT" anim="GF Right Note" fps="24" loop="false" x="0" y="-20" />
<anim name="singDOWN" anim="GF Down Note" fps="24" loop="false" x="0" y="-20" />
<anim name="danceLeft" anim="GF Dancing Beat" fps="24" loop="false" x="0" y="-9" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="GF Dancing Beat" fps="24" loop="false" x="0" y="-9" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
<anim name="hairBlow" anim="GF Dancing Beat Hair blowing" fps="24" loop="false" x="45" y="-8" indices="0,1,2,3" />
<anim name="hairFall" anim="GF Dancing Beat Hair Landing" fps="24" loop="false" x="0" y="-9" indices="0,1,2,3,4,5,6,7,8,9,10,11" />
<anim name="scared" anim="GF FEAR" fps="24" loop="true" x="-2" y="-17" />
</character>
<!--
// TODO:
if (!animation.curAnim.name.startsWith('hair'))
{
danced = !danced;
if (danced)
playAnim('danceRight');
else
playAnim('danceLeft');
} -->
<!--
switch (curCharacter)
{
case 'gf':
if (animation.curAnim.name == 'hairFall' && animation.curAnim.finished)
playAnim('danceRight');
} -->
@@ -0,0 +1,10 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" icon="mom">
<anim name="idle" anim="Mom Idle" fps="24" loop="false" />
<anim name="singUP" anim="Mom Up Pose" fps="24" loop="false" x="14" y="71"/>
<anim name="singDOWN" anim="MOM DOWN POSE" fps="24" loop="false" x="20" y="-160"/>
<anim name="singLEFT" anim="Mom Left Pose" fps="24" loop="false" x="250" y="-23"/>
<!-- ANIMATION IS CALLED MOM LEFT POSE BUT ITS FOR THE RIGHT -->
<!-- CUZ DAVE IS DUMB! -->
<anim name="singRIGHT" anim="Mom Pose Left" fps="24" loop="false" x="10" y="-60"/>
</character>
@@ -0,0 +1,10 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" icon="mom">
<anim name="idle" anim="Mom Idle" fps="24" loop="false" />
<anim name="singUP" anim="Mom Up Pose" fps="24" loop="false" x="14" y="71"/>
<anim name="singDOWN" anim="MOM DOWN POSE" fps="24" loop="false" x="20" y="-160"/>
<anim name="singLEFT" anim="Mom Left Pose" fps="24" loop="false" x="250" y="-23"/>
<!-- ANIMATION IS CALLED MOM LEFT POSE BUT ITS FOR THE RIGHT -->
<!-- CUZ DAVE IS DUMB! -->
<anim name="singRIGHT" anim="Mom Pose Left" fps="24" loop="false" x="10" y="-60"/>
</character>
@@ -0,0 +1,8 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" x="0" y="100" icon="monster">
<anim name="idle" anim="monster idle" fps="24" loop="false" x="0" y="0"/>
<anim name="singUP" anim="monster up note" fps="24" loop="false" x="-20" y="50"/>
<anim name="singLEFT" anim="Monster left note" fps="24" loop="false" x="-30" y="0"/>
<anim name="singRIGHT" anim="Monster Right note" fps="24" loop="false" x="-51" y="0"/>
<anim name="singDOWN" anim="monster down" fps="24" loop="false" x="-30" y="-40"/>
</character>
@@ -0,0 +1,8 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" x="0" y="100">
<anim name="idle" anim="monster idle" fps="24" loop="false" x="0" y="0"/>
<anim name="singUP" anim="monster up note" fps="24" loop="false" x="-20" y="50"/>
<anim name="singLEFT" anim="Monster left note" fps="24" loop="false" x="-30" y="0"/>
<anim name="singRIGHT" anim="Monster Right note" fps="24" loop="false" x="-51" y="0"/>
<anim name="singDOWN" anim="monster down" fps="24" loop="false" x="-30" y="-40"/>
</character>
@@ -0,0 +1,14 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" x="-500" y="0">
<anim name="idle" anim="Parent Christmas Idle" fps="24" loop="false" x="0" y="0"/>
<anim name="singUP" anim="Parent Up Note Dad" fps="24" loop="false" x="-47" y="24"/>
<anim name="singDOWN" anim="Parent Down Note Dad" fps="24" loop="false" x="-31" y="-29"/>
