Ralty
e4be3bd427
Merge branch 'Time-Signature-Changes' into new-conductor
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# Conflicts:
# .gitignore
# source/funkin/backend/FunkinSprite.hx
# source/funkin/backend/chart/ChartData.hx
# source/funkin/backend/chart/EventsData.hx
# source/funkin/backend/system/Conductor.hx
# source/funkin/backend/utils/CoolUtil.hx
# source/funkin/editors/charter/Charter.hx
# source/funkin/editors/charter/CharterEvent.hx
# source/funkin/editors/charter/CharterEventScreen.hx
# source/funkin/editors/charter/CharterMetaDataScreen.hx
# source/funkin/editors/charter/SongCreationScreen.hx
# source/funkin/game/PlayState.hx
2025-07-16 19:27:05 +07:00
⍚~Nex
e6766cdcd7
dev mode implementation
2025-07-07 01:53:02 +02:00
⍚~Nex
86157be887
some cutscene stuff
2025-07-06 17:50:15 +02:00
⍚~Nex
a6c390f10e
making health updating auto
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more optimised than doing it each frame
2025-07-06 14:43:00 +02:00
Ralty
34b4de31fc
Should be done
2025-07-06 10:33:25 +07:00
⍚~Nex
066dc7d57a
Merge remote-tracking branch 'public/main'
2025-07-06 04:40:21 +02:00
Ralty
e2ff493bdf
Try to fix the characters dancing fast? 2
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god damn it i got confused max with min sometime
2025-07-05 18:29:39 +07:00
Ralty
1a66b7109c
Merge remote-tracking branch 'upstream/main' into pr/397
2025-07-05 18:23:41 +07:00
Ralty
a5c208f4d3
Try to fix the characters dancing fast?
2025-07-05 18:20:21 +07:00
b41602ff37
extend <solid> functionality in stages ( #633 )
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* extend <solid> functionality in stages
adds support for scroll(x/y), zoomfactor, and alpha to solids made in a stage xml . because Why not
* better
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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2025-07-05 03:23:32 +02:00
07ae6b643c
FINALLY fixed the issue with GlobalState blowing up when pressing F5. ( #666 )
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* peak is happening
<r>RED<r>
* oops
* oops x2
forgot I left a trace when loading up global.hx from `Assets` lol
* **State / SubState reloading broken rn but pushing changes to see if anyone can fix**
* Human... I remember you
<r>disabling reloading substates cuz it broke...<r>
* <y>forgor to edit assets global.hx<y>
* lemme see
* kk
* opa
---------
Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2025-07-05 01:46:42 +02:00
TheZoroForce240 and GitHub
8b05257ec5
fix loading stages with imported scripts outside of playstate ( #678 )
2025-07-04 19:35:54 +02:00
Ralty and GitHub
e4baf51e06
Fix Inconsistency in Sustain Input ( #663 )
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Make player sustains the same as cpu sustains
2025-07-02 11:40:56 -04:00
Jade and GitHub
09da78cfa9
that should be fine now, hopefully.
2025-07-02 09:38:05 -04:00
Jade and GitHub
b55fb41f40
hey community can u check if left holds are still broken?
2025-07-02 09:00:36 -04:00
Frakits
9db001101a
[REQUIRES TESTING] removed lowercasing requirement in song parsing
2025-07-01 10:18:46 +03:00
Ralty
1a8646f4e8
Update PlayState.hx
2025-06-30 22:39:15 +07:00
Ralty
c53a276e99
Merge remote-tracking branch 'upstream/main' into pr/397
2025-06-30 22:34:03 +07:00
Ralty
9982236321
Whoops!
