another stupid bug
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@@ -1386,12 +1386,13 @@ class PlayState extends MusicBeatState
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* @param retrySFX SFX played whenever the player retries. Defaults to `retrySFX` (`gameOverEnd`)
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*/
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public function gameOver(?character:Character, ?deathCharID:String, ?gameOverSong:String, ?lossSFX:String, ?retrySFX:String) {
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var charToUse:Character = character.getDefault(opponentMode ? dad : boyfriend); // Imma still make it check null later just in case dad or bf are also null for some weird scripts - Nex
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var event:GameOverEvent = scripts.event("onGameOver", EventManager.get(GameOverEvent).recycle(
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character == null ? 0 : character.x,
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character == null ? 0 : character.y,
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character.getDefault(opponentMode ? dad : boyfriend),
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deathCharID.getDefault(character != null ? character.gameOverCharacter : "bf-dead"),
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character != null ? character.isPlayer : true,
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charToUse == null ? 0 : charToUse.x,
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charToUse == null ? 0 : charToUse.y,
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charToUse,
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deathCharID.getDefault(charToUse != null ? charToUse.gameOverCharacter : "bf-dead"),
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charToUse != null ? charToUse.isPlayer : true,
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gameOverSong.getDefault(this.gameOverSong),
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lossSFX.getDefault(this.lossSFX),
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retrySFX.getDefault(this.retrySFX)
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