cleaning up some stuff
This commit is contained in:
@@ -95,19 +95,23 @@ class CharacterEditor extends UIState {
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{
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label: "Copy Offset",
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keybind: [CONTROL, C],
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onSelect: _edit_copy_offset
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},
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{
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label: "Paste Offset",
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keybind: [CONTROL, V],
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onSelect: _edit_paste_offset
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},
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null,
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{
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label: "Undo",
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keybind: [CONTROL, Z],
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onSelect: _edit_undo
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},
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{
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label: "Redo",
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keybinds: [[CONTROL, Y], [CONTROL, SHIFT, Z]],
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onSelect: _edit_redo
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}
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]
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},
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@@ -117,40 +121,49 @@ class CharacterEditor extends UIState {
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{
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label: "Move Left",
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keybind: [LEFT],
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onSelect: _offsets_left,
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},
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{
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label: "Move Up",
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keybind: [UP],
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onSelect: _offsets_up,
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},
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{
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label: "Move Down",
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keybind: [DOWN],
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onSelect: _offsets_down,
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},
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{
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label: "Move Right",
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keybind: [RIGHT],
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onSelect: _offsets_right,
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},
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null,
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{
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label: "Move Extra Left",
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keybind: [SHIFT, LEFT],
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onSelect: _offsets_extra_left,
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},
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{
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label: "Move Extra Up",
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keybind: [SHIFT, UP],
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onSelect: _offsets_extra_up,
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},
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{
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label: "Move Extra Down",
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keybind: [SHIFT, DOWN],
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onSelect: _offsets_extra_down,
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},
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{
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label: "Move Extra Right",
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keybind: [SHIFT, RIGHT],
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onSelect: _offsets_extra_right,
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},
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null,
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{
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label: "Clear Offsets",
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keybind: [CONTROL, R],
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onSelect: _offsets_clear,
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}
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]
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},
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@@ -200,20 +213,22 @@ class CharacterEditor extends UIState {
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{
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label: "Play Animation",
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keybind: [SPACE],
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onSelect: _playback_play_anim,
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onSelect: _animation_play,
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},
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{
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label: "Stop Animation",
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onSelect: _playback_stop_anim
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onSelect: _animation_stop
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},
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null,
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{
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label: "Change Animation ↑",
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keybind: [W],
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onSelect: _animation_up
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},
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{
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label: "Change Animation ↓",
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keybind: [S],
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onSelect: _animation_down
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}
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]
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},
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@@ -378,11 +393,6 @@ class CharacterEditor extends UIState {
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// TOP MENU OPTIONS
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#if REGION
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function _file_exit(_) {
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/*if (undos.unsaved) SaveWarning.triggerWarning();
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else*/ FlxG.switchState(new CharacterSelection());
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}
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function _file_new(_) {
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}
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@@ -403,6 +413,44 @@ class CharacterEditor extends UIState {
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}));
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}
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function _file_exit(_) {
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/*if (undos.unsaved) SaveWarning.triggerWarning();
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else*/ FlxG.switchState(new CharacterSelection());
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}
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function buildCharacter():String {
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var charXML:Xml = character.buildXML([
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for (button in characterAnimsWindow.buttons.members)
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button.anim
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]);
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return "<!DOCTYPE codename-engine-character>\n" + Printer.print(charXML, true);
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}
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function _edit_copy_offset(_) {}
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function _edit_paste_offset(_) {}
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function _edit_undo(_) {}
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function _edit_redo(_) {}
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function _offsets_left(_) {}
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function _offsets_up(_) {}
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function _offsets_down(_) {}
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function _offsets_right(_) {}
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function _offsets_extra_left(_) {}
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function _offsets_extra_up(_) {}
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function _offsets_extra_down(_) {}
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function _offsets_extra_right(_) {}
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function _offsets_clear(_) {}
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function buildStagesUI() {
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var stageTopButton:UITopMenuButton = topMenuSpr == null ? null : cast topMenuSpr.members[stageIndex];
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var newChilds:Array<UIContextMenuOption> = [];
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@@ -491,7 +539,7 @@ class CharacterEditor extends UIState {
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if (stage.characterPoses.exists(stagePosition))
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stage.applyCharStuff(character, stagePosition, 0);
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_playback_play_anim(null);
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_animation_play(null);
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characterPropertiesWindow.testAsDropDown.index = characterPropertiesWindow.testAsDropDown.options.indexOf(stagePosition.toUpperCase());
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characterPropertiesWindow.testAsDropDown.label.text = stagePosition.toUpperCase();
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@@ -508,7 +556,7 @@ class CharacterEditor extends UIState {
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if (stage.characterPoses.exists(stagePosition))
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stage.applyCharStuff(character, stagePosition, 0);
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_playback_play_anim(null);
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_animation_play(null);
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characterPropertiesWindow.designedAsDropDown.index = characterPropertiesWindow.designedAsDropDown.options.indexOf(player ? "BOYFRIEND" : "DAD");
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characterPropertiesWindow.designedAsDropDown.label.text = player ? "BOYFRIEND" : "DAD";
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@@ -524,49 +572,16 @@ class CharacterEditor extends UIState {
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character.fixChar(false, false);
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}
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function buildCharacter():String {
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var charXML:Xml = character.buildXML([
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for (button in characterAnimsWindow.buttons.members)
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button.anim
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]);
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return "<!DOCTYPE codename-engine-character>\n" + Printer.print(charXML, true);
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}
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function _playback_play_anim(_) {
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if (character.getNameList().length != 0)
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playAnimation(character.getAnimName());
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}
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function _playback_stop_anim(_) {
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if (character.getNameList().length != 0)
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character.stopAnimation();
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}
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public function playAnimation(anim:String) {
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character.playAnim(anim, true);
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for(i in characterAnimsWindow.buttons.members)
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i.alpha = i.anim == anim ? 1 : 0.25;
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}
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var zoom(default, set):Float = 0;
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var __camZoom(default, set):Float = 1;
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function set_zoom(val:Float) {
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return zoom = FlxMath.bound(val, -3.5, 1.75); // makes zooming not lag behind when continuing scrolling
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}
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function set___camZoom(val:Float) {
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return __camZoom = FlxMath.bound(val, 0.1, 3);
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}
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function _view_zoomin(_) {
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zoom += 0.25;
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__camZoom = Math.pow(2, zoom);
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}
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function _view_zoomout(_) {
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zoom -= 0.25;
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__camZoom = Math.pow(2, zoom);
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}
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function _view_zoomreset(_) {
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zoom = 0;
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__camZoom = Math.pow(2, zoom);
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@@ -596,5 +611,34 @@ class CharacterEditor extends UIState {
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_nextScroll.set(characterMidpoint.x, characterMidpoint.y);
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characterMidpoint.put();
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}
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var zoom(default, set):Float = 0;
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var __camZoom(default, set):Float = 1;
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function set_zoom(val:Float) {
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return zoom = FlxMath.bound(val, -3.5, 1.75); // makes zooming not lag behind when continuing scrolling
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}
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function set___camZoom(val:Float) {
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return __camZoom = FlxMath.bound(val, 0.1, 3);
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}
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function _animation_play(_) {
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if (character.getNameList().length != 0)
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playAnimation(character.getAnimName());
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}
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function _animation_stop(_) {
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if (character.getNameList().length != 0)
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character.stopAnimation();
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}
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function _animation_up(_) {}
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function _animation_down(_) {}
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public function playAnimation(anim:String) {
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character.playAnim(anim, true);
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for(i in characterAnimsWindow.buttons.members)
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i.alpha = i.anim == anim ? 1 : 0.25;
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}
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#end
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}
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