allow me to use my mouse scroll wheel in the mod menu (+ more menus) (#450)

* Update ModSwitchMenu.hx

* fixed

* adding wheel to more menus

* forgor pixel

---------

Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
This commit is contained in:
~ Care
2024-11-24 17:32:40 +01:00
committed by GitHub
co-authored by ⍚~Nex
parent 0afbbbf625
commit f6710550c8
6 changed files with 18 additions and 24 deletions
+4 -8
View File
@@ -92,15 +92,11 @@ function update(elapsed) {
if (!canDoShit) return;
var oldSec = curSelected;
if (controls.DOWN_P)
changeSelection(1, false);
if (controls.UP_P)
changeSelection(-1);
if (oldSec != curSelected) {
changeSelection((controls.UP_P ? -1 : 0) + (controls.DOWN_P ? 1 : 0) - FlxG.mouse.wheel);
if (oldSec != curSelected)
FlxG.sound.play(Paths.sound(isThorns ? 'pixel/type' : 'pixel/pixelText'));
}
if (controls.ACCEPT) {
FlxG.sound.play(Paths.sound(isThorns ? 'pixel/ANGRY' : 'pixel/clickText'));
@@ -118,7 +114,7 @@ function update(elapsed) {
}
}
function changeSelection(change) {
function changeSelection(change) { // this overrides the function inside of the normal pause btw, so no event gets called - Nex
curSelected += change;
if (curSelected < 0)
+1 -1
View File
@@ -216,7 +216,7 @@ class FreeplayState extends MusicBeatState
lerpScore = intendedScore;
if (canSelect) {
changeSelection((controls.UP_P ? -1 : 0) + (controls.DOWN_P ? 1 : 0));
changeSelection((controls.UP_P ? -1 : 0) + (controls.DOWN_P ? 1 : 0) - FlxG.mouse.wheel);
changeDiff((controls.LEFT_P ? -1 : 0) + (controls.RIGHT_P ? 1 : 0));
changeCoopMode((FlxG.keys.justPressed.TAB ? 1 : 0));
// putting it before so that its actually smooth
+5 -6
View File
@@ -109,11 +109,12 @@ class MainMenuState extends MusicBeatState
*/
}
if (controls.UP_P)
changeItem(-1);
var upP = controls.UP_P;
var downP = controls.DOWN_P;
var scroll = FlxG.mouse.wheel;
if (controls.DOWN_P)
changeItem(1);
if (upP || downP || scroll != 0) // like this we wont break mods that expect a 0 change event when calling sometimes - Nex
changeItem((upP ? -1 : 0) + (downP ? 1 : 0) - scroll);
if (controls.BACK)
FlxG.switchState(new TitleState());
@@ -127,9 +128,7 @@ class MainMenuState extends MusicBeatState
#end
if (controls.ACCEPT)
{
selectItem();
}
}
super.update(elapsed);
+2 -2
View File
@@ -39,7 +39,7 @@ class ModSwitchMenu extends MusicBeatSubstate {
public override function update(elapsed:Float) {
super.update(elapsed);
changeSelection((controls.DOWN_P ? 1 : 0) + (controls.UP_P ? -1 : 0));
changeSelection((controls.DOWN_P ? 1 : 0) + (controls.UP_P ? -1 : 0) - FlxG.mouse.wheel);
if (controls.ACCEPT) {
ModsFolder.switchMod(mods[curSelected]);
@@ -64,4 +64,4 @@ class ModSwitchMenu extends MusicBeatSubstate {
alphabets.members[curSelected].alpha = 1;
}
}
#end
#end
+5 -6
View File
@@ -124,13 +124,12 @@ class PauseSubState extends MusicBeatSubstate
var upP = controls.UP_P;
var downP = controls.DOWN_P;
var accepted = controls.ACCEPT;
var scroll = FlxG.mouse.wheel;
if (upP)
changeSelection(-1);
if (downP)
changeSelection(1);
if (accepted)
if (upP || downP || scroll != 0) // like this we wont break mods that expect a 0 change event when calling sometimes - Nex
changeSelection((upP ? -1 : 0) + (downP ? 1 : 0) - scroll);
if (controls.ACCEPT)
selectOption();
}
+1 -1
View File
@@ -142,7 +142,7 @@ class StoryMenuState extends MusicBeatState {
}
changeDifficulty((controls.LEFT_P ? -1 : 0) + (controls.RIGHT_P ? 1 : 0));
changeWeek((controls.UP_P ? -1 : 0) + (controls.DOWN_P ? 1 : 0));
changeWeek((controls.UP_P ? -1 : 0) + (controls.DOWN_P ? 1 : 0) - FlxG.mouse.wheel);
if (controls.ACCEPT)
selectWeek();