Author SHA1 Message Date
Furo e540cb454b Changes project.xml to project.hxp 2025-10-20 20:17:45 +02:00
131 changed files with 148156 additions and 13245 deletions
+1 -4
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@@ -37,7 +37,4 @@ f8b20774e3f035eeddb9211a28a391b20db74456
# Revert a revert (scripted cutscene path)
d73f86d26ec2dbf031c01f588ba4be11842db09c
fe0ab0aa454f4ae12ced9502db8a01e7bca3e04c
# Forgot the # in the commit message
484bbcb22aa8f28b62912abb6d8c89fb58e63889
fe0ab0aa454f4ae12ced9502db8a01e7bca3e04c
+3 -2
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@@ -5,9 +5,10 @@
pages/** linguist-vendored
# Include HScript files as Haxe
*.hxs linguist-language=Haxe
*.hsc linguist-language=Haxe
*.hscript linguist-language=Haxe
*.hsc linguist-language=Haxe
*.hxs linguist-language=Haxe
*.hxp linguist-language=Haxe
# Include Shader files as GLSL
*.frag linguist-language=GLSL
+9 -77
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@@ -1,23 +1,22 @@
name: Linux Builds
name: Linux Build
on:
push:
workflow_dispatch:
jobs:
build:
name: Linux Build
permissions: write-all
runs-on: ubuntu-24.04
steps:
- name: Pulling the new commit
uses: actions/checkout@v4
- name: Pulling the source
uses: actions/checkout@v2
- name: Setting up Haxe
uses: krdlab/setup-haxe@v2
with:
haxe-version: 4.3.7
- name: Restore existing build cache for faster compilation
uses: actions/cache@v4.2.3
uses: actions/cache@v3
with:
# not caching the bin folder to prevent asset duplication and stuff like that
key: cache-build-linux
@@ -25,8 +24,8 @@ jobs:
.haxelib/
export/release/linux/haxe/
export/release/linux/obj/
- run: |
echo "HXCPP_COMPILE_CACHE=~/.hxcpp" >> $GITHUB_ENV
restore-keys: |
cache-build-linux
- name: Installing LibVLC
run: |
sudo apt-get install libvlc-dev libvlccore-dev
@@ -68,7 +67,7 @@ jobs:
}
}
- name: Uploading new cache
uses: actions/cache@v4.2.3
uses: actions/cache@v3
with:
# caching again since for some reason it doesnt work with the first post cache shit
key: cache-build-linux
@@ -76,72 +75,5 @@ jobs:
.haxelib/
export/release/linux/haxe/
export/release/linux/obj/
# didnt compile debug in the same job or github would have said that job wasn't completed until debug was done too (debug uploads are not essential)
debug_build:
name: Linux Debug Build
permissions: write-all
runs-on: ubuntu-24.04
needs: build # since its low priority, it'll run after, so actions will concentrate first on normal builds
steps:
- name: Pulling the new commit
uses: actions/checkout@v4
- name: Setting up Haxe
uses: krdlab/setup-haxe@v2
with:
haxe-version: 4.3.7
- name: Restore existing build cache for faster compilation
uses: actions/cache@v4.2.3
with:
# not caching the bin folder to prevent asset duplication and stuff like that
key: cache-build-linux-debug
path: |
.haxelib/
export/debug/linux/haxe/
export/debug/linux/obj/
- run: |
echo "HXCPP_COMPILE_CACHE=~/.hxcpp" >> $GITHUB_ENV
- name: Installing LibVLC
run: |
sudo apt-get install libvlc-dev libvlccore-dev
- name: Installing/Updating libraries
run: |
haxe -cp commandline -D analyzer-optimize --run Main setup -s
- name: Building the game
run: |
haxelib run lime build linux -debug
# - name: Tar files
# run: tar -zcvf CodenameEngine.tar.gz -C export/debug/linux/bin .
- name: Uploading artifact (entire build)
uses: actions/upload-artifact@v4
with:
name: Codename Engine Debug
path: export/debug/linux/bin/
- name: Clearing already existing cache
uses: actions/github-script@v6
with:
script: |
const caches = await github.rest.actions.getActionsCacheList({
owner: context.repo.owner,
repo: context.repo.repo,
})
for (const cache of caches.data.actions_caches) {
if (cache.key == "cache-build-linux-debug") {
console.log('Clearing ' + cache.key + '...')
await github.rest.actions.deleteActionsCacheById({
owner: context.repo.owner,
repo: context.repo.repo,
cache_id: cache.id,
})
console.log("Cache cleared.")
}
}
- name: Uploading new cache
uses: actions/cache@v4.2.3
with:
# caching again since for some reason it doesnt work with the first post cache shit
key: cache-build-linux-debug
path: |
.haxelib/
export/debug/linux/haxe/
export/debug/linux/obj/
restore-keys: |
cache-build-linux
+10 -75
View File
@@ -1,23 +1,22 @@
name: Mac OS Builds
name: Mac OS Build
on:
push:
workflow_dispatch:
jobs:
build:
name: Mac OS Build
permissions: write-all
runs-on: macos-14
runs-on: macos-13
steps:
- name: Pulling the new commit
uses: actions/checkout@v4
uses: actions/checkout@v2
- name: Setting up Haxe
uses: krdlab/setup-haxe@v2
with:
haxe-version: 4.3.7
- name: Restore existing build cache for faster compilation
uses: actions/cache@v4.2.3
uses: actions/cache@v3
with:
# not caching the bin folder to prevent asset duplication and stuff like that
key: cache-build-mac
@@ -25,14 +24,14 @@ jobs:
.haxelib/
export/release/macos/haxe/
export/release/macos/obj/
- run: |
echo "HXCPP_COMPILE_CACHE=~/.hxcpp" >> $GITHUB_ENV
restore-keys: |
cache-build-mac
- name: Installing/Updating libraries
run: |
haxe -cp commandline -D analyzer-optimize --run Main setup -s
- name: Building the game
run: |
arch -x86_64 haxelib run lime build mac
haxelib run lime build mac
- name: Tar files
run: tar -zcvf CodenameEngine.tar.gz -C export/release/macos/bin .
- name: Uploading artifact (executable)
@@ -65,7 +64,7 @@ jobs:
}
}
- name: Uploading new cache
uses: actions/cache@v4.2.3
uses: actions/cache@v3
with:
# caching again since for some reason it doesnt work with the first post cache shit
key: cache-build-mac
@@ -73,69 +72,5 @@ jobs:
.haxelib/
export/release/macos/haxe/
export/release/macos/obj/
# didnt compile debug in the same job or github would have said that job wasn't completed until debug was done too (debug uploads are not essential)
debug_build:
name: Mac OS Debug Build
permissions: write-all
runs-on: macos-14
needs: build # since its low priority, it'll run after, so actions will concentrate first on normal builds
steps:
- name: Pulling the new commit
uses: actions/checkout@v4
- name: Setting up Haxe
uses: krdlab/setup-haxe@v2
with:
haxe-version: 4.3.7
- name: Restore existing build cache for faster compilation
uses: actions/cache@v4.2.3
with:
# not caching the bin folder to prevent asset duplication and stuff like that
key: cache-build-mac-debug
path: |
.haxelib/
export/debug/macos/haxe/
export/debug/macos/obj/
- run: |
echo "HXCPP_COMPILE_CACHE=~/.hxcpp" >> $GITHUB_ENV
- name: Installing/Updating libraries
run: |
haxe -cp commandline -D analyzer-optimize --run Main setup -s
- name: Building the game
run: |
arch -x86_64 haxelib run lime build mac -debug
- name: Tar files
run: tar -zcvf CodenameEngine.tar.gz -C export/debug/macos/bin .
- name: Uploading artifact (entire build)
uses: actions/upload-artifact@v4
with:
name: Codename Engine Debug
path: CodenameEngine.tar.gz
- name: Clearing already existing cache
uses: actions/github-script@v6
with:
script: |
const caches = await github.rest.actions.getActionsCacheList({
owner: context.repo.owner,
repo: context.repo.repo,
})
for (const cache of caches.data.actions_caches) {
if (cache.key == "cache-build-mac-debug") {
console.log('Clearing ' + cache.key + '...')
await github.rest.actions.deleteActionsCacheById({
owner: context.repo.owner,
repo: context.repo.repo,
cache_id: cache.id,
})
console.log("Cache cleared.")
}
}
- name: Uploading new cache
uses: actions/cache@v4.2.3
with:
# caching again since for some reason it doesnt work with the first post cache shit
key: cache-build-mac-debug
path: |
.haxelib/
export/debug/macos/haxe/
export/debug/macos/obj/
restore-keys: |
cache-build-mac
+1 -1
View File
@@ -184,7 +184,7 @@ jobs:
name: Release ${{ github.event.inputs.tag_name }}
draft: true
prerelease: ${{ github.event.inputs.prerelease }}
body: ${{ steps.build_body.outputs.body }}
body: ${{ steps.build_body.outputs.body }}
generate_release_notes: true
files: |
renamed/Codename Engine-Windows.zip
+8 -71
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@@ -1,9 +1,8 @@
name: Windows Builds
name: Windows Build
on:
push:
workflow_dispatch:
jobs:
build:
name: Windows Build
@@ -11,13 +10,13 @@ jobs:
runs-on: windows-latest
steps:
- name: Pulling the new commit
uses: actions/checkout@v4
uses: actions/checkout@v2
- name: Setting up Haxe
uses: krdlab/setup-haxe@v2
with:
haxe-version: 4.3.7
- name: Restore existing build cache for faster compilation
uses: actions/cache@v4.2.3
uses: actions/cache@v3
with:
# not caching the bin folder to prevent asset duplication and stuff like that
key: cache-build-windows
@@ -25,8 +24,8 @@ jobs:
.haxelib/
export/release/windows/haxe/
export/release/windows/obj/
- run: |
echo "HXCPP_COMPILE_CACHE=~/.hxcpp" >> $GITHUB_ENV
restore-keys: |
cache-build-windows
- name: Installing/Updating libraries
run: |
haxe -cp commandline -D analyzer-optimize --run Main setup -s --no-vscheck
@@ -63,7 +62,7 @@ jobs:
}
}
- name: Uploading new cache
uses: actions/cache@v4.2.3
uses: actions/cache@v3
with:
# caching again since for some reason it doesnt work with the first post cache shit
key: cache-build-windows
@@ -71,67 +70,5 @@ jobs:
.haxelib/
export/release/windows/haxe/
export/release/windows/obj/
# didnt compile debug in the same job or github would have said that job wasn't completed until debug was done too (debug uploads are not essential)
debug_build:
name: Windows Debug Build
permissions: write-all
runs-on: windows-latest
needs: build # since its low priority, it'll run after, so actions will concentrate first on normal builds
steps:
- name: Pulling the new commit
uses: actions/checkout@v4
- name: Setting up Haxe
uses: krdlab/setup-haxe@v2
with:
haxe-version: 4.3.7
- name: Restore existing build cache for faster compilation
uses: actions/cache@v4.2.3
with:
# not caching the bin folder to prevent asset duplication and stuff like that
key: cache-build-windows-debug
path: |
.haxelib/
export/debug/windows/haxe/
export/debug/windows/obj/
- run: |
echo "HXCPP_COMPILE_CACHE=~/.hxcpp" >> $GITHUB_ENV
- name: Installing/Updating libraries
run: |
haxe -cp commandline -D analyzer-optimize --run Main setup -s --no-vscheck
- name: Building the game
run: |
haxelib run lime build windows -debug
- name: Uploading artifact (entire build)
uses: actions/upload-artifact@v4
with:
name: Codename Engine Debug
path: export/debug/windows/bin
- name: Clearing already existing cache
uses: actions/github-script@v6
with:
script: |
const caches = await github.rest.actions.getActionsCacheList({
owner: context.repo.owner,
repo: context.repo.repo,
})
for (const cache of caches.data.actions_caches) {
if (cache.key == "cache-build-windows-debug") {
console.log('Clearing ' + cache.key + '...')
await github.rest.actions.deleteActionsCacheById({
owner: context.repo.owner,
repo: context.repo.repo,
cache_id: cache.id,
})
console.log("Cache cleared.")
}
}
- name: Uploading new cache
uses: actions/cache@v4.2.3
with:
# caching again since for some reason it doesnt work with the first post cache shit
key: cache-build-windows-debug
path: |
.haxelib/
export/debug/windows/haxe/
export/debug/windows/obj/
restore-keys: |
cache-build-windows
+4 -1
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@@ -1,12 +1,15 @@
{
"editor.detectIndentation": false,
"editor.insertSpaces": false,
"editor.tabSize": 4,
"files.associations": {
"*.hx": "haxe",
"*.hscript": "haxe",
"*.hsc": "haxe",
"*.hxs": "haxe"
"*.hxs": "haxe",
"*.hxp": "haxe"
},
"lime.projectFile": "project.hxp",
"lime.targetConfigurations": [
{
"label": "Windows (Test Build)",
+1 -1
View File
@@ -73,7 +73,7 @@ _**QOL = Quality of Life**_
- If you need to rearrange the weeks in-game, you can use the `data/weeks/weeks.txt` file.
- Editors for Charts and Characters (Stage coming soon)
- Undos/Redos supported
- Warning on closing unsaved work.
- Warning on closing unsaved work
- Clean UI (for ocd freaks)
- Mature Chart editor (Character editor rework soon)
- Features not found in other editors!
+1 -1
View File
@@ -68,7 +68,7 @@ The engine uses [HaxeFlixel](https://haxeflixel.com/) and it mainly features:
</details>
<details>
<summary><h2>How to setup and build the engine and its documentation</h2></summary>
<summary><h2>How to setup and build</h2></summary>
Check out our guide [HERE](building/README.md)
</details>
+10
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@@ -0,0 +1,10 @@
## DEV (PRIVATE) REPO INSTRUCTIONS TO SYNC UP WITH IT INSTEAD OF SYNCING WITH THE PUBLIC ONE
- Open a Command Prompt window in the public codename repo folder
- Type those commands:
- `git remote add dev https://www.github.com/YoshiCrafter29/CodenameEngine-Dev`
- `git branch --set-upstream-to dev/main`
- GitHub desktop should be synchronized with the dev repo now. If you're unsure,
- Repo name should still say "CodenameEngine"
- Current branch should still say "main"
- "Fetch" button should say "Fetch dev"
- You shouldn't have any commit to push.
+8
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@@ -0,0 +1,8 @@
@ECHO OFF
cd ..
echo Building Game...
