Commit Graph
2663 Commits
Author SHA1 Message Date
ItsLJcoolandGitHub a7b040152d Fixed / Refactored SysZip to actually work, and store compressed entries without uncompressing an entire zip (#761)
* well boys I fixed it. you can now have Zipped Mods!!!!!

* comment update

* quick fixes + optimizations

* fixed stream audio bug????

* found the issue ffs

* removing traces oops

* fixed videos from not being able to play. Inspired from VideoCutscene's fix for ZIP videos, and also removed that fix in favor for just fixing the issue entirely

* oop just in case no special characters that kill themself on other shit

* Implemented preloading every video (caching) when loading a ZipFolderLibrary.

Since videos have to be decompressed and be saved as a file anyways this reduces the time to do that, and what not.

* [UNTESTED] Allowed Zip Extensions for allowing any extension in the list to be passed as a `.zip`

* After some more testing loading Zip Addons works as well.

* Added the long awaited .cnemod file type!!!!! (it's just a folder with .cnemod with a .zip inside LMAO)

* Chalking up the Streamed Audio Bug to a mod issue, and also added capabilites to detect if a library is considered compressed

* Added warning to those who try to use the editor with compressed libraries

* ok instead of making it a .cnemod, the zip name will be `cnemod.zip` or what not.

* removing unnessesary traces oops

* clean Library accessor ig then

* fixed small issues and removed an idiot idea

* writing todos and fixing some context that left the room in comments

* Fixed an issue where if you had a file of 0 bytes (nothing) in a zipped library it would FUCKING CRASH the game

* Actually fixed the issue of decompressing 0 byte files

Also stopped saving the data for Folders in Zipped files, as they are 0 bytes anyways.

* Added the features that needed to exist, and removed a stupid line I saw in `ModsFolder` lol

For some reason animation offsets for characters are breaking and I can't tell if its my drive killing itself or cne so uh

* fix an issue that will force the game to crash if first ever mod being loaded is a ZipModLibrary
2026-03-15 14:24:47 +07:00
sillyborjaandGitHub a951e38dbb add "onPostEvent" call (#914)
* add preventSustainClip

* add "onPostEvent" call

idk why this wasn't here before but i added it
2026-03-01 21:19:37 +07:00
TheZoroForce240andGitHub 4fe3ba76e3 Charter/Editor additions and fixes (#793)
* camera highlights again

* option to mute all hitsounds

* context menus inside context menus and wip sliders in context menu

* wip volume slider stuff

* strumline preview fix with resizable editors

* more slider stuff

* editor sfx option should now actually work for everything

* fixed strumline vocals volume, fixed note type option keybinds and moved bookmarks and note types into submenus

* fix for saving difficulty specific meta json

* some extra misc changes

fixed camera highlights not updating when zooming in/out, optimized some of the highlight draw code so it doesn't do a full loop, and added the note scale flag into the strumline preview

* fix compiling after merge
2026-03-01 21:13:33 +07:00
FrakitsandGitHub f44d0192af my first ever commit in 2026
Removed the noCustomClass metadata from CancellableEvent.
2026-03-01 15:21:32 +02:00
viviandGitHub f8a06bf94c Improved text handling and keyboard input functionality for UITextBox (#900)
* Refactor UITextBox for improved text handling and keyboard input functionality

* use cut paste copy sounds
2026-03-01 16:25:19 +07:00
HEIHUAaandGitHub ec2a39995b optimize __notePerStrum (#901)
* Update StrumLine.hx

* Update StrumLine.hx

* Update StrumLine.hx

* Update StrumLine.hx
2026-03-01 16:25:02 +07:00
Ralty 221d9dba1d Fork Flixel Animate to Fix frameOffsetAngle, layer 2026-03-01 14:06:24 +07:00
BittoandGitHub 3e084397a8 that was supposed to be an flxobject ok (#908)
* mouseOverlaps

* This makes more sense yeah

thinking of not even allowing disjointed overlap checks
keeping it for now

* oops forgot to define that var as flxcamera

* h
2026-02-20 20:15:53 +01:00
BittoandGitHub 370d5ede81 Better mouse overlapping function for CoolUtil (#813)
* mouseOverlaps

