Don't manifest assets if USE_ADAPTED_ASSETS
This commit is contained in:
+73
-71
@@ -47,65 +47,6 @@
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<!--Switch-specific-->
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<window if="switch" orientation="landscape" fullscreen="true" width="0" height="0" resizable="true" />
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<!-- _____________________________ Path Settings ____________________________ -->
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<set name="BUILD_DIR" value="export/debug" if="debug" />
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<set name="BUILD_DIR" value="export/release" unless="debug" />
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<set name="BUILD_DIR" value="export/debug-32bit" if="debug 32bit" />
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<set name="BUILD_DIR" value="export/release-32bit" if="32bit" unless="debug" />
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<set name="BUILD_DIR" value="latest/" if="beta" />
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<source name="source" />
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<define name="PRELOAD_ALL" unless="web" />
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<define name="NO_PRELOAD_ALL" unless="PRELOAD_ALL"/>
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<library name="assets" preload="true" if="PRELOAD_ALL"/>
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<library name="assets" preload="false" if="NO_PRELOAD_ALL" />
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<section unless="TEST_BUILD">
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<assets path="assets/" rename="assets" exclude="*.ogg" if="web"/>
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<assets path="assets/" rename="assets" exclude="*.mp3" unless="web"/>
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<!-- TODO: make it copy this manually, instead of using assets node, so it doesn't manually check for fonts -->
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<assets path='mods' rename='mods' embed='false'/>
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</section>
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<assets path='art/readme.txt' rename='do NOT readme.txt' />
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<!-- OpenAL config -->
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<section if="desktop">
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<assets path="alsoft.txt" rename="plugins/alsoft.ini" type="text" if="windows"/>
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<assets path="alsoft.txt" rename="plugins/alsoft.conf" type="text" unless="windows"/>
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</section>
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<!-- ______________________________ Haxedefines _____________________________ -->
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<haxeflag name="--macro" value="funkin.backend.system.macros.BuildInfo.printBuildInfo()" />
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<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
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<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
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<haxedef name="FLX_NO_DEBUG" unless="debug" />
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<!-- _________________________________ Custom _______________________________ -->
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<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
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<icon path="art/icon16.png" size='16'/>
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<icon path="art/icon32.png" size='24'/>
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<icon path="art/icon32.png" size='32'/>
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<icon path="art/icon64.png" size='40'/>
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<icon path="art/icon64.png" size='48'/>
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<icon path="art/icon64.png" size='64'/>
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<icon path="art/iconOG.png" size='96' />
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<icon path="art/iconOG.png" size='128' />
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<icon path="art/iconOG.png" size='196' />
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<icon path="art/iconOG.png" size='256' />
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<icon path="art/iconOG.png" size='512' />
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<icon path="art/iconOG.png" size='768' />
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<icon path="art/iconOG.png" size='1024' />
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<!-- _________________________________ Engine Settings _______________________________ -->
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<!-- Comment this out to disable updates !-->
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@@ -148,12 +89,12 @@
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<!-- Comment this out to disable softcoded states and state scripting !-->
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<haxedef name="SOFTCODED_STATES" />
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<!-- Comment this out to use the default OpenFL assets system for the assets/ folder. !-->
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<haxedef name="USE_ADAPTED_ASSETS" unless="web" />
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<!-- Comment this out to disable support for custom ndlls. !-->
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<haxedef name="NDLLS_SUPPORTED" unless="web || iphonesim || hl" />
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<!-- Comment this out to use the default OpenFL assets system for the assets/ folder. !-->
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<define name="USE_ADAPTED_ASSETS" unless="web" />
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<!-- Comment this out to disable support for Away3D Flixel Integration (reduces compile times) !-->
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<define name="THREE_D_SUPPORT" unless="STRIPPED_COMPILE" />
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@@ -174,15 +115,6 @@
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<!-- Disable a optimization, to allow reflection to use more functions -->
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<define name="FLX_NO_GENERIC" />
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<haxedef name="analyzer-optimize" unless="debug" />
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<haxedef name="VIDEO_CUTSCENES" if="VIDEO_CUTSCENES" />
