This commit is contained in:
Yoshman29
2023-01-13 14:04:08 +01:00
24 changed files with 653 additions and 170 deletions
+13 -13
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@@ -43,16 +43,16 @@
<set name="BUILD_DIR" value="latest/" if="beta" />
<classpath name="source" />
<define name="PRELOAD_ALL" unless="web" />
<define name="NO_PRELOAD_ALL" unless="PRELOAD_ALL"/>
<library name="assets" preload="true" if="PRELOAD_ALL"/>
<library name="assets" preload="false" if="NO_PRELOAD_ALL" />
<assets path="assets/" rename="assets" exclude="*.ogg" if="web"/>
<assets path="assets/" rename="assets" exclude="*.mp3" unless="web"/>
<assets path='mods' rename='mods' embed='false'/>
<assets path='art/readme.txt' rename='do NOT readme.txt' />
@@ -60,13 +60,13 @@
<!--Enable the Flixel core recording system-->
<!--<haxedef name="FLX_RECORD" />-->
<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef name="FLX_NO_DEBUG" unless="debug" />
<!--Enable this for Nape release builds for a serious peformance improvement-->
<!--Enable this for Nape release builds for a serious performance improvement-->
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
<!-- _________________________________ Custom _______________________________ -->
@@ -127,7 +127,7 @@
<!-- Comment this out to disable video cutscene support, in case of compilation errors. !-->
<define name="VIDEO_CUTSCENES" unless="web || linux || hl || mac" />
<haxedef name="VIDEO_CUTSCENES" if="VIDEO_CUTSCENES" />
<haxedef name="UPDATE_CHECKING" if="UPDATE_CHECKING" />
@@ -135,12 +135,12 @@
<haxeflag name="--macro" value="funkin.macros.StdDeprecationsRemover.init()" />
<!-- _______________________________ Libraries ______________________________ -->
<haxelib name="hxCodec" if="VIDEO_CUTSCENES" />
<haxelib name="away3d" />
<haxelib name="format" />
<haxelib name="flxanimate" />
<haxelib name="flixel-yc29" rename="flixel" />
<haxedev set='webgl' />
@@ -148,11 +148,11 @@
<haxelib name="linc_discord-rpc" if="DISCORD_RPC"/>
<haxelib name="markdown" />
<!-- <haxelib name="hxcpp-debug-server" if="desktop"/> -->
<!-- _________________________________ HScript classes _______________________________ -->
<section if="COMPILE_ALL_CLASSES">
<haxeflag name="-dce" value="no" />
@@ -160,7 +160,7 @@
</section>
<haxeflag name="--macro" value="exclude('funkin.updating')" unless="UPDATE_CHECKING"/>
<haxeflag name="--macro" value="exclude('funkin.multitasking')" unless="ALLOW_MULTITASKING"/>
<!-- MACROS & DOCUMENTATION !-->
<haxeflag name="--macro" value="funkin.macros.BuildCounterMacro.getBuildNumber()" />
+4 -4
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@@ -17,7 +17,7 @@
<line text="kawaisprite" />
<line text="evilsk8er" />
</text>
<text beat="3">
<line text="ninjamuffin99" />
<line text="phantomArcade" />
@@ -25,7 +25,7 @@
<line text="evilsk8er" />
<line text="presents" />
</text>
<text beat="4" /> <!-- clears the screen !-->
<text beat="5">
@@ -37,7 +37,7 @@
<line text="In association" />
<line text="with" />
<line text="Newgrounds" />
<sprite path="titlescreen/newgrounds_logo" scale="0.8"/>
<sprite path="menus/titlescreen/newgrounds_logo" scale="0.8"/>
</text>
<text beat="8" /> <!-- clears the screen !-->
@@ -61,7 +61,7 @@
<line text="Friday" />
<line text="Night" />
</text>
<text beat="15">
<line text="Friday" />
<line text="Night" />
+1 -1
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@@ -1 +1 @@
2037
2044
+2 -2
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@@ -14,7 +14,7 @@ import flixel.FlxG;
class Flx3DUtil
{
/**
* Returns the total amount of 3D stages (not exculding the ones in use)
* Returns the total amount of 3D stages (not excluding the ones in use)
* @return Int
*/
public static inline function getTotal3D():Int
@@ -38,7 +38,7 @@ class Flx3DUtil
/**
* Calls dispose() (destroy) on a Away3D asset
* @param obj
* @param obj
* @return null
*/
public static inline function dispose<T:IAsset>(obj:Null<T>):T
+2 -2
View File
@@ -44,7 +44,7 @@ class Flx3DView extends FlxView3D {
var model = Assets.getBytes(assetPath);
if (model == null)
throw 'Model at ${assetPath} was not found.';
var context = new AssetLoaderContext();
var noExt = Path.withoutExtension(assetPath);
trace(noExt);
@@ -113,7 +113,7 @@ class Flx3DView extends FlxView3D {
if (onAssetCallback != null)
onAssetCallback(event);
});
token.addEventListener(LoaderEvent.RESOURCE_COMPLETE, (_) -> {
trace("Loader Finished...");
+9 -10
View File
@@ -7,10 +7,10 @@ import flixel.FlxSprite;
import openfl.display.BitmapData;
/**
* @author Ne_Eo
* @author Ne_Eo
* @see https://twitter.com/Ne_Eo_Twitch
*
* @author lunarclient
*
* @author lunarcleint
* @see https://twitter.com/lunarcleint
*/
class FlxView3D extends FlxSprite
@@ -18,20 +18,20 @@ class FlxView3D extends FlxSprite
@:noCompletion private var bmp:BitmapData;
/**
* The Away3D View
* The Away3D View
*/
public var view:View3D;
/**
* Set this flag to true to force the View3D to update during the `draw()` call.
