Commit Graph
6 Commits
Author SHA1 Message Date
Ralty 3c15805c80 Switch to old library versions for this branch 2026-03-01 14:14:26 +07:00
Ralty 221d9dba1d Fork Flixel Animate to Fix frameOffsetAngle, layer 2026-03-01 14:06:24 +07:00
axelandGitHub 5115067b49 Always use lastest FunkinModchart's release version (#895)
To avoid having to do PR every time I update FM, I suggest simply using the latest and most stable version (currently 1.2.5), which fixes many bugs, including a crash that occurred every single time you exited a song.
2026-01-30 17:30:40 +01:00
4d84e65cb5 flixel-animate implementation (#893)
* added flixel-animate to libs

* I BROKE THE OFFSETS FUCK

.

* yes it does blehtty wdym??

* Removed flxanimate entirely + Fixed transition + Fixed offsets

* Deleted caches (relaunching actions)

* frameOffset for atlases (need testing)

* useRenderTexture added to xml

* Fixed atlases for mods

* a simple redirect so old mods wont break that badly (#879)

* Update FunkinSprite.hx

* remove trace

* Fixed ghosts for atlases

* usable character editor (not entirely fixed)

* fixed zoomFactor + temp fix for atlas popping

* early structure for character editor atlas anim display

* zoomFactor for atlases

* Animate Atlas character editor previews

* FlxAnimateSettings specification

* fixed animation swapping on atlas characters

* OH YEA BABY NEW FLXANIMATE UPDATE THAT MADE CODE 50X SIMPLER **AGAIN** 💖 /pos

* Added label checkbox in Character Editor

* Fixed culling issues with FlxAnimate (fr this time)

* fixed some atlases

* HOW THE FUCK

* gf sad fix + AliasMacro (for backwards comp, manual impl for now)

* Fixed pop-ins

* Update Character.hx

* applyStageMatrix

* FlxAnimate pull request merge (empty commit)

* flixel-animate** i'm clumsy asf i meant the lib not the class name fuck

* Update libs.xml

* Merge changes from main (#892)

* repair ScriptableShader.shader = null (#877)

* optimize updateInput (#878)

* optimize updateInput

* resize optimize

* __notePerStrum optimize

* Update StrumLine.hx

* NoteGroup optimize (#881)

* NoteGroup optimize

* CoolUtil.bound faster

* makes commit with github desktop W FRAKITS

* Use fastSinCos for notes (#889)

* Update Strum.hx

* Update Strum.hx

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Co-authored-by: HEIHUAa <112499486+HEIHUAa@users.noreply.github.com>
Co-authored-by: Frakits <90983918+Frakits@users.noreply.github.com>

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Co-authored-by: Kolze <53307233+KolzeYT@users.noreply.github.com>
Co-authored-by: HEIHUAa <112499486+HEIHUAa@users.noreply.github.com>
Co-authored-by: Frakits <90983918+Frakits@users.noreply.github.com>
2026-01-28 20:29:32 +01:00
axelandGitHub c13a0a2afd Change FunkinModchart version to a more stable one. (#800)
There was some critical bugs, such as:
- Hold notes were invisible just until a hold from player 2 (boyfriend) appears.
- Renderer skipping Independent strum/note/strumline cameras.
2025-10-25 23:04:14 +02:00
⍚~Nex fa135df33d finally doing this 2025-09-16 01:19:43 +02:00