Merge remote-tracking branch 'upstream/main'

This commit is contained in:
Ne_Eo
2025-05-02 02:45:57 +02:00
38 changed files with 539 additions and 174 deletions
+17 -7
View File
@@ -75,24 +75,34 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
moves = false;
}
public static function copyFrom(source:FunkinSprite)
/**
* Gets the graphics and copies other properties from another sprite (Works both for `FlxSprite` and `FunkinSprite`!).
*/
public static function copyFrom(source:FlxSprite):FunkinSprite
{
var spr = new FunkinSprite();
var casted:FunkinSprite = null;
if (source is FunkinSprite)
casted = cast source;
@:privateAccess {
spr.setPosition(source.x, source.y);
spr.frames = source.frames;
if (source.animateAtlas != null && source.atlasPath != null)
spr.loadSprite(source.atlasPath);
if (casted != null && casted.animateAtlas != null && casted.atlasPath != null)
spr.loadSprite(casted.atlasPath);
spr.animation.copyFrom(source.animation);
spr.visible = source.visible;
spr.alpha = source.alpha;
spr.antialiasing = source.antialiasing;
spr.scale.set(source.scale.x, source.scale.y);
spr.scrollFactor.set(source.scrollFactor.x, source.scrollFactor.y);
spr.skew.set(source.skew.x, source.skew.y);
spr.transformMatrix = source.transformMatrix;
spr.matrixExposed = source.matrixExposed;
spr.animOffsets = source.animOffsets.copy();
if (casted != null) {
spr.skew.set(casted.skew.x, casted.skew.y);
spr.transformMatrix = casted.transformMatrix;
spr.matrixExposed = casted.matrixExposed;
spr.animOffsets = casted.animOffsets.copy();
}
}
return spr;
}
@@ -63,7 +63,7 @@ class AssetsLibraryList extends AssetLibrary {
if (l is IModsAssetLibrary) {
var lib = cast(l, IModsAssetLibrary);
for(e in lib.getFiles(folder))
content.push(e);
content.pushOnce(e);
}
#end
}
+23
View File
@@ -194,6 +194,29 @@ class Paths
return tempFramesCache[key] = loadFrames(assetsPath ? key : Paths.image(key, library, true, ext), false, null, false, ext);
}
/**
* Checks if the images needed for using getFrames() exist.
* @param key Path to the image
* @param checkAtlas Whenever to check for the Animation.json file (used in FlxAnimate)
* @param assetsPath Whenever to use the raw path or to pass it through Paths.image()
* @param library (Additional) library to load the frames from.
* @return True if the images exist, false otherwise.
**/
public static function framesExists(key:String, checkAtlas:Bool = false, checkMulti:Bool = true, assetsPath:Bool = false, ?library:String) {
var path = assetsPath ? key : Paths.image(key, library, true);
var noExt = Path.withoutExtension(path);
if(checkAtlas && Assets.exists('$noExt/Animation.json'))
return true;
if(checkMulti && Assets.exists('$noExt/1.png'))
return true;
if(Assets.exists('$noExt.xml'))
return true;
if(Assets.exists('$noExt.txt'))
return true;
if(Assets.exists('$noExt.json'))
return true;
return false;
}
/**
* Loads frames from a specific image path. Supports Sparrow Atlases, Packer Atlases, and multiple spritesheets.
@@ -128,6 +128,10 @@ class HScript extends Script {
interp.execute(expr);
call("new", []);
}
#if GLOBAL_SCRIPT
funkin.backend.scripting.GlobalScript.call("onScriptSetup", [this, "hscript"]);
#end
}
public override function reload() {
@@ -1,10 +1,12 @@
package funkin.backend.scripting.events.healthicon;
import flixel.util.typeLimit.OneOfTwo;
final class HealthIconChangeEvent extends CancellableEvent {
/**
* Amount
* Animation State
*/
public var amount:Int;
public var anim:OneOfTwo<String, Int>;
/**
* The health icon
@@ -1,6 +1,7 @@
package funkin.backend.scripting.events.note;
import funkin.game.Character;
import funkin.game.HealthIcon;
import funkin.game.Note;
final class NoteHitEvent extends CancellableEvent {
@@ -113,6 +114,10 @@ final class NoteHitEvent extends CancellableEvent {
* Whenever the animation should be forced to play (if it's null it will be forced based on the sprite's data xml, if it has one).
*/
public var forceAnim:Null<Bool> = true;
/**
* The attached healthIcon used distinction for icons amongst others
*/
public var healthIcon:HealthIcon;
/**
* Prevents the default sing animation from being played.
+24 -13
View File
@@ -1,5 +1,6 @@
package funkin.backend.shaders;
import flixel.graphics.FlxGraphic;
import flixel.system.FlxAssets.FlxShader;
import flixel.util.FlxSignal.FlxTypedSignal;
import haxe.Exception;
@@ -555,34 +556,44 @@ class FunkinShader extends FlxShader implements IHScriptCustomBehaviour {
return val;
}
var field:Dynamic = Reflect.field(data, name);
var cl:String = Type.getClassName(Type.getClass(field));
var field = Reflect.field(data, name);
var cl = Type.getClassName(Type.getClass(field));
var isNotNull = val != null;
// cant do "field is ShaderInput" for some reason
if (cl.startsWith("openfl.display.ShaderParameter")) {
if (field.__length <= 1) {
if ((val is Array))
return field.value = val;
// that means we wait for a single number, instead of an array
if (field.__isInt && !(val is Int))
if (field.__isInt && isNotNull && !(val is Int)) {
throw new ShaderTypeException(name, Type.getClass(val), 'Int');
else if (field.__isBool && !(val is Bool))
return null;
} else
if (field.__isBool && isNotNull && !(val is Bool)) {
throw new ShaderTypeException(name, Type.getClass(val), 'Bool');
else if (field.__isFloat && !(val is Float))
return null;
} else
if (field.__isFloat && isNotNull && !(val is Float)) {
throw new ShaderTypeException(name, Type.getClass(val), 'Float');
return field.value = [val];
return null;
}
return field.value = isNotNull ? [val] : null;
} else {
if (!(val is Array))
if (isNotNull && !(val is Array)) {
throw new ShaderTypeException(name, Type.getClass(val), Array);
return null;
}
return field.value = val;
}
} else if (cl.startsWith("openfl.display.ShaderInput")) {
// shader input!!
if (!(val is BitmapData)) {
var bitmap:BitmapData;
if (!isNotNull) bitmap = null;
else if (val is BitmapData) bitmap = val;
else if (val is FlxGraphic) bitmap = val.bitmap;
else {
throw new ShaderTypeException(name, Type.getClass(val), BitmapData);
return null;
}
field.input = cast val;
field.input = bitmap;
}
return val;