*/
public var dirty3D:Bool = true;
public var dirty3D:Bool = true;
/**
* Creates a new instance of a View3D from Away3D and renders it as a FlxSprite
* ! Call Flx3DUtil.is3DAvailable(); to make sure a 3D stage is usable
* @param x
* @param y
* @param x
* @param y
* @param width Leave as -1 for screen width
* @param height Leave as -1 for screen height
*/
@@ -54,7 +54,7 @@ class FlxView3D extends FlxSprite
/**
* Disposes (destroys) the asset and returns null
* @param obj
* @param obj
* @return T null
*/
public static function dispose<T:IAsset>(obj:Null<T>):T
@@ -76,12 +76,11 @@ class FlxView3D extends FlxSprite
bmp = null;
}
if (view != null)
if (view != null)
{
view.dispose();
view = null;
}
}
@:noCompletion override function draw()
@@ -75,7 +75,7 @@ class CharacterEditor extends WindowContent {
add(bg);
add(stageFront);
add(char);
title = 'Character Editor - ${char.curCharacter}.xml';
// character setup & following
@@ -143,13 +143,13 @@ class CharacterEditor extends WindowContent {
callback: resetCamZoom
},
{
name: "Show a Boyfriend Silouhette"
name: "Show a Boyfriend Silhouette"
},
{
name: "Show a Dad Silouhette"
name: "Show a Dad Silhouette"
},
{
name: "Show a Girlfriend Silouhette"
name: "Show a Girlfriend Silhouette"
}
]
},
@@ -197,7 +197,7 @@ class CharacterEditor extends WindowContent {
content.push(animPrefixInput = new InputBox(10, label.y + label.height, 380, ""));
content.push(animLoopCheckbox = new Checkbox(10, animPrefixInput.y + animPrefixInput.height + 10, 380, "Loop"));
content.push(label = new WindowText(10, animLoopCheckbox.y + animLoopCheckbox.height + 10, 0, "Animation FPS (Frames per second)"));
content.push(animFpsStepper = new NumericStepper(10, label.y + label.height, 380, 0));
@@ -207,7 +207,7 @@ class CharacterEditor extends WindowContent {
for(e in [animOffsetX, animOffsetY])
e.increment = 10;
for(spr in content)
tabView.tabs[0].add(spr);
}
@@ -221,18 +221,18 @@ class CharacterEditor extends WindowContent {
content.push(label = new WindowText(10, content.last().y + content.last().height, 0, "Icon Name (images/icons/)"));
content.push(charIconInput = new InputBox(10, label.y + label.height, 380, char.icon.getDefault("")));
content.push(charIsPlayerCheckbox = new Checkbox(10, content.last().y + content.last().height + 10, 380, "Playable character"));
content.push(label = new WindowText(10, content.last().y + content.last().height, 380, "(Offsets are automatically fixed when playing as a non-playable character and vice versa)"));
charIsPlayerCheckbox.checked = char.xml.getAtt("isPlayer") == "true";
content.push(charIsGFCheckbox = new Checkbox(10, content.last().y + content.last().height + 10, 380, "Is Girlfriend"));
content.push(label = new WindowText(10, content.last().y + content.last().height, 380, "(Characters marked as Girlfriend will replace GF when used as opponent)"));
charIsGFCheckbox.checked = char.isGF;
content.push(charFlipXCheckbox = new Checkbox(10, content.last().y + content.last().height + 10, 380, "Flip Horizontally"));
charFlipXCheckbox.checked = char.__baseFlipped != char.isPlayer;
for(spr in content)
tabView.tabs[1].add(spr);
}
@@ -306,7 +306,7 @@ class CharacterEditor extends WindowContent {
/**
* =========== CONTEXT MENU OPTIONS ===========
*/
/**
* View
*/
-3
View File
@@ -11,9 +11,6 @@ import flixel.math.FlxRect;
import flixel.math.FlxPoint;
import funkin.system.Conductor;
import funkin.scripting.events.*;
#if polymod
import polymod.format.ParseRules.TargetSignatureElement;
#end
using StringTools;
+16 -3
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@@ -92,6 +92,7 @@ class TitleState extends MusicBeatState
blackScreen = new FlxSprite().makeGraphic(FlxG.width, FlxG.height, FlxColor.BLACK);
add(blackScreen);
#if !TITLESCREEN_XML
ngSpr = new FlxSprite(0, FlxG.height * 0.52).loadAnimatedGraphic(Paths.image('newgrounds_logo'));
add(ngSpr);
ngSpr.visible = false;
@@ -99,6 +100,7 @@ class TitleState extends MusicBeatState
ngSpr.updateHitbox();
ngSpr.screenCenter(X);
ngSpr.antialiasing = true;
#end
FlxG.mouse.visible = false;
@@ -213,7 +215,10 @@ class TitleState extends MusicBeatState
public function deleteCoolText()
{
while (textGroup.members.length > 0) textGroup.remove(textGroup.members[0], true);
while (textGroup.members.length > 0) {
textGroup.members[0].destroy();
textGroup.remove(textGroup.members[0], true);
}
}
override function beatHit(curBeat:Int)
@@ -258,7 +263,7 @@ class TitleState extends MusicBeatState
5 => new IntroText(['In association', 'with']),
7 => new IntroText(['In association', 'with', 'newgrounds', {
name: "newgroundsLogo",
path: "titlescreen/newgrounds_logo",
path: "menus/titlescreen/newgrounds_logo",
scale: 0.8
}]),
8 => new IntroText(),
@@ -330,7 +335,9 @@ class TitleState extends MusicBeatState
{
if (!skippedIntro)
{
#if !TITLESCREEN_XML
remove(ngSpr);
#end
FlxG.camera.flash(FlxColor.WHITE, 4);
remove(blackScreen);
@@ -363,7 +370,13 @@ class IntroText {
var scale:Float = CoolUtil.getDefault(image.scale, 1);
var sprite = new FlxSprite(0, 200).loadAnimatedGraphic(Paths.image(image.path));
var yPos:Float = 200;
if(state.textGroup.members.length > 0) {
var lastLine:FlxSprite = cast state.textGroup.members[state.textGroup.members.length-1];
yPos = lastLine.y + lastLine.height + 10;
}
var sprite = new FlxSprite(0, yPos).loadAnimatedGraphic(Paths.image(image.path));
sprite.flipX = CoolUtil.getDefault(image.flipX, false);
sprite.flipY = CoolUtil.getDefault(image.flipY, false);
sprite.scale.set(scale, scale);
+7 -7
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@@ -12,7 +12,7 @@ import openfl.utils.Assets;
class Script extends FlxBasic implements IFlxDestroyable {
/**
* Use "static var thing = true;" in hscript to use those!!
