Use cne-hxvlc instead, rebuild lime in workflows
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@@ -36,6 +36,7 @@ jobs:
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haxe -cp commandline -D analyzer-optimize --run Main setup -s
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- name: Building the game
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run: |
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haxelib run lime rebuild linux -nocolor -nocffi -release
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haxelib run lime build linux -DCOMPILE_EXPERIMENTAL
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# - name: Tar files
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# run: tar -zcvf CodenameEngine.tar.gz -C export/release/linux/bin .
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@@ -108,7 +109,8 @@ jobs:
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haxe -cp commandline -D analyzer-optimize --run Main setup -s
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- name: Building the game
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run: |
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haxelib run lime build linux -debug
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haxelib run lime rebuild linux -nocolor -nocffi -debug
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haxelib run lime build linux -debug -DCOMPILE_EXPERIMENTAL
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# - name: Tar files
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# run: tar -zcvf CodenameEngine.tar.gz -C export/debug/linux/bin .
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- name: Uploading artifact (entire build)
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@@ -33,6 +33,7 @@ jobs:
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haxe -cp commandline -D analyzer-optimize --run Main setup -s
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- name: Building the game
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run: |
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haxelib run lime rebuild mac -nocolor -nocffi -release
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haxelib run lime build mac -DCOMPILE_EXPERIMENTAL
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- name: Tar files
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run: tar -zcvf CodenameEngine.tar.gz -C export/release/macos/bin .
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@@ -102,6 +103,7 @@ jobs:
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haxe -cp commandline -D analyzer-optimize --run Main setup -s
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- name: Building the game
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run: |
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haxelib run lime rebuild mac -nocolor -nocffi -debug
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haxelib run lime build mac -debug -DCOMPILE_EXPERIMENTAL
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- name: Tar files
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run: tar -zcvf CodenameEngine.tar.gz -C export/debug/macos/bin .
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@@ -33,6 +33,7 @@ jobs:
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haxe -cp commandline -D analyzer-optimize --run Main setup -s --no-vscheck
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- name: Building the game
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run: |
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haxelib run lime rebuild windows -nocolor -nocffi -release
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haxelib run lime build windows -DCOMPILE_EXPERIMENTAL
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- name: Uploading artifact (executable)
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uses: actions/upload-artifact@v7
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@@ -103,6 +104,7 @@ jobs:
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haxe -cp commandline -D analyzer-optimize --run Main setup -s --no-vscheck
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- name: Building the game
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run: |
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haxelib run lime rebuild windows -nocolor -nocffi -debug
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haxelib run lime build windows -debug
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- name: Uploading artifact (entire build)
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uses: actions/upload-artifact@v7
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+5
-4
@@ -5,11 +5,11 @@
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<!-- Hxcpp & OpenFL & Lime (Required for Flixel) -->
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<git name="hxcpp" url="https://github.com/CodenameCrew/cne-hxcpp"/>
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<git name="openfl" url="https://github.com/CodenameCrew/cne-openfl" ref="develop" skipDeps="true"/>
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<git name="lime" url="https://github.com/CodenameCrew/cne-lime" ref="develop" skipDeps="true"/>
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<git name="openfl" url="https://github.com/CodenameCrew/cne-openfl" ref="cne" skipDeps="true"/>
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<git name="lime" url="https://github.com/CodenameCrew/cne-lime" ref="cne" skipDeps="true"/>
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<!-- Flixel -->
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<git name="flixel" url="https://github.com/CodenameCrew/cne-flixel" ref="dev" skipDeps="true"/>
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<git name="flixel" url="https://github.com/CodenameCrew/cne-flixel" ref="cne" skipDeps="true"/>
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<git name="flixel-addons" url="https://github.com/CodenameCrew/cne-flixel-addons" ref="dev" skipDeps="true"/>
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<!-- CNE Core Libraries -->
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@@ -19,8 +19,8 @@
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<!-- Other Libraries -->
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<git name="hxdiscord_rpc" url="https://github.com/CodenameCrew/cne-hxdiscord_rpc" skipDeps="true"/>
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<git name="hxvlc" url="https://github.com/CodenameCrew/cne-hxvlc" skipDeps="true"/>
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<lib name="funkin-modchart" skipDeps="true"/>
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<lib name="hxvlc" skipDeps="true"/>
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<lib name="hxcpp-debug-server"/>
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<lib name="format"/>
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<lib name="markdown"/>
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@@ -37,6 +37,7 @@
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<!-- Build hxcpp -->
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<cmd inLib="hxcpp" dir="tools/hxcpp" cmd="haxe compile.hxml" />
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<cmd inLib="lime" cmd="haxelib run lime rebuild hxcpp"/>
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</if>
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<!-- Lime Building -->
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