Fix playAnim (#781)
* playanim if it was good * dont mind me --------- Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
This commit is contained in:
@@ -126,7 +126,7 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
// hate how it looks like but hey at least its optimized and fast - Nex
|
||||
if (!debugMode && isAnimFinished()) {
|
||||
var name = getAnimName() + '-loop';
|
||||
if (hasAnimation(name))
|
||||
if (hasAnim(name))
|
||||
playAnim(name, null, lastAnimContext);
|
||||
}
|
||||
}
|
||||
@@ -307,7 +307,7 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
|
||||
public function playAnim(AnimName:String, ?Force:Null<Bool>, Context:PlayAnimContext = NONE, Reversed:Bool = false, Frame:Int = 0):Void
|
||||
{
|
||||
if (AnimName == null)
|
||||
if (AnimName == null || (!hasAnim(AnimName) && !debugMode))
|
||||
return;
|
||||
|
||||
if (Force == null) {
|
||||
@@ -318,16 +318,10 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
if (animateAtlas != null)
|
||||
{
|
||||
@:privateAccess
|
||||
// if (!animateAtlas.anim.animsMap.exists(AnimName) && !animateAtlas.anim.symbolDictionary.exists(AnimName)) return;
|
||||
animateAtlas.anim.play(AnimName, Force, Reversed, Frame);
|
||||
atlasPlayingAnim = AnimName;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!animation.exists(AnimName) && !debugMode)
|
||||
return;
|
||||
animation.play(AnimName, Force, Reversed, Frame);
|
||||
}
|
||||
else animation.play(AnimName, Force, Reversed, Frame);
|
||||
|
||||
var daOffset = getAnimOffset(AnimName);
|
||||
frameOffset.set(daOffset.x, daOffset.y);
|
||||
@@ -414,9 +408,9 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
|
||||
}
|
||||
|
||||
// Backwards compat (the names used to be all different and it sucked, please lets use the same format in the future) - Nex
|
||||
public inline function hasAnimation(AnimName:String) return hasAnim(AnimName);
|
||||
public inline function removeAnimation(name:String) return removeAnim(name);
|
||||
public inline function stopAnimation() return stopAnim();
|
||||
@:dox(hide) public inline function hasAnimation(AnimName:String) return hasAnim(AnimName);
|
||||
@:dox(hide) public inline function removeAnimation(name:String) return removeAnim(name);
|
||||
@:dox(hide) public inline function stopAnimation() return stopAnim();
|
||||
#end
|
||||
|
||||
// Getter / Setters
|
||||
|
||||
Reference in New Issue
Block a user