* This makes more sense yeah

thinking of not even allowing disjointed overlap checks
keeping it for now

* oops forgot to define that var as flxcamera
2026-02-20 19:10:05 +01:00
axelandGitHub 6c25431c75 Fix NaN check in RadioButton options, again (#899)
Comparing to NaN (even with itself) its always false, use Math.isNaN insted
2026-02-03 21:19:12 +07:00
💜 Rodney, An Imaginative Furball 💙andGitHub 37eb193e53 Fix Character uses one 'script' instead of multiple 'scripts' (#871) 2026-02-03 12:30:08 +07:00
ItsLJcoolandGitHub 0eeef88ac7 Re-implement onDraw functionality for FunkinSprite (#897)
As FlxAnimate didn't have the functionality before, so we have to do the check in FunkinSprite ourselves, as it itself stop's calling the `super.draw();` when it is a `isAnimate`
2026-02-03 12:28:11 +07:00
47a3526178 Allow string values for radio buttons in options menu (#896)
* Allow string values for radio buttons in options menu :D

NOT sure why this wasn't already a thing.... But it's here now

* Fix NaN check

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Co-authored-by: Ralty <78720179+Raltyro@users.noreply.github.com>
2026-02-03 12:21:09 +07:00
4d84e65cb5 flixel-animate implementation (#893)
* added flixel-animate to libs

* I BROKE THE OFFSETS FUCK

.

* yes it does blehtty wdym??

* Removed flxanimate entirely + Fixed transition + Fixed offsets

* Deleted caches (relaunching actions)

* frameOffset for atlases (need testing)

* useRenderTexture added to xml

* Fixed atlases for mods

* a simple redirect so old mods wont break that badly (#879)

* Update FunkinSprite.hx

* remove trace

* Fixed ghosts for atlases

* usable character editor (not entirely fixed)

* fixed zoomFactor + temp fix for atlas popping

* early structure for character editor atlas anim display

* zoomFactor for atlases

* Animate Atlas character editor previews

* FlxAnimateSettings specification

* fixed animation swapping on atlas characters

* OH YEA BABY NEW FLXANIMATE UPDATE THAT MADE CODE 50X SIMPLER **AGAIN** 💖 /pos

* Added label checkbox in Character Editor

* Fixed culling issues with FlxAnimate (fr this time)

* fixed some atlases

* HOW THE FUCK

* gf sad fix + AliasMacro (for backwards comp, manual impl for now)

* Fixed pop-ins

* Update Character.hx

* applyStageMatrix

* FlxAnimate pull request merge (empty commit)

* flixel-animate** i'm clumsy asf i meant the lib not the class name fuck

* Update libs.xml

* Merge changes from main (#892)

* repair ScriptableShader.shader = null (#877)

* optimize updateInput (#878)

* optimize updateInput

* resize optimize

* __notePerStrum optimize

* Update StrumLine.hx

* NoteGroup optimize (#881)

* NoteGroup optimize

* CoolUtil.bound faster

* makes commit with github desktop W FRAKITS

* Use fastSinCos for notes (#889)

* Update Strum.hx

* Update Strum.hx

---------

Co-authored-by: HEIHUAa <112499486+HEIHUAa@users.noreply.github.com>
Co-authored-by: Frakits <90983918+Frakits@users.noreply.github.com>

---------

Co-authored-by: Kolze <53307233+KolzeYT@users.noreply.github.com>
Co-authored-by: HEIHUAa <112499486+HEIHUAa@users.noreply.github.com>
Co-authored-by: Frakits <90983918+Frakits@users.noreply.github.com>
2026-01-28 20:29:32 +01:00
HEIHUAaandGitHub f8f9d6eb4a Use fastSinCos for notes (#889)
* Update Strum.hx

* Update Strum.hx
2026-01-25 12:18:18 +01:00
HEIHUAaandGitHub 9d9640071c NoteGroup optimize (#881)
* NoteGroup optimize

* CoolUtil.bound faster
2026-01-21 07:26:55 +07:00
HEIHUAaandGitHub 8fc1493759 optimize updateInput (#878)
* optimize updateInput