2025-06-30 22:29:21 +07:00
Jade and GitHub
5610d8abfe
Update Note.hx
2025-06-30 09:43:26 -04:00
Jade and GitHub
0a3e2be417
fix left hold thanks axieaxolotl_
2025-06-30 09:42:27 -04:00
sen and GitHub
7de52cc288
Adding a check for both notehold names in the xml smiley face :D ( #660 )
2025-06-30 08:31:09 -04:00
Ralty
241b87ad58
Change event params a bit and fix cam zooming
2025-06-30 10:49:38 +07:00
Til and GitHub
34f2061479
wanrning 😭 ( #656 )
2025-06-21 13:44:55 +02:00
TheoDev and GitHub
7daa7a5706
Add extra info for Note Splashes ( #558 )
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* add extra info for splashes
* nullable
* moved SplashHandler.__copyFrom to Splash.copyFrom
2025-06-09 20:28:12 +02:00
Ne_Eo
a6fcb3d237
Merge branch 'main' into pr/397
2025-06-06 20:39:24 +02:00
skiwcad and GitHub
7fc8e6d85b
convert difficulty to lowercase before checking difficulty scripts folder ( #646 )
2025-06-04 16:23:20 +02:00
Furo
a990da0849
Fix Version Being Null + Fixed Icon Transitions Offset
2025-06-04 15:59:02 +02:00
⍚~Nex
137af7fdb6
lil dialogue fix
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if u had another dialogue starting in the callback, in the new script Dialogue.cutscene would be always null
2025-05-12 02:23:44 +02:00
⍚~Nex
fcfc7950a1
making the endingSong bool actually work
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that variable has been there for 3 years btw😭
2025-05-11 02:26:11 +02:00
⍚~Nex
f59864d8a4
StoryWeeklist + Week class+ loading weeks fix
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BIG REWRITE!!
a 2 YEARS OLD commit, are we DEADASS for never noticing the way they loaded😭 🥀
2025-05-08 18:04:42 +02:00
Ne_Eo
741ff3fd6f
Added back moveCamera
2025-05-07 15:59:22 +02:00
Ne_Eo
94296ffb44
Merge remote-tracking branch 'upstream/main'
2025-05-07 15:47:35 +02:00
Ne_Eo
a7415783bc
Merge branch 'main' into pr/397
2025-05-05 15:38:45 +02:00
SenDoesStuff
4d7288bf4e
variable name change
2025-05-05 09:24:05 -04:00
⍚~Nex
44aba206e8
im gonna end it all
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dawg i swear sleeping 4h doesnt help
2025-05-05 01:46:43 +02:00
⍚~Nex
921ab3da63
forgor vslice shits + better camera tweens
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hopefully works, sen pls test these with your vslice charts🥹
2025-05-04 22:34:53 +02:00
Ne_Eo
556b7682ef
Added getStrumlineCamPos and getCharactersCamPos
2025-05-04 21:40:09 +02:00
⍚~Nex
5751ad5d43
fixing a bunch of stuff + camera position event
2025-05-04 19:53:54 +02:00
SenDoesStuff
4b2acd4a8e
buh
2025-05-04 12:21:19 -04:00
SenDoesStuff
22f78da8fb
Fix Camera Zoom Event
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Please let me know if this breaks anything and I will fix it as soon as I can :0
2025-05-04 12:18:05 -04:00
⍚~Nex
31ae98fe44
updateRatingStuff as dynamic + adding iconArray
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Resolves #624
2025-05-02 18:58:33 +02:00
⍚~Nex
ba92501968
adding maxMisses to ComboRating
2025-05-02 17:55:21 +02:00
Ne_Eo
f17d8bf072
Merge remote-tracking branch 'upstream/main'
2025-05-02 02:45:57 +02:00
75e934fd40
Difficulty based scripts ( #623 )
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Makes possible things like `songs/dadbattle/scripts/erect/`.
* exclusive difficulty scripts
* fixing a small ordering bug + optimization
* actually, allowing both scripts to exist
* im a super fucking dumbass
* SPACES!!!
* suggestion from sen
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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2025-05-01 23:45:26 +02:00
Furo
2f2bad2dc9
Icon Fixes
2025-04-21 20:24:36 +02:00
8c252bba81
Better Health Icons ( #484 )
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* Better Health Icons
- Add Animated Icons Support
- Switch to Funkin Sprite
- Customizable Icon Bumps With HScript
* Moved icons
* Improve code and features for Health Icons V2
* Small fixes
* fix icons in editors
* Remove that not needed code
* Use better onFinish callback
* Animate Atlas icons
* Cleanup
* Small change
* sing anim nodes on icons and updateIconPos can be overitten on hscript
* remove sing nodes since its useless
* fix potential null function pointer
* remove that lines
* fixing compiling errors
* hawk tuah
* ORGANIZE THEM >:D
* mlem
imports are organized based on the func in vsc smh
* bruh
---------
Co-authored-by: Ne_Eo <NeeEoo@users.noreply.github.com >
Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2025-04-21 00:27:41 +02:00
Ne_Eo
13033b2675
Merge remote-tracking branch 'upstream/main'
2025-04-10 02:24:58 +02:00
⍚~Nex
96108634b4
bugfix of the freezing conductor
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when pausing right on the frame the countdown ends
2025-04-07 17:26:16 +02:00
Chronic x3
29c7b29cc1
The fungus.
2025-04-07 14:59:58 +01:00