fixed fonts + more customizable stuff

This commit is contained in:
Yoshman29
2022-12-03 17:05:57 +01:00
parent 1fc8ce3df2
commit efccfa37ac
6 changed files with 60 additions and 13 deletions
+9 -1
View File
@@ -154,7 +154,9 @@
<haxedef name="HXCPP_DEBUG_LINK" if="release" />
<haxedef name="hscriptPos" /> <!-- for logging -->
<!-- ENGINE SETTINGS !-->
<!--
ENGINE SETTINGS
!-->
<!-- Comment this out to disable titlescreen.xml !-->
<haxedef name="TITLESCREEN_XML" />
@@ -167,4 +169,10 @@
<!-- Comment this out to disable softcoded states and state scripting !-->
<haxedef name="SOFTCODED_STATES" />
<!-- Comment this out to disable usage of source assets when using lime test windows !-->
<haxedef name="USE_SOURCE_ASSETS" />
<!-- Comment this out to use the default OpenFL assets system for the assets/ folder. !-->
<haxedef name="USE_ADAPTED_ASSETS" />
</project>
+1 -1
View File
@@ -1 +1 @@
1333
1340
@@ -0,0 +1,35 @@
package funkin.mods;
import lime.utils.AssetLibrary;
/**
* Used to prevent crashes
*/
class ModdableAssetsFolder extends ModsFolderLibrary {
public var oldLibrary:AssetLibrary;
public override function exists(id:String, type:String) {
if (!id.startsWith("assets/"))
return oldLibrary.exists(id, type);
return super.exists(id, type);
}
public override function getAsset(id:String, type:String) {
if (!id.startsWith("assets/"))
return oldLibrary.getAsset(id, type);
return super.getAsset(id, type);
}
public function new(folder:String, libName:String, oldLib:AssetLibrary) {
super(folder, libName);
oldLibrary = oldLib;
trace(Type.getClassName(Type.getClass(oldLibrary)));
}
private override function __parseAsset(asset:String):Bool {
var prefix = 'assets/';
if (!asset.startsWith(prefix)) return false;
_parsedAsset = asset.substr(prefix.length);
return true;
}
}
+3 -2
View File
@@ -111,10 +111,11 @@ class ModsFolder {
return lib;
}
public static function loadLibraryFromFolder(libName:String, folder:String, force:Bool = false) {
public static function loadLibraryFromFolder(libName:String, folder:String, force:Bool = false, useOldWhenMissing:Bool = false) {
var oldLib = useOldWhenMissing ? Assets.getLibrary(libName) : null;
var lib = prepareLibrary(libName, force);
@:privateAccess
lib.__proxy = new ModsFolderLibrary(folder, libName);
lib.__proxy = useOldWhenMissing ? new ModdableAssetsFolder(folder, libName, oldLib) : new ModsFolderLibrary(folder, libName);
Assets.registerLibrary(libName, lib);
return lib;
}
+7 -3
View File
@@ -125,14 +125,18 @@ class Main extends Sprite
#if sys
if (Sys.args().contains("-livereload")) {
#if USE_SOURCE_ASSETS
trace("Used lime test windows. Switching into source assets.");
ModsFolder.loadLibraryFromFolder('sourceassets', './../../../../assets/');
@:privateAccess
Paths.__useSourceAssets = true;
ModsFolder.loadLibraryFromFolder('default', './../../../../assets/', true, true);
#end
var buildNum:Int = Std.parseInt(File.getContent("./../../../../buildnumber.txt"));
buildNum++;
File.saveContent("./../../../../buildnumber.txt", Std.string(buildNum));
} else {
#if USE_ADAPTED_ASSETS
ModsFolder.loadLibraryFromFolder('default', './assets/', true, true);
#end
}
#end
+5 -6
View File
@@ -18,7 +18,6 @@ class Paths
* Currently is set to `mp3` for web targets, and `ogg` for other targets.
*/
inline public static var SOUND_EXT = #if web "mp3" #else "ogg" #end;
private static var __useSourceAssets = false;
public static function getPath(file:String, type:AssetType, library:Null<String>, skipModsVerification:Bool = false)
{
@@ -32,16 +31,16 @@ class Paths
if (library != null)
return getLibraryPath(file, library);
return getPreloadPath(file);
return getAssetsPath(file);
}
static public function video(key:String) {
return getPath('videos/$key.mp4', BINARY, null);
}
static public function getLibraryPath(file:String, library = "preload")
static public function getLibraryPath(file:String, library = "default")
{
return if (library == "preload" || library == "default") getPreloadPath(file); else getLibraryPathForce(file, library);
return if (library == "preload" || library == "default") getAssetsPath(file); else getLibraryPathForce(file, library);
}
inline static function getLibraryPathForce(file:String, library:String)
@@ -50,9 +49,9 @@ class Paths
return '$library:assets/$library/$file';
}
inline static function getPreloadPath(file:String)
inline static function getAssetsPath(file:String)
{
return (__useSourceAssets) ? getLibraryPathForce(file, 'sourceassets') : 'assets/$file';
return 'assets/$file';
}
inline static public function file(file:String, type:AssetType = TEXT, ?library:String)