lime build windows --haxeflag="-xml docs/doc.xml" -D doc-gen -D DOCUMENTATION --no-output
echo art
echo Generated the api xml file at docs/doc.xml
echo Please put this in codename-website/api-generator/api/doc.xml
+7
View File
@@ -2,6 +2,13 @@
<character x="115" y="325" sprite="gf-christmas" icon="gf" color="#A5004D">
<anim name="danceLeft" anim="GF Dancing Beat" x="0" y="-9" fps="24" loop="false" indices="0..14"/>
<anim name="danceRight" anim="GF Dancing Beat" x="0" y="-9" fps="24" loop="false" indices="15..30"/>
<anim name="singUP" anim="GF Up Note" x="0" y="-9" fps="24" loop="false"/>
<anim name="singDOWN" anim="GF Down Note" x="0" y="-9" fps="24" loop="false"/>
<anim name="singLEFT" anim="GF left note" x="0" y="-9" fps="24" loop="false"/>
<anim name="singRIGHT" anim="GF Right Note" x="0" y="-9" fps="24" loop="false"/>
<anim name="scared" anim="GF FEAR" x="0" y="-9" fps="24" loop="true"/>
<anim name="hairBlow" anim="GF Dancing Beat Hair blowing" x="0" y="-9" fps="24" loop="false" indices="0..3"/>
<anim name="hairFall" anim="GF Dancing Beat Hair Landing" x="0" y="-9" fps="24" loop="false" indices="0..11"/>
<anim name="cheer" anim="GF Cheer" x="0" y="-9" fps="24" loop="false"/>
<anim name="sad" anim="gf sad" x="-51" y="306" fps="24" loop="true" indices="0..12"/>
</character>
+12 -12
View File
@@ -1,14 +1,14 @@
<!DOCTYPE codename-engine-character>
<character x="100" y="275" color="#A5004D">
<anim name="cheer" anim="GF Cheer"/>
<anim name="singUP" anim="GF Up Note"/>
<anim name="singLEFT" anim="GF left note"/>
<anim name="singRIGHT" anim="GF Right Note"/>
<anim name="singDOWN" anim="GF Down Note"/>
<anim name="danceLeft" anim="GF Dancing Beat" indices="0..14"/>
<anim name="danceRight" anim="GF Dancing Beat" indices="15..30"/>
<anim name="hairBlow" anim="GF Dancing Beat Hair blowing" loop="true" indices="0..3"/>
<anim name="hairFall" anim="GF Dancing Beat Hair Landing" indices="0..11"/>
<anim name="scared" anim="GF FEAR " loop="true"/>
<anim name="sad" anim="gf sad" x="-51" y="315" loop="true" indices="0..12"/>
<character x="100" y="275" sprite="gf" icon="gf" color="#A5004D">
<anim name="cheer" anim="GF Cheer" x="0" y="0" fps="24" loop="false"/>
<anim name="singUP" anim="GF Up Note" x="0" y="0" fps="24" loop="false"/>
<anim name="singLEFT" anim="GF left note" x="0" y="0" fps="24" loop="false"/>
<anim name="singRIGHT" anim="GF Right Note" x="0" y="0" fps="24" loop="false"/>
<anim name="singDOWN" anim="GF Down Note" x="0" y="0" fps="24" loop="false"/>
<anim name="danceLeft" anim="GF Dancing Beat" x="0" y="0" fps="24" loop="false" indices="0..14"/>
<anim name="danceRight" anim="GF Dancing Beat" x="0" y="0" fps="24" loop="false" indices="15..30"/>
<anim name="hairBlow" anim="GF Dancing Beat Hair blowing" x="0" y="0" fps="24" loop="true" indices="0,1,2,3"/>
<anim name="hairFall" anim="GF Dancing Beat Hair Landing" x="0" y="0" fps="24" loop="false" indices="0..11"/>
<anim name="scared" anim="GF FEAR" x="0" y="0" fps="24" loop="true"/>
<anim name="sad" anim="gf sad" x="0" y="0" fps="24" loop="true" indices="0..12"/>
</character>
+1 -1
View File
@@ -11,7 +11,7 @@
<sprite name="fgSnow" x="-600" y="680" sprite="fgSnow"/>
<girlfriend x="440" y="110"/>
<girlfriend x="540" y="110"/>
<dad/>
<boyfriend x="1030" camyoffset="-150" camxoffset="-150"/>
File diff suppressed because it is too large Load Diff
+27 -27
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@@ -1,28 +1,28 @@
{"ATLAS":{"SPRITES":[
{"SPRITE":{"name":"0","x":1662,"y":282,"w":194,"h":117,"rotated":false}},
{"SPRITE":{"name":"1","x":1790,"y":417,"w":92,"h":136,"rotated":false}},
{"SPRITE":{"name":"2","x":1193,"y":539,"w":259,"h":123,"rotated":false}},
{"SPRITE":{"name":"3","x":483,"y":553,"w":125,"h":68,"rotated":false}},
{"SPRITE":{"name":"4","x":1662,"y":417,"w":110,"h":127,"rotated":false}},
{"SPRITE":{"name":"5","x":1886,"y":0,"w":105,"h":149,"rotated":false}},
{"SPRITE":{"name":"6","x":1886,"y":167,"w":97,"h":130,"rotated":false}},
{"SPRITE":{"name":"7","x":1398,"y":0,"w":470,"h":264,"rotated":false}},
{"SPRITE":{"name":"8","x":867,"y":0,"w":513,"h":254,"rotated":false}},
{"SPRITE":{"name":"9","x":0,"y":372,"w":465,"h":270,"rotated":false}},
{"SPRITE":{"name":"10","x":1900,"y":315,"w":101,"h":118,"rotated":false}},
{"SPRITE":{"name":"11","x":867,"y":272,"w":308,"h":367,"rotated":false}},
{"SPRITE":{"name":"12","x":483,"y":371,"w":338,"h":164,"rotated":false}},
{"SPRITE":{"name":"13","x":0,"y":0,"w":422,"h":354,"rotated":false}},
{"SPRITE":{"name":"14","x":440,"y":0,"w":409,"h":353,"rotated":false}},
{"SPRITE":{"name":"15","x":1900,"y":451,"w":92,"h":103,"rotated":false}},
{"SPRITE":{"name":"16","x":1193,"y":282,"w":218,"h":239,"rotated":false}},
{"SPRITE":{"name":"17","x":1429,"y":282,"w":215,"h":237,"rotated":false}}]},
"meta":{
"app":"Adobe Animate (Better TA Extension)",
"version":"24.0.2.12",
"image":"spritemap1.png",
"format":"RGBA8888",
"size":{"w":2031,"h":662},
"resolution":"1"
{"ATLAS": {"SPRITES":[
{"SPRITE" : {"name": "0000","x":1636,"y":275,"w":183,"h":115,"rotated": false}},
{"SPRITE" : {"name": "0001","x":215,"y":360,"w":84,"h":140,"rotated": false}},
{"SPRITE" : {"name": "0002","x":419,"y":358,"w":251,"h":121,"rotated": false}},
{"SPRITE" : {"name": "0003","x":1636,"y":394,"w":120,"h":65,"rotated": false}},
{"SPRITE" : {"name": "0004","x":4,"y":360,"w":108,"h":126,"rotated": false}},
{"SPRITE" : {"name": "0005","x":674,"y":358,"w":102,"h":147,"rotated": false}},
{"SPRITE" : {"name": "0006","x":116,"y":360,"w":95,"h":130,"rotated": false}},
{"SPRITE" : {"name": "0007","x":2038,"y":4,"w":1,"h":4,"rotated": false}},
{"SPRITE" : {"name": "0008","x":4,"y":4,"w":411,"h":352,"rotated": false}},
{"SPRITE" : {"name": "0009","x":419,"y":4,"w":398,"h":350,"rotated": false}},
{"SPRITE" : {"name": "0010","x":1303,"y":275,"w":329,"h":162,"rotated": false}},
{"SPRITE" : {"name": "0011","x":303,"y":360,"w":90,"h":103,"rotated": false}},
{"SPRITE" : {"name": "0012","x":1823,"y":4,"w":211,"h":236,"rotated": false}},
{"SPRITE" : {"name": "0013","x":1823,"y":244,"w":208,"h":235,"rotated": false}},
{"SPRITE" : {"name": "0014","x":821,"y":258,"w":478,"h":262,"rotated": false}},
{"SPRITE" : {"name": "0015","x":821,"y":4,"w":521,"h":250,"rotated": false}},
{"SPRITE" : {"name": "0016","x":1346,"y":4,"w":473,"h":267,"rotated": false}}
]},
"meta": {
"app": "Adobe Animate",
"version": "22.0.5.191",
"image": "spritemap1.png",
"format": "RGBA8888",
"size": {"w":2043,"h":524},
"resolution": "1"
}
}
}
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@@ -1,40 +1,58 @@
{"ATLAS":{"SPRITES":[
{"SPRITE":{"name":"0","x":349,"y":867,"w":254,"h":136,"rotated":false}},
{"SPRITE":{"name":"1","x":1648,"y":328,"w":287,"h":363,"rotated":false}},
{"SPRITE":{"name":"2","x":1571,"y":709,"w":185,"h":117,"rotated":false}},
{"SPRITE":{"name":"3","x":1686,"y":855,"w":86,"h":136,"rotated":false}},
{"SPRITE":{"name":"4","x":349,"y":1021,"w":122,"h":68,"rotated":false}},
{"SPRITE":{"name":"5","x":1774,"y":709,"w":110,"h":128,"rotated":false}},
{"SPRITE":{"name":"6","x":621,"y":867,"w":105,"h":148,"rotated":false}},
{"SPRITE":{"name":"7","x":1571,"y":844,"w":97,"h":131,"rotated":false}},
{"SPRITE":{"name":"8","x":800,"y":1,"w":543,"h":308,"rotated":false}},
{"SPRITE":{"name":"9","x":800,"y":1,"w":543,"h":308,"rotated":false}},
{"SPRITE":{"name":"10","x":800,"y":1,"w":543,"h":308,"rotated":false}},
{"SPRITE":{"name":"11","x":800,"y":1,"w":543,"h":308,"rotated":false}},
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{"SPRITE" : {"name": "0013","x":1957,"y":505,"w":372,"h":311,"rotated": false}},
{"SPRITE" : {"name": "0014","x":1439,"y":516,"w":250,"h":325,"rotated": false}},
{"SPRITE" : {"name": "0015","x":716,"y":625,"w":235,"h":286,"rotated": false}},
{"SPRITE" : {"name": "0016","x":953,"y":625,"w":245,"h":249,"rotated": false}},
{"SPRITE" : {"name": "0017","x":3644,"y":373,"w":136,"h":133,"rotated": false}},
{"SPRITE" : {"name": "0018","x":2331,"y":735,"w":150,"h":91,"rotated": false}},
{"SPRITE" : {"name": "0019","x":3644,"y":508,"w":151,"h":95,"rotated": false}},
{"SPRITE" : {"name": "0020","x":784,"y":913,"w":140,"h":90,"rotated": false}},
{"SPRITE" : {"name": "0021","x":3644,"y":605,"w":149,"h":92,"rotated": false}},
{"SPRITE" : {"name": "0022","x":2670,"y":932,"w":144,"h":87,"rotated": false}},
{"SPRITE" : {"name": "0023","x":2670,"y":843,"w":152,"h":87,"rotated": false}},
{"SPRITE" : {"name": "0024","x":4087,"y":2,"w":1,"h":4,"rotated": false}},
{"SPRITE" : {"name": "0025","x":2831,"y":373,"w":411,"h":352,"rotated": false}},
{"SPRITE" : {"name": "0026","x":3244,"y":373,"w":398,"h":350,"rotated": false}},
{"SPRITE" : {"name": "0027","x":266,"y":642,"w":329,"h":162,"rotated": false}},
{"SPRITE" : {"name": "0028","x":597,"y":642,"w":90,"h":103,"rotated": false}},
{"SPRITE" : {"name": "0029","x":1200,"y":625,"w":211,"h":236,"rotated": false}},
{"SPRITE" : {"name": "0030","x":2831,"y":727,"w":208,"h":235,"rotated": false}},
{"SPRITE" : {"name": "0031","x":2483,"y":2,"w":738,"h":300,"rotated": false}},
{"SPRITE" : {"name": "0032","x":2483,"y":304,"w":346,"h":537,"rotated": false}},
{"SPRITE" : {"name": "0033","x":2,"y":865,"w":235,"h":158,"rotated": false}},
{"SPRITE" : {"name": "0034","x":3812,"y":865,"w":216,"h":141,"rotated": false}},
{"SPRITE" : {"name": "0035","x":2000,"y":818,"w":299,"h":155,"rotated": false}},
{"SPRITE" : {"name": "0036","x":1200,"y":863,"w":179,"h":208,"rotated": false}},
{"SPRITE" : {"name": "0037","x":1691,"y":818,"w":307,"h":154,"rotated": false}},
{"SPRITE" : {"name": "0038","x":3644,"y":702,"w":320,"h":161,"rotated": false}},
{"SPRITE" : {"name": "0039","x":266,"y":806,"w":312,"h":155,"rotated": false}},
{"SPRITE" : {"name": "0040","x":239,"y":963,"w":224,"h":108,"rotated": false}},
{"SPRITE" : {"name": "0041","x":3223,"y":2,"w":580,"h":369,"rotated": false}},
{"SPRITE" : {"name": "0042","x":3805,"y":2,"w":269,"h":698,"rotated": false}},
{"SPRITE" : {"name": "0043","x":1413,"y":843,"w":205,"h":222,"rotated": false}},
{"SPRITE" : {"name": "0044","x":3041,"y":727,"w":166,"h":292,"rotated": false}},
{"SPRITE" : {"name": "0045","x":953,"y":876,"w":203,"h":137,"rotated": false}},
{"SPRITE" : {"name": "0046","x":1439,"y":2,"w":516,"h":512,"rotated": false}},
{"SPRITE" : {"name": "0047","x":2,"y":2,"w":712,"h":638,"rotated": false}},
{"SPRITE" : {"name": "0048","x":2301,"y":843,"w":192,"h":227,"rotated": false}}
]},
"meta": {
"app": "Adobe Animate",
"version": "21.0.1.37179",
"image": "spritemap1.png",
"format": "RGBA8888",
"size": {"w":4090,"h":1074},
"resolution": "1"
}
}
}
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-2
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@@ -433,8 +433,6 @@
<str id="position">Position (X, Y)</str>
<str id="fps">FPS</str>
<str id="indices">Indices (Frames)</str>
<str id="looping">Looping?</str>
<str id="label">Label</str>
</group>
<group name="CharacterSpriteScreen" prefix="characterSpriteScreen.">
-1
View File
@@ -48,7 +48,6 @@
<str id="category.engine">Engine</str>
<group name="engine" prefix="engine.">
<str id="switchMod">Switch Mod</str>
<str id="fpsCounter">FPS Counter</str>
</group>
<str id="category.volume">Volume</str>
+1 -2
View File
@@ -46,9 +46,8 @@
<group name="engine" prefix="engine.">
<str id="switchMod">Cambiar Mod</str>
<str id="fpsCounter">Contador de FPS</str>
</group>
<str id="category.volume">Volumen</str>
<str id="volume.up">Arriba</str>
<str id="volume.down">Abajo</str>
-1
View File
@@ -46,7 +46,6 @@
<group name="engine" prefix="engine.">
<str id="switchMod">Cambia Mod</str>
<str id="fpsCounter">Contatore FPS</str>
</group>
<str id="volume.up">Su</str>
+1 -2
View File
@@ -44,9 +44,8 @@
<str id="category.engine">Silnik</str>
<group name="engine" prefix="engine.">
<str id="switchMod">Zmień Moda</str>
<str id="fpsCounter">Licznik FPS</str>
</group>
<str id="category.volume">Głośność</str>
<str id="volume.up">Głóśniej</str>
<str id="volume.down">Ciszej</str>
-1
View File
@@ -48,7 +48,6 @@
<str id="category.engine">Codename Engine</str>
<group name="engine" prefix="engine.">
<str id="switchMod">Trocar Mod</str>
<str id="fpsCounter">Contador de FPS</str>
</group>
<str id="category.volume">Volume</str>
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+3 -22
View File
@@ -1,6 +1,6 @@
# Compiling Codename Engine
Do you want to turn your source code into a playable build to play? Then you want to **compile the source code**, follow this guide.
> **Open the instructions for your platform.**
Here's the full guide on how to setup and compile Codename Engine!<br>
> **Open the instructions for your platform**
<details>
<summary>Windows</summary>
@@ -38,22 +38,3 @@ Do you want to turn your source code into a playable build to play? Then you wan
> You can also run `./cne-windows.bat -help` or `./cne-unix.sh -help` (depending on your platform) to check out more useful commands!<br>
> For example `./cne-windows test` or `./cne-unix.sh test` builds the game and uses the source assets folder instead of the export one for easier development (although you can still use `lime test` normally).
> - If you're running the terminal from the project's main folder, use instead `./building/cne-windows.bat -COMMAND HERE` or `./building/cne-unix.sh -COMMAND HERE` depending on your platform.
# Generating Codename Engine's API documentation
**Mainly recommended if you intend to fork the engine and make your own custom version to publish.**<br>Do you want to generate an API documentation so people can understand and mod your playable build? This documentation can be uploaded to your website.<br>If you just want to compile the engine normally for your hardcoded mod or for yourself you can skip this step.
> **Select your platform to continue.**
<details>
<summary>Windows</summary>
1. Run `generate-docs-windows.bat` using cmd or double-clicking it and wait for the `doc.xml` to be generated inside the `docs` folder.
</details>
<details>
<summary>MacOS/Linux</summary>
1. Run `generate-docs-unix.sh` using the terminal or double-clicking it and wait for the `doc.xml` to be generated inside the `docs` folder.
</details>
2. You can use this `doc.xml` file to generate a full HTML documentation (that you can open in your browser for example) using Haxe's [dox](https://github.com/HaxeFoundation/dox) generator; check [Codename Engine's webiste](https://github.com/CodenameCrew/codename-website/tree/main/api-generator) for example.
> [!CAUTION]
> The doc.xml might contain some sensible paths of your computer: make sure to filter the file before publishing it for everyone if you want to keep those paths private!<br>To filter and delete those paths, you may use Codename Engine's website's [doc filter Python script](https://github.com/CodenameCrew/codename-website/blob/main/api-generator/api/filter.py) by simply running it in the same folder of your `doc.xml` file. This script will also delete everything irrelevant to the engine that was generated in your documentation, such as libraries' (like OpenFL or Flixel) APIs.
+6 -9
View File
@@ -1,17 +1,14 @@
[General]
[general]
sample-type=float32
stereo-mode=speakers
stereo-encoding=panpot
hrtf=false
cf_level=0
resampler=fast_bsinc24
front-stablizer=false
output-limiter=false
front-stabilizer=false
volume-adjust=0
period_size=441
sources=512
sends=64
dither=false
[decoder]
hq-mode=true
distance-comp=true
hq-mode=false
distance-comp=false
nfc=false
-13
View File
@@ -1,13 +0,0 @@
#!/usr/bin/env sh
cd "$(dirname "$0")/.."
echo "Generating documentation..."
if [ $(uname) == "Darwin" ]; then
echo "Platform is macOS"
haxelib run lime build mac --haxeflag="-xml docs/doc.xml" -D doc-gen -D DOCUMENTATION --no-output
else
echo "Platform is not macOS; assuming platform to be Linux compatible"
haxelib run lime build linux --haxeflag="-xml docs/doc.xml" -D doc-gen -D DOCUMENTATION --no-output
fi
echo "The XML file for the API documentation has been generated at docs/doc.xml."
echo "For updating the API documentation hosted at the website, please replace codename-website/api-generator/api/doc.xml with the file listed above."
-8
View File
@@ -1,8 +0,0 @@
@ECHO OFF
cd /d "%~dp0.."
echo Generating documentation...
echo Platform is based on Windows
haxelib run lime build windows --haxeflag="-xml docs/doc.xml" -D doc-gen -D DOCUMENTATION --no-output
echo The XML file for the API documentation has been generated at docs/doc.xml.
echo For updating the API documentation hosted at the website, please replace codename-website/api-generator/api/doc.xml with the file listed above.
+4 -5
View File
@@ -4,8 +4,8 @@
<print pretty="true">Preparing installation...</print>
<!-- OpenFL & Lime (Required for Flixel) -->
<git name="openfl" url="https://github.com/CodenameCrew/cne-openfl" ref="old" />
<lib name="lime" version="8.1.2" />
<git name="openfl" url="https://github.com/CodenameCrew/cne-openfl" />
<lib name="lime" version="8.2.0" />
<!-- <git name="lime" url="https://github.com/CodenameCrew/cne-lime" /> disabled for now until fixed -->
<!-- Flixel -->
@@ -14,8 +14,9 @@
<!-- Other Libraries -->
<git name="hscript-improved" url="https://github.com/CodenameCrew/hscript-improved" ref="codename-dev" />
<git name="flxanimate" url="https://github.com/CodenameCrew/cne-flxanimate" />
<git name="hxdiscord_rpc" url="https://github.com/CodenameCrew/cne-hxdiscord_rpc" skipDeps="true" />
<lib name="funkin-modchart" version="1.2.4" skipDeps="true" />
<git name="funkin-modchart" url="https://github.com/TheoDevelops/FunkinModchart" ref="f30676579d8de7ccac7d12e13b664e8b2c42c6bf" skipDeps="true" />
<lib name="hxvlc" version="1.9.3" skipDeps="true" />
<!-- Documentation and other features -->
@@ -31,8 +32,6 @@
<lib global="true" name="format" /> <lib name="format" />
<git name="hxcpp" url="https://github.com/CodenameCrew/cne-hxcpp" />
<git name="flixel-animate" url="https://github.com/MaybeMaru/flixel-animate/" skipDeps="true"/>
</if>
<!-- Hxcpp Building -->
+4 -33
View File
@@ -19,7 +19,7 @@
<!--Switch Export with Unique ApplicationID and Icon-->
<set name="APP_ID" value="0x0100f6c013bbc000" />
<!-- DO NOT REMOVE!! -->
<!-- DO NOT REMOVE!! ALLOWS ME TO DO REGIONS LIKE IN C# AND KEEP CODE ORGANIZED. REMOVING IT WOULD BREAK THE ENGINE -->
<haxedef name="REGION" />
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
@@ -50,7 +50,7 @@
<!-- _________________________________ Engine Settings _______________________________ -->
<!-- Comment this out to disable updates !-->
<define name="UPDATE_CHECKING" unless="web || hl || neko || debug"/>
<define name="UPDATE_CHECKING" unless="web || hl || neko"/>
<!-- Comment this out to disable Discord RPC !-->
<section if="cpp">
@@ -72,11 +72,7 @@
<!-- Comment this out to prevent extending classes in hscript.
