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@@ -438,11 +438,6 @@ uniform sampler2D bitmap;
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uniform bool hasTransform;
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uniform bool hasColorTransform;
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vec4 flixel_texture2D(sampler2D bitmap, vec2 coord) {
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vec4 color = texture2D(bitmap, coord);
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return applyFlixelEffects(color);
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}
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vec4 applyFlixelEffects(vec4 color) {
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if (!hasTransform) {
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return color;
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@@ -465,6 +460,11 @@ vec4 applyFlixelEffects(vec4 color) {
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return vec4(0.0, 0.0, 0.0, 0.0);
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}
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vec4 flixel_texture2D(sampler2D bitmap, vec2 coord) {
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vec4 color = texture2D(bitmap, coord);
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return applyFlixelEffects(color);
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}
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uniform vec4 _camSize;
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float map(float value, float min1, float max1, float min2, float max2) {
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