* are reset every mod switch so once youre done with them make sure to make them null!!
* are reset every mod switch so once you're done with them make sure to make them null!!
*/
public static var staticVariables:Map<String, Dynamic> = [];
@@ -155,7 +155,7 @@ class Script extends FlxBasic implements IFlxDestroyable {
/**
* Creates a new instance of the script class.
* @param path
* @param path
*/
public function new(path:String) {
super();
@@ -184,14 +184,14 @@ class Script extends FlxBasic implements IFlxDestroyable {
* Sets the "public" variables map for ScriptPack
*/
public function setPublicMap(map:Map<String, Dynamic>) {
}
/**
* Hot-reloads the script, if possible
*/
public function reload() {
}
/**
@@ -204,7 +204,7 @@ class Script extends FlxBasic implements IFlxDestroyable {
], TRACE);
}
/**
* Calls the function `func` defined in the script.
* @param func Name of the function
@@ -216,13 +216,13 @@ class Script extends FlxBasic implements IFlxDestroyable {
curScript = this;
var result = onCall(func, parameters == null ? [] : parameters);
curScript = oldScript;
return result;
}
/**
* Sets a script's parent object so that its properties can be accessed easily. Ex: Passing `PlayState.instace` will allow `boyfriend` to be typed instead of `PlayState.instance.boyfriend`.
* Sets a script's parent object so that its properties can be accessed easily. Ex: Passing `PlayState.instance` will allow `boyfriend` to be typed instead of `PlayState.instance.boyfriend`.
* @param variable Parent variable.
*/
public function setParent(variable:Dynamic) {}
@@ -14,7 +14,7 @@ class CancellableEvent implements IFlxDestroyable {
public var data:Dynamic = {};
/**
* Prevents default action from occuring.
* Prevents default action from occurring.
* @param c Whenever the scripts following this one should be called or not. (Defaults to `true`)
*/
public function preventDefault(c:Bool = false) {
@@ -12,16 +12,16 @@ class NoteHitEvent extends CancellableEvent {
@:dox(hide) public var autoHitLastSustain:Bool = true;
/**
Whenever a miss should be added.
**/
* Whenever a miss should be added.
*/
public var misses:Bool = true;
/**
Whenever a miss should be added.
**/
* Whenever a miss should be added.
*/
public var countAsCombo:Bool = true;
/**
Whenever ratings should be shown or not.
**/
* Whenever ratings should be shown or not.
*/
public var showRating:Null<Bool> = null;
/**
* Note that has been pressed
@@ -141,7 +141,7 @@ class NoteHitEvent extends CancellableEvent {
}
@:dox(hide)
public function cancelCamZooming() {preventCamZooming();}
/**
* Prevents the sustain tail (the last one) from being automatically hit when the sustain before it is hit.
*/
@@ -150,7 +150,7 @@ class NoteHitEvent extends CancellableEvent {
}
@:dox(hide)
public function cancelLastSustainHit() {preventLastSustainHit();}
/**
* Prevents the strum from glowing after this note has been pressed.
*/
@@ -160,7 +160,7 @@ class NoteHitEvent extends CancellableEvent {
@:dox(hide)
public function cancelStrumGlow() {preventStrumGlow();}
private inline function get_character()
private inline function get_character()
return characters[0];
private function set_character(char:Character) {
characters = [char];
+1 -1
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@@ -55,7 +55,7 @@ enum Device
/**
* Since, in many cases multiple actions should use similar keys, we don't want the
* rebinding UI to list every action. ActionBinders are what the user percieves as
* rebinding UI to list every action. ActionBinders are what the user perceives as
* an input so, for instance, they can't set jump-press and jump-release to different keys.
*/
enum Control
+5 -5
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@@ -86,7 +86,7 @@ class MusicBeatState extends FlxUIState implements IBeatReceiver
if (stateScript == null || stateScript is DummyScript) {
var className = Type.getClassName(Type.getClass(this));
var scriptName = this.scriptName != null ? this.scriptName : className.substr(className.lastIndexOf(".")+1);
stateScript = Script.create(Paths.script('data/states/${scriptName}'));
stateScript.setParent(this);
stateScript.load();
@@ -144,7 +144,7 @@ class MusicBeatState extends FlxUIState implements IBeatReceiver
Logs.trace('State script successfully reloaded', WARNING, GREEN);
}
call("update", [elapsed]);
super.update(elapsed);
}
@@ -165,7 +165,7 @@ class MusicBeatState extends FlxUIState implements IBeatReceiver
* @param v1 Value 1
* @param v2 Value 2
* @param ratio Ratio
* @param fpsSensitive Whenever the ratio should not be adjusted to run at the same speed independant of framerate.
