goddamn
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@@ -11,6 +11,7 @@ import funkin.scripting.events.*;
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using StringTools;
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@:allow(funkin.game.PlayState)
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class Note extends FlxSprite
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{
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public var strumTime:Float = 0;
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@@ -88,8 +89,16 @@ class Note extends FlxSprite
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public static var swagWidth:Float = 160 * 0.7;
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private static var __customNoteTypeExists:Map<String, Bool> = [];
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public var animSuffix:String = "";
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private static function customTypePathExists(path:String) {
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if (__customNoteTypeExists.exists(path))
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return __customNoteTypeExists[path];
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return __customNoteTypeExists[path] = Assets.exists(path);
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}
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public function new(strumLine:StrumLine, noteData:ChartNote, sustain:Bool = false, sustainLength:Float = 0, sustainOffset:Float = 0)
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{
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super();
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@@ -110,7 +119,8 @@ class Note extends FlxSprite
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this.noteData = noteData.id.getDefault(0);
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var customType = Paths.image('game/notes/${this.noteType}');
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var event = EventManager.get(NoteCreationEvent).recycle(this, strumID, this.noteType, noteTypeID, PlayState.instance.strumLines.indexOf(strumLine), mustPress, Assets.exists(customType) ? 'game/notes/${this.noteType}' : 'game/notes/default', 0.7, animSuffix);
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var event = EventManager.get(NoteCreationEvent).recycle(this, strumID, this.noteType, noteTypeID, PlayState.instance.strumLines.indexOf(strumLine), mustPress,
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(this.noteType != null && customTypePathExists(customType)) ? 'game/notes/${this.noteType}' : 'game/notes/default', 0.7, animSuffix);
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if (PlayState.instance != null)
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event = PlayState.instance.scripts.event("onNoteCreation", event);
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@@ -475,6 +475,7 @@ class PlayState extends MusicBeatState
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@:dox(hide) override public function create()
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{
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Note.__customNoteTypeExists = [];
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// SCRIPTING & DATA INITIALISATION
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#if REGION
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instance = this;
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@@ -845,6 +846,8 @@ class PlayState extends MusicBeatState
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FlxG.sound.destroySound(vocals);
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}
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instance = null;
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Note.__customNoteTypeExists = [];
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}
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@:dox(hide) private function generateSong(?songData:ChartData):Void
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