<anim name="singLEFT" anim="Parent Left Note Dad" fps="24" loop="false" x="-30" y="16"/>
<anim name="singRIGHT" anim="Parent Right Note Dad" fps="24" loop="false" x="-1" y="-23"/>
<anim name="singUP-alt" anim="Parent Up Note Mom" fps="24" loop="false" x="-47" y="24"/>
<anim name="singDOWN-alt" anim="Parent Down Note Mom" fps="24" loop="false" x="-30" y="-27"/>
<anim name="singLEFT-alt" anim="Parent Left Note Mom" fps="24" loop="false" x="-30" y="15"/>
<anim name="singRIGHT-alt" anim="Parent Right Note Mom" fps="24" loop="false" x="-1" y="-24"/>
</character>
@@ -0,0 +1,16 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="true" x="-200" y="300" camx="200">
<anim name="idle" anim="Pico Idle Dance" fps="24" loop="false" x="0" y="0" />
<!-- Sing Animations -->
<anim name="singLEFT" anim="Pico Note Right0" fps="24" loop="false" x="65" y="9" />
<anim name="singDOWN" anim="Pico Down Note0" fps="24" loop="false" x="-86" y="-80" />
<anim name="singUP" anim="pico Up note0" fps="24" loop="false" x="-29" y="27" />
<anim name="singRIGHT" anim="Pico NOTE LEFT0" fps="24" loop="false" x="-68" y="-7" />
<!-- Miss Animations -->
<anim name="singLEFTmiss" anim="Pico Note Right Miss" fps="24" loop="false" x="62" y="64" />
<anim name="singDOWNmiss" anim="Pico Down Note MISS" fps="24" loop="false" x="-86" y="-28" />
<anim name="singUPmiss" anim="pico Up note miss" fps="24" loop="false" x="-19" y="67" />
<anim name="singRIGHTmiss" anim="Pico NOTE LEFT miss" fps="24" loop="false" x="-60" y="41" />
</character>
@@ -0,0 +1,9 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" x="0" y="200">
<anim name="danceLeft" anim="spooky dance idle" fps="12" loop="false" x="0" y="0" indices="0,2,6"/>
<anim name="danceRight" anim="spooky dance idle" fps="12" loop="false" x="0" y="0" indices="8,10,12,14"/>
<anim name="singUP" anim="spooky UP NOTE" fps="24" loop="false" x="-20" y="26"/>
<anim name="singLEFT" anim="note sing left" fps="24" loop="false" x="130" y="-10"/>
<anim name="singRIGHT" anim="spooky sing right" fps="24" loop="false" x="-130" y="-14"/>
<anim name="singDOWN" anim="spooky DOWN note" fps="24" loop="false" x="-50" y="-130"/>
</character>
@@ -0,0 +1,16 @@
<!DOCTYPE codename-engine-character>
<!-- tankman actually have player offsets !-->
<character isPlayer="true" flipX="true" x="0" y="180" camx="0">
<anim name="idle" anim="Tankman Idle Dance instance 100" fps="24" loop="false" x="0" y="0" />
<anim name="singRIGHT" anim="Tankman Right Note instance 1000" fps="24" loop="true" x="-1" y="-7" />
<anim name="singDOWN" anim="Tankman DOWN note instance 1000" fps="24" loop="true" x="98" y="-90" />
<anim name="singUP" anim="Tankman UP note instance 1000" fps="24" loop="true" x="24" y="56" />
<anim name="singLEFT" anim="Tankman Note Left instance 1000" fps="24" loop="true" x="100" y="-14" />
<!-- Heh! Pretty Good! !-->
<anim name="singDOWN-alt" anim="PRETTY GOOD tankman instance 100" fps="24" loop="false" x="0" y="0" />
<!-- Ugh! !-->
<anim name="singUP-alt" anim="TANKMAN UGH instance 100" fps="30" loop="false" x="0" y="0" />
</character>