* resize optimize

* __notePerStrum optimize

* Update StrumLine.hx
2026-01-20 13:16:41 +07:00
HEIHUAaandGitHub 69d82f560d repair ScriptableShader.shader = null (#877) 2026-01-20 13:16:30 +07:00
HEIHUAaandGitHub ccc509ac9f Remove unnecessary quantization on note draw 2026-01-18 18:26:37 +07:00
KolzeandGitHub ce8e91b361 change the anim ghost from first frame to last (#870) 2026-01-11 16:50:08 +01:00
FuroandGitHub 5ac7408af6 Fuckass compiler 2026-01-06 07:02:17 +01:00
FuroandGitHub 421ed4ca09 saveIfDefault for custom events 2026-01-05 18:44:27 +01:00
⍚~Nex bfe152dd8f title menu press enter sprite dumb fix
how did we forget this lmao
2026-01-05 05:09:53 +01:00
sillyborjaandGitHub e6f1fed96e add preventSustainClip (#856) 2025-12-19 08:16:59 +07:00
Ralty e585de7db5 Fix Sustain Miss As One Note 2025-12-18 17:20:12 +07:00
Ralty 219e95117b OH MY GOD WAKE UP 2025-12-18 16:36:37 +07:00
Ralty 06e8ba8c18 Oh my god 2025-12-18 16:32:50 +07:00
Ralty 34639d729d Fix ScriptedCutscene Confusing Event Names 2025-12-18 16:32:01 +07:00
HEIHUAaandGitHub abf77f72f2 Fix UTF-8 Characters in CLI Logs 2025-12-16 17:00:12 +07:00
4a99e7eda7 Input Improvements & Fixes (#837)
* Input

* Health

* optimize

* Update StrumLine.hx

* Update StrumLine.hx

* Delete directly?

* Update StrumLine.hx

* optimize

* Update StrumLine.hx

* Options.sustainsAsOneNote

* languages

* Update Options.xml

* Update PlayState.hx

* Flags

* Automatically set SUSTAINS_AS_ONE_NOTE

---------

Co-authored-by: Ralty <78720179+Raltyro@users.noreply.github.com>
2025-12-15 22:18:47 +07:00
LeonGamerPS4andGitHub 8bab844e0c Fix Sustain Clipping 2025-12-13 09:09:15 +07:00
HEIHUAaandGitHub 7dcbbc3c64 Update PsychParser.hx (#841) 2025-11-30 12:47:58 +07:00
richandGitHub 9bd9490c49 dont desable persistent sounds (#840) 2025-11-30 06:07:21 +07:00
Ralty 1b403b2ab2 oh, theres ThreadUtil 2025-11-29 11:24:39 +07:00
Ralty 162f1add75 Fix possible crashes on Threading 2025-11-27 19:14:00 +07:00
Ralty 56f53c73a9 streamedVocals is now default to true. 2025-11-26 20:53:10 +07:00
Ralty 87b825b046 apparently moving a window just breaks onUpdate 2025-11-26 20:52:56 +07:00
Ralty cd631c6eda i am a dumbass 2025-11-26 20:13:50 +07:00
Ralty eccaa77f0e So, you do not want to flush the buffers 2025-11-26 20:04:41 +07:00
Ralty a24de64707 Fix Zoom Factor & zoomMultiplier not affecting it 2025-11-26 20:04:12 +07:00
Ralty 7d186d2203 Stable Streaming Audio 2025-11-26 18:43:43 +07:00
Ralty 82fb0bcf88 Stable audio_stream_async 2025-11-23 13:11:44 +07:00
Ralty e6bcb144d9 Fix really small sounds not playing 2025-11-22 20:57:10 +07:00
Ralty 44d134eed0 Fix again 2025-11-22 13:09:21 +07:00
Ralty 846f2deedb some fixes 2025-11-22 12:57:24 +07:00
Ralty deef60b231 Add a way to force set a highscore saves 2025-11-22 12:22:15 +07:00
Ralty 1d2a391a90 experimental audio_stream_async (disabled default) 2025-11-22 12:22:01 +07:00
HEIHUAaandGitHub e9bd5a52ac Improve Accurate VocalsResync (#833)
* Improve Accurate VocalsResync

* Update PlayState.hx
2025-11-22 06:55:15 +07:00
JurtaandGitHub 74343852cf Quick fix on hits commit pull request (#835)
* Quick fix allowing hits to be counted even if showRating is false
2025-11-22 06:44:44 +07:00
Ralty fa094580cd Fix Sustain Cliprect not updating on press hit 2025-11-21 19:20:13 +07:00