This commit is contained in:
Yoshman29
2023-01-21 14:35:43 +01:00
parent e37a2f9ce3
commit ea7b583ffa
6 changed files with 140 additions and 2 deletions
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<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" holdTime="6.1" icon="dad" y="150">
<anim name="idle" anim="Dad idle dance" fps="24" loop="false" x="0" y="0"/>
<anim name="singUP" anim="Dad Sing note UP" fps="24" loop="false" x="-2" y="50"/>
<anim name="singLEFT" anim="dad sing note right" fps="24" loop="false" x="-2" y="10"/>
<anim name="singRIGHT" anim="Dad Sing Note LEFT" fps="24" loop="false" x="-5" y="27"/>
<anim name="singDOWN" anim="Dad Sing Note DOWN" fps="24" loop="false" x="0" y="-30"/>
</character>
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<?xml version="1.0" encoding="utf-8"?>
<TextureAtlas imagePath="da.png">
<!-- Created with Adobe Animate version 21.0.1.37179 -->
<!-- http://www.adobe.com/products/animate.html -->
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</TextureAtlas>
+1 -1
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@@ -1 +1 @@
2132
2134
+1 -1
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@@ -1490,7 +1490,7 @@ class PlayState extends MusicBeatState
function goodNoteHit(note:Note):Void
{
if(note.wasGoodHit) return;
if(note == null || note.wasGoodHit) return;
note.wasGoodHit = true;
+1
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@@ -76,6 +76,7 @@ class ModsFolder {
Options.lastLoadedMod = ModsFolder.currentModFolder = mod;
Options.save();
if (ModsFolder.currentModFolder == null) return;
Paths.assetsTree.addLibrary(loadMod(ModsFolder.currentModFolder));
Main.refreshAssets();