Reduces compilation time at the cost of limited HScript flexibility. !-->
<define name="CUSTOM_CLASSES" unless="STRIPPED_COMPILE"/>
<!-- Comment this out to disable support for abstracts in hscript.
Reduces compilation time at the cost of limited HScript flexibility. !-->
<define name="HSCRIPT_ABSTRACT_SUPPORT" unless="STRIPPED_COMPILE"/>
<define name="CUSTOM_CLASSES" unless="STRIPPED_COMPILE" />
<!-- Comment this out to disable multithreading !-->
<haxedef name="ALLOW_MULTITHREADING" unless="web || flash" />
@@ -119,24 +115,6 @@
<!-- Disable a optimization, to allow reflection to use more functions -->
<define name="FLX_NO_GENERIC" />
<!-- _______________________________ Display Server ______________________________ -->
<haxedef name="LIME_CMD" value="${project.command}"/>
<define name="LIME_DISPLAY" if="${project.command == update} || ${project.command == display} || display || display_details" />
<haxedef name="LIME_DISPLAY" if="LIME_DISPLAY" />
<section if="LIME_DISPLAY">
<!-- For display server -->
<undefine name="COMPILE_ALL_CLASSES" />
<unset name="COMPILE_ALL_CLASSES" />
<undefine name="HSCRIPT_ABSTRACT_SUPPORT" />
<unset name="HSCRIPT_ABSTRACT_SUPPORT" />
<undefine name="CUSTOM_CLASSES" />
<unset name="CUSTOM_CLASSES" />
</section>
<!-- _______________________________ Libraries ______________________________ -->
<!-- KEEP BOTH OF THESE AS THERE ARE SOME PARTICULAR CASES! -->
@@ -152,7 +130,7 @@
<haxelib name="hxvlc" if="VIDEO_CUTSCENES" />
<haxelib name="away3d" if="THREE_D_SUPPORT" />
<haxelib name="format" />
<haxelib name="flixel-animate" />
<haxelib name="flxanimate" />
<haxelib name="nape-haxe4" if="NAPE_ENABLED"/>
<haxelib name="hscript-improved" />
@@ -194,8 +172,6 @@
<!-- ______________________________ Haxedefines _____________________________ -->
<haxeflag name="--macro" value="funkin.backend.system.macros.BuildInfo.printBuildInfo()" unless="display" />
<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
@@ -211,9 +187,6 @@
<haxedef name="USE_ADAPTED_ASSETS" if="USE_ADAPTED_ASSETS" />
<haxedef name="openfl_dpi_aware" if="openfl_dpi_aware" />
<!-- Disable it for more concise compilation errors. -->
<haxedef name="message.reporting" value="pretty" />
<!-- _________________________________ Custom _______________________________ -->
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
@@ -241,10 +214,8 @@
<haxeflag name="--macro" value="modchart.backend.macros.Macro.includeFiles()"/>
</section>
<section if="COMPILE_ALL_CLASSES">
<haxeflag name="-dce" value="no" />
<haxeflag name="--macro" value="funkin.backend.system.macros.Macros.addAdditionalClasses()" />
</section>
+494
View File
@@ -0,0 +1,494 @@
// funkin source classes cannot be imported here
import haxe.io.Path;
import hxp.*;
import lime.tools.*;
import sys.FileSystem;
import sys.io.Process;
using StringTools;
class Project extends HXProject
{
static final TITLE:String = "Friday Night Funkin' - Codename Engine";
static final EXECUTABLE:String = "CodenameEngine";
static final VERSION:String = "1.0.1";
static final COMPANY:String = "Yoshman29";
static final PACKAGE:String = "com.codenamecrew.codenameengine";
static final MAIN_CLASS:String = "funkin.backend.system.MainApplication";
static final PRELOADER:String = "flixel.system.FlxPreloader";
static final SOURCE_FOLDERS:Array<String> = ["source"];
// Compile Flags
static final EMBED_ASSETS:CompileFlag = CompileFlag.get("EMBED_ASSETS");
static final PRELOAD_ALL:CompileFlag = CompileFlag.get("PRELOAD_ALL");
static final STRIPPED_COMPILE:CompileFlag = CompileFlag.get("STRIPPED_COMPILE");
static final UPDATE_CHECKING:CompileFlag = CompileFlag.get("UPDATE_CHECKING");
static final DISCORD_RPC:CompileFlag = CompileFlag.get("DISCORD_RPC");
static final MODCHARTING_FEATURES:CompileFlag = CompileFlag.get("MODCHARTING_FEATURES");
static final GITHUB_API:CompileFlag = CompileFlag.get("GITHUB_API");
static final COMPILE_ALL_CLASSES:CompileFlag = CompileFlag.get("COMPILE_ALL_CLASSES");
static final CUSTOM_CLASSES:CompileFlag = CompileFlag.get("CUSTOM_CLASSES");
static final ALLOW_MULTITHREADING:CompileFlag = CompileFlag.get("ALLOW_MULTITHREADING");
static final MOD_SUPPORT:CompileFlag = CompileFlag.get("MOD_SUPPORT");
static final TRANSLATIONS_SUPPORT:CompileFlag = CompileFlag.get("TRANSLATIONS_SUPPORT");
static final GLOBAL_SCRIPT:CompileFlag = CompileFlag.get("GLOBAL_SCRIPT");
static final SOFTCODED_STATES:CompileFlag = CompileFlag.get("SOFTCODED_STATES");
static final NDLLS_SUPPORTED:CompileFlag = CompileFlag.get("NDLLS_SUPPORTED");
static final USE_ADAPTED_ASSETS:CompileFlag = CompileFlag.get("USE_ADAPTED_ASSETS");
static final THREE_D_SUPPORT:CompileFlag = CompileFlag.get("THREE_D_SUPPORT");
static final NAPE_ENABLED:CompileFlag = CompileFlag.get("NAPE_ENABLED");
static final VIDEO_CUTSCENES:CompileFlag = CompileFlag.get("VIDEO_CUTSCENES");
static final SHOW_BUILD_ON_FPS:CompileFlag = CompileFlag.get("SHOW_BUILD_ON_FPS");
static final DARK_MODE_WINDOW:CompileFlag = CompileFlag.get("DARK_MODE_WINDOW");
public function new():Void
{
super();
CompileFlag.project = this;
haxe.Log.trace = (v:Dynamic, ?info:haxe.PosInfos) ->
{
if (!isDisplay())
Sys.println(v);
};
doWelcomeHeader();
trace("Configuring project...");
trace("");
configureApp();
configureCompileFlags();
configureAssets();
configureLibs();
configureIcons();
trace("");
trace("Configured project");
trace("Starting build...");
trace("");
}
function getHaxeVersion():String {
var process = new Process("haxe", ["-version"]);
var version:String = "";
try {
version = process.stdout.readAll().toString().trim();
} catch (e) {}
process.close();
return version;
}
function doWelcomeHeader() {
var haxeVersion = getHaxeVersion().trim();
var sleepChangeVersion = false;
var width = 60; // total banner width
inline function centerText(text:String, width:Int):String {
var innerWidth = width - 2;
var padding = Std.int(Math.max(0, Std.int((innerWidth - text.length) / 2)));
var left = StringTools.lpad("", " ", padding);
var right = StringTools.lpad("", " ", innerWidth - text.length - padding);
return "=" + left + text + right + "=";
}
inline function infoLine(label:String, value:String):String {
var innerWidth = width - 2;
if (label.length == 0) {
// no label: center the value
var padding = Std.int(Math.max(0, (innerWidth - value.length) / 2));
var left = StringTools.lpad("", " ", padding);
var right = StringTools.lpad("", " ", innerWidth - value.length - padding);
return "=" + left + value + right + "=";
} else {
var colonPos = Std.int(innerWidth / 2);
var labelPart = StringTools.lpad(label, " ", Std.int(Math.max(0, colonPos - 2)));
var valuePart = value;
var remainingSpace = Std.int(Math.max(0, innerWidth - (labelPart.length + 3 + valuePart.length)));
var rightPad = StringTools.lpad("", " ", remainingSpace);
return "=" + labelPart + " : " + valuePart + rightPad + "=";
}
}
var unicode = #if (target.unicode) true #else false #end;
trace('');
trace(StringTools.lpad("", "=", width));
trace(centerText(TITLE, width));
trace(StringTools.lpad("", "=", width));
trace(infoLine("Engine Version", 'v${VERSION}'));
trace(infoLine("Haxe Version", 'v${haxeVersion}'));
trace(StringTools.lpad("", "=", width));
try {
var lastBuiltWith:Null<String> = null;
var compiling = isDebug() ? "debug" : "release";
var target = isWeb() ? "html5" : (isIOS() ? "ios" : (isAndroid() ? "android" : (isWindows() ? "windows" : (isMac() ? "macos" : (isLinux() ? "linux" : "")))));
if (target == "") throw "Unknown target";
var exportPath = Sys.getCwd() + "/export/" + compiling + "/" + target + "/obj/Options.txt";
var options = sys.io.File.getContent(exportPath);
for (option in options.split("\n")) {
if (option.startsWith("haxe=")) {
lastBuiltWith = option.substr(5).trim();
break;
}
}
if (lastBuiltWith != null && lastBuiltWith.length > 0 && lastBuiltWith != haxeVersion) {
trace(infoLine("", unicode ? "⚠️ Haxe version mismatch!" : "[WARNING] Haxe version mismatch!"));
trace(infoLine("Last Built With", lastBuiltWith));
trace(infoLine("Current Version", haxeVersion));
trace(StringTools.lpad("", "=", width));
trace(infoLine("", "!!! Make sure to DELETE your EXPORT folders !!!"));
trace(StringTools.lpad("", "=", width));
sleepChangeVersion = true;
}
} catch (e) {}
var targetPlatform = isWeb() ? "Web (HTML5)" : (isIOS() ? "iOS" : (isAndroid() ? "Android" : (isWindows() ? "Windows" : (isMac() ? "Mac" : (isLinux() ? "Linux" : "Unknown")))));
if (isHashLink())
targetPlatform = "Hashlink (" + targetPlatform + ")";
trace(infoLine("Target Platform", targetPlatform));
trace(infoLine("Build Type", isDebug() ? "Debug" : "Release"));
trace(infoLine("Build Date", Date.now().toString()));
trace(StringTools.lpad("", "=", width));
trace('');
if (sleepChangeVersion)
Sys.sleep(5);
}
function configureApp():Void
{
trace("Configuring game...");
meta.title = TITLE;
meta.version = VERSION;
meta.company = COMPANY;
meta.packageName = PACKAGE;
app.main = MAIN_CLASS;
app.file = EXECUTABLE;
app.preloader = PRELOADER;
var buildDir = 'export/${isDebug() ? 'debug' : 'release'}/';
trace('Output directory: $buildDir');
app.path = buildDir;
sources = SOURCE_FOLDERS;
templatePaths.push(Path.combine(Haxelib.getPath(new Haxelib(#if lime "lime" #else "hxp" #end)), #if lime "templates" #else "" #end));
window.hardware = true;
window.vsync = false;
window.allowHighDPI = true;
if (isWeb())
window.resizable = true;
if (isDesktop())
{
window.orientation = Orientation.LANDSCAPE;
window.fullscreen = false;
window.resizable = true;
window.vsync = false;
} else if (isMobile())
{
window.orientation = Orientation.LANDSCAPE;
window.fullscreen = true;
window.resizable = false;
window.borderless = true;
window.width = 0;
window.height = 0;
}
}
function configureCompileFlags()
{
trace("Configuring compile flags...");
setDefine("disable-version-check");
setHaxedef("disable-version-check");
setHaxedef("no-deprecation-warnings");
// DO NOT REMOVE!! ALLOWS ME TO DO REGIONS LIKE IN C# AND KEEP CODE ORGANIZED. REMOVING IT WOULD BREAK THE ENGINE
setHaxedef("REGION");
setHaxedef("SAVE_PATH", EXECUTABLE);
setHaxedef("SAVE_NAME", "save-default");
setHaxedef("SAVE_OPTIONS_PATH", EXECUTABLE);
setHaxedef("SAVE_OPTIONS_NAME", "options");
PRELOAD_ALL.integrate(!isWeb());
EMBED_ASSETS.integrate(false);
UPDATE_CHECKING.integrate(!isWeb() && !isHashLink());
DISCORD_RPC.integrate(isCPP() && isDesktop());
STRIPPED_COMPILE.integrate(false); //should be isRelease() if you want to use it
MODCHARTING_FEATURES.integrate(STRIPPED_COMPILE.isDisabled());
GITHUB_API.integrate(!isWeb() && !isHashLink());
COMPILE_ALL_CLASSES.integrate(STRIPPED_COMPILE.isDisabled());
CUSTOM_CLASSES.integrate(STRIPPED_COMPILE.isDisabled());
ALLOW_MULTITHREADING.integrate(!isWeb());
MOD_SUPPORT.integrate(!isWeb());
TRANSLATIONS_SUPPORT.integrate(true);
GLOBAL_SCRIPT.integrate(true);
SOFTCODED_STATES.integrate(true);
NDLLS_SUPPORTED.integrate(!isWeb() && !isHashLink());
USE_ADAPTED_ASSETS.integrate(!isWeb());
THREE_D_SUPPORT.integrate(STRIPPED_COMPILE.isDisabled());
NAPE_ENABLED.integrate(STRIPPED_COMPILE.isDisabled());
VIDEO_CUTSCENES.integrate(isCPP() && (isDesktop() || isMobile()));
SHOW_BUILD_ON_FPS.integrate(true);
DARK_MODE_WINDOW.integrate(true);
setDefine("FLX_NO_GENERIC"); // Disable a optimization, to allow reflection to use more functions
if (DISCORD_RPC.isEnabled())
setHaxedef("DISCORD_DISABLE_IO_THREAD");
if (MODCHARTING_FEATURES.isEnabled())
{
setHaxedef("FM_ENGINE", "CODENAME");
setHaxedef("FM_ENGINE_VERSION", "1.0");
addMacroFlag("modchart.backend.macros.Macro.includeFiles()");
}
if (COMPILE_ALL_CLASSES.isEnabled())
{
addHaxeFlag("-dce no");
addMacroFlag("funkin.backend.system.macros.Macros.addAdditionalClasses()");
}
addMacroFlag("funkin.backend.system.macros.Macros.initMacros()");
if (isDebug())
setHaxedef("HXCPP_DEBUG_LINK");
environment.set("HAXEPATH", "./");
setHaxedef("HXCPP_CHECK_POINTER");
setHaxedef("HXCPP_STACK_LINE");
setHaxedef("HXCPP_CATCH_SEGV");
setHaxedef("hscriptPos");
setHaxedef("EXPERIMENTAL_FLXGRAPHIC_DESTROY_FIX");
setHaxedef("FLX_NO_FOCUS_LOST_SCREEN");
if (isRelease())
{
setHaxedef("FLX_NO_DEBUG");
setHaxedef("analyzer-optimize");
}
setHaxedef("openfl_dpi_aware");
}
function configureAssets()
{
trace("Configuring assets...");
var shouldPreload = PRELOAD_ALL.isEnabled();
var shouldEmbed = EMBED_ASSETS.isEnabled();
includeAssetLibrary("default", shouldEmbed, shouldPreload);
addAssetPath("assets", shouldEmbed);
addAsset("art/readme.txt", "do NOT readme.txt", false);
if (isDesktop())
addAsset("building/alsoft.txt", 'plugins/alsoft.${isWindows() ? "ini" : "conf"}', false);
}
function configureLibs()
{
trace("Configuring libraries...");
includeHaxelib("flixel");
includeHaxelib("flixel-addons");
includeHaxelib("format");
includeHaxelib("flxanimate");
includeHaxelib("hscript-improved");
includeHaxelib("markdown");
if (VIDEO_CUTSCENES.isEnabled())
includeHaxelib("hxvlc");
if (THREE_D_SUPPORT.isEnabled())
includeHaxelib("away3d");
if (NAPE_ENABLED.isEnabled())
includeHaxelib("nape-haxe4");
if (DISCORD_RPC.isEnabled())
includeHaxelib("hxdiscord_rpc");
if (MODCHARTING_FEATURES.isEnabled())
includeHaxelib("funkin-modchart");
if (isDebug())
includeHaxelib("hxcpp-debug-server");
}
function configureIcons()
{
trace("Configuring app icons...");
// TODO: ADD MOBILE ICONS
for (size in [16, 32, 64])
addIcon('art/icon${size}.png', size);
addIcon("art/icons/iconOG.png");
}
function includeHaxelib(name:String, version:String = ""):Void
{
haxelibs.push(new Haxelib(name, version));
}
function addAsset(path:String, ?rename:String, embed:Bool = false):Void
{
var asset = new Asset(path, rename, null, embed, true);
asset.library = "default";
assets.push(asset);
}
public function addAssetPath(path:String, ?rename:String, embed:Bool = false):Void
{
if (path == "") return;
var targetPath = Path.addTrailingSlash(rename ?? path);
if (!FileSystem.exists(path))
trace('[ERROR] Path "${path}" was not found');
else if (!FileSystem.isDirectory(path))
trace('[ERROR] Path "${path}" needs to be a directory.');
for (file in FileSystem.readDirectory(path))
{
if (FileSystem.isDirectory('${path}/${file}'))
addAssetPath('${path}/${file}', '${targetPath}${file}', embed);
else
addAsset('${path}/${file}', '${targetPath}${file}', embed);
}
}
function includeAssetLibrary(name:String, embed:Bool = false, preload:Bool = false):Void
{
this.libraries.push(new Library('', name, null, embed, preload, false, ""));
}
inline function addIcon(icon:String, ?size:Int):Void
icons.push(new Icon(icon, size));
inline function addHaxeFlag(value:String):Void
haxeflags.push(value);
inline function addMacroFlag(value:String):Void
addHaxeFlag('--macro ${value}');
inline function isDebug():Bool
return debug;
inline function isRelease():Bool
return !isDebug();
inline function isDisplay():Bool
return command == "display";
inline function isWeb():Bool
return platformType == PlatformType.WEB;
inline function isMobile():Bool
return platformType == PlatformType.MOBILE;
inline function isDesktop():Bool
return platformType == PlatformType.DESKTOP;
inline function isWindows():Bool
return target == Platform.WINDOWS;
inline function isMac():Bool
return target == Platform.MAC;
inline function isLinux():Bool
return target == Platform.LINUX;
inline function isAndroid():Bool
return target == Platform.ANDROID;
inline function isIOS():Bool
return target == Platform.IOS;
inline function isHashLink():Bool
return targetFlags.exists("hl");
inline function isCPP():Bool
return defines.exists("cpp");
public inline function getHaxedef(name:String):Null<Dynamic>
return haxedefs.get(name);
public inline function setHaxedef(name:String, ?value:String):Void
haxedefs.set(name, value ?? "");
public inline function unsetHaxedef(name:String):Void
haxedefs.remove(name);
public inline function getDefine(name:String):Null<Dynamic>
return defines.get(name);
public inline function setDefine(name:String, ?value:String):Void
defines.set(name, value ?? "");
public inline function unsetDefine(name:String):Void
defines.remove(name);
}
class CompileFlag {
public static final INVERSION:String = "NO_";
public static var project:Project;
public static function get(name:String):CompileFlag {
return new CompileFlag(name);
}
var name:String;
public function new(name:String) {
this.name = name;
}
public function enable(stopPropagation:Bool = false):Void
{
project.setHaxedef(name);
project.setDefine(name);
if (!stopPropagation)
getInverse().disable(true);
}
public function disable(stopPropagation:Bool = false):Void
{
project.unsetHaxedef(name);
project.unsetDefine(name);
if (!stopPropagation)
getInverse().enable(true);
}
public function integrate(defaultEnabled:Bool = false):Void {
var inverse = getInverse();
if (isEnabled()) inverse.disable(true); // Makes sure the inverse is disabled if it wasn't already
else if (inverse.isEnabled()) disable(true); // If the inverse is enabled, disable this
else (defaultEnabled ? enable : disable)(true); // Set to the default state otherwise
}
public function isEnabled():Bool {
return project.haxedefs.exists(name) || project.defines.exists(name);
}
public function isDisabled():Bool {
return getInverse().isEnabled() || !isEnabled();
}
function getInverse():CompileFlag {
var inversionName = name;
if (!inversionName.startsWith(INVERSION))
inversionName = INVERSION + inversionName;
return new CompileFlag(inversionName);
}
}
+39 -70
View File
@@ -21,7 +21,6 @@ import flixel.math.FlxMath;
import flixel.math.FlxPoint;
import flixel.system.FlxAssets.FlxSoundAsset;
import flixel.tweens.FlxTween;
import flixel.util.FlxDestroyUtil;
import flixel.util.FlxSignal;
import flixel.util.FlxStringUtil;
import flixel.FlxBasic;
@@ -137,18 +136,11 @@ class FlxSound extends FlxBasic {
public var radius:Float;
/**
* Whether the proximity alters the pan or not.
