last fix for freezing animations (i hope)
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@@ -190,7 +190,7 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
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stunned = false;
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}
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if (!__lockAnimThisFrame && (lastAnimContext == SING || lastAnimContext == MISS))
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if (!__lockAnimThisFrame && lastAnimContext != DANCE)
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tryDance();
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__lockAnimThisFrame = false;
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