camGameZoomMult, camHudZoomMult
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@@ -138,8 +138,12 @@ class Flags {
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public static var DEFAULT_HUD_ZOOM:Float = 1.0;
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public static var DEFAULT_ZOOM:Float = 1.0;
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public static var DEFAULT_ZOOM_LERP:Float = 0.05;
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public static var MAX_CAMERA_ZOOM_MULT:Float = 10;
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public static var USE_CAM_ZOOM_MULT:Bool = true;
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public static var MAX_CAMERA_ZOOM_MULT:Float = 1.35;
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public static var DEFAULT_CAM_ZOOM_MULT:Float = 0.015;
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public static var DEFAULT_HUD_ZOOM_MULT:Float = 0.03;
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public static var DEFAULT_CAM_ZOOM_LERP:Float = 0.05;
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public static var DEFAULT_HUD_ZOOM_LERP:Float = 0.05;
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// to translate these you need to convert them into ids
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// Resume -> pause.resume
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@@ -167,11 +171,6 @@ class Flags {
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public static var DEFAULT_INTRO_LENGTH:Int = 5;
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public static var DEFAULT_INTRO_SPRITES:Array<String> = [null, 'game/ready', 'game/set', 'game/go'];
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public static var CAM_BOP_STRENGTH:Float = 0.015;
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public static var HUD_BOP_STRENGTH:Float = 0.03;
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public static var DEFAULT_CAM_ZOOM_LERP:Float = 0.05;
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public static var DEFAULT_HUD_ZOOM_LERP:Float = 0.05;
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public static var MAX_SPLASHES:Int = 8;
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public static var STUNNED_TIME:Float = 5 / 60;
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@@ -362,6 +362,10 @@ class PlayState extends MusicBeatState
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* Speed at which the game camera zoom lerps to.
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*/
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public var camGameZoomLerp:Float = Flags.DEFAULT_CAM_ZOOM_LERP;
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/**
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* The current multiplier for game camera zooming.
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*/
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public var camGameZoomMult:Float = Flags.DEFAULT_CAM_ZOOM_MULT;
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/**
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* Camera zoom at which the hud lerps to.
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@@ -371,6 +375,10 @@ class PlayState extends MusicBeatState
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* Speed at which the hud camera zoom lerps to.
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*/
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public var camHUDZoomLerp:Float = Flags.DEFAULT_HUD_ZOOM_LERP;
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/**
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* The current multiplier for game camera zooming.
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*/
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public var camHUDZoomMult:Float = Flags.DEFAULT_HUD_ZOOM_MULT;
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/**
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* Camera zoom at which the cameras that zooms lerps to.
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@@ -420,7 +428,7 @@ class PlayState extends MusicBeatState
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*/
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public var useCamZoomMult:Bool = Flags.USE_CAM_ZOOM_MULT;
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/**
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* The current multiplier for cam zooming.
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* The current multiplier for camera zooming.
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* (Only used if useCamZoomMult is on).
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*/
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public var camZoomingMult:Float = Flags.DEFAULT_ZOOM;
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@@ -429,7 +437,7 @@ class PlayState extends MusicBeatState
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*/
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public var maxCamZoom(get, default):Float = Math.NaN;
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private inline function get_maxCamZoom() return Math.isNaN(maxCamZoom) ? maxCamZoomMult * defaultCamZoom : maxCamZoom;
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private inline function get_maxCamZoom() return Math.isNaN(maxCamZoom) ? defaultCamZoom + (camZoomingMult * camGameZoomMult) : maxCamZoom;
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/**
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* Zoom for the pixel assets.
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@@ -1348,10 +1356,12 @@ class PlayState extends MusicBeatState
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var beat = Conductor.getBeats(camZoomingEvery, camZoomingInterval, camZoomingOffset);
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if (camZoomingLastBeat != beat) {
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camZoomingLastBeat = beat;
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if (useCamZoomMult) camZoomingMult = Math.min(camZoomingMult + camZoomingStrength, defaultZoom + camZoomingStrength);
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if (useCamZoomMult) {
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if (camZoomingMult < maxCamZoomMult) camZoomingMult += camZoomingStrength;
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}
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else if (FlxG.camera.zoom < maxCamZoom) {
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FlxG.camera.zoom += 0.015 * camZoomingStrength;
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camHUD.zoom += 0.03 * camZoomingStrength;
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FlxG.camera.zoom += camGameZoomMult * camZoomingStrength;
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camHUD.zoom += camHUDZoomMult * camZoomingStrength;
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}
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}
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}
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@@ -1397,8 +1407,8 @@ class PlayState extends MusicBeatState
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if (camZooming) {
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if (useCamZoomMult) {
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camZoomingMult = lerp(camZoomingMult, defaultZoom, camZoomLerp) - defaultZoom;
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FlxG.camera.zoomMultiplier = camZoomingMult * 0.015 + defaultZoom;
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camHUD.zoomMultiplier = camZoomingMult * 0.03 + defaultZoom;
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FlxG.camera.zoomMultiplier = camZoomingMult * camGameZoomMult + defaultZoom;
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camHUD.zoomMultiplier = camZoomingMult * camHUDZoomMult + defaultZoom;
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camZoomingMult += defaultZoom;
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}
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FlxG.camera.zoom = lerp(FlxG.camera.zoom, defaultCamZoom, camGameZoomLerp);
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