* Whether the proximity alters the pan or not
* @since raltyMod
*/
public var proximityPan:Bool;
/**
* Controls how much this object is affected by camera scrolling. `0` = no movement (e.g. a static sound),
* This is only useful if used with proximity (Initialized once proximity is used).
* @since raltyMod
*/
public var scrollFactor(default, null):FlxPoint;
/**
* Stores for how much channels are in the loaded sound.
* @since raltyMod
@@ -310,8 +302,6 @@ class FlxSound extends FlxBasic {
_lastTime = null;
if (destroySound) {
scrollFactor = FlxDestroyUtil.put(scrollFactor);
if (group != null) group.remove(this);
if (_channel != null) {
@@ -358,24 +348,15 @@ class FlxSound extends FlxBasic {
_amplitudeUpdate = true;
// Distance-based volume control
// Distance-based volume control (TODO for Ralty: REDO THIS)
if (target != null) {
var targetPosition = target.getPosition(), position = getPosition();
var camera = camera;
if (camera != null) {
targetPosition.subtract(camera.scroll.x * target.scrollFactor.x, camera.scroll.y * target.scrollFactor.y);
if (scrollFactor != null) position.subtract(camera.scroll.x * scrollFactor.x, camera.scroll.y * scrollFactor.y);
else position.subtract(camera.scroll.x, camera.scroll.y);
}
var radialMultiplier = targetPosition.distanceTo(position) / radius;
// Make it so it affects the 3d position of the source and not just the panning?
_volumeAdjust = 1 - FlxMath.bound(radialMultiplier, 0, 1);
if (proximityPan) _panAdjust = (position.x - targetPosition.x) / radius;
var targetPosition = target.getPosition();
var radialMultiplier = targetPosition.distanceTo(FlxPoint.weak(x, y)) / radius;
targetPosition.put();
position.put();
radialMultiplier = 1 - FlxMath.bound(radialMultiplier, 0, 1);
_volumeAdjust = radialMultiplier;
if (proximityPan) _panAdjust = (x - target.x) / radius;
}
else
_volumeAdjust = 1.0;
@@ -555,15 +536,12 @@ class FlxSound extends FlxBasic {
* @param Pan Whether panning should be used in addition to the volume changes.
* @return This FlxSound instance (nice for chaining stuff together, if you're into that).
*/
public function proximity(x = 0.0, y = 0.0, ?targetObject:FlxObject, ?radius:Float, pan = true, ?scrollFactor:FlxPoint):FlxSound {
public function proximity(x = 0.0, y = 0.0, ?targetObject:FlxObject, ?radius:Float, pan = true):FlxSound {
setPosition(x, y);
if (targetObject != null) this.target = targetObject;
if (radius != null) this.radius = radius;
proximityPan = pan;
if (this.scrollFactor == null) this.scrollFactor = FlxPoint.get(1, 1);
if (scrollFactor != null) this.scrollFactor.copyFrom(scrollFactor);
return this;
}
@@ -571,28 +549,14 @@ class FlxSound extends FlxBasic {
* Helper function to set the coordinates of this object.
* Sound positioning is used in conjunction with proximity/panning.
*
* @param x The new x position
* @param y The new y position
* @param x The new x position
* @param y The new y position
*/
public function setPosition(x = 0.0, y = 0.0):Void {
public inline function setPosition(x = 0.0, y = 0.0):Void {
this.x = x;
this.y = y;
}
/**
* Returns the world position of this object.
*
* @param result Optional arg for the returning point.
* @return The world position of this object.
* @since raltyMod
*/
public function getPosition(?result:FlxPoint):FlxPoint {
if (result == null)
result = FlxPoint.get();
return result.set(x, y);
}
/**
* Call this function to play the sound - also works on paused sounds.
*
@@ -718,7 +682,7 @@ class FlxSound extends FlxBasic {
_paused = false;
_time = startTime;
_lastTime = FlxG.game.getTicks();
if (_channel == null || !_channel.__isValid || _source == null #if lime_cffi || _source.__backend.disposed #end)
if (_channel == null || !_channel.__isValid || _source == null #if lime_cffi || _source.__backend.disposed || _source.__backend.handle == null #end)
makeChannel();
if (_channel != null) {
@@ -769,8 +733,7 @@ class FlxSound extends FlxBasic {
_lastTime = FlxG.game.getTicks();
_time = loopTime;
}
else if (_source != null)
_source.loops = 999;
else _channel.loops = 999;
}
/**
@@ -800,7 +763,7 @@ class FlxSound extends FlxBasic {
}
inline function get_playing():Bool @:privateAccess
return _source != null && _source.playing;
return _channel != null && _channel.__isValid && _source.playing;
inline function get_volume():Float
return _volume;
@@ -833,12 +796,12 @@ class FlxSound extends FlxBasic {
inline function get_buffer():AudioBuffer
@:privateAccess return _sound != null ? _sound.__buffer : null;
inline function update_amplitude():Void @:privateAccess {
if (_channel != null && _channel.__updatePeaks(get_time()) && _amplitudeUpdate) {
_amplitudeUpdate = false;
_amplitudeLeft = _channel.__leftPeak;
_amplitudeRight = _channel.__rightPeak;
}
function update_amplitude():Void @:privateAccess {
if (_channel == null || !_channel.__updatePeaks(get_time()) || !_amplitudeUpdate) return;
_amplitudeUpdate = false;
_amplitudeLeft = _channel.__leftPeak;
_amplitudeRight = _channel.__rightPeak;
}
inline function get_amplitudeLeft():Float {
@@ -866,27 +829,30 @@ class FlxSound extends FlxBasic {
inline function get_pitch():Float
return _pitch;
inline function set_pitch(v:Float):Float {
function set_pitch(v:Float):Float {
_realPitch = (_pitch = v) * _timeScaleAdjust;
if (_source != null) _source.pitch = _realPitch;
if (_channel != null) _channel.pitch = _realPitch;
return _pitch;
}
#end
function set_looped(v:Bool):Bool {
if (playing) _source.loops = v ? 999 : 0;
if (playing) {
if (v) _channel.loops = 999;
else _channel.loops = 0;
}
return looped = v;
}
function set_loopTime(v:Float):Float {
if (playing) _source.loopTime = v;
if (playing) _channel.loopTime = v;
return loopTime = v;
}
function set_endTime(v:Null<Float>):Null<Float> {
if (playing) {
if (v != null && v > 0 && v < _length) _source.length = v;
else _source.length = null;
if (v != null && v > 0 && v < _length) _channel.endTime = v;
else _channel.endTime = null;
}
return endTime = v;
}
@@ -898,7 +864,7 @@ class FlxSound extends FlxBasic {
return _time;
}
function get_time():Float {
if (_source == null || /*AudioManager.context == null*/funkin.backend.system.Main.audioDisconnected) return _time;
if (_channel == null || @:privateAccess !_channel.__isValid || /*AudioManager.context == null*/funkin.backend.system.Main.audioDisconnected) return _time;
final sourceTime = _source.currentTime - _source.offset - _offset;
if (!_source.playing || _realPitch <= 0) {
@@ -937,21 +903,24 @@ class FlxSound extends FlxBasic {
return _time = time;
}
function get_offset():Float return _offset;
function set_offset(offset:Float):Float {
inline function get_offset():Float return _offset;
inline function set_offset(offset:Float):Float {
if (_offset == (_offset = offset)) return offset;
//time = time + _offset;
return offset;
}
function get_length():Float return _length - _offset;
inline function get_length():Float return _length - _offset;
//function get_latency():Float return _source != null ? _source.latency : 0;
/*function get_latency():Float {
if (_channel != null) return _source.latency;
return 0;
}*/
override function toString():String {
return FlxStringUtil.getDebugString([
LabelValuePair.weak("playing", playing),
LabelValuePair.weak("time", time),
LabelValuePair.weak("time", _time),
LabelValuePair.weak("length", length),
LabelValuePair.weak("volume", volume),
LabelValuePair.weak("pitch", pitch)
+92
View File
@@ -0,0 +1,92 @@
package funkin.backend;
import flixel.graphics.frames.FlxFrame;
import flixel.math.FlxAngle;
import flixel.math.FlxMatrix;
import openfl.display.BlendMode;
import openfl.geom.ColorTransform;
class FlxAnimate extends flxanimate.FlxAnimate {
static var rMatrix = new FlxMatrix();
override function drawLimb(limb:FlxFrame, _rMatrix:FlxMatrix, ?colorTransform:ColorTransform, ?blendMode:BlendMode)
{
if (alpha == 0 || colorTransform != null && (colorTransform.alphaMultiplier == 0 || colorTransform.alphaOffset == -255) || limb == null || limb.type == EMPTY)
return;
if (blendMode == null)
blendMode = BlendMode.NORMAL;
for (camera in cameras)
{
rMatrix.identity();
limb.prepareMatrix(rMatrix, FlxFrameAngle.ANGLE_0, _checkFlipX() != camera.flipX, _checkFlipY() != camera.flipY);
rMatrix.concat(_rMatrix);
if (!camera.visible || !camera.exists || !limbOnScreen(limb, _rMatrix, camera))
return;
getScreenPosition(_point, camera).subtractPoint(offset);
rMatrix.translate(-origin.x, -origin.y);
if (limb != _pivot) {
if (frameOffsetAngle != null && frameOffsetAngle != angle)
{
var angleOff = (frameOffsetAngle - angle) * FlxAngle.TO_RAD;
var cos = Math.cos(angleOff);
var sin = Math.sin(angleOff);
// cos doesn't need to be negated
rMatrix.rotateWithTrig(cos, -sin);
rMatrix.translate(-frameOffset.x, -frameOffset.y);
rMatrix.rotateWithTrig(cos, sin);
}
else
{
rMatrix.translate(-frameOffset.x, -frameOffset.y);
}
rMatrix.scale(scale.x, scale.y);
if (!matrixExposed && bakedRotationAngle <= 0)
{
updateTrig();
if (angle != 0)
rMatrix.rotateWithTrig(_cosAngle, _sinAngle);
}
}
else
rMatrix.a = rMatrix.d = 0.7 / camera.zoom;
if (matrixExposed)
{
rMatrix.concat(transformMatrix);
}
else
{
rMatrix.concat(@:privateAccess flxanimate.FlxAnimate._skewMatrix);
}
_point.addPoint(origin);
if (isPixelPerfectRender(camera))
{
_point.floor();
}
rMatrix.translate(_point.x, _point.y);
camera.drawPixels(limb, null, rMatrix, colorTransform, blendMode, antialiasing, shaderEnabled ? shader : null);
#if FLX_DEBUG
FlxBasic.visibleCount++;
#end
}
// doesn't work, needs to be remade
// #if FLX_DEBUG
// if (FlxG.debugger.drawDebug)
// drawDebug();
// #end
}
override function limbOnScreen(limb:FlxFrame, m:FlxMatrix, ?Camera:FlxCamera)
{
// TODO: ACTUAL OPTIMIZATION
return true;
}
}
+144 -111
View File
@@ -1,7 +1,5 @@
package funkin.backend;
import animate.FlxAnimate;
import animate.FlxAnimateController.FlxAnimateAnimation;
import flixel.addons.effects.FlxSkewedSprite;
import flixel.animation.FlxAnimation;
import flixel.math.FlxMatrix;
@@ -9,6 +7,7 @@ import flixel.math.FlxPoint;
import flixel.math.FlxRect;
import flixel.system.FlxAssets.FlxGraphicAsset;
import flixel.util.typeLimit.OneOfTwo;
import flxanimate.animate.FlxAnim.FlxSymbolAnimation;
import funkin.backend.scripting.events.sprite.PlayAnimContext;
import funkin.backend.system.interfaces.IBeatReceiver;
import funkin.backend.system.interfaces.IOffsetCompatible;
@@ -16,10 +15,6 @@ import funkin.backend.utils.XMLUtil.AnimData;
import funkin.backend.utils.XMLUtil.BeatAnim;
import funkin.backend.utils.XMLUtil.IXMLEvents;
import haxe.io.Path;
import flixel.graphics.frames.FlxFrame;
import flixel.math.FlxAngle;
import animate.internal.RenderTexture;
import animate.FlxAnimateFrames;
enum abstract XMLAnimType(Int)
{
@@ -48,7 +43,7 @@ enum abstract XMLAnimType(Int)
}
}
class FunkinSprite extends FlxAnimate implements IBeatReceiver implements IOffsetCompatible implements IXMLEvents
class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements IOffsetCompatible implements IXMLEvents
{
public var extra:Map<String, Dynamic> = [];
@@ -61,9 +56,6 @@ class FunkinSprite extends FlxAnimate implements IBeatReceiver implements IOffse
public var animEnabled:Bool = true;
public var zoomFactorEnabled:Bool = true;
//Backwards compatibility
public var animateAtlas(get, never):FunkinSprite;
public var globalCurFrame(get, set):Int;
/**
@@ -74,9 +66,9 @@ class FunkinSprite extends FlxAnimate implements IBeatReceiver implements IOffse
public var beatOffset:Int = 0;
public var skipNegativeBeats:Bool = false;
public var animateSettings:FlxAnimateSettings = {};
var _rect2:FlxRect;
public var animateAtlas:FlxAnimate;
@:noCompletion public var atlasPlayingAnim:String;
@:noCompletion public var atlasPath:String;
public function new(?X:Float = 0, ?Y:Float = 0, ?SimpleGraphic:FlxGraphicAsset)
{
@@ -91,7 +83,6 @@ class FunkinSprite extends FlxAnimate implements IBeatReceiver implements IOffse
}
moves = false;
applyStageMatrix = true;
}
/**
@@ -107,6 +98,8 @@ class FunkinSprite extends FlxAnimate implements IBeatReceiver implements IOffse
@:privateAccess {
spr.setPosition(source.x, source.y);
spr.frames = source.frames;
if (casted != null && casted.animateAtlas != null && casted.atlasPath != null)
spr.loadSprite(casted.atlasPath);
spr.animation.copyFrom(source.animation);
spr.visible = source.visible;
spr.alpha = source.alpha;
@@ -116,8 +109,9 @@ class FunkinSprite extends FlxAnimate implements IBeatReceiver implements IOffse
if (casted != null) {
spr.skew.set(casted.skew.x, casted.skew.y);
spr.transformMatrix = casted.transformMatrix;
spr.matrixExposed = casted.matrixExposed;
spr.animOffsets = casted.animOffsets.copy();
spr.zoomFactor = casted.zoomFactor;
}
}
return spr;
@@ -126,6 +120,8 @@ class FunkinSprite extends FlxAnimate implements IBeatReceiver implements IOffse
public override function update(elapsed:Float)
{
super.update(elapsed);
if (animateAtlas != null)
animateAtlas.update(elapsed);
// hate how it looks like but hey at least its optimized and fast - Nex
if (!debugMode && isAnimFinished()) {
@@ -135,15 +131,18 @@ class FunkinSprite extends FlxAnimate implements IBeatReceiver implements IOffse
}
}
override function initVars() {
super.initVars();
_rect2 = FlxRect.get();
}
public function loadSprite(path:String, Unique:Bool = false, Key:String = null)
{
var noExt = Path.withoutExtension(path);
frames = Paths.getFrames(path, true, null, null, animateSettings);
if (Assets.exists('$noExt/Animation.json'))
{
atlasPath = noExt;
animateAtlas = new FlxAnimate(x, y, noExt);
}
else
{
frames = Paths.getFrames(path, true);
}
return this;
}
@@ -175,9 +174,48 @@ class FunkinSprite extends FlxAnimate implements IBeatReceiver implements IOffse
// ANIMATE ATLAS DRAWING
#if REGION
public override function draw()
{
if (animateAtlas != null)
{
copyAtlasValues();
animateAtlas.draw();
}
else
{
super.draw();
}
}
public function copyAtlasValues()
{
@:privateAccess {
animateAtlas.cameras = cameras; // investigate if we can use _cameras
animateAtlas.scrollFactor = scrollFactor;
animateAtlas.scale = scale;
animateAtlas.offset = offset;
animateAtlas.frameOffset = frameOffset;
animateAtlas.x = x;
animateAtlas.y = y;
animateAtlas.angle = angle;
animateAtlas.alpha = alpha;
animateAtlas.visible = visible;
animateAtlas.flipX = flipX;
animateAtlas.flipY = flipY;
animateAtlas.shader = shader;
animateAtlas.shaderEnabled = shaderEnabled;
animateAtlas.antialiasing = antialiasing;
animateAtlas.skew = skew;
animateAtlas.transformMatrix = transformMatrix;
animateAtlas.matrixExposed = matrixExposed;
animateAtlas.colorTransform = colorTransform;
}
}
public override function destroy()
{
animateAtlas = FlxDestroyUtil.destroy(animateAtlas);
if (animOffsets != null) {
for (key in animOffsets.keys()) {
final point = animOffsets[key];
@@ -188,8 +226,6 @@ class FunkinSprite extends FlxAnimate implements IBeatReceiver implements IOffse
animOffsets = null;
}
super.destroy();
_rect2 = FlxDestroyUtil.put(_rect2);
}
#end
@@ -197,21 +233,27 @@ class FunkinSprite extends FlxAnimate implements IBeatReceiver implements IOffse
private inline function __shouldDoZoomFactor()
return zoomFactorEnabled && zoomFactor != 1;
private inline function __prepareZoomFactor(?rect:FlxRect, camera:FlxCamera):FlxRect {
if (Flags.USE_LEGACY_ZOOM_FACTOR)
