woopsie
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@@ -1,7 +1,6 @@
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name: Linux Build
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on:
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pull_request:
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push:
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jobs:
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build:
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@@ -27,7 +26,6 @@ jobs:
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cache-build-linux
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- name: Installing/Updating libraries
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run: |
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ls
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haxe -cp ./update -D analyzer-optimize -main Update --interp
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- name: Building the game
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run: |
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@@ -1,7 +1,6 @@
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name: Mac OS Build
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on:
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pull_request:
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push:
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jobs:
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build:
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@@ -27,7 +26,6 @@ jobs:
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cache-build-mac
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- name: Installing/Updating libraries
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run: |
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ls
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haxe -cp ./update -D analyzer-optimize -main Update --interp
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- name: Building the game
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run: |
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@@ -1,7 +1,6 @@
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name: Windows Build
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on:
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pull_request:
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push:
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jobs:
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build:
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@@ -27,7 +26,6 @@ jobs:
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cache-build-windows
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- name: Installing/Updating libraries
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run: |
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ls
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haxe -cp ./update -D analyzer-optimize -main Update --interp
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- name: Building the game
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run: |
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+1
-1
@@ -1 +1 @@
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2006
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2008
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@@ -45,7 +45,7 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
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public var isGF:Bool = false;
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public var curCharacter:String = 'bf';
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public var lastHit:Float = -5000;
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public var lastHit:Float = Math.NEGATIVE_INFINITY;
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public var holdTime:Float = 4;
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public var playerOffsets:Bool = false;
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@@ -725,9 +725,6 @@ class PlayState extends MusicBeatState
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startTimer = new FlxTimer().start(Conductor.crochet / 1000, function(tmr:FlxTimer)
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{
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for(char in [dad, gf, boyfriend])
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if (char != null)
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char.dance();
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countdown(swagCounter++);
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}, introLength);
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}
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