* @param fpsSensitive Whenever the ratio should not be adjusted to run at the same speed independent of framerate.
*/
public function lerp(v1:Float, v2:Float, ratio:Float, fpsSensitive:Bool = false) {
if (fpsSensitive)
@@ -175,7 +175,7 @@ class MusicBeatState extends FlxUIState implements IBeatReceiver
}
/**
* SCRIPTING STUFF
* SCRIPTING STUFF
*/
public override function openSubState(subState:FlxSubState) {
var e = event("onOpenSubState", EventManager.get(StateEvent).recycle(subState));
@@ -191,7 +191,7 @@ class MusicBeatState extends FlxUIState implements IBeatReceiver
public override function destroy() {
if (parentWindow == null)
super.destroy();
call("onDestroy");
if (stateScript != null)
stateScript.destroy();
+17 -17
View File
@@ -17,7 +17,7 @@ class MusicBeatSubstate extends FlxSubState implements IBeatReceiver
private var lastBeat:Float = 0;
private var lastStep:Float = 0;
/**
* Current step
*/
@@ -37,19 +37,19 @@ class MusicBeatSubstate extends FlxSubState implements IBeatReceiver
/**
* Current song position (in milliseconds).
*/
public var songPos(get, never):Float;
inline function get_curStep():Int
return Conductor.curStep;
inline function get_curBeat():Int
return Conductor.curBeat;
inline function get_curStepFloat():Float
return Conductor.curStepFloat;
inline function get_curBeatFloat():Float
return Conductor.curBeatFloat;
inline function get_songPos():Float
return Conductor.songPosition;
public var songPos(get, never):Float;
inline function get_curStep():Int
return Conductor.curStep;
inline function get_curBeat():Int
return Conductor.curBeat;
inline function get_curStepFloat():Float
return Conductor.curStepFloat;
inline function get_curBeatFloat():Float
return Conductor.curBeatFloat;
inline function get_songPos():Float
return Conductor.songPosition;
/**
* Current injected script attached to the state. To add one, create a file at path "data/states/stateName" (ex: "data/states/PauseMenuSubstate.hx")
@@ -81,7 +81,7 @@ class MusicBeatSubstate extends FlxSubState implements IBeatReceiver
if (stateScript == null || stateScript is DummyScript) {
var className = Type.getClassName(Type.getClass(this));
var scriptName = this.scriptName != null ? this.scriptName : className.substr(className.lastIndexOf(".")+1);
stateScript = Script.create(Paths.script('data/states/${scriptName}'));
stateScript.setParent(this);
stateScript.load();
@@ -168,7 +168,7 @@ class MusicBeatSubstate extends FlxSubState implements IBeatReceiver
* @param v1 Value 1
* @param v2 Value 2
* @param ratio Ratio
* @param fpsSensitive Whenever the ratio should not be adjusted to run at the same speed independant of framerate.
* @param fpsSensitive Whenever the ratio should not be adjusted to run at the same speed independent of framerate.
*/
public function lerp(v1:Float, v2:Float, ratio:Float, fpsSensitive:Bool = false) {
if (fpsSensitive)
@@ -178,7 +178,7 @@ class MusicBeatSubstate extends FlxSubState implements IBeatReceiver
}
/**
* SCRIPTING STUFF
* SCRIPTING STUFF
*/
public override function openSubState(subState:FlxSubState) {
var e = event("onOpenSubState", EventManager.get(StateEvent).recycle(subState));
+1 -1
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@@ -254,7 +254,7 @@ class Paths
var content:Array<String> = [];
#if MOD_SUPPORT
if (library is funkin.mods.ModsAssetLibrary) {
// easy task, can immediatly scan for files!
// easy task, can immediately scan for files!