return (rect ?? FlxRect.get()).set(
camera.width * 0.5,
camera.height * 0.5,
(camera.scaleX > 0 ? Math.max : Math.min)(0, FlxMath.lerp(1 / camera.scaleX, 1, zoomFactor)),
(camera.scaleY > 0 ? Math.max : Math.min)(0, FlxMath.lerp(1 / camera.scaleY, 1, zoomFactor))
);
else
return (rect ?? FlxRect.get()).set(
camera.width * 0.5 + camera.scroll.x * scrollFactor.x,
camera.height * 0.5 + camera.scroll.y * scrollFactor.y,
(camera.scaleX > 0 ? Math.max : Math.min)(0, FlxMath.lerp(1 / camera.scaleX, 1, zoomFactor)),
(camera.scaleY > 0 ? Math.max : Math.min)(0, FlxMath.lerp(1 / camera.scaleY, 1, zoomFactor))
);
public override function getScreenBounds(?newRect:FlxRect, ?camera:FlxCamera):FlxRect
{
if (camera == null)
camera = FlxG.camera;
var r = super.getScreenBounds(newRect, camera);
if(__shouldDoZoomFactor()) {
r.x -= camera.width / 2;
r.y -= camera.height / 2;
var ratio = (camera.zoom > 0 ? Math.max : Math.min)(0, FlxMath.lerp(1 / camera.zoom, 1, zoomFactor));
r.x *= ratio;
r.y *= ratio;
r.width *= ratio;
r.height *= ratio;
r.x += camera.width / 2;
r.y += camera.height / 2;
}
return r;
}
override public function isOnScreen(?camera:FlxCamera):Bool
@@ -228,6 +270,20 @@ class FunkinSprite extends FlxAnimate implements IBeatReceiver implements IOffse
return camera.containsRect(bounds);
}
// ZOOM FACTOR RENDERING
public override function doAdditionalMatrixStuff(matrix:FlxMatrix, camera:FlxCamera)
{
super.doAdditionalMatrixStuff(matrix, camera);
if(__shouldDoZoomFactor()) {
matrix.translate(-camera.width / 2, -camera.height / 2);
var requestedZoom = (camera.zoom >= 0 ? Math.max : Math.min)(FlxMath.lerp(1, camera.zoom, zoomFactor), 0);
var diff = requestedZoom / camera.zoom;
matrix.scale(diff, diff);
matrix.translate(camera.width / 2, camera.height / 2);
}
}
// OFFSETTING
#if REGION
public var animOffsets:Map<String, FlxPoint> = new Map<String, FlxPoint>();
@@ -259,7 +315,13 @@ class FunkinSprite extends FlxAnimate implements IBeatReceiver implements IOffse
Force = anim != null && anim.forced;
}
animation.play(AnimName, Force, Reversed, Frame);
if (animateAtlas != null)
{
@:privateAccess
animateAtlas.anim.play(AnimName, Force, Reversed, Frame);
atlasPlayingAnim = AnimName;
}
else animation.play(AnimName, Force, Reversed, Frame);
var daOffset = getAnimOffset(AnimName);
frameOffset.set(daOffset.x, daOffset.y);
@@ -268,7 +330,7 @@ class FunkinSprite extends FlxAnimate implements IBeatReceiver implements IOffse
lastAnimContext = Context;
}
public inline function addAnim(name:String, prefix:String, frameRate:Float = 24, ?looped:Bool, ?forced:Bool, ?indices:Array<Int>, x:Float = 0, y:Float = 0, animType:XMLAnimType = NONE, animateAtlasLabel:Bool = false)
public inline function addAnim(name:String, prefix:String, frameRate:Float = 24, ?looped:Bool, ?forced:Bool, ?indices:Array<Int>, x:Float = 0, y:Float = 0, animType:XMLAnimType = NONE)
{
return XMLUtil.addAnimToSprite(this, {
name: name,
@@ -279,16 +341,22 @@ class FunkinSprite extends FlxAnimate implements IBeatReceiver implements IOffse
x: x,
y: y,
indices: indices,
forced: forced,
label: animateAtlasLabel
forced: forced
});
}
public inline function removeAnim(name:String) {
animation.remove(name);
public inline function removeAnim(name:String)
{
if (animateAtlas != null)
@:privateAccess animateAtlas.anim.animsMap.remove(name);
else
animation.remove(name);
}
public function getAnim(name:String):OneOfTwo<FlxAnimation, FlxAnimateAnimation> {
public function getAnim(name:String):OneOfTwo<FlxAnimation, FlxSymbolAnimation>
{
if(animateAtlas != null)
return animateAtlas.anim.getByName(name);
return animation.getByName(name);
}
@@ -299,26 +367,40 @@ class FunkinSprite extends FlxAnimate implements IBeatReceiver implements IOffse
return FlxPoint.weak(0, 0);
}
public inline function hasAnim(AnimName:String):Bool
return animation.exists(AnimName);
public inline function hasAnim(AnimName:String):Bool @:privateAccess
return animateAtlas != null ? (animateAtlas.anim.animsMap.exists(AnimName)
|| animateAtlas.anim.symbolDictionary.exists(AnimName)) : animation.exists(AnimName);
public inline function getAnimName()
return animation.name;
public inline function getAnimName() {
return (animateAtlas != null) ? atlasPlayingAnim : animation.name;
}
public inline function isAnimReversed():Bool
return animation.curAnim?.reversed ?? false;
public inline function isAnimReversed():Bool {
return animateAtlas != null ? animateAtlas.anim.reversed : animation.curAnim != null ? animation.curAnim.reversed : false;
}
public inline function getNameList():Array<String>
return animation.getNameList();
public inline function getNameList():Array<String> {
if (animateAtlas != null)
return [for (name in @:privateAccess animateAtlas.anim.animsMap.keys()) name];
else
return animation.getNameList();
}
public inline function stopAnim()
animation.stop();
{
if (animateAtlas != null)
animateAtlas.anim.pause();
else
animation.stop();
}
public inline function isAnimFinished()
return animation.curAnim?.finished ?? true;
public inline function isAnimFinished() {
return animateAtlas != null ? animateAtlas.anim.finished : (animation.curAnim != null ? animation.curAnim.finished : true);
}
public inline function isAnimAtEnd()
return animation.curAnim?.isAtEnd ?? false;
public inline function isAnimAtEnd() {
return animateAtlas != null ? animateAtlas.anim.isAtEnd : (animation.curAnim != null ? animation.curAnim.isAtEnd : false);
}
override function updateAnimation(elapsed:Float) {
if (animEnabled)
@@ -340,59 +422,10 @@ class FunkinSprite extends FlxAnimate implements IBeatReceiver implements IOffse
return beatInterval = v;
}
@:noCompletion
@:deprecated("`FunkinSprite.animateAtlas` is deprecated, just use `FunkinSprite` instead")
public function get_animateAtlas():FunkinSprite
return isAnimate ? this : null;
@:noCompletion private inline function get_globalCurFrame()
return animation.curAnim?.curFrame ?? 0;
@:noCompletion private inline function get_globalCurFrame() {
return animateAtlas != null ? (animateAtlas.anim.curFrame) : (animation.curAnim != null ? animation.curAnim.curFrame : 0);
}
@:noCompletion private inline function set_globalCurFrame(val:Int) {
if (animation.curAnim != null)
animation.curAnim.curFrame = val;
return val;
}
override function prepareDrawMatrix(matrix:FlxMatrix, camera:FlxCamera):Void {
matrix.translate(-origin.x, -origin.y);
if (frameOffsetAngle != null && frameOffsetAngle != angle)
{
var angleOff = (frameOffsetAngle - angle) * FlxAngle.TO_RAD;
var cos = Math.cos(angleOff);
var sin = Math.sin(angleOff);
// cos doesnt need to be negated
matrix.rotateWithTrig(cos, -sin);
matrix.translate(-frameOffset.x, -frameOffset.y);
matrix.rotateWithTrig(cos, sin);
}
else
matrix.translate(-frameOffset.x, -frameOffset.y);
matrix.translate(origin.x, origin.y);
super.prepareDrawMatrix(matrix, camera);
applyZoomFactor(matrix, camera);
}
function applyZoomFactor(matrix:FlxMatrix, camera:FlxCamera) {
if(__shouldDoZoomFactor()) {
__prepareZoomFactor(_rect2, camera);
matrix.setTo(
matrix.a * _rect2.width, matrix.b * _rect2.height,
matrix.c * _rect2.width, matrix.d * _rect2.height,
(matrix.tx - _rect2.x) * _rect2.width + _rect2.x,
(matrix.ty - _rect2.y) * _rect2.height + _rect2.y,
);
}
}
override function checkFlipX() {
return super.checkFlipX() != camera.flipX;
}
override function checkFlipY() {
return super.checkFlipY() != camera.flipY;
return animateAtlas != null ? (animateAtlas.anim.curFrame = val) : (animation.curAnim != null ? animation.curAnim.curFrame = val : val);
}
}
@@ -236,12 +236,6 @@ class MusicBeatSubstate extends FlxSubState implements IBeatCancellableReceiver
super.openSubState(e.substate is FlxSubState ? cast e.substate : subState);
}
public override function closeSubState() {
var e = event("onCloseSubState", EventManager.get(StateEvent).recycle(subState));
if (!e.cancelled)
super.closeSubState();
}
public override function onResize(w:Int, h:Int) {
super.onResize(w, h);
event("onResize", EventManager.get(ResizeEvent).recycle(w, h, null, null));
+6 -2
View File
@@ -114,8 +114,12 @@ class MusicBeatTransition extends MusicBeatSubstate {
}
if (transitionSprite != null) {
transitionSprite.setGraphicSize(transitionCamera.width, transitionCamera.height);
transitionSprite.updateHitbox();
if (transitionSprite.animateAtlas == null) {
transitionSprite.setGraphicSize(transitionCamera.width, transitionCamera.height);
transitionSprite.updateHitbox();
} else {
transitionSprite.screenCenter();
}
}
}
@@ -5,7 +5,6 @@ import funkin.backend.assets.TranslatedAssetLibrary;
#end
import funkin.backend.assets.IModsAssetLibrary;
import lime.utils.AssetLibrary;
import haxe.ds.Map;
class AssetsLibraryList extends AssetLibrary {
public var libraries:Array<AssetLibrary> = [];
@@ -142,16 +141,6 @@ class AssetsLibraryList extends AssetLibrary {
public override inline function getAsset(id:String, type:String):Dynamic
return getSpecificAsset(id, type, BOTH);
public override function list(type:String):Array<String> {
// idk if there's a more efficient way tbh, correct if u find better
var files:Map<String, Bool> = [];
for(k=>l in libraries) {
for(f in l.list(type))
files.set(f, false);
}
return [for(k=>e in files) k];
}
public override function isLocal(id:String, type:String) {
return true;
}
@@ -149,22 +149,6 @@ class ModsFolderLibrary extends AssetLibrary implements IModsAssetLibrary {
}
return true;
}
public override function list(type:String):Array<String> {
var result = [];
__listAppend(result, '');
return result;
}
function __listAppend(arr:Array<String>, folder:String) {
for(file in FileSystem.readDirectory('$basePath/$folder')) {
var fullPath = '$basePath/$folder/$file';
if (FileSystem.isDirectory(fullPath))
__listAppend(arr, '$folder$file/');
else
arr.push('$prefix$folder$file');
}
}
#end
// Backwards compat
+3 -9
View File
@@ -8,7 +8,6 @@ import funkin.backend.scripting.Script;
import haxe.io.Path;
import lime.utils.AssetLibrary;
import openfl.utils.Assets as OpenFlAssets;
import animate.FlxAnimateFrames;
using StringTools;
@@ -175,9 +174,6 @@ class Paths
inline static public function getSparrowAtlas(key:String, ?library:String, ?ext:String)
return FlxAtlasFrames.fromSparrow(image(key, library, ext), file('images/$key.xml', library));
inline static public function getAnimateAtlasAlt(key:String, ?settings:FlxAnimateSettings)
return FlxAnimateFrames.fromAnimate(key, null, null, null, false, settings);
inline static public function getSparrowAtlasAlt(key:String, ?ext:String)
return FlxAtlasFrames.fromSparrow('$key.${ext != null ? ext : Flags.IMAGE_EXT}', '$key.xml');
@@ -201,7 +197,7 @@ class Paths
* @param key Path to the frames
* @param library (Additional) library to load the frames from.
*/
public static function getFrames(key:String, assetsPath:Bool = false, ?library:String, ?ext:String = null, ?animateSettings:FlxAnimateSettings) {
public static function getFrames(key:String, assetsPath:Bool = false, ?library:String, ?ext:String = null) {
if (tempFramesCache.exists(key)) {
var frames = tempFramesCache[key];
if (frames != null && frames.parent != null && frames.parent.bitmap != null && frames.parent.bitmap.readable)
@@ -209,7 +205,7 @@ class Paths
else
tempFramesCache.remove(key);
}
return tempFramesCache[key] = loadFrames(assetsPath ? key : Paths.image(key, library, true, ext), false, null, false, ext, animateSettings);
return tempFramesCache[key] = loadFrames(assetsPath ? key : Paths.image(key, library, true, ext), false, null, false, ext);
}
/**
@@ -246,7 +242,7 @@ class Paths
* @param Ext Extension of the image.
* @return FlxFramesCollection Frames
*/
static function loadFrames(path:String, Unique:Bool = false, Key:String = null, SkipAtlasCheck:Bool = false, SkipMultiCheck:Bool = false, ?Ext:String = null, ?animateSettings:FlxAnimateSettings):FlxFramesCollection {
static function loadFrames(path:String, Unique:Bool = false, Key:String = null, SkipAtlasCheck:Bool = false, SkipMultiCheck:Bool = false, ?Ext:String = null):FlxFramesCollection {
var noExt = Path.withoutExtension(path);
var ext = Ext != null ? Ext : Flags.IMAGE_EXT;
@@ -267,8 +263,6 @@ class Paths
cur++;
}
return finalFrames;
} else if (Assets.exists('$noExt/Animation.json')) {
return Paths.getAnimateAtlasAlt(noExt, animateSettings);
} else if (Assets.exists('$noExt.xml')) {
return Paths.getSparrowAtlasAlt(noExt, ext);
} else if (Assets.exists('$noExt.txt')) {
@@ -108,8 +108,6 @@ class TranslatedAssetLibrary extends AssetLibrary implements IModsAssetLibrary {
return null;
}
// TODO: list support for TranslatedAssetLibrary (idk how it works)
#if MOD_SUPPORT
public var _parsedAsset:String = null; // Theres no need to actually make this work - Nex
@@ -33,9 +33,6 @@ class ZipFolderLibrary extends AssetLibrary implements IModsAssetLibrary {
zip = SysZip.openFromFile(basePath);
zip.read();
for(entry in zip.entries) {
if (entry.fileName.length < 0 || entry.fileName.endsWith("/"))
continue;
lowerCaseAssets[entry.fileName.toLowerCase()] = assets[entry.fileName.toLowerCase()] = assets[entry.fileName] = entry;
nameMap.set(entry.fileName.toLowerCase(), entry.fileName);
}
@@ -157,10 +154,6 @@ class ZipFolderLibrary extends AssetLibrary implements IModsAssetLibrary {
return content;
}
public override function list(type:String):Array<String> {
return[for(k=>e in nameMap) '$prefix$e'];
}
// Backwards compat
@:noCompletion public var zipPath(get, set):String;
-1
View File
@@ -300,7 +300,6 @@ class Chart {
var eventsPath = '$songPath/events$variantSuffix.json', events = filterEventsForSaving(chart.events, false, true);
if (events.length != 0) CoolUtil.safeSaveFile(eventsPath, Json.stringify({events: events}, null, prettyPrint));
else if (FileSystem.exists(eventsPath)) FileSystem.deleteFile(eventsPath); // If there's no events to save, then get rid of the file (if it exists already).
}
#end
+1 -3
View File
@@ -179,8 +179,7 @@ class EventsData {
finalParams.push({
name: paramData.name,
type: hscriptInterp.expr(hscriptParser.parseString(paramData.type)),
defValue: paramData.defaultValue,
saveIfDefault: paramData.saveIfDefault
defValue: paramData.defaultValue
});
} catch (e) {trace('Error parsing event param ${paramData.name} - ${eventName}: $e'); finalParams.push(null);}
}
@@ -197,7 +196,6 @@ typedef EventInfoFile = {
var name:String;
var type:String;
var defaultValue:Dynamic;
var ?saveIfDefault:Bool;
}>;
}
+1 -1
View File
@@ -60,7 +60,7 @@ class PsychParser {
note.time, // TIME
note.id, // DATA
note.sLen, // SUSTAIN LENGTH
chart.noteTypes.getDefault([""])[note.type - 1] // NOTE TYPE
chart.noteTypes.getDefault([""])[note.type] // NOTE TYPE
];
if ((swagSection.mustHitSection && strumLine.type == OPPONENT) ||
@@ -55,6 +55,9 @@ class GlobalScript {
reloading = false;
MusicBeatState.ALLOW_DEV_RELOAD = _lastAllow_Reload;
}
if (PlayerSettings.solo.controls.DEV_CONSOLE)
NativeAPI.allocConsole();
});
FlxG.signals.preDraw.add(function() {
call("preDraw");
@@ -1,8 +1,14 @@
package funkin.backend.scripting;
#if ALLOW_MULTITHREADING
import sys.thread.Thread;
#end
import hscript.IHScriptCustomBehaviour;
class MultiThreadedScript implements IFlxDestroyable implements IHScriptCustomBehaviour {
var thread:#if ALLOW_MULTITHREADING Thread #else Dynamic #end;
/**
* Script being ran.