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<haxedef name="UPDATE_CHECKING" if="UPDATE_CHECKING" />
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<haxedef name="DISCORD_RPC" if="DISCORD_RPC" />
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<haxedef name="SHOW_BUILD_ON_FPS" if="SHOW_BUILD_ON_FPS" />
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<haxedef name="SOFTCODED_CLASSES" if="SOFTCODED_CLASSES" />
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<haxedef name="openfl_dpi_aware" if="openfl_dpi_aware" />
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<!-- _______________________________ Libraries ______________________________ -->
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<!-- KEEP BOTH OF THESE AS THERE ARE SOME PARTICULAR CASES! -->
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@@ -206,6 +138,76 @@
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<haxelib name="markdown" />
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<haxelib name="hxcpp-debug-server" if="TEST_BUILD debug" />
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<!-- _____________________________ Path Settings ____________________________ -->
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<set name="BUILD_DIR" value="export/debug" if="debug" />
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<set name="BUILD_DIR" value="export/release" unless="debug" />
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<set name="BUILD_DIR" value="export/debug-32bit" if="debug 32bit" />
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<set name="BUILD_DIR" value="export/release-32bit" if="32bit" unless="debug" />
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<set name="BUILD_DIR" value="latest/" if="beta" />
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<source name="source" />
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<define name="PRELOAD_ALL" unless="web" />
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<define name="NO_PRELOAD_ALL" unless="PRELOAD_ALL"/>
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<library name="assets" preload="true" if="PRELOAD_ALL"/>
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<library name="assets" preload="false" if="NO_PRELOAD_ALL" />
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<!-- TODO: make it copy this manually, instead of using assets node, so it doesn't manually check for fonts -->
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<assets path='mods' rename='mods' embed='false' unless="TEST_BUILD" />
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<section unless="USE_ADAPTED_ASSETS">
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<section unless="TEST_BUILD">
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<assets path="assets/" rename="assets" exclude="*.ogg" if="web"/>
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<assets path="assets/" rename="assets" exclude="*.mp3" unless="web"/>
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</section>
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</section>
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<assets path='art/readme.txt' rename='do NOT readme.txt' />
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<!-- OpenAL config -->
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<section if="desktop">
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<assets path="alsoft.txt" rename="plugins/alsoft.ini" type="text" if="windows"/>
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<assets path="alsoft.txt" rename="plugins/alsoft.conf" type="text" unless="windows"/>
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</section>
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<!-- ______________________________ Haxedefines _____________________________ -->
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<haxeflag name="--macro" value="funkin.backend.system.macros.BuildInfo.printBuildInfo()" />
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<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
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<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
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<haxedef name="FLX_NO_DEBUG" unless="debug" />
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<haxedef name="analyzer-optimize" unless="debug" />
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<haxedef name="VIDEO_CUTSCENES" if="VIDEO_CUTSCENES" />
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<haxedef name="UPDATE_CHECKING" if="UPDATE_CHECKING" />
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<haxedef name="DISCORD_RPC" if="DISCORD_RPC" />
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<haxedef name="SHOW_BUILD_ON_FPS" if="SHOW_BUILD_ON_FPS" />
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<haxedef name="SOFTCODED_CLASSES" if="SOFTCODED_CLASSES" />
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<haxedef name="USE_ADAPTED_ASSETS" if="USE_ADAPTED_ASSETS" />
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<haxedef name="openfl_dpi_aware" if="openfl_dpi_aware" />
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<!-- _________________________________ Custom _______________________________ -->
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<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
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<icon path="art/icon16.png" size='16'/>
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<icon path="art/icon32.png" size='24'/>
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<icon path="art/icon32.png" size='32'/>
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<icon path="art/icon64.png" size='40'/>
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<icon path="art/icon64.png" size='48'/>
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<icon path="art/icon64.png" size='64'/>
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<icon path="art/iconOG.png" size='96' />
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<icon path="art/iconOG.png" size='128' />
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<icon path="art/iconOG.png" size='196' />
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<icon path="art/iconOG.png" size='256' />
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<icon path="art/iconOG.png" size='512' />
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<icon path="art/iconOG.png" size='768' />
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<icon path="art/iconOG.png" size='1024' />
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<!-- _________________________________ Additional stuff _______________________________ -->
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<section if="MODCHARTING_FEATURES">
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