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{"song":{"song":"Bopeebo","bpm":100.0,"needsVoices":true,"player1":"bf","player2":"dad","speed":1.0,"notes":[{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[0.0,2,0.0],[600.0,3,450.0],[1200.0,3,600.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[2400.0,2,0.0],[3000.0,3,450.0],[3600.0,3,600.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[4800.0,1,300.0],[5400.0,0,300.0],[6000.0,3,600.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[7200.0,1,300.0],[7800.0,0,300.0],[8400.0,3,600.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[9600.0,1,0.0],[10200.0,3,0.0],[10500.0,0,0.0],[10800.0,1,600.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[12000.0,1,0.0],[12600.0,3,0.0],[12900.0,0,0.0],[13200.0,1,600.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[14400.0,3,0.0],[14700.0,1,0.0],[15300.0,0,0.0],[15600.0,2,600.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[16800.0,3,0.0],[17100.0,1,0.0],[17700.0,0,0.0],[18000.0,2,600.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[19200.0,0,0.0],[19500.0,3,0.0],[19800.0,1,900.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[21600.0,0,0.0],[21900.0,3,0.0],[22200.0,1,900.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[24000.0,1,0.0],[24300.0,3,0.0],[24600.0,0,900.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[26400.0,1,0.0],[26700.0,3,0.0],[27000.0,0,900.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[28800.0,2,0.0],[29100.0,3,0.0],[29400.0,0,1200.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[31200.0,2,0.0],[31500.0,3,0.0],[31800.0,0,1200.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[33600.0,0,0.0],[33900.0,3,0.0],[34500.0,2,0.0],[34800.0,1,600.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[36000.0,0,0.0],[36300.0,3,0.0],[36900.0,2,0.0],[37200.0,1,600.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[38400.0,2,450.0],[39000.0,3,300.0],[39600.0,0,600.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[40800.0,2,450.0],[41400.0,3,300.0],[42000.0,0,600.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[43200.0,1,0.0],[43800.0,2,0.0],[44400.0,1,0.0],[44700.0,1,0.0],[45000.0,2,0.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[45600.0,1,0.0],[46200.0,2,0.0],[46800.0,1,0.0],[47100.0,1,0.0],[47400.0,2,0.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[48000.0,2,450.0],[48600.0,3,300.0],[49200.0,0,450.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[50400.0,2,450.0],[51000.0,3,300.0],[51600.0,0,450.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[52800.0,3,1800.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[55200.0,3,1800.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[57600.0,2,0.0],[57900.0,3,0.0],[58200.0,0,1200.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[60000.0,2,0.0],[60300.0,3,0.0],[60600.0,0,1200.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[62400.0,0,0.0],[62700.0,3,0.0],[63300.0,2,0.0],[63600.0,1,600.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[64800.0,0,0.0],[65100.0,3,0.0],[65700.0,2,0.0],[66000.0,1,600.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[67200.0,2,0.0],[67500.0,3,0.0],[67800.0,0,0.0],[68100.0,2,0.0],[68400.0,1,600.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[69600.0,2,0.0],[69900.0,3,0.0],[70200.0,0,0.0],[70500.0,2,0.0],[70800.0,1,600.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[72000.0,0,0.0],[72300.0,3,0.0],[72900.0,2,0.0],[73200.0,1,600.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[74400.0,0,0.0],[74700.0,3,0.0],[75300.0,2,0.0],[75600.0,1,600.0]]}]},"generatedBy":"SNIFF ver.6"}
@@ -0,0 +1 @@