*/
@@ -40,6 +46,13 @@ class MultiThreadedScript implements IFlxDestroyable implements IHScriptCustomBe
script.load();
#if ALLOW_MULTITHREADING
thread = Thread.createWithEventLoop(function() {
// Prevent the thread from being auto deleted
Thread.current().events.promise();
});
#end
__variables = Type.getInstanceFields(Type.getClass(this));
}
@@ -56,7 +69,7 @@ class MultiThreadedScript implements IFlxDestroyable implements IHScriptCustomBe
public function call(func:String, args:Array<Dynamic>) {
#if ALLOW_MULTITHREADING
funkin.backend.utils.ThreadUtil.execAsync(() -> {
thread.events.run(function() {
callEnded = false;
returnValue = script.call(func, args);
callEnded = true;
@@ -72,5 +85,13 @@ class MultiThreadedScript implements IFlxDestroyable implements IHScriptCustomBe
script.call("destroy");
script.destroy();
}
#if ALLOW_MULTITHREADING
if (thread != null) {
thread.events.runPromised(function() {
// close the thing
});
}
#end
}
}
+1 -2
View File
@@ -91,7 +91,7 @@ class Script extends FlxBasic implements IFlxDestroyable {
"FunkinShader" => funkin.backend.shaders.FunkinShader,
"CustomShader" => funkin.backend.shaders.CustomShader,
"FunkinText" => funkin.backend.FunkinText,
"FlxAnimate" => animate.FlxAnimate,
"FlxAnimate" => funkin.backend.FlxAnimate,
"FunkinSprite" => funkin.backend.FunkinSprite,
"Alphabet" => funkin.menus.ui.Alphabet,
"Flags" => funkin.backend.system.Flags,
@@ -102,7 +102,6 @@ class Script extends FlxBasic implements IFlxDestroyable {
#if sys "ZipUtil" => funkin.backend.utils.ZipUtil, #end
"MarkdownUtil" => funkin.backend.utils.MarkdownUtil,
"EngineUtil" => funkin.backend.utils.EngineUtil,
"ThreadUtil" => funkin.backend.utils.ThreadUtil,
"MemoryUtil" => funkin.backend.utils.MemoryUtil,
"BitmapUtil" => funkin.backend.utils.BitmapUtil,
@@ -11,7 +11,6 @@ final class NoteHitEvent extends CancellableEvent {
@:dox(hide) public var unmuteVocals:Bool = true;
@:dox(hide) public var enableCamZooming:Bool = true;
@:dox(hide) public var autoHitLastSustain:Bool = true;
@:dox(hide) public var clipSustain:Bool = true;
/**
* Whenever a miss should be added.
@@ -146,13 +145,6 @@ final class NoteHitEvent extends CancellableEvent {
deleteNote = true;
}
/**
* Prevents the sustain from being cut. Only works if the note is a sustain.
*/
public function preventSustainClip() {
clipSustain = false;
}
/**
* Prevents the vocals volume from being set to 1 after pressing the note.
*/
@@ -30,8 +30,6 @@ class ScriptableShader extends FlxBasic implements IHScriptCustomBehaviour {
if((shader is CustomShader)) scriptName = cast(shader, CustomShader).fileName;
else throw "Missing name for shader script, please provide a scriptName, or use CustomShader";
this.shader = shader;
script = Script.create(Paths.script('shaders/$scriptName'));
script.setParent(shader);
script.set("shader", shader);
-6
View File
@@ -25,7 +25,6 @@ enum Control
CHANGE_MODE;
//CHEAT;
SWITCHMOD;
FPS_COUNTER;
// Debugs
DEV_ACCESS;
@@ -162,11 +161,6 @@ class Controls extends FlxActionSet
@:pressed("switchmod") public var SWITCHMOD_HOLD(get, set): Bool;
@:justReleased("switchmod") public var SWITCHMOD_R(get, set): Bool;
@:gamepad([])
@:justPressed("fps-counter") public var FPS_COUNTER(get, set): Bool;
@:pressed("fps-counter") public var FPS_COUNTER_HOLD(get, set): Bool;
@:justReleased("fps-counter") public var FPS_COUNTER_R(get, set): Bool;
@:devModeOnly
@:gamepad([])
@:justPressed("dev-access") public var DEV_ACCESS(get, set): Bool;
+18 -37
View File
@@ -15,18 +15,14 @@ import lime.utils.AssetType;
*/
@:build(funkin.backend.system.macros.FlagMacro.build())
class Flags {
public static var overridenFlags:Map<String, Bool> = [];
// -- Codename's Addon Config --
@:bypass public static var addonFlags:Map<String, Dynamic> = [];
public static var CURRENT_API_VERSION:Int = 2;
// -- Codename's Mod Config --
public static var MOD_NAME:String = "";
public static var MOD_DESCRIPTION:String = "";
public static var MOD_AUTHOR:String = "";
@:lazy public static var MOD_API_VERSION:Null<Int> = null;
public static var MOD_API_VERSION:Int = 1;
public static var MOD_DOWNLOAD_LINK:String = "";
public static var MOD_DEPENDENCIES:Array<String> = [];
@@ -45,11 +41,12 @@ class Flags {
@:lazy public static var SAVE_PATH:String = haxe.macro.Compiler.getDefine("SAVE_PATH");
@:lazy public static var SAVE_NAME:String = haxe.macro.Compiler.getDefine("SAVE_NAME");
public static var CURRENT_API_VERSION:Int = 1;
public static var COMMIT_NUMBER:Int = GitCommitMacro.commitNumber;
public static var COMMIT_HASH:String = GitCommitMacro.commitHash;
public static var COMMIT_MESSAGE:String = 'Commit $COMMIT_NUMBER ($COMMIT_HASH)';
@:lazy public static var WINDOW_TITLE_USE_MOD_NAME:Null<Bool> = null;
@:bypass public static var WINDOW_TITLE_USE_MOD_NAME:Bool = false;
@:lazy public static var TITLE:String = Application.current.meta.get('name');
@:lazy public static var VERSION:String = Application.current.meta.get('version');
@@ -128,16 +125,12 @@ class Flags {
@:also(funkin.game.PlayState.opponentMode)
public static var DEFAULT_OPPONENT_MODE:Bool = false;
public static var USE_LEGACY_TIMING:Null<Bool> = null;
public static var DEFAULT_NOTE_MS_LIMIT:Float = 1500;
public static var DEFAULT_NOTE_SCALE:Float = 0.7;
#if MODCHARTING_FEATURES
public static var DEFAULT_MODCHART_HOLD_SUBDIVISIONS:Int = 4;
#end
public static var SUSTAINS_AS_ONE_NOTE:Null<Bool> = null;
@:also(funkin.game.Character.FALLBACK_DEAD_CHARACTER)
public static var DEFAULT_GAMEOVER_CHARACTER:String = "bf-dead";
@@ -155,8 +148,6 @@ class Flags {
public static var DEFAULT_HUD_ZOOM_MULT:Float = 0.03;
public static var DEFAULT_CAM_ZOOM_LERP:Float = 0.05;
public static var DEFAULT_HUD_ZOOM_LERP:Float = 0.05;
public static var USE_LEGACY_ZOOM_FACTOR:Null<Bool> = null;
// Font configuration
public static var DEFAULT_FONT:String = "vcr.ttf";
@@ -286,6 +277,8 @@ class Flags {
@:bypass public static var customFlags:Map<String, String> = [];
public static function loadFromData(flags:Map<String, String>, data:String) {
WINDOW_TITLE_USE_MOD_NAME = false;
if (!(data.length > 0)) return;
var res = IniUtil.parseString(data);
@@ -302,39 +295,28 @@ class Flags {
else trace('Invalid section $name');
}
}
if (!flags.exists("WINDOW_TITLE_USE_MOD_NAME")) WINDOW_TITLE_USE_MOD_NAME = !flags.exists('TITLE') && flags.exists('MOD_NAME');
else WINDOW_TITLE_USE_MOD_NAME = parseBool(flags.get("WINDOW_TITLE_USE_MOD_NAME"));
flags.remove("WINDOW_TITLE_USE_MOD_NAME");
}
private static function loadPost() {
if (MOD_API_VERSION == null) MOD_API_VERSION = CURRENT_API_VERSION;
if (WINDOW_TITLE_USE_MOD_NAME == null) WINDOW_TITLE_USE_MOD_NAME = !overridenFlags.exists('TITLE') && overridenFlags.exists('MOD_NAME');
if (USE_LEGACY_TIMING == null) USE_LEGACY_TIMING = MOD_API_VERSION < 2;
if (USE_LEGACY_ZOOM_FACTOR == null) USE_LEGACY_ZOOM_FACTOR = MOD_API_VERSION < 2;
if (SUSTAINS_AS_ONE_NOTE == null) SUSTAINS_AS_ONE_NOTE = MOD_API_VERSION >= 2;
}
public static function loadFromDatas(datas:Array<String>):Map<String, String> {
public static function loadFromDatas(datas:Array<String>) {
var flags:Map<String, String> = [];
for (data in datas) {
if (data != null)
for(data in datas) {
if(data != null)
loadFromData(flags, data);
}
loadPost();
return flags;
}
public static function parseFlags(flags:Map<String, String>) {
var parsed:Bool;
for (name => value in flags) switch (name) {
case "MOD_API_VERSION":
var version = Std.parseInt(value) ?? CURRENT_API_VERSION;
if (version > MOD_API_VERSION || MOD_API_VERSION == null) MOD_API_VERSION = version;
default:
if (!(parsed = parse(name, value))) customFlags.set(name, value);
if (!overridenFlags.exists(name)) overridenFlags.set(name, parsed);
}
#if MODCHARTING_FEATURES
for(name=>value in flags)
if(!parse(name, value))
customFlags.set(name, value);
Options.modchartingHoldSubdivisions = DEFAULT_MODCHART_HOLD_SUBDIVISIONS;
#end
}
/**
@@ -383,6 +365,5 @@ class Flags {
parseFlags(flags);
}
}
loadPost();
}
}
}
+27 -19
View File
@@ -1,5 +1,7 @@
package funkin.backend.system;
import sys.io.File;
import sys.FileSystem;
import flixel.addons.transition.FlxTransitionSprite.GraphicTransTileDiamond;
import flixel.addons.transition.FlxTransitionableState;
import flixel.addons.transition.TransitionData;
@@ -7,22 +9,21 @@ import flixel.graphics.FlxGraphic;
import flixel.math.FlxPoint;
import flixel.math.FlxRect;
import flixel.system.ui.FlxSoundTray;
import funkin.backend.assets.AssetSource;
import funkin.backend.assets.AssetsLibraryList;
import funkin.backend.assets.ModsFolder;
import funkin.backend.system.framerate.Framerate;
import funkin.backend.assets.AssetSource;
import funkin.backend.system.framerate.SystemInfo;
import funkin.backend.system.modules.*;
import funkin.backend.utils.ThreadUtil;
import funkin.editors.SaveWarning;
import funkin.options.PlayerSettings;
import openfl.Assets;
import openfl.Lib;
import openfl.display.Sprite;
import openfl.text.TextFormat;
import openfl.utils.AssetLibrary;
import sys.FileSystem;
import sys.io.File;
#if ALLOW_MULTITHREADING
import sys.thread.Thread;
#end
#if android
import android.content.Context;
import android.os.Build;
@@ -39,7 +40,7 @@ class Main extends Sprite
public static var scaleMode:FunkinRatioScaleMode;
#if !mobile
public static var framerateSprite:Framerate;
public static var framerateSprite:funkin.backend.system.framerate.Framerate;
#end
var gameWidth:Int = 1280; // Width of the game in pixels (might be less / more in actual pixels).
@@ -57,6 +58,10 @@ class Main extends Sprite
// You can pretty much ignore everything from here on - your code should go in your states.
#if ALLOW_MULTITHREADING
public static var gameThreads:Array<Thread> = [];
#end
public static function preInit() {
funkin.backend.utils.NativeAPI.registerAsDPICompatible();
funkin.backend.system.CommandLineHandler.parseCommandLine(Sys.args());
@@ -74,7 +79,7 @@ class Main extends Sprite
addChild(game = new FunkinGame(gameWidth, gameHeight, MainState, Options.framerate, Options.framerate, skipSplash, startFullscreen));
#if (!mobile && !web)
addChild(framerateSprite = new Framerate());
addChild(framerateSprite = new funkin.backend.system.framerate.Framerate());
SystemInfo.init();
#end
}
@@ -92,8 +97,16 @@ class Main extends Sprite
#end;
public static var startedFromSource:Bool = #if TEST_BUILD true #else false #end;
// DEPRECATED
@:dox(hide) public static function execAsync(func:Void->Void) ThreadUtil.execAsync(func);
private static var __threadCycle:Int = 0;
public static function execAsync(func:Void->Void) {
#if ALLOW_MULTITHREADING
var thread = gameThreads[(__threadCycle++) % gameThreads.length];
thread.events.run(func);
#else
func();
#end
}
private static function getTimer():Int {
return time = Lib.getTimer();
@@ -105,6 +118,10 @@ class Main extends Sprite
MemoryUtil.init();
@:privateAccess
FlxG.game.getTimer = getTimer;
#if ALLOW_MULTITHREADING
for(i in 0...4)
gameThreads.push(Thread.createWithEventLoop(function() {Thread.current().events.promise();}));
#end
FunkinCache.init();
Paths.assetsTree = new AssetsLibraryList();
@@ -139,7 +156,6 @@ class Main extends Sprite
FlxG.signals.focusGained.add(onFocus);
FlxG.signals.preStateSwitch.add(onStateSwitch);
FlxG.signals.postStateSwitch.add(onStateSwitchPost);
FlxG.signals.postUpdate.add(onUpdate);
FlxG.mouse.useSystemCursor = true;
#if DARK_MODE_WINDOW
@@ -194,14 +210,6 @@ class Main extends Sprite
scaleMode.resetSize();
}
public static function onUpdate() {
if (PlayerSettings.solo.controls.DEV_CONSOLE)
NativeAPI.allocConsole();
if (PlayerSettings.solo.controls.FPS_COUNTER)
Framerate.debugMode = (Framerate.debugMode + 1) % 3;
}
private static function onStateSwitchPost() {
// manual asset clearing since base openfl one does'nt clear lime one
// does'nt clear bitmaps since flixel fork does it auto
@@ -0,0 +1,14 @@
package funkin.backend.system;
import lime.app.Application;
import funkin.backend.system.Main;
class MainApplication extends Application {
public function new() {
super();
#if openfl
openfl.Lib.current.stage.addChild(new Main());
#end
}
}
@@ -8,20 +8,12 @@ import funkin.backend.assets.IModsAssetLibrary;
import funkin.backend.assets.ScriptedAssetLibrary;
class AssetTreeInfo extends FramerateCategory {
private var lastUpdateTime:Float = 1;
public function new() {
super("Asset Libraries Tree Info");
}
public override function __enterFrame(t:Int) {
if (alpha <= 0.05) return;
if ((lastUpdateTime += FlxG.rawElapsed) < 1)
return;
lastUpdateTime = 0;
var text = 'Not initialized yet\n';
if (Paths.assetsTree != null){
text = "";
@@ -53,6 +53,13 @@ class Framerate extends Sprite {
x = 10;
y = 2;
FlxG.stage.addEventListener(KeyboardEvent.KEY_UP, function(e:KeyboardEvent) {
switch(e.keyCode) {
case #if web Keyboard.NUMBER_3 #else Keyboard.F3 #end: // 3 on web or F3 on windows, linux and other things that runs code
debugMode = (debugMode + 1) % 3;
}
});
if (__bitmap == null)
__bitmap = new BitmapData(1, 1, 0xFF000000);
@@ -9,13 +9,6 @@ class FramerateCounter extends Sprite {
public var fpsLabel:TextField;
public var lastFPS:Float = 0;
private var frameCount:Int = 0;
private var accumulatedTime:Float = openfl.Lib.getTimer();
private final updateInterval:Float = 1 / 15;
private var lastUpdateTime:Float = 0;
public function new() {
super();
@@ -34,40 +27,15 @@ class FramerateCounter extends Sprite {
}
}
public function reload() {
lastUpdateTime = 0;
}
public function reload() {}
public override function __enterFrame(t:Int) {
if (alpha <= 0.05) return;
super.__enterFrame(t);
frameCount++;
if ((lastUpdateTime += FlxG.rawElapsed) < updateInterval)
{
updateLabelPosition();
return;
}
final timer = openfl.Lib.getTimer();
final time = timer - accumulatedTime;
accumulatedTime = timer;
lastFPS = FlxMath.lerp(lastFPS, time <= 0 ? 0 : (1000 / time * frameCount), 1.0 - Math.pow(0.75, time * 0.06));
fpsNum.text = Std.string(Math.round(lastFPS));
lastUpdateTime = frameCount = 0;
updateLabelPosition();
}
private inline function updateLabelPosition():Void
{
lastFPS = CoolUtil.fpsLerp(lastFPS, FlxG.rawElapsed == 0 ? 0 : (1 / FlxG.rawElapsed), 0.25);
fpsNum.text = Std.string(Math.floor(lastFPS));
fpsLabel.x = fpsNum.x + fpsNum.width;
fpsLabel.y = (fpsNum.y + fpsNum.height) - fpsLabel.height;
}
}
}
@@ -36,21 +36,11 @@ class MemoryCounter extends Sprite {
if (alpha <= 0.05) return;
super.__enterFrame(t);
final mem = MemoryUtil.currentMemUsage();
if (mem == memory) {
updateLabelPosition();
return;
}
memory = mem;
memory = MemoryUtil.currentMemUsage();
if (memoryPeak < memory) memoryPeak = memory;
memoryText.text = CoolUtil.getSizeString(memory);
memoryPeakText.text = ' / ${CoolUtil.getSizeString(memoryPeak)}';
updateLabelPosition();
}
private inline function updateLabelPosition():Void
memoryPeakText.x = memoryText.x + memoryText.width;
}
}
@@ -115,7 +115,8 @@ class SystemInfo extends FramerateCategory {
if (vRAMBytes == 1000 || vRAMBytes == 1 || vRAMBytes <= 0)
Logs.trace('Unable to grab GPU VRAM', ERROR, RED);
else {
vRAM = getSizeString(vRAMBytes / 1024);
var vRAMBytesFloat:#if cpp Float64 #else Float #end = vRAMBytes*1024;
vRAM = CoolUtil.getSizeString64(vRAMBytesFloat);
}
}
} else
@@ -154,17 +155,6 @@ class SystemInfo extends FramerateCategory {
if (totalMem != "Unknown" && memType != "Unknown") __formattedSysText += '\nTotal MEM: $totalMem $memType';
}
static function getSizeString(size:Float):String {
if (size < 1024)
return Std.int(size) + " MB";
else if (size < 1024 * 1024)
return Std.int(size / 1024) + " GB";