var lib = cast(library, funkin.mods.ModsAssetLibrary);
content = lib.getFiles(libThing.symbolName);
if (addPath)
+1 -5
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@@ -34,11 +34,7 @@ class Song
PlayState.fromMods = Paths.assetsTree.existsSpecific(assetPath, "TEXT", MODS);
var rawJson = Assets.getText(assetPath).trim();
while (!rawJson.endsWith("}"))
{
rawJson = rawJson.substr(0, rawJson.length - 1);
// LOL GOING THROUGH THE BULLSHIT TO CLEAN IDK WHATS STRANGE
}
rawJson = rawJson.substr(0, rawJson.lastIndexOf('}') + 1);
return parseJSONshit(rawJson);
}
+1 -1
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@@ -16,7 +16,7 @@ import flixel.util.FlxColor;
using StringTools;
/**
* Loosley based on FlxTypeText lolol
* Loosely based on FlxTypeText lolol
*/
class Alphabet extends FlxSpriteGroup
{
+9 -9
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@@ -61,7 +61,7 @@ class CoolUtil
var f:Null<Dynamic> = Reflect.field(v, name);
if (f != null)
return cast f;
}
}
Reflect.setField(v, name, defaultValue);
return defaultValue;
}
@@ -90,7 +90,7 @@ class CoolUtil
* @param color1 Color 1
* @param color2 Color 2
* @param ratio Ratio
* @param fpsSensitive Whenever the ratio should be case sentivive (adapted when game is running at 120 instead of 60)
* @param fpsSensitive Whenever the ratio should be fps sensitive (adapted when game is running at 120 instead of 60)
*/
public static inline function lerpColor(color1:FlxColor, color2:FlxColor, ratio:Float, fpsSensitive:Bool = false) {
if (!fpsSensitive)
@@ -114,7 +114,7 @@ class CoolUtil
public static function getColorFromDynamic(c:Dynamic):Null<FlxColor> {
// -1
if (c is Int) return c;
// -1.0
if (c is Float) return Std.int(c);
@@ -263,9 +263,9 @@ class CoolUtil
}
public static function loadWeek(weekData:WeekData, difficulty:String = "normal") {
PlayState.storyWeek = weekData;
PlayState.storyPlaylist = [for(e in weekData.songs) e.name];
PlayState.isStoryMode = true;
PlayState.storyWeek = weekData;
PlayState.storyPlaylist = [for(e in weekData.songs) e.name];
PlayState.isStoryMode = true;
PlayState.campaignScore = 0;
__loadSong(PlayState.storyPlaylist[0], difficulty);
}
@@ -331,10 +331,10 @@ class CoolUtil
return null;
return graph.imageFrame;
}
public static function loadAnimatedGraphic(spr:FlxSprite, path:String) {
spr.frames = loadFrames(path);
if (spr.frames != null && spr.frames.frames != null) {
spr.animation.add("idle", [for(i in 0...spr.frames.frames.length) i], 24, true);
spr.animation.play("idle");
@@ -376,7 +376,7 @@ class CoolUtil
public static function clear<T>(array:Array<T>):Array<T> {
while(array.length > 0)
array.shift();
return array;
return array;
}
public static function pushGroup<T>(array:Array<T>, ...args:T):Array<T> {
@@ -0,0 +1,253 @@
package lime._internal.backend.html5;
import lime.math.Vector4;
import lime.media.AudioSource;
@:access(lime.media.AudioBuffer)
class HTML5AudioSource
{
private var completed:Bool;
private var gain:Float;
private var id:Int;
private var length:Float;
private var loops:Int;
private var parent:AudioSource;
private var playing:Bool;
private var position:Vector4;
public function new(parent:AudioSource)
{
this.parent = parent;
id = -1;
gain = 1;
position = new Vector4();
}
public function dispose():Void {}
public function init():Void {}
public function play():Void
{
#if lime_howlerjs
if (playing || parent.buffer == null || parent.buffer.__srcHowl == null)
{
return;
}
playing = true;
var time = getCurrentTime();
completed = false;
var cacheVolume = untyped parent.buffer.__srcHowl._volume;
untyped parent.buffer.__srcHowl._volume = parent.gain;
id = parent.buffer.__srcHowl.play();
untyped parent.buffer.__srcHowl._volume = cacheVolume;
// setGain (parent.gain);
setPosition(parent.position);
parent.buffer.__srcHowl.on("end", howl_onEnd, id);
// Calling setCurrentTime causes html5 audio to replay from this position on next frame
#if force_html5_audio
if (time == 0) setCurrentTime(time);
#else
setCurrentTime(time);
#end
#end
}
public function pause():Void
{
#if lime_howlerjs
playing = false;
if (parent.buffer != null && parent.buffer.__srcHowl != null)
{
parent.buffer.__srcHowl.pause(id);
}
#end
}
public function stop():Void
{
#if lime_howlerjs
playing = false;
if (parent.buffer != null && parent.buffer.__srcHowl != null)
{
parent.buffer.__srcHowl.stop(id);
parent.buffer.__srcHowl.off("end", howl_onEnd, id);
}
#end
}
// Event Handlers
private function howl_onEnd()
{
#if lime_howlerjs
playing = false;
if (loops > 0)
{
loops--;
stop();
// currentTime = 0;
play();
return;
}
else if (parent.buffer != null && parent.buffer.__srcHowl != null)
{
parent.buffer.__srcHowl.stop(id);
parent.buffer.__srcHowl.off("end", howl_onEnd, id);
}
completed = true;
parent.onComplete.dispatch();
#end
}
// Get & Set Methods
public function getCurrentTime():Float
{
if (id == -1)
{
return 0;
}
#if lime_howlerjs
if (completed)
{
return getLength();
}
else if (parent.buffer != null && parent.buffer.__srcHowl != null)
{
var time = (parent.buffer.__srcHowl.seek(id) * 1000) - parent.offset;
if (time < 0) return 0;
return time;
}
#end
return 0;
}
public function setCurrentTime(value:Float):Float
{
#if lime_howlerjs
if (parent.buffer != null && parent.buffer.__srcHowl != null)
{
// if (playing) buffer.__srcHowl.play (id);
var pos = (value + parent.offset) / 1000;
if (pos < 0) pos = 0;
parent.buffer.__srcHowl.seek(pos, id);
}
#end
return value;
}
public function getGain():Float
{
return gain;
}
public function setGain(value:Float):Float
{
#if lime_howlerjs
// set howler volume only if we have an active id.
