⍚~Nex
f6deda2c84
addAnim for FunkinSprite + better names
...
so u dont have to manually add based if atlas or sparrow or else
this behaves as both addByPrefix and addByIndices and like the xml animations
2024-12-08 21:35:39 +01:00
TheZoroForce240 and GitHub
3297befda2
Backwards compatibility with older vertex shaders ( #477 )
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* add backwards compatibility with older vertex shaders
* add todo comment for fixing comments in shaders
2024-12-07 22:34:18 +01:00
Furo and GitHub
83cf69b477
UIState Reloading Fix ( #469 )
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* Reloading UIStates does not softlock anymore
* fix
* Removed all prev changes and use a better method
* Switch to tabs
2024-11-30 21:10:00 +01:00
⍚~Nex
eada3105a4
psych 1.0 format + some charts improvements
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Fixes #448
2024-11-30 02:15:35 +01:00
Furo and GitHub
85617b7b4e
Hide UI Debug State in release mode ( #462 )
2024-11-29 15:27:24 +01:00
32a0eda1b0
Add extra charter controls ( #412 )
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* add new charter controls
* typo....
* boundin fix
---------
Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2024-11-27 01:00:25 +01:00
454bb73571
Fixed Window dark mode issue for Windows 10 users! ( #449 )
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* Added extras to NativeAPI.hx
-Added `setWindowBorderColor()`, `hasVersion()`, and `redrawWindowHeader`.
* Added `redrawWindowHeader` to Main.hx
* Added setWindowBorderColor
* Update NativeAPI.hx
* Update Main.hx
* Update Windows.hx
* Update NativeAPI.hx
* Update Windows.hx
* Update NativeAPI.hx
* Added FlxColorToArray to CoolUtil
-Added the FlxColorToArray function to CoolUtil so people can easily use FlxColors with functions like setWindowBorderColor and setWindowTitleColor.
* Update Windows.hx
* Fix Windows.hx
-You now have to use `FlxColor.fromRGB(255, 255, 254)` or 0xFFFFFFFE to set the border to normal
* Update Windows.hx
shhh
* Update NativeAPI.hx
* Small fixes
* small optimization
* eh imma add it here too
---------
Co-authored-by: Ne_Eo <NeeEoo@users.noreply.github.com >
Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2024-11-27 00:30:17 +01:00
SrtHero278
a2a12f121e
quick fix 2
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classes not using the correct line number.
2024-11-25 11:33:48 -08:00
SrtHero278
4295d42494
quick fix
2024-11-25 10:16:34 -08:00
NyxieFemboy and GitHub
4bf58aeda5
Fixing the split vocals not pausing issue in charter ( #456 )
2024-11-24 19:39:17 +01:00
f6710550c8
allow me to use my mouse scroll wheel in the mod menu (+ more menus) ( #450 )
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* Update ModSwitchMenu.hx
* fixed
* adding wheel to more menus
* forgor pixel
---------
Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2024-11-24 17:32:40 +01:00
Ne_Eo
0afbbbf625
Fix crash when passing assets path in event pack
2024-11-22 03:28:18 +01:00
Ne_Eo
200d8e3950
Improve shader logs
2024-11-15 11:45:42 +01:00
b1b1663f5c
Event based dialogue handling ( #443 )
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* Event based dialogue handling
* better imo
* typo
* Small script example
new script by NexIsDumb
---------
Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2024-11-14 01:29:12 +01:00
⍚~Nex
f8a19b11b4
@NeeEoo im gonna throw you off a cliff you too
...
reminds me of another commit,,,
2024-11-12 00:58:14 +01:00
5ea2f57e25
judgements and combo can now be toggled off in hscript ( #439 )
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* Update PlayState.hx
* movin and changin names
* the fucking space
* e e ee e ee ee SANS??
* mama SANS behind you❤️
help me
* brother...
* BROTHER...
---------
Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2024-11-12 00:52:55 +01:00
⍚~Nex
759dbaed6a
actually
2024-11-11 20:10:29 +01:00
StrawberrySage and GitHub
1aacf14c6b
Make Paths.getAssetsRoot() return the source assets rather than the exported assets when using ./cne test ( #389 )
2024-11-11 20:05:52 +01:00
Ne_Eo
74ce1756dc
Fixed hashlink?
...
I cant test on mac since FATAL ERROR : Failed to load library ssl.hdll
and with define no_ssl
IMUL(stack,cpu)
JIT ERROR 0 (jit.c line 613)
2024-11-09 00:58:00 +01:00
Ne_Eo
f54c485d0c
Important rendering bug fix + optimizations
2024-11-08 23:49:52 +01:00
Ne_Eo
3de3c3f828
Allow tweening arrays and shaders
...
