* extend <solid> functionality in stages
adds support for scroll(x/y), zoomfactor, and alpha to solids made in a stage xml . because Why not
* better
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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
fixes funkin.game.cutscenes.DialogueCutscene
if "musicVolume" was present in the current line, it would grab the value of "speed" instead of "musicVolume"
and if "speed" wasn't present, it would crash the game
lmao