Fix typos

This commit is contained in:
Ne_Eo
2024-12-10 04:35:32 +01:00
parent da717919ba
commit d6dc3ea232
76 changed files with 214 additions and 211 deletions
@@ -4,7 +4,7 @@ import flixel.FlxState;
import funkin.backend.scripting.events.*;
class EventManager {
// map doesnt work for that
// map doesn't work for that
public static var eventValues:Array<CancellableEvent> = [];
public static var eventKeys:Array<Class<CancellableEvent>> = [];
@@ -11,11 +11,11 @@ import funkin.backend.system.Conductor;
class GlobalScript {
public static var scripts:ScriptPack;
private static var initalized:Bool = false;
private static var initialized:Bool = false;
public static function init() {
if(initalized) return;
initalized = true;
if(initialized) return;
initialized = true;
#if MOD_SUPPORT
ModsFolder.onModSwitch.add(onModSwitch);
#end
+1 -1
View File
@@ -16,7 +16,7 @@ class HScript extends Script {
public static function initParser() {
var parser = new Parser();
parser.allowJSON = parser.allowMetadata = parser.allowTypes = true;
parser.preprocesorValues = Script.getDefaultPreprocessors();
parser.preprocessorValues = Script.getDefaultPreprocessors();
return parser;
}
+1 -1
View File
@@ -307,7 +307,7 @@ class Script extends FlxBasic implements IFlxDestroyable {
}
/**
* Loads the code from a string, doesnt really work after the script has been loaded
* Loads the code from a string, doesn't really work after the script has been loaded
* @param code The code.
*/
public function loadFromString(code:String) {
@@ -2,11 +2,11 @@ package funkin.backend.scripting.events.menu.freeplay;
final class FreeplayAlphaUpdateEvent extends CancellableEvent {
/**
* The alpha when nothing is playing and isnt selected
* The alpha when nothing is playing and isn't selected
*/
public var idleAlpha:Float;
/**
* The alpha when something is playing and isnt selected
* The alpha when something is playing and isn't selected
*/
public var idlePlayingAlpha:Float;
/**
@@ -86,7 +86,7 @@ final class NoteHitEvent extends CancellableEvent {
*/
public var healthGain:Float;
/**
* Rating name. Defaults to "sick", "good", "bad" and "shit". Customisable.
* Rating name. Defaults to "sick", "good", "bad" and "shit". Customizable.
*/
public var rating:String = "sick";
/**