As FlxAnimate didn't have the functionality before, so we have to do the check in FunkinSprite ourselves, as it itself stop's calling the `super.draw();` when it is a `isAnimate`
* peak is happening
<r>RED<r>
* oops
* oops x2
forgot I left a trace when loading up global.hx from `Assets` lol
* **State / SubState reloading broken rn but pushing changes to see if anyone can fix**
* Human... I remember you
<r>disabling reloading substates cuz it broke...<r>
* <y>forgor to edit assets global.hx<y>
* lemme see
* kk
* opa
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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
KeyModifier somehow returned an int outside of the KeyModifier's range 😭
Apparently there is a boolean that just checks for you called `ctrlKey`.........