// Passing -1 might create issues in future play()'s.
if (parent.buffer != null && parent.buffer.__srcHowl != null && id != -1)
{
parent.buffer.__srcHowl.volume(value, id);
}
#end
return gain = value;
}
public function getLength():Float
{
if (length != 0)
{
return length;
}
#if lime_howlerjs
if (parent.buffer != null && parent.buffer.__srcHowl != null)
{
return parent.buffer.__srcHowl.duration() * 1000;
}
#end
return 0;
}
public function setLength(value:Float):Float
{
return length = value;
}
public function getLoops():Int
{
return loops;
}
public function setLoops(value:Int):Int
{
return loops = value;
}
public function getPitch():Float
{
#if lime_howlerjs
return parent.buffer.__srcHowl.rate();
#else
return 1;
#end
}
public function setPitch(value:Float):Float
{
#if lime_howlerjs
parent.buffer.__srcHowl.rate(value);
#end
return getPitch();
}
public function getPosition():Vector4
{
#if lime_howlerjs
// This should work, but it returns null (But checking the inside of the howl, the _pos is actually null... so ¯\_(ツ)_/¯)
/*
var arr = parent.buffer.__srcHowl.pos())
position.x = arr[0];
position.y = arr[1];
position.z = arr[2];
*/
#end
return position;
}
public function setPosition(value:Vector4):Vector4
{
position.x = value.x;
position.y = value.y;
position.z = value.z;
position.w = value.w;
#if lime_howlerjs
if (parent.buffer != null && parent.buffer.__srcHowl != null && parent.buffer.__srcHowl.pos != null) parent.buffer.__srcHowl.pos(position.x, position.y, position.z, id);
// There are more settings to the position of the sound on the "pannerAttr()" function of howler. Maybe somebody who understands sound should look into it?
#end
return position;
}
}
@@ -34,16 +34,19 @@ class NativeAudioSource
private var dataLength:Int;
private var format:Int;
private var handle:ALSource;
private var length:Null<Int>;
private var length:Null<Float>;
private var loops:Int;
private var parent:AudioSource;
private var playing:Bool;
private var position:Vector4;
private var samples:Int;
private var samples:Float;
private var stream:Bool;
private var streamTimer:Timer;
private var timer:Timer;
private var pcmTotal:Int64;
private var sampleRate:Int;
var disposed:Bool = false;
public function new(parent:AudioSource)
@@ -107,7 +110,11 @@ class NativeAudioSource
stream = true;
var vorbisFile = parent.buffer.__srcVorbisFile;
dataLength = Std.int(Int64.toInt(vorbisFile.pcmTotal()) * parent.buffer.channels * (parent.buffer.bitsPerSample / 8));
pcmTotal = vorbisFile.pcmTotal();
var info = vorbisFile.info();
sampleRate = info.rate;
var _dataLength = pcmTotal * Int64.ofInt(parent.buffer.channels) * (Int64.ofInt(parent.buffer.bitsPerSample) / Int64.ofInt(8));
dataLength = Int64.toInt(_dataLength);
buffers = new Array();
bufferTimeBlocks = new Array();
@@ -119,6 +126,8 @@ class NativeAudioSource
}
handle = AL.createSource();
samples = Int64.toInt(pcmTotal);
}
else
{
@@ -140,43 +149,15 @@ class NativeAudioSource
{
AL.sourcei(handle, AL.BUFFER, parent.buffer.__srcBuffer);
}
}
samples = Std.int((dataLength * 8) / (parent.buffer.channels * parent.buffer.bitsPerSample));
samples = Int64.toInt((Int64.make(0, dataLength) * Int64.ofInt(8)) / Int64.ofInt(parent.buffer.channels * parent.buffer.bitsPerSample));
}
initBuffers.push(this);
}
public function play():Void
{
/*var pitch:Float = AL.getSourcef (handle, AL.PITCH);
trace(pitch);
AL.sourcef (handle, AL.PITCH, pitch*0.9);
pitch = AL.getSourcef (handle, AL.PITCH);
trace(pitch); */
/*var pos = getPosition();
trace(AL.DISTANCE_MODEL);
AL.distanceModel(AL.INVERSE_DISTANCE);
trace(AL.DISTANCE_MODEL);
AL.sourcef(handle, AL.ROLLOFF_FACTOR, 5);
setPosition(new Vector4(10, 10, -100));
pos = getPosition();
trace(pos); */
/*var filter = AL.createFilter();
trace(AL.getErrorString());
AL.filteri(filter, AL.FILTER_TYPE, AL.FILTER_LOWPASS);
trace(AL.getErrorString());
AL.filterf(filter, AL.LOWPASS_GAIN, 0.5);
trace(AL.getErrorString());
AL.filterf(filter, AL.LOWPASS_GAINHF, 0.5);
trace(AL.getErrorString());
AL.sourcei(handle, AL.DIRECT_FILTER, filter);
trace(AL.getErrorString()); */
if (disposed) {
trace("TRIED TO PLAY DISPOSED?? WTFFF");
trace(haxe.CallStack.toString(haxe.CallStack.callStack()));
@@ -373,7 +354,7 @@ class NativeAudioSource
}
// Get & Set Methods
public function getCurrentTime():Int
public function getCurrentTime():Float
{
if (completed)
{
@@ -389,11 +370,11 @@ class NativeAudioSource
}
else
{
var offset = AL.getSourcei(handle, AL.BYTE_OFFSET);
var offset:Int = AL.getSourcei(handle, AL.BYTE_OFFSET);
var ratio = (offset / dataLength);
var totalSeconds = samples / parent.buffer.sampleRate;
var time = Std.int(totalSeconds * ratio * 1000) - parent.offset;
var time = totalSeconds * ratio * 1000 - parent.offset;
// var time = Std.int (AL.getSourcef (handle, AL.SEC_OFFSET) * 1000) - parent.offset;
if (time < 0) return 0;
@@ -404,7 +385,7 @@ class NativeAudioSource
return 0;
}
public function setCurrentTime(value:Int):Int
public function setCurrentTime(value:Float):Float
{
// `setCurrentTime()` has side effects and is never safe to skip.