else {
var tb = size / (1024 * 1024);
return Std.int(tb) + "." + CoolUtil.addZeros(Std.string(Std.int((tb % 1) * 100)), 2) + " TB";
}
}
public function new() {
super("System Info");
}
@@ -1,134 +0,0 @@
package funkin.backend.system.macros;
#if macro
import sys.io.File;
import haxe.macro.ComplexTypeTools;
import haxe.macro.Printer;
import haxe.macro.Expr.Position;
import haxe.macro.Context;
import haxe.macro.Expr.Field;
import haxe.macro.Expr;
class AliasMacro {
public static var aliasMetadata:Metadata = [{
name: ":keep",
pos: Context.currentPos()
},{
name: ":dox",
pos: Context.currentPos(),
params: [
{
expr: EConst(CIdent("hide")),
pos: Context.currentPos()
}
]
}];
public static function build():Array<Field> {
#if LIME_DISPLAY
return Context.getBuildFields();
#end
var fields = Context.getBuildFields();
var ogFieldCount = fields.length;
for(i in 0...ogFieldCount) {
var field = fields[i];
if (field.meta == null) continue;
var previousAliases:Array<{name:String, pos:Position}> = [];
for(meta in field.meta) {
if (meta.name == ":alias" && meta.params != null) {
for(p in meta.params) {
switch(p.expr) {
case EConst(CString(s, kind)):
previousAliases.push({
name: s,
pos: p.pos
});
default:
}
}
}
}
if (previousAliases.length == 0) continue;
var ghostAccess = field.access.copy();
ghostAccess.remove(AOverride);
ghostAccess.remove(APublic);
for(alias in previousAliases) {
var ghostField:Field = {
name: alias.name,
pos: alias.pos,
kind: null,
access: ghostAccess,
meta: aliasMetadata
};
switch(field.kind) {
case FFun(f):
var args:Array<Expr> = [for(a in f.args) {
expr: EConst(CIdent(a.name)),
pos: Context.currentPos()
}];
ghostField.kind = FFun({
args: f.args,
params: f.params,
ret: f.ret,
expr: macro return $i{field.name}($a{args})
});
default:
var type = null;
switch(field.kind) {
case FVar(t, e):
type = t;
case FProp(get, set, t, e):
type = t;
default:
}
ghostField.kind = FProp("get", "set", type, null);
fields.push({
name: 'get_${alias.name}',
kind: FFun({
args: [],
expr: macro return $i{field.name},
ret: type
}),
pos: alias.pos,
meta: aliasMetadata
});
fields.push({
name: 'set_${alias.name}',
kind: FFun({
args: [{
name: '_${field.name}',
type: type
}],
expr: macro return ($i{field.name} = $i{'_${field.name}'}),
ret: type
}),
pos: alias.pos,
meta: aliasMetadata
});
}
fields.push(ghostField);
}
var docFooter = '_Aliases: ${[for(alias in previousAliases) '`${alias.name}`'].join(", ")}_';
if (field.doc != null)
field.doc += '\n\n$docFooter';
else
field.doc = docFooter;
}
trace(fields);
return fields;
}
}
#end
@@ -1,68 +0,0 @@
package funkin.backend.system.macros;
using StringTools;
#if macro
class BuildInfo {
public static function printBuildInfo() {
if(haxe.macro.Context.defined("display") || haxe.macro.Context.defined("display-details")) return;
var haxeVersion = haxe.macro.Context.definedValue("haxe").trim();
var sleepChangeVersion = false;
Sys.println('[ BUILD INFO ]');
Sys.println('Haxe Version: ${haxeVersion}');
try {
var lastBuiltWith:Null<String> = null;
var compiling = #if final "release" #elseif debug "debug" #else "release" #end;
var target = #if hl "hl"
#elseif html5 "html5"
#elseif ios "ios"
#elseif android "android"
#elseif windows "windows"
#elseif (mac || macos) "macos"
#elseif linux "linux"
#else ""
#end;
if(target == "") throw "Unknown target";
var exportPath = Sys.getCwd() + "/export/" + compiling + "/" + target + "/";
exportPath += "obj/Options.txt";
var options = sys.io.File.getContent(exportPath);
for(option in options.split("\n")) {
if(option.startsWith("haxe=")) {
lastBuiltWith = option.substr(5).trim();
break;
}
}
if(lastBuiltWith != null && lastBuiltWith.length > 0 && lastBuiltWith != haxeVersion) {
Sys.println('Last Built With Haxe: ${lastBuiltWith} [!!!! MAKE SURE IF YOU SWITCHED VERSIONS YOU DELETE EXPORT FOLDERS !!!!]');
sleepChangeVersion = true;
}
} catch(e) {}
var targetPlatform = #if html5 "Web (HTML5)"
#elseif ios "iOS"
#elseif android "Android"
#elseif windows "Windows"
#elseif (mac || macos) "Mac"
#elseif linux "Linux"
#else "Unknown"
#end;
if(haxe.macro.Context.defined("hl")) {
targetPlatform = "Hashlink (" + targetPlatform + ")";
}
Sys.println('Target Platform: ' + targetPlatform);
Sys.println('Build Date: ${Date.now().toString()}');
Sys.println('');
if(sleepChangeVersion) {
Sys.println('!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!');
Sys.println('!!!! MAKE SURE IF YOU SWITCHED VERSIONS YOU DELETE EXPORT FOLDERS !!!!');
Sys.println('!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!');
Sys.println('');
Sys.sleep(5);
}
}
}
#end
@@ -19,9 +19,9 @@ class DefinesMacro {
// INTERNAL MACROS
#if REGION
private static macro function __getDefines():Expr {
private static macro function __getDefines() {
#if display
return macro $v{([]:Map<String, Dynamic>)};
return macro $v{[]};
#else
return macro $v{Context.getDefines()};
#end
@@ -64,7 +64,7 @@ class GitCommitMacro {
// INTERNAL MACROS
#if REGION
private static macro function __getCommitHash() {
#if LIME_DISPLAY
#if display
return macro $v{"-"};
#else
try {
@@ -78,7 +78,7 @@ class GitCommitMacro {
}
private static macro function __getCommitNumber() {
#if LIME_DISPLAY
#if display
return macro $v{0};
#else
try {
@@ -92,7 +92,7 @@ class GitCommitMacro {
}
private static macro function __getCommitHashLong() {
#if LIME_DISPLAY
#if display
return macro $v{"-"};
#else
try {
@@ -106,7 +106,7 @@ class GitCommitMacro {
}
private static macro function __getCommitMessage() {
#if LIME_DISPLAY
#if display
return macro $v{"-"};
#else
try {
@@ -124,7 +124,7 @@ class GitCommitMacro {
}
private static macro function __getCommitAuthor() {
#if LIME_DISPLAY
#if display
return macro $v{"-"};
#else
try {
@@ -138,8 +138,8 @@ class GitCommitMacro {
}
private static macro function __getCommitDate() {
#if LIME_DISPLAY
return macro Date.now();
#if display
return macro $v{Date.now()};
#else
try {
// get the time in UTC format
@@ -164,7 +164,7 @@ class GitCommitMacro {
}
private static macro function __getCurrentBranch() {
#if LIME_DISPLAY
#if display
return macro $v{"-"};
#else
try {
@@ -179,7 +179,7 @@ class GitCommitMacro {
}
private static macro function __getHasUncommittedChanges() {
#if LIME_DISPLAY
#if display
return macro $v{false};
#else
try {
@@ -23,7 +23,7 @@ class Macros {
#if VIDEO_CUTSCENES "hxvlc.flixel", "hxvlc.openfl", #end
#if NAPE_ENABLED "nape", "flixel.addons.nape", #end
// BASE HAXE
"DateTools", "EReg", "Lambda", "StringBuf", "haxe.crypto", "haxe.display", "haxe.exceptions", "haxe.extern", "scripting", "animate"
"DateTools", "EReg", "Lambda", "StringBuf", "haxe.crypto", "haxe.display", "haxe.exceptions", "haxe.extern", "scripting"
])
Compiler.include(inc);
@@ -58,11 +58,6 @@ class Macros {
final macroPath = 'funkin.backend.system.macros.Macros';
Compiler.addMetadata('@:build($macroPath.buildLimeAssetLibrary())', 'lime.utils.AssetLibrary');
//Adds Compat for #if hscript blocks when you have hscript improved
if (Context.defined("hscript_improved") && !Context.defined("hscript")) {
Compiler.define('hscript');
}
}
public static function buildLimeAssetLibrary():Array<Field> {
@@ -2,30 +2,22 @@ package funkin.backend.system.updating;
import funkin.backend.system.github.GitHub;
import funkin.backend.system.github.GitHubRelease;
#if ALLOW_MULTITHREADING
import funkin.backend.utils.ThreadUtil;
#end
import lime.app.Application;
import sys.thread.Mutex;
import sys.thread.Thread;
import sys.FileSystem;
import haxe.io.Path;
#if (target.threaded)
import sys.thread.Thread;
import sys.thread.Mutex;
#end
using funkin.backend.system.github.GitHub;
class UpdateUtil {
public static var lastUpdateCheck:Null<UpdateCheckCallback>;
#if (target.threaded)
private static var __waitCallbacks:Array<UpdateCheckCallback->Void>;
private static var __mutex:Mutex;
#end
public static function init() {
// deletes old bak file if it exists
@@ -34,34 +26,26 @@ class UpdateUtil {
if (FileSystem.exists(bakPath)) FileSystem.deleteFile(bakPath);
#end
#if (target.threaded)
__waitCallbacks = [];
__mutex = new Mutex();
#if ALLOW_MULTITHREADING ThreadUtil.execAsync #else Thread.create #end(checkForUpdates.bind(true, false));
#end
Thread.create(checkForUpdates.bind(true, false));
}
public static function waitForUpdates(force = false, callback:UpdateCheckCallback->Void, lazy = false) {
#if (target.threaded)
if (__mutex.tryAcquire()) {
__mutex.release();
if (__shouldCheck(lazy) || force) {
__waitCallbacks.push(callback);
#if ALLOW_MULTITHREADING ThreadUtil.execAsync #else Thread.create #end(checkForUpdates.bind(force, false));
Thread.create(checkForUpdates.bind(force, false));
}
else
callback(lastUpdateCheck);
}
else
__waitCallbacks.push(callback);
#else
callback(checkForUpdates(true, false));
#end
}
public static function checkForUpdates(force = false, lazy = false):UpdateCheckCallback {
#if (target.threaded)
var wasAcquired = !__mutex.tryAcquire();
if (wasAcquired) __mutex.acquire();
@@ -76,19 +60,8 @@ class UpdateUtil {
FlxG.signals.preUpdate.addOnce(__callWaitCallbacks);
return lastUpdateCheck;
#else
if (!__shouldCheck(lazy)) return lastUpdateCheck;
return lastUpdateCheck = __checkForUpdates();
#end
}
#if (target.threaded)
static function __callWaitCallbacks() {
for (callback in __waitCallbacks) callback(lastUpdateCheck);
__waitCallbacks.resize(0);
}
#end
static function __checkForUpdates():UpdateCheckCallback {
var curTag = 'v' + (Flags.VERSION == null ? Application.current.meta.get('version') : Flags.VERSION), error = false;
var newUpdates = __doReleaseFiltering(GitHub.getReleases(Flags.REPO_OWNER, Flags.REPO_NAME, (e) -> {
@@ -109,6 +82,11 @@ class UpdateUtil {
static function __shouldCheck(lazy:Bool):Bool
return lastUpdateCheck == null || !lazy && (!lastUpdateCheck.newUpdate || Date.now().getTime() - lastUpdateCheck.date.getTime() > 1800000);
static function __callWaitCallbacks() {
for (callback in __waitCallbacks) callback(lastUpdateCheck);
__waitCallbacks.resize(0);
}
static function __doReleaseFiltering(releases:Array<GitHubRelease>, currentVersionTag:String) {
releases = releases.filterReleases(Options.betaUpdates, false);
if (releases.length <= 0)
+20 -20
View File
@@ -20,7 +20,8 @@ typedef AudioAnalyzerCallback = Int->Int->Void;
* An utility that analyze FlxSounds,
* can be used to make waveform or real-time audio visualizer.
*
* FlxSound.amplitude works so if any case if your only checking for peak of current time, use that instead.
* FlxSound.amplitude does work in CNE so if any case if your only checking for peak of current
* time, use that instead.
*/
final class AudioAnalyzer {
/**
@@ -95,9 +96,9 @@ final class AudioAnalyzer {
static var __twiddleImags:Array<Array<Float>> = [];
static var __freqReals:Array<Array<Float>> = [];
static var __freqImags:Array<Array<Float>> = [];
static var __freqCalculating:Int = 0;
#if (target.threaded)
static var __mutex:Mutex = new Mutex();
static var __freqCalculating:Int = 0;
#end
/**
@@ -295,7 +296,7 @@ final class AudioAnalyzer {
__check();
}
function __check() if (sound != null && sound.buffer != buffer) {
function __check() if (sound.buffer != buffer) {
byteSize = 1 << ((buffer = sound.buffer).bitsPerSample - 1);
#if (lime_cffi && lime_vorbis)
@@ -323,7 +324,7 @@ final class AudioAnalyzer {
* @param maxFreq The maximum frequency to cap (Optional, default 22000.0, Above 23000.0 is not recommended).
* @return Output of levels/bars that ranges from 0 to 1.
*/
public function getLevels(?startPos:Float, ?volume:Float, barCount:Int, ?levels:Array<Float>, ?ratio:Float, ?minDb:Float, ?maxDb:Float, ?minFreq:Float, ?maxFreq:Float):Array<Float>
public function getLevels(startPos:Float, ?volume:Float, barCount:Int, ?levels:Array<Float>, ?ratio:Float, ?minDb:Float, ?maxDb:Float, ?minFreq:Float, ?maxFreq:Float):Array<Float>
return inline getLevelsFromFrequencies(__frequencies = getFrequencies(startPos, volume, __frequencies), buffer.sampleRate, barCount, levels, ratio, minDb, maxDb, minFreq, maxFreq);
/**
@@ -333,8 +334,8 @@ final class AudioAnalyzer {
* @param frequencies The output for getting the frequencies, to avoid memory leaks (Optional).
* @return Output of frequencies.
*/
public function getFrequencies(?startPos:Float, ?volume:Float, ?frequencies:Array<Float>):Array<Float>
return inline getFrequenciesFromSamples(__freqSamples = getSamples(startPos != null ? startPos : sound.time, fftN, true, -1, volume, __freqSamples), fftN, useWindowingFFT, frequencies);
public function getFrequencies(startPos:Float, ?volume:Float, ?frequencies:Array<Float>):Array<Float>
return inline getFrequenciesFromSamples(__freqSamples = getSamples(startPos, fftN, true, -1, volume, __freqSamples), fftN, useWindowingFFT, frequencies);
/**
* Analyzes an attached FlxSound from startPos to endPos in milliseconds to get the amplitudes.
@@ -466,37 +467,36 @@ final class AudioAnalyzer {
@:privateAccess return sound._source != null && sound._source.__backend != null && sound._source.__backend.playing;
inline function __readStream(startPos:Float, endPos:Float, callback:AudioAnalyzerCallback):Float @:privateAccess {
final backend = sound._source.__backend;
var backend = sound._source.__backend;
var i = backend.bufferSizes.length - backend.queuedBuffers;
var time = backend.bufferTimes[i] * 1000;
// TODO: Wrap it with try until i figured it out an effective way to do this...
// So... sometimes it just uses the decoder even if it looks good?? please help
var n = Math.floor((endPos - startPos) * __toBits);
var i = backend.bufferLengths.length - backend.requestBuffers - 1, time:Float;
while (++i < backend.bufferLengths.length) if (startPos >= (time = backend.bufferTimes[i] * 1000)) {
var pos = Math.floor((startPos - time) * __toBits), buf = backend.bufferDatas[i].buffer, size = backend.bufferLengths[i], c = 0;
if (startPos >= time && startPos < backend.bufferTimes[backend.bufferSizes.length - 1] * 1000) {
var pos = Math.floor((startPos - time) * __toBits), buf = backend.bufferDatas[i].buffer, size = backend.bufferSizes[i], c = 0;
while (pos >= size) {
if (++i >= backend.bufferLengths.length) break;
if (++i >= backend.bufferSizes.length) {
n = 0;
break;
}
pos -= size;
buf = backend.bufferDatas[i].buffer;
size = backend.bufferLengths[i];
size = backend.bufferSizes[i];
}
if (i >= backend.bufferLengths.length) break;
if ((pos -= pos % __sampleSize) < 0) pos = 0;
pos -= pos % __sampleSize;
n -= pos % __sampleSize;
while (n > 0) {
callback(getByte(buf, pos, __wordSize), c);
if (++c > buffer.channels) c = 0;
if ((pos += __wordSize) >= size) {
if (++i >= backend.bufferLengths.length) break;
if (++i >= backend.bufferSizes.length) break;
pos = 0;
buf = backend.bufferDatas[i].buffer;
size = backend.bufferLengths[i];
size = backend.bufferSizes[i];
}
n -= __wordSize;
}
break;
}
return endPos - (n / __toBits);
+7 -28
View File
@@ -21,6 +21,7 @@ import flixel.util.FlxAxes;
import flixel.util.FlxColor;
import flixel.util.typeLimit.OneOfThree;
import flixel.util.typeLimit.OneOfTwo;
import flxanimate.data.AnimationData.AnimAtlas;
import funkin.backend.system.Conductor;
import funkin.backend.utils.XMLUtil.TextFormat;
import haxe.CallStack;
@@ -33,8 +34,6 @@ import haxe.xml.Access;
import lime.utils.Assets;
import openfl.display.BitmapData;
import openfl.geom.ColorTransform;
import animate.FlxAnimateJson;
import flixel.animation.FlxAnimationController;
using StringTools;
@@ -575,29 +574,6 @@ final class CoolUtil
anim2.frames = old;
}
/**
* Swaps two animations on an animation controller.
