stop checking my commits
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@@ -79,6 +79,7 @@ class GameOverSubstate extends MusicBeatSubstate
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if (!isEnding && ((!lossSFX.playing) || (character.animation.curAnim != null && character.animation.curAnim.name == "firstDeath" && character.animation.curAnim.finished)) && (FlxG.sound.music == null || !FlxG.sound.music.playing)) {
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CoolUtil.playMusic(Paths.music(gameOverSong), 100);
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beatHit(0);
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}
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}
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@@ -81,7 +81,7 @@ class PlayState extends MusicBeatState
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public var halloweenLevel:Bool = false;
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public var gameOverSong:String = "gameOver";
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public var lossSFX:String = "fnf_loss_sfx";
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public var lossSFX:String = "gameOverSFX";
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public var retrySFX:String = "gameOverEnd";
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public var stage:Stage;
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@@ -1081,9 +1081,9 @@ class PlayState extends MusicBeatState
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function gameOver(?character:String, ?gameOverSong:String, ?lossSFX:String, ?retrySFX:String) {
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character = character.getDefault((boyfriend != null) ? boyfriend.gameOverCharacter : "bf-dead");
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gameOverSong.getDefault(this.gameOverSong);
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lossSFX.getDefault(this.lossSFX);
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retrySFX.getDefault(this.retrySFX);
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gameOverSong = gameOverSong.getDefault(this.gameOverSong);
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lossSFX = lossSFX.getDefault(this.lossSFX);
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retrySFX = retrySFX.getDefault(this.retrySFX);
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boyfriend.stunned = true;
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