/* if (value == getCurrentTime())
@@ -434,7 +415,7 @@ class NativeAudioSource
var totalSeconds = samples / parent.buffer.sampleRate;
if (secondOffset < 0) secondOffset = 0;
if (secondOffset > totalSeconds) secondOffset = totalSeconds;
else if (secondOffset > totalSeconds) secondOffset = totalSeconds;
var ratio = (secondOffset / totalSeconds);
var totalOffset = Std.int(dataLength * ratio);
@@ -451,7 +432,7 @@ class NativeAudioSource
timer.stop();
}
var timeRemaining = Std.int((getLength() - value) / getPitch());
var timeRemaining = (getLength() - value) / getPitch();
if (timeRemaining > 0)
{
@@ -491,17 +472,17 @@ class NativeAudioSource
return value;
}
public function getLength():Int
public function getLength():Float
{
if (length != null)
{
return length;
}
return Std.int(samples / parent.buffer.sampleRate * 1000) - parent.offset;
return (samples / parent.buffer.sampleRate * 1000) - parent.offset;
}
public function setLength(value:Int):Int
public function setLength(value:Float):Float
{
if (playing && length != value)
{
@@ -510,7 +491,7 @@ class NativeAudioSource
timer.stop();
}
var timeRemaining = Std.int((value - getCurrentTime()) / getPitch());
var timeRemaining = (value - getCurrentTime()) / getPitch();
if (timeRemaining > 0)
{
@@ -553,7 +534,7 @@ class NativeAudioSource
timer.stop();
}
var timeRemaining = Std.int((getLength() - getCurrentTime()) / value);
var timeRemaining = (getLength() - getCurrentTime()) / value;
if (timeRemaining > 0)
{
+6 -6
View File
@@ -13,9 +13,9 @@ class AudioSource
{
public var onComplete = new Event<Void->Void>();
public var buffer:AudioBuffer;
public var currentTime(get, set):Int;
public var currentTime(get, set):Float;
public var gain(get, set):Float;
public var length(get, set):Int;
public var length(get, set):Float;
public var loops(get, set):Int;
public var pitch(get, set):Float;
public var offset:Int;
@@ -69,12 +69,12 @@ class AudioSource
}
// Get & Set Methods
@:noCompletion private function get_currentTime():Int
@:noCompletion private function get_currentTime():Float
{
return __backend.getCurrentTime();
}
@:noCompletion private function set_currentTime(value:Int):Int
@:noCompletion private function set_currentTime(value:Float):Float
{
return __backend.setCurrentTime(value);
}
@@ -89,12 +89,12 @@ class AudioSource
return __backend.setGain(value);
}
@:noCompletion private function get_length():Int
@:noCompletion private function get_length():Float
{
return __backend.getLength();
}
@:noCompletion private function set_length(value:Int):Int
@:noCompletion private function set_length(value:Float):Float
{
return __backend.setLength(value);
}
+21 -15
View File
@@ -599,16 +599,16 @@ class Sound extends EventDispatcher
#end
}
var changeID:Int = 0;
public function regen() {
var audioBuffer = new AudioBuffer();
var changeID:Int = 0;
public function regen() {
var audioBuffer = new AudioBuffer();
audioBuffer.bitsPerSample = __buffer.bitsPerSample;
audioBuffer.channels = __buffer.channels;
audioBuffer.data = __buffer.data;
audioBuffer.sampleRate = __buffer.sampleRate;
__buffer = audioBuffer;
}
}
/**
Generates a new SoundChannel object to play back the sound. This method
@@ -636,10 +636,10 @@ class Sound extends EventDispatcher
return null;
}
if (changeID < funkin.system.Main.changeID) {
changeID = funkin.system.Main.changeID;
regen();
}
if (changeID < funkin.system.Main.changeID) {
changeID = funkin.system.Main.changeID;
regen();
}
if (sndTransform == null)
{
@@ -653,7 +653,7 @@ class Sound extends EventDispatcher
var pan = SoundMixer.__soundTransform.pan + sndTransform.pan;
if (pan > 1) pan = 1;
if (pan < -1) pan = -1;
else if (pan < -1) pan = -1;
var volume = SoundMixer.__soundTransform.volume * sndTransform.volume;
@@ -680,23 +680,29 @@ class Sound extends EventDispatcher
return new ID3Info();
}
@:noCompletion private function get_length():Int
@:noCompletion private function get_length():Float
{
#if lime
if (__buffer != null)
{
#if (js && html5 && howlerjs)
return Std.int(__buffer.src.duration() * 1000);
return __buffer.src.duration() * 1000;
#else
if (__buffer.data != null)
{
var samples = (__buffer.data.length * 8) / (__buffer.channels * __buffer.bitsPerSample);
return Std.int(samples / __buffer.sampleRate * 1000);
// var samples = (__buffer.data.length * 8) / (__buffer.channels * __buffer.bitsPerSample);
// return Std.int(samples / __buffer.sampleRate * 1000);
var samples = (Int64.make(0, __buffer.data.length) * Int64.ofInt(8)) / Int64.ofInt(__buffer.channels * __buffer.bitsPerSample);
var value = samples / Int64.ofInt(__buffer.sampleRate) * Int64.ofInt(1000);
return Int64.toInt(value);
}
else if (__buffer.__srcVorbisFile != null)
{
var samples = Int64.toInt(__buffer.__srcVorbisFile.pcmTotal());
return Std.int(samples / __buffer.sampleRate * 1000);
//var samples = Int64.toInt(__buffer.__srcVorbisFile.pcmTotal());
//return Std.int(samples / __buffer.sampleRate * 1000);
var samples = __buffer.__srcVorbisFile.pcmTotal();
var value = Int64.fromFloat(__buffer.__srcVorbisFile.timeTotal()) * 1000;
return Int64.toInt(value);
}
else
{
+238
View File
@@ -0,0 +1,238 @@
package openfl.media;
#if !flash
import openfl.events.Event;
import openfl.events.EventDispatcher;
#if lime
import lime.media.AudioSource;
#end
/**
The SoundChannel class controls a sound in an application. Every sound is
assigned to a sound channel, and the application can have multiple sound
channels that are mixed together. The SoundChannel class contains a
`stop()` method, properties for monitoring the amplitude
(volume) of the channel, and a property for assigning a SoundTransform
object to the channel.