{"song":{"song":"Bopeebo","bpm":100.0,"needsVoices":true,"player1":"bf","player2":"dad","speed":1.3,"notes":[{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[0.0,2,0.0],[600.0,3,600.0],[1200.0,3,600.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[2400.0,2,0.0],[3000.0,3,600.0],[3600.0,3,600.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[4800.0,1,300.0],[5400.0,0,300.0],[6000.0,3,600.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[7200.0,1,300.0],[7800.0,0,300.0],[8400.0,3,600.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[9600.0,1,300.0],[10200.0,3,0.0],[10500.0,0,0.0],[10800.0,1,600.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[12000.0,1,300.0],[12600.0,3,0.0],[12900.0,0,0.0],[13200.0,1,600.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[14400.0,3,0.0],[14700.0,1,0.0],[15300.0,0,0.0],[15600.0,2,600.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[16800.0,3,0.0],[17100.0,1,0.0],[17700.0,0,0.0],[18000.0,2,600.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[19200.0,0,0.0],[19500.0,3,0.0],[19800.0,1,900.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[21600.0,0,0.0],[21900.0,3,0.0],[22200.0,1,900.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[24000.0,1,0.0],[24300.0,3,0.0],[24600.0,0,900.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[26400.0,1,0.0],[26700.0,3,0.0],[27000.0,0,900.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[28800.0,2,0.0],[29100.0,3,0.0],[29400.0,0,1200.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[31200.0,2,0.0],[31500.0,3,0.0],[31800.0,0,1200.0],[33300.0,6,0.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[33600.0,0,0.0],[33900.0,3,0.0],[34500.0,2,0.0],[34575.0,0,0.0],[34800.0,1,600.0],[35700.0,6,0.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[36000.0,0,0.0],[36300.0,3,0.0],[36900.0,2,0.0],[36975.0,0,0.0],[37200.0,1,600.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[38400.0,2,450.0],[39000.0,3,300.0],[39600.0,0,600.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[40800.0,2,450.0],[41400.0,3,300.0],[42000.0,0,600.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[43200.0,1,0.0],[43800.0,2,0.0],[44400.0,1,0.0],[44550.0,1,0.0],[44700.0,1,0.0],[45000.0,2,0.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[45600.0,1,0.0],[46200.0,2,0.0],[46800.0,1,0.0],[46950.0,1,0.0],[47100.0,1,0.0],[47400.0,2,0.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[48000.0,2,450.0],[48600.0,3,300.0],[49200.0,0,450.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[50400.0,2,450.0],[51000.0,3,300.0],[51600.0,0,450.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[52800.0,3,1800.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[55200.0,3,1800.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[57600.0,2,0.0],[57900.0,3,0.0],[58200.0,0,1200.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[60000.0,2,0.0],[60300.0,3,0.0],[60600.0,0,1200.0],[62100.0,6,0.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[62400.0,0,0.0],[62700.0,3,0.0],[63300.0,2,0.0],[63375.0,0,0.0],[63600.0,1,600.0],[64500.0,6,0.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[64800.0,0,0.0],[65100.0,3,0.0],[65700.0,2,0.0],[65775.0,0,0.0],[66000.0,1,600.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[67200.0,2,0.0],[67500.0,3,0.0],[67800.0,0,0.0],[68100.0,2,0.0],[68400.0,1,600.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[69600.0,2,0.0],[69900.0,3,0.0],[70200.0,0,0.0],[70500.0,2,0.0],[70800.0,1,600.0],[71700.0,6,0.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[72000.0,0,0.0],[72300.0,3,0.0],[72900.0,2,0.0],[72975.0,0,0.0],[73200.0,1,600.0],[74100.0,6,0.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[74400.0,0,0.0],[74700.0,3,0.0],[75300.0,2,0.0],[75375.0,0,0.0],[75600.0,1,600.0]]}]},"generatedBy":"SNIFF ver.6"}
