Propose changes (#324)
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@@ -359,11 +359,19 @@ class PlayState extends MusicBeatState
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* Camera zoom at which the game lerps to.
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*/
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public var defaultCamZoom:Float = 1.05;
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/**
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* Speed at which the game camera zoom lerps to.
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*/
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public var camGameZoomLerp:Float = 0.05;
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/**
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* Camera zoom at which the hud lerps to.
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*/
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public var defaultHudZoom:Float = 1.0;
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/**
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* Speed at which the hud camera zoom lerps to.
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*/
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public var camHUDZoomLerp:Float = 0.05;
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/**
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* Zoom for the pixel assets.
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@@ -1290,8 +1298,8 @@ class PlayState extends MusicBeatState
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if (camZooming)
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{
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FlxG.camera.zoom = lerp(FlxG.camera.zoom, defaultCamZoom, 0.05);
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camHUD.zoom = lerp(camHUD.zoom, defaultHudZoom, 0.05);
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FlxG.camera.zoom = lerp(FlxG.camera.zoom, defaultCamZoom, camGameZoomLerp);
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camHUD.zoom = lerp(camHUD.zoom, defaultHudZoom, camHUDZoomLerp);
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}
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// RESET = Quick Game Over Screen
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