Commit Graph
645 Commits
Author SHA1 Message Date
Ralty e4be3bd427 Merge branch 'Time-Signature-Changes' into new-conductor
# Conflicts:
#	.gitignore
#	source/funkin/backend/FunkinSprite.hx
#	source/funkin/backend/chart/ChartData.hx
#	source/funkin/backend/chart/EventsData.hx
#	source/funkin/backend/system/Conductor.hx
#	source/funkin/backend/utils/CoolUtil.hx
#	source/funkin/editors/charter/Charter.hx
#	source/funkin/editors/charter/CharterEvent.hx
#	source/funkin/editors/charter/CharterEventScreen.hx
#	source/funkin/editors/charter/CharterMetaDataScreen.hx
#	source/funkin/editors/charter/SongCreationScreen.hx
#	source/funkin/game/PlayState.hx
2025-07-16 19:27:05 +07:00
⍚~Nex e6766cdcd7 dev mode implementation 2025-07-07 01:53:02 +02:00
⍚~Nex 86157be887 some cutscene stuff 2025-07-06 17:50:15 +02:00
⍚~Nex a6c390f10e making health updating auto
more optimised than doing it each frame
2025-07-06 14:43:00 +02:00
Ralty 34b4de31fc Should be done 2025-07-06 10:33:25 +07:00
⍚~Nex 066dc7d57a Merge remote-tracking branch 'public/main' 2025-07-06 04:40:21 +02:00
Ralty e2ff493bdf Try to fix the characters dancing fast? 2
god damn it i got confused max with min sometime
2025-07-05 18:29:39 +07:00
Ralty 1a66b7109c Merge remote-tracking branch 'upstream/main' into pr/397 2025-07-05 18:23:41 +07:00
Ralty a5c208f4d3 Try to fix the characters dancing fast? 2025-07-05 18:20:21 +07:00
b41602ff37 extend <solid> functionality in stages (#633)
* extend <solid> functionality in stages

adds support for scroll(x/y), zoomfactor, and alpha to solids made in a stage xml  . because Why not

* better

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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2025-07-05 03:23:32 +02:00
07ae6b643c FINALLY fixed the issue with GlobalState blowing up when pressing F5. (#666)
* peak is happening

<r>RED<r>

* oops

* oops x2

forgot I left a trace when loading up global.hx from `Assets` lol

* **State / SubState reloading broken rn but pushing changes to see if anyone can fix**

* Human... I remember you
<r>disabling reloading substates cuz it broke...<r>

* <y>forgor to edit assets global.hx<y>

* lemme see

* kk

* opa

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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2025-07-05 01:46:42 +02:00
TheZoroForce240andGitHub 8b05257ec5 fix loading stages with imported scripts outside of playstate (#678) 2025-07-04 19:35:54 +02:00
RaltyandGitHub e4baf51e06 Fix Inconsistency in Sustain Input (#663)
Make player sustains the same as cpu sustains
2025-07-02 11:40:56 -04:00
JadeandGitHub 09da78cfa9 that should be fine now, hopefully. 2025-07-02 09:38:05 -04:00
JadeandGitHub b55fb41f40 hey community can u check if left holds are still broken? 2025-07-02 09:00:36 -04:00
Frakits 9db001101a [REQUIRES TESTING] removed lowercasing requirement in song parsing 2025-07-01 10:18:46 +03:00
Ralty 1a8646f4e8 Update PlayState.hx 2025-06-30 22:39:15 +07:00
Ralty c53a276e99 Merge remote-tracking branch 'upstream/main' into pr/397 2025-06-30 22:34:03 +07:00
Ralty 9982236321 Whoops! 2025-06-30 22:29:21 +07:00
JadeandGitHub 5610d8abfe Update Note.hx 2025-06-30 09:43:26 -04:00
JadeandGitHub 0a3e2be417 fix left hold thanks axieaxolotl_ 2025-06-30 09:42:27 -04:00
senandGitHub 7de52cc288 Adding a check for both notehold names in the xml smiley face :D (#660) 2025-06-30 08:31:09 -04:00
Ralty 241b87ad58 Change event params a bit and fix cam zooming 2025-06-30 10:49:38 +07:00
TilandGitHub 34f2061479 wanrning 😭 (#656) 2025-06-21 13:44:55 +02:00
TheoDevandGitHub 7daa7a5706 Add extra info for Note Splashes (#558)
* add extra info for splashes