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{"song":{"song":"Bopeebo","bpm":100.0,"needsVoices":true,"player1":"bf","player2":"dad","speed":1.0,"notes":[{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[0.0,2,0.0],[600.0,3,600.0],[1200.0,3,600.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[2400.0,2,0.0],[3000.0,3,600.0],[3600.0,3,600.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[4800.0,1,300.0],[5400.0,0,300.0],[6000.0,3,600.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[7200.0,1,300.0],[7800.0,0,300.0],[8400.0,3,600.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[9600.0,1,300.0],[10200.0,3,0.0],[10500.0,0,0.0],[10800.0,1,600.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[12000.0,1,300.0],[12600.0,3,0.0],[12900.0,0,0.0],[13200.0,1,600.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[14400.0,3,0.0],[14700.0,1,0.0],[15300.0,0,0.0],[15600.0,2,600.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[16800.0,3,0.0],[17100.0,1,0.0],[17700.0,0,0.0],[18000.0,2,600.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[19200.0,0,0.0],[19500.0,3,0.0],[19800.0,1,900.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[21600.0,0,0.0],[21900.0,3,0.0],[22200.0,1,900.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[24000.0,1,0.0],[24300.0,3,0.0],[24600.0,0,900.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[26400.0,1,0.0],[26700.0,3,0.0],[27000.0,0,900.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[28800.0,2,0.0],[29100.0,3,0.0],[29400.0,0,1200.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[31200.0,2,0.0],[31500.0,3,0.0],[31800.0,0,1200.0],[33300.0,6,0.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[33600.0,0,0.0],[33900.0,3,0.0],[34500.0,2,0.0],[34800.0,1,600.0],[35700.0,6,0.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[36000.0,0,0.0],[36300.0,3,0.0],[36900.0,2,0.0],[37200.0,1,600.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[38400.0,2,450.0],[39000.0,3,300.0],[39600.0,0,600.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[40800.0,2,450.0],[41400.0,3,300.0],[42000.0,0,600.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[43200.0,1,0.0],[43800.0,2,0.0],[44400.0,1,0.0],[44550.0,1,0.0],[44700.0,1,0.0],[45000.0,2,0.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[45600.0,1,0.0],[46200.0,2,0.0],[46800.0,1,0.0],[46950.0,1,0.0],[47100.0,1,0.0],[47400.0,2,0.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[48000.0,2,450.0],[48600.0,3,300.0],[49200.0,0,450.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[50400.0,2,450.0],[51000.0,3,300.0],[51600.0,0,450.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[52800.0,3,1800.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[55200.0,3,1800.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[57600.0,2,0.0],[57900.0,3,0.0],[58200.0,0,1200.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[60000.0,2,0.0],[60300.0,3,0.0],[60600.0,0,1200.0],[62100.0,6,0.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[62400.0,0,0.0],[62700.0,3,0.0],[63300.0,2,0.0],[63600.0,1,600.0],[64500.0,6,0.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[64800.0,0,0.0],[65100.0,3,0.0],[65700.0,2,0.0],[66000.0,1,600.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[67200.0,2,0.0],[67500.0,3,0.0],[67800.0,0,0.0],[68100.0,2,0.0],[68400.0,1,600.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[69600.0,2,0.0],[69900.0,3,0.0],[70200.0,0,0.0],[70500.0,2,0.0],[70800.0,1,600.0],[71700.0,6,0.0]]},{"lengthInSteps":16,"mustHitSection":false,"sectionNotes":[[72000.0,0,0.0],[72300.0,3,0.0],[72900.0,2,0.0],[73200.0,1,600.0],[74100.0,6,0.0]]},{"lengthInSteps":16,"mustHitSection":true,"sectionNotes":[[74400.0,0,0.0],[74700.0,3,0.0],[75300.0,2,0.0],[75600.0,1,600.0]]}]},"generatedBy":"SNIFF ver.6"}
