bleh
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@@ -437,7 +437,6 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
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if (scale.x != 1) xml.set("scale", Std.string(FlxMath.roundDecimal(scale.x, 4)));
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if (!antialiasing) xml.set("antialiasing", antialiasing == true ? "true" : "false");
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trace(playerOffsets);
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if (isPlayer) xml.set("isPlayer", isPlayer == true ? "true" : "false");
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var anims:Array<AnimData> = [];
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