* nullable

* moved SplashHandler.__copyFrom to Splash.copyFrom
2025-06-09 20:28:12 +02:00
Ne_Eo a6fcb3d237 Merge branch 'main' into pr/397 2025-06-06 20:39:24 +02:00
skiwcadandGitHub 7fc8e6d85b convert difficulty to lowercase before checking difficulty scripts folder (#646) 2025-06-04 16:23:20 +02:00
Furo a990da0849 Fix Version Being Null + Fixed Icon Transitions Offset 2025-06-04 15:59:02 +02:00
⍚~Nex 137af7fdb6 lil dialogue fix
if u had another dialogue starting in the callback, in the new script Dialogue.cutscene would be always null
2025-05-12 02:23:44 +02:00
⍚~Nex fcfc7950a1 making the endingSong bool actually work
that variable has been there for 3 years btw😭
2025-05-11 02:26:11 +02:00
⍚~Nex f59864d8a4 StoryWeeklist + Week class+ loading weeks fix
BIG REWRITE!!
a 2 YEARS OLD commit, are we DEADASS for never noticing the way they loaded😭🥀
2025-05-08 18:04:42 +02:00
Ne_Eo 741ff3fd6f Added back moveCamera 2025-05-07 15:59:22 +02:00
Ne_Eo 94296ffb44 Merge remote-tracking branch 'upstream/main' 2025-05-07 15:47:35 +02:00
Ne_Eo a7415783bc Merge branch 'main' into pr/397 2025-05-05 15:38:45 +02:00
SenDoesStuff 4d7288bf4e variable name change 2025-05-05 09:24:05 -04:00
⍚~Nex 44aba206e8 im gonna end it all
dawg i swear sleeping 4h doesnt help
2025-05-05 01:46:43 +02:00
⍚~Nex 921ab3da63 forgor vslice shits + better camera tweens
hopefully works, sen pls test these with your vslice charts🥹
2025-05-04 22:34:53 +02:00
Ne_Eo 556b7682ef Added getStrumlineCamPos and getCharactersCamPos 2025-05-04 21:40:09 +02:00
⍚~Nex 5751ad5d43 fixing a bunch of stuff + camera position event 2025-05-04 19:53:54 +02:00
SenDoesStuff 4b2acd4a8e buh 2025-05-04 12:21:19 -04:00
SenDoesStuff 22f78da8fb Fix Camera Zoom Event
Please let me know if this breaks anything and I will fix it as soon as I can :0
2025-05-04 12:18:05 -04:00
⍚~Nex 31ae98fe44 updateRatingStuff as dynamic + adding iconArray
Resolves #624
2025-05-02 18:58:33 +02:00
⍚~Nex ba92501968 adding maxMisses to ComboRating 2025-05-02 17:55:21 +02:00
Ne_Eo f17d8bf072 Merge remote-tracking branch 'upstream/main' 2025-05-02 02:45:57 +02:00
75e934fd40 Difficulty based scripts (#623)
Makes possible things like `songs/dadbattle/scripts/erect/`.

* exclusive difficulty scripts

* fixing a small ordering bug + optimization

* actually, allowing both scripts to exist

* im a super fucking dumbass

* SPACES!!!

* suggestion from sen

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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2025-05-01 23:45:26 +02:00
Furo 2f2bad2dc9 Icon Fixes 2025-04-21 20:24:36 +02:00
8c252bba81 Better Health Icons (#484)
* Better Health Icons

- Add Animated Icons Support
- Switch to Funkin Sprite
- Customizable Icon Bumps With HScript

* Moved icons

* Improve code and features for Health Icons V2

* Small fixes

* fix icons in editors

* Remove that not needed code

* Use better onFinish callback

* Animate Atlas icons

* Cleanup

* Small change

* sing anim nodes on icons and updateIconPos can be overitten on hscript

* remove sing nodes since its useless

* fix potential null function pointer

* remove that lines

* fixing compiling errors

* hawk tuah

* ORGANIZE THEM >:D

* mlem

imports are organized based on the func in vsc smh

* bruh

---------

Co-authored-by: Ne_Eo <NeeEoo@users.noreply.github.com>
Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2025-04-21 00:27:41 +02:00
Ne_Eo 13033b2675 Merge remote-tracking branch 'upstream/main' 2025-04-10 02:24:58 +02:00
⍚~Nex 96108634b4 bugfix of the freezing conductor
when pausing right on the frame the countdown ends
2025-04-07 17:26:16 +02:00
Chronic x3 29c7b29cc1 The fungus. 2025-04-07 14:59:58 +01:00