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function beatHit(curBeat:Int) {
switch(curBeat) {
case 168:
camZoomingInterval = 1;
case 200:
camZoomingInterval = 4;
}
}
function onPlayerHit(event:NoteHitEvent) {
event.direction = 3 - event.direction;
}
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{"song":"Smash","bpm":144,"sections":1,"notes":[{"lengthInSteps":16,"notes":[[0,0],[313,1],[729,3]]}]}
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import funkin.system.Conductor;
import flixel.tweens.FlxTween;
import funkin.scripting.events.NoteHitEvent;
function onPlayerHit(event:NoteHitEvent) {
if (event.note.isSustainNote) return;
event.preventDeletion();
FlxTween.tween(event.note, {strumTime: event.note.strumTime + (Conductor.crochet * 2)}, Conductor.crochet / 500, {ease: FlxEase.cubeOut});
event.note.wasGoodHit = false;
}
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<!DOCTYPE codename-config >
<mod name="Codename Engine" desc="New FNF engine designed to make mod making easier, both in source and via softcoding!">
<!-- This line is ignored if in source assets. Use the project.xml to change settings. !-->
<window icon="icon.ico" title="Friday Night Funkin' - Codename Engine" width="1280" height="720" />
</mod>
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setUP
W
setUP (ALTERNATE)
FlxKey.UP
setDOWN
S
setDOWN (ALTERNATE)
FlxKey.DOWN
setLEFT
A
setLEFT (ALTERNATE)
FlxKey.LEFT
setRIGHT
D
setRIGHT (ALTERNATE)
FlxKey.RIGHT
setACCEPT
Z
setACCEPT (ALTERNATE)
ENTER
setBACK
BACKSPACE
setBACK (ALTERNATE)
ESCAPE
setPAUSE
P
setPAUSE (ALTERNATE)
ENTER
setRESET
R
setRESET (ALTERNATE)
null
@@ -0,0 +1,129 @@
{
"addOGSongs": false,
"songs": [
{
"name": "Tutorial",
"icon": "gf",
"color": "#9271FD"
},
{
"name": "Bopeebo",
"icon": "dad",
"color": "#9271FD"
},
{
"name": "Fresh",
"icon": "dad",
"color": "#9271FD"
},
{
"name": "Dadbattle",
"icon": "dad",
"color": "#9271FD"
},
{
"name": "Spookeez",
"icon": "spooky",
"color": "#223344"
},
{
"name": "South",
"icon": "spooky",
"color": "#223344"
},
{
"name": "Monster",
"icon": "monster",
"color": "#223344"
},
{
"name": "Pico",
"icon": "pico",
"color": "#941653"
},
{
"name": "Philly Nice",
"icon": "pico",
"color": "#941653"
},
{
"name": "Blammed",
"icon": "pico",
"color": "#941653"
},
{
"name": "Satin Panties",
"icon": "mom",
"color": "#FC96D7"
},
{
"name": "High",
"icon": "mom",
"color": "#FC96D7"
},
{
"name": "MILF",
"icon": "mom",
"color": "#FC96D7"
},
{
"name": "Cocoa",
"icon": "parents-christmas",
"color": "#A0D1FF"
},
{
"name": "Eggnog",
"icon": "parents-christmas",
"color": "#A0D1FF"
},
{
"name": "Winter Horrorland",
"icon": "monster",
"color": "#A0D1FF"
},
{
"name": "Senpai",
"icon": "senpai",
"color": "#FF78BF"
},
{
"name": "Roses",
"icon": "senpai",
"color": "#FF78BF"
},
{
"name": "Thorns",
"icon": "spirit",
"color": "#FF78BF"
},
{
"name": "Ugh",
"icon": "tankman",
"color": "#F6B604"
},
{
"name": "Guns",
"icon": "tankman",
"color": "#F6B604"
},
{
"name": "Stress",
"icon": "tankman",
"color": "#F6B604"
}
]
}
@@ -0,0 +1,23 @@
wanda
fizzd
kiddbrute
HenryEYES
Clone Hero
Tom Fulp
StuffedWombat
mmatt_ugh
Squidly
Luis
GeoKureli
Will Blanton
SrPelo
Austin East
Krystin, Kaye-lyn, Cassidy, Mack, Levi, and Jasmine.