Ignore the contents of this, its just to make it redownload flixel
2024-11-08 18:04:05 +01:00
Ne_Eo
25b563066f
Allow hold notes to be forced deleted
2024-11-06 19:54:15 +01:00
72238d7ebf
mobile fixes on logs and some format ( #423 )
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* mobile fixes on logs and some format
* oops
* use switch on here
* mb i forgor switches could handle only inlines
* no more dissasembled bodies
no more murder..
no more innocence?
* Update Logs.hx
* Update Logs.hx
---------
Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2024-11-03 14:13:18 +01:00
crowplexus and GitHub
796d585f9c
fix xdg-open in NixOS ( #426 )
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since `/usr/bin/xdg-open` isn't an actual path in NixOS, it's actually BETTER to just invoke `xdg-open` without the full path
2024-11-03 14:01:56 +01:00
crowplexus and GitHub
04e1763d25
[STORY MENU] default difficulty fix, opacity fix for level labels ( #427 )
...
to be more consistent with base game, the default difficulty now starts at the middle of the array, and the level labels lose its opaqueness when it is not being selected
2024-11-03 14:00:25 +01:00
crowplexus and GitHub
da3fd5e0dd
remove sudo requirement when launching on the CLI under Linux systems ( #425 )
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* Update MemoryUtil.hx
* move comment
* Remove random whitespace
* I kinda broke mac there
2024-11-03 02:14:21 +01:00
⍚~Nex
02612239e8
more??
2024-10-31 00:53:12 +01:00
⍚~Nex
2ee70caf22
HUGE UNNOTICED BUG OMG?? 😭 😭
...
if u wanted to change what the player selected in the main menu, well YOU COULDNT
i just fixed this; nobody ever noticed??
2024-10-31 00:17:27 +01:00
Jikkenthe10th and GitHub
cb54e5e1c5
Fix dialogueLine next sound not getting from assets/sounds ( #418 )
2024-10-30 19:55:42 +01:00
Ne_Eo
99fb9b48e5
Optimized blur shader
2024-10-27 23:45:53 +01:00
⍚~Nex
08179b124d
bugfix when setting a new icon on the same hp
2024-10-25 01:11:45 +02:00
haven and GitHub
753404bb79
we will never speak of this.
2024-10-22 17:57:22 -05:00
haven and GitHub
722278fdd2
fix not returning to PlayState when leaving the options menu
2024-10-22 17:54:06 -05:00
⍚~Nex
2be2c68c9b
updating the win title on mod switch
...
why did we never do this??
2024-10-20 01:39:50 +02:00
⍚~Nex and Ne_Eo
d197205cc5
opaa
...
Co-Authored-By: Ne_Eo <NeeEoo@users.noreply.github.com >
2024-10-18 01:35:26 +02:00
⍚~Nex and Ne_Eo
682358c93a
characters xml events + script extensions too!
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Co-Authored-By: Ne_Eo <NeeEoo@users.noreply.github.com >
2024-10-18 01:17:09 +02:00
⍚~Nex
8c539b54bf
better dynamic fix
2024-10-14 16:57:01 +02:00
⍚~Nex
9504495eab
fix credits desc text with purple formats staying
2024-10-08 22:33:42 +02:00
⍚~Nex
a8860604e8
mods dialogues fonts fix
2024-10-08 15:51:40 +02:00
Ne_Eo
620650bb81
Allow introLength = 0
2024-10-07 00:59:54 +02:00
Ne_Eo
2c52720244
Added getAnim and isAnimAtEnd
2024-10-07 00:10:43 +02:00
Ne_Eo
120127b10c
Small optimizations + bug fix for atlases
2024-10-01 02:02:37 +02:00
swordcube and GitHub
cf63d2608e
Fix oversight in FNFLegacyParser.hx
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We were pushing the Codename note data into FNF Legacy sectionNotes, which is invalid and caused invalid chart exports
so uh i fixed that in dev but forgot to publicly fix it Fuck
2024-09-23 17:10:39 -05:00
⍚~Nex
8ee60adfcf
scriptInfo
2024-09-20 12:57:55 +02:00
⍚~Nex
d6ebd27b43
loadBefore
2024-09-19 23:31:52 +02:00
⍚~Nex
6d84798397
my fucking grammar ass + some new stage stuff
2024-09-19 22:16:30 +02:00
⍚~Nex
bb58e08c29
XMLImportedScriptInfo + importStageSprites
...
way better and clean
2024-09-19 21:41:46 +02:00
⍚~Nex
a296991259
wait this is safer
2024-09-18 17:04:47 +02:00
⍚~Nex
15a18bb3da
importable scripts through stage.xml + new call
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extensions feature
2024-09-18 16:10:19 +02:00
⍚~Nex
d8005a3166
fixing notes disappearing early when exiting songs
2024-09-16 00:06:04 +02:00