@event soundComplete Dispatched when a sound has finished playing.
**/
#if !openfl_debug
@:fileXml('tags="haxe,release"')
@:noDebug
#end
@:access(openfl.media.SoundMixer)
@:final @:keep class SoundChannel extends EventDispatcher
{
/**
The current amplitude(volume) of the left channel, from 0(silent) to 1
(full amplitude).
**/
public var leftPeak(default, null):Float;
/**
When the sound is playing, the `position` property indicates in
milliseconds the current point that is being played in the sound file.
When the sound is stopped or paused, the `position` property
indicates the last point that was played in the sound file.
A common use case is to save the value of the `position`
property when the sound is stopped. You can resume the sound later by
restarting it from that saved position.
If the sound is looped, `position` is reset to 0 at the
beginning of each loop.
**/
public var position(get, set):Float;
/**
The current amplitude(volume) of the right channel, from 0(silent) to 1
(full amplitude).
**/
public var rightPeak(default, null):Float;
/**
The SoundTransform object assigned to the sound channel. A SoundTransform
object includes properties for setting volume, panning, left speaker
assignment, and right speaker assignment.
**/
public var soundTransform(get, set):SoundTransform;
public var pitch(get, set):Float;
@:noCompletion private var __isValid:Bool;
@:noCompletion private var __soundTransform:SoundTransform;
#if lime
@:noCompletion private var __source:AudioSource;
#end
#if openfljs
@:noCompletion private static function __init__()
{
untyped Object.defineProperties(SoundChannel.prototype, {
"position": {
get: untyped #if haxe4 js.Syntax.code #else __js__ #end ("function () { return this.get_position (); }"),
set: untyped #if haxe4 js.Syntax.code #else __js__ #end ("function (v) { return this.set_position (v); }")
},
"soundTransform": {
get: untyped #if haxe4 js.Syntax.code #else __js__ #end ("function () { return this.get_soundTransform (); }"),
set: untyped #if haxe4 js.Syntax.code #else __js__ #end ("function (v) { return this.set_soundTransform (v); }")
},
});
}
#end
@:noCompletion private function new(source:#if lime AudioSource #else Dynamic #end = null, soundTransform:SoundTransform = null):Void
{
super(this);
leftPeak = 1;
rightPeak = 1;
if (soundTransform != null)
{
__soundTransform = soundTransform;
}
else
{
__soundTransform = new SoundTransform();
}
#if lime
if (source != null)
{
__source = source;
__source.onComplete.add(source_onComplete);
__isValid = true;
__source.play();
}
#end
SoundMixer.__registerSoundChannel(this);
}
/**
Stops the sound playing in the channel.
**/
public function stop():Void
{
SoundMixer.__unregisterSoundChannel(this);
if (!__isValid) return;
#if lime
__source.stop();
#end
__dispose();
}
@:noCompletion private function __dispose():Void
{
if (!__isValid) return;
#if lime
__source.onComplete.remove(source_onComplete);
__source.dispose();
__source = null;
#end
__isValid = false;
}
@:noCompletion private function __updateTransform():Void
{
this.soundTransform = soundTransform;
}
// Get & Set Methods
@:noCompletion private function get_position():Float
{
if (!__isValid) return 0;
#if lime
return __source.currentTime + __source.offset;
#else
return 0;
#end
}
@:noCompletion private function set_position(value:Float):Float
{
if (!__isValid) return 0;
#if lime
__source.currentTime = value - __source.offset;
#end
return value;
}
@:noCompletion private function get_pitch():Float
{
if (!__isValid) return 1;
#if lime
return __source.pitch;
#else
return 1;
#end
}
@:noCompletion private function set_pitch(value:Float):Float
{
if (!__isValid) return 1;
#if lime
__source.pitch = value;
#end
return value;
}
@:noCompletion private function get_soundTransform():SoundTransform
{
return __soundTransform.clone();
}
@:noCompletion private function set_soundTransform(value:SoundTransform):SoundTransform
{
if (value != null)
{
__soundTransform.pan = value.pan;
__soundTransform.volume = value.volume;
var pan = SoundMixer.__soundTransform.pan + __soundTransform.pan;
if (pan < -1) pan = -1;
else if (pan > 1) pan = 1;
var volume = SoundMixer.__soundTransform.volume * __soundTransform.volume;
if (__isValid)
{
#if lime
__source.gain = volume;
var position = __source.position;
position.x = pan;
position.z = -1 * Math.sqrt(1 - Math.pow(pan, 2));
__source.position = position;
return value;
#end
}
}
return value;
}
// Event Handlers
@:noCompletion private function source_onComplete():Void
{
SoundMixer.__unregisterSoundChannel(this);
__dispose();
dispatchEvent(new Event(Event.SOUND_COMPLETE));
}
}
#else
typedef SoundChannel = flash.media.SoundChannel;
#end