Laurel
bbpanzu
Etika
Foamymuffin (insert travis scott lyrics here)
SiIvaGunner
Masaya Matsuura
BIT BOY - MIKE WELSH
@@ -0,0 +1,30 @@
var fastCarCanDrive:Bool = true;
function create() {
resetFastCar();
}
function update(elapsed:Float) {
if (!fastCarCanDrive && fastCar.x > 2000) {
resetFastCar();
fastCarCanDrive = true;
}
}
function beatHit(curBeat:Int) {
if (FlxG.random.bool(10) && fastCarCanDrive)
fastCarDrive();
}
function resetFastCar() {
fastCar.x = -12600;
fastCar.y = FlxG.random.int(140, 250);
fastCar.velocity.x = 0;
fastCarCanDrive = true;
}
function fastCarDrive()
{
FlxG.sound.play(Paths.soundRandom('carPass', 0, 1), 0.7);
fastCar.velocity.x = (FlxG.random.int(170, 220) / FlxG.elapsed) * 3;
fastCarCanDrive = false;
}
@@ -0,0 +1,39 @@
<!DOCTYPE codename-engine-stage>
<stage zoom="0.9" name="limo" folder="stages/limo/">
<!-- BG LIMOS !-->
<sprite name="skyBG" x="-120" y="-50" sprite="limoSunset" scroll="0.1"/>
<sprite name="bgLimo" x="-200" y="480" sprite="bgLimo" scroll="0.4" />
<!-- DANCERS !-->
<sprite name="dancer1" x="130" y="80" sprite="limoDancer" scroll="0.4">
<anim name="danceLeft" anim="bg dancer sketch PINK" loop="false" indices="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="bg dancer sketch PINK" loop="false" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
</sprite>
<sprite name="dancer2" x="500" y="80" sprite="limoDancer" scroll="0.4">
<anim name="danceLeft" anim="bg dancer sketch PINK" loop="false" indices="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="bg dancer sketch PINK" loop="false" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
</sprite>
<sprite name="dancer3" x="870" y="80" sprite="limoDancer" scroll="0.4">
<anim name="danceLeft" anim="bg dancer sketch PINK" loop="false" indices="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="bg dancer sketch PINK" loop="false" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
</sprite>
<sprite name="dancer4" x="1240" y="80" sprite="limoDancer" scroll="0.4">
<anim name="danceLeft" anim="bg dancer sketch PINK" loop="false" indices="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="bg dancer sketch PINK" loop="false" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
</sprite>
<sprite name="dancer5" x="1610" y="80" sprite="limoDancer" scroll="0.4">
<anim name="danceLeft" anim="bg dancer sketch PINK" loop="false" indices="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="bg dancer sketch PINK" loop="false" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
</sprite>
<!-- SUPER FAST CAR !-->
<sprite name="fastCar" x="-300" y="160" sprite="fastCarLol" />
<!-- MORE LIMO STUFF !-->
<girlfriend />
<sprite name="limo" x="-120" y="550" sprite="limoDrive" />
<boyfriend x="1030" y="-120" camxoffset="-300"/>
<sprite name="overlayShit" x="-500" y="480" sprite="limoOverlay" scroll="0">
<property name="alpha" type="float" value="0.5" />
</sprite>
</stage>
@@ -0,0 +1,11 @@
<!DOCTYPE codename-engine-stage>
<stage zoom="1.05" name="mall-evil" folder="stages/mall/">
<!-- BG LIMOS !-->
<sprite name="bg" x="-400" y="-500" sprite="evilBG" scroll="0.2"/>
<sprite name="evilTree" x="300" y="-300" sprite="evilTree" scroll="0.2"/>
<sprite name="evilSnow" x="-200" y="700" sprite="evilSnow" />
<girlfriend />
<dad y="20"/>
<boyfriend x="1090"/>
</stage>

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