* @param animation Animation controller
* @param anim1 First animation
* @param anim2 Second animation
*/
public static function swapAnims(animation:FlxAnimationController, anim1:String, anim2:String) @:privateAccess {
var flxAnim1 = animation.getByName(anim1);
animation._animations.remove(anim1);
var flxAnim2 = animation.getByName(anim2);
animation._animations.remove(anim2);
if (flxAnim1 != null) {
flxAnim1.name = anim2;
animation._animations.set(anim2, flxAnim1);
}
if (flxAnim2 != null) {
flxAnim2.name = anim1;
animation._animations.set(anim1, flxAnim2);
}
}
/**
* Allows you to set a graphic size (ex: 150x150), with proper hitbox without a stretched sprite.
* @param sprite Sprite to apply the new graphic size to
@@ -1276,20 +1252,23 @@ final class CoolUtil
return animsList;
}
public static function getAnimsListFromAtlas(atlas:AnimationJson):Array<String> {
public static function getAnimsListFromAtlas(atlas:AnimAtlas):Array<String> {
if (atlas == null) return [];
var animsList:Array<String> = [];
if (atlas.AN.SN != null) animsList.push(atlas.AN.SN);
if (atlas.SD != null)
for (symbol in atlas.SD)
for (symbol in atlas.SD.S)
if (symbol.SN != null) animsList.push(symbol.SN);
return animsList;
}
public static function getAnimsListFromSprite(spr:FunkinSprite):Array<String> {
return getAnimsListFromFrames(spr.frames);
if (spr.animateAtlas != null) {
return [for (symbol => timeline in spr.animateAtlas.anim.symbolDictionary) symbol];
} else
return getAnimsListFromFrames(spr.frames);
}
// TODO: check this for bugs
@@ -38,7 +38,7 @@ class FunkinParentDisabler extends FlxBasic {
for(c in __cameras) c.paused = true;
// sounds
__sounds = [for(s in FlxG.sound.list) if (s.playing && !s.persist) s];
__sounds = [for(s in FlxG.sound.list) if (s.playing) s];
for(s in __sounds) s.pause();
}
}
@@ -71,4 +71,4 @@ class FunkinParentDisabler extends FlxBasic {
for(s in __sounds) s.play();
}
}
}
}
+136 -8
View File
@@ -34,23 +34,151 @@ final class MatrixUtil {
//if(_height == -1) _height = sprite.height;
if(camera == null) camera = sprite.camera;
if(points is FlxBasePoint) points = [points];
var isFunkinSprite = sprite is FunkinSprite;
var funkinSprite:FunkinSprite = null;
if(isFunkinSprite) funkinSprite = cast sprite;
var isAnimateAtlas = isFunkinSprite && funkinSprite.animateAtlas != null;
var nc:FakeCamera = FakeCamera.instance;
var nc:FakeCamera = isAnimateAtlas ? FakeCallCamera.instance : FakeCamera.instance;
nc.zoom = camera.zoom;
nc.scroll.set(camera.scroll.x, camera.scroll.y);
nc.pixelPerfectRender = camera.pixelPerfectRender;
var points:Array<FlxPoint> = cast points;
if(sprite is IPrePostDraw) {
var postDraw = cast(sprite, IPrePostDraw);
postDraw.preDraw();
sprite.drawComplex(nc);
postDraw.postDraw();
if(isAnimateAtlas) {
var cnc = FakeCallCamera.instance;
var sprite = funkinSprite;
var oldOnDraw = cnc.onDraw;
// TODO: fix rotation
// TODO: fix skew
var boundsTopLeft = new FlxPoint(Math.POSITIVE_INFINITY, Math.POSITIVE_INFINITY);
var boundsTopRight = new FlxPoint(Math.NEGATIVE_INFINITY, Math.POSITIVE_INFINITY);
var boundsBottomLeft = new FlxPoint(Math.POSITIVE_INFINITY, Math.NEGATIVE_INFINITY);
var boundsBottomRight = new FlxPoint(Math.NEGATIVE_INFINITY, Math.NEGATIVE_INFINITY);
cnc.onDraw = function(?frame:FlxFrame, ?pixels:BitmapData, matrix:FlxMatrix, ?transform:ColorTransform, ?blend:BlendMode, ?smoothing:Bool = false, ?shader:FlxShader) {
// cnc is already perfect rn
// so we need to manually process the limb
var points = [
// corners
FlxPoint.get(0, 0),
FlxPoint.get(1, 0),
FlxPoint.get(0, 1),
FlxPoint.get(1, 1)
];
rawTransformPoints(points, matrix, frame.sourceSize.x, frame.sourceSize.y);
// sort the points, incase like they were transformed with a scale -1 matrix
var topLeft:FlxPoint = points[0];
var topRight:FlxPoint = points[1];
var bottomLeft:FlxPoint = points[2];
var bottomRight:FlxPoint = points[3];
if (points[0].y > points[1].y) {
topLeft = points[1];
topRight = points[0];
}
if (points[2].y > points[3].y) {
bottomLeft = points[3];
bottomRight = points[2];
}
if (topLeft.x > topRight.x) {
var temp = topLeft;
topLeft = topRight;
topRight = temp;
}
if (bottomLeft.x > bottomRight.x) {
var temp = bottomLeft;
bottomLeft = bottomRight;
bottomRight = temp;
}
// points should now contain the corners of the limb
// trace("Corners of limb: " + points);
// set the max bounds of each corner of the limb
if(topLeft.x < boundsTopLeft.x) boundsTopLeft.x = topLeft.x;
if(topLeft.y < boundsTopLeft.y) boundsTopLeft.y = topLeft.y;
if(topRight.x > boundsTopRight.x) boundsTopRight.x = topRight.x;
if(topRight.y < boundsTopRight.y) boundsTopRight.y = topRight.y;
if(bottomLeft.x < boundsBottomLeft.x) boundsBottomLeft.x = bottomLeft.x;
if(bottomLeft.y > boundsBottomLeft.y) boundsBottomLeft.y = bottomLeft.y;
if(bottomRight.x > boundsBottomRight.x) boundsBottomRight.x = bottomRight.x;
if(bottomRight.y > boundsBottomRight.y) boundsBottomRight.y = bottomRight.y;
// recycle the points
for(point in points) point.put();
}
var cameras = sprite._cameras;
var oldVisible = cnc.visible;
cnc.visible = true;
sprite._cameras = [cnc];
sprite.draw();
sprite._cameras = cameras;
cnc.visible = oldVisible;
cnc.onDraw = oldOnDraw;
// fake transform
//trace("");
//trace("topLeft: " + boundsTopLeft);
//trace("topRight: " + boundsTopRight);
//trace("bottomLeft: " + boundsBottomLeft);
//trace("bottomRight: " + boundsBottomRight);
//trace("Before transform");
//trace(points);
for(point in points) {
//var x = matrix.__transformX(point.x * _width, point.y * _height);
//var y = matrix.__transformY(point.x * _width, point.y * _height);
// apply using boundsTopLeft, boundsTopRight, boundsBottomLeft, boundsBottomRight
// matrix doesnt work for this
var x = FlxMath.lerp(
FlxMath.lerp(boundsTopLeft.x, boundsTopRight.x, point.x),
FlxMath.lerp(boundsBottomLeft.x, boundsBottomRight.x, point.x),
point.y
);
var y = FlxMath.lerp(
FlxMath.lerp(boundsTopLeft.y, boundsTopRight.y, point.x),
FlxMath.lerp(boundsBottomLeft.y, boundsBottomRight.y, point.x),
point.y
);
//trace("(" + point.x + ", " + point.y + ") -> (" + x + ", " + y + ")");
// reset to ingame coords
x += camera.scroll.x;
y += camera.scroll.y;
if(isFunkinSprite) {
var ratio = 1 - FlxMath.lerp(1 / camera.zoom, 1, funkinSprite.zoomFactor);
x += camera.width / 2 * ratio;
y += camera.height / 2 * ratio;
}
point.set(x, y);
}
//trace("After transform");
//trace(points);
} else {
sprite.drawComplex(nc);
if(sprite is IPrePostDraw) {
var postDraw = cast(sprite, IPrePostDraw);
postDraw.preDraw();
sprite.drawComplex(nc);
postDraw.postDraw();
} else {
sprite.drawComplex(nc);
}
transformPoints(sprite, points, sprite._matrix, camera, _width, _height);
}
transformPoints(sprite, points, sprite._matrix, camera, _width, _height);
return points;
}
+19 -84
View File
@@ -1,97 +1,32 @@
package funkin.backend.utils;
#if (target.threaded)
import sys.thread.Deque;
import sys.thread.Thread;
import sys.thread.Mutex;
#else
private typedef Thread = Dynamic;
#end
#if !macro
import funkin.backend.system.Logs;
#end
#if ALLOW_MULTITHREADING
final class ThreadUtil {
inline static function error(text:String) {
#if macro
trace(text);
#else
FlxG.signals.preUpdate.addOnce(Logs.error.bind(text));
#end
}
/**
* Creates a new Thread with an error handler.
* @param func Function to execute
* @param autoRestart Whenever the thread should auto restart itself after crashing.
*/
public static function createSafe(func:Void->Void, autoRestart:Bool = false):Thread {
#if (target.threaded)
try {
return if (autoRestart) Thread.create(() -> {
var restart = true;
while (restart) try {
public static function createSafe(func:Void->Void, autoRestart:Bool = false) {
if (autoRestart) {
return sys.thread.Thread.create(function() {
while(true) {
try {
func();
} catch(e) {
trace(e.details());
}
}
});
} else {
return sys.thread.Thread.create(function() {
try {
func();
restart = false;
} catch(e) {
trace(e.details());
}
catch (e) error(e.details());
})
else Thread.create(() -> {
try {func();}
catch (e) error(e.details());
});
}
catch (e) error("Failed to safely create a thread: " + e.details());
#end
return null;
}
#if ALLOW_MULTITHREADING
public static var maxThreads:Int = 4;
static var __threads:Array<Thread> = [];
static var __pendingExecs:Deque<Void->Void> = new Deque();
static var __threadMutex:Mutex = new Mutex();
static var __threadUsed:Int = 0;
static function __threadExecAsync() {
var callback:Void->Void;
while ((callback = __pendingExecs.pop(true)) != null) {
__threadMutex.acquire();
__threadUsed++;
__threadMutex.release();
callback();
__threadMutex.acquire();
__threadUsed--;
__threadMutex.release();
}
__threadMutex.acquire();
__threads.remove(Thread.current());
__threadMutex.release();
}
#end
public static function execAsync(func:Void->Void) {
if (func == null) return;
#if (ALLOW_MULTITHREADING && !macro)
__pendingExecs.add(func);
if (__threadUsed >= __threads.length) {
if (__threads.length == maxThreads) return;
__threadMutex.acquire();
try {
var thread = Thread.create(__threadExecAsync);
__threads.push(thread);
}
catch (e) Logs.warn(e.details());
__threadMutex.release();
}
#else
func();
#end
}
}
}
#end
+8 -24
View File
@@ -14,7 +14,6 @@ import funkin.backend.scripting.ScriptPack;
import flixel.util.typeLimit.OneOfTwo;
import funkin.backend.system.interfaces.IOffsetCompatible;
import haxe.xml.Access;
import animate.FlxAnimateFrames;
using StringTools;
@@ -128,9 +127,6 @@ final class XMLUtil {
spr.spriteAnimType = XMLAnimType.fromString(node.att.type, spr.spriteAnimType);
}
if (node.has.applyStageMatrix) spr.applyStageMatrix = node.att.applyStageMatrix == "true";
if (node.has.useRenderTexture) spr.useRenderTexture = node.att.useRenderTexture == "true";
if(node.has.x) {
var x:Null<Float> = Std.parseFloat(node.att.x);
if (x.isNotNull()) spr.x = x;
@@ -229,8 +225,7 @@ final class XMLUtil {
animType: spr.spriteAnimType,
x: 0,
y: 0,
indices: [for(i in 0...spr.frames.frames.length) i],
label: false
indices: [for(i in 0...spr.frames.frames.length) i]
});
}
@@ -266,8 +261,7 @@ final class XMLUtil {
animType: animType,
x: 0,
y: 0,
indices: [],
label: false
indices: []
};
if (anim.has.name) animData.name = anim.att.name;
@@ -279,7 +273,6 @@ final class XMLUtil {
if (anim.has.loop) animData.loop = anim.att.loop == "true";
if (anim.has.forced) animData.forced = anim.att.forced == "true";
if (anim.has.indices) animData.indices = CoolUtil.parseNumberRange(anim.att.indices);
if (anim.has.label) animData.label = anim.att.label == "true";
return animData;
}
@@ -306,23 +299,15 @@ final class XMLUtil {
if (animData.name != null) {
if (animData.fps <= 0 #if web || animData.fps == null #end) animData.fps = 24;
if (sprite.frames is FlxAnimateFrames) {
if (sprite is FunkinSprite && cast(sprite, FunkinSprite).animateAtlas != null) {
var animateAnim = cast(sprite, FunkinSprite).animateAtlas.anim;
if(animData.anim == null)
return MISSING_PROPERTY;
var animateAnim = cast(sprite, FunkinSprite).anim;
if (animData.label) {
if (animData.indices != null && animData.indices.length > 0)
animateAnim.addByFrameLabelIndices(animData.name, animData.anim, animData.indices, animData.fps, animData.loop);
else
animateAnim.addByFrameLabel(animData.name, animData.anim, animData.fps, animData.loop);
} else {
if (animData.indices != null && animData.indices.length > 0)
animateAnim.addBySymbolIndices(animData.name, animData.anim, animData.indices, animData.fps, animData.loop);
else
animateAnim.addBySymbol(animData.name, animData.anim, animData.fps, animData.loop);
}
if (animData.indices != null && animData.indices.length > 0)
animateAnim.addBySymbolIndices(animData.name, animData.anim, animData.indices, animData.fps, animData.loop);
else
animateAnim.addBySymbol(animData.name, animData.anim, animData.fps, animData.loop);
} else {
if (animData.indices != null && animData.indices.length > 0) {
if (animData.anim == null)
@@ -478,7 +463,6 @@ typedef AnimData = {
var y:Float;
var indices:Array<Int>;
var animType:XMLAnimType;
var label:Bool;
var ?forced:Bool;
}
@@ -204,9 +204,6 @@ final class Windows {
freopen("CONIN$", "r", stdin);
freopen("CONOUT$", "w", stdout);
freopen("CONOUT$", "w", stderr);
SetConsoleOutputCP(65001);
SetConsoleCP(65001);
')
public static function allocConsole() {
}
+1 -2
View File
@@ -41,8 +41,7 @@ class Week {
weekObj.songs.push({
name: name,
hide: song.getAtt('hide').getDefault('false') == "true",
displayName: song.getAtt('displayName'),
variation: song.getAtt('variation')
displayName: song.getAtt('displayName')
});
} catch(e) {
Logs.trace('Song at index ${k} in week $weekName cannot contain any other XML nodes in its name.', WARNING);
+2 -2
View File
@@ -9,7 +9,7 @@ class ModConfigWarning extends UIState {
var library:ModsFolderLibrary = null;
var goToState:Class<FlxState>;
public static var defaultModConfigText =
public static inline var defaultModConfigText =
'[Common] # This section applies the \'MOD_\' prefix to the flags so you don\'t have to.
NAME="YOUR MOD NAME HERE"
DESCRIPTION="YOUR MOD DESCRIPTION HERE"
@@ -17,7 +17,7 @@ AUTHOR="YOU/YOUR TEAM HERE"
VERSION="YOUR MOD\'S VERSION HERE"
# DO NOT EDIT!! this is used to check for version compatibility!
API_VERSION=${Flags.CURRENT_API_VERSION}
API_VERSION=1
DOWNLOAD_LINK="YOUR MOD PAGE LINK HERE"
@@ -2,13 +2,18 @@ package funkin.editors.character;
import flixel.text.FlxText.FlxTextFormat;
import flixel.text.FlxText.FlxTextFormatMarkerPair;
import flxanimate.animate.FlxAnim.FlxSymbolAnimation;
import flxanimate.animate.FlxSymbol;
import flxanimate.animate.FlxElement;
import flxanimate.animate.SymbolParameters;
import flxanimate.animate.FlxKeyFrame;
import flxanimate.animate.FlxTimeline;
import flixel.graphics.frames.FlxFrame;
import flixel.animation.FlxAnimation;
import openfl.geom.Rectangle;
import funkin.backend.utils.XMLUtil.AnimData;
import flixel.math.FlxPoint;
import flixel.util.FlxColor;
import funkin.editors.character.CharacterAnimsWindow;
using StringTools;
@@ -21,7 +26,6 @@ class CharacterAnimButton extends UIButton {
public var animationDisplayBG:UISliceSprite;
public var nameTextBox:UITextBox;
public var animTextBox:UIAutoCompleteTextBox;
public var animLabelCheckbox:UICheckbox;
public var positionXStepper:UINumericStepper;
public var positionYStepper:UINumericStepper;
public var fpsStepper:UINumericStepper;
@@ -112,20 +116,13 @@ class CharacterAnimButton extends UIButton {
foldableButtons.push(fpsStepper);
addLabelOn(fpsStepper, translate("fps"), 12);
loopedCheckbox = new UICheckbox(fpsStepper.x + 82 - 32 + 26, fpsStepper.y, translate("looping"), animData.loop, 0, true);
loopedCheckbox = new UICheckbox(fpsStepper.x + 82 - 32 + 26, fpsStepper.y, "Looping?", animData.loop, 0, true);
loopedCheckbox.onChecked = (newLooping:Bool) -> {this.changeLooping(newLooping);};
members.push(loopedCheckbox);
foldableButtons.push(loopedCheckbox);
loopedCheckbox.x += 8; loopedCheckbox.y += 6;
if (parent.character.isAnimate) {
animLabelCheckbox = new UICheckbox(loopedCheckbox.x, animTextBox.y + 26, translate("label"), animData.label, 0, true);
animLabelCheckbox.onChecked = (newLabel:Bool) -> {this.changeLabel(newLabel);};
members.push(animLabelCheckbox);
foldableButtons.push(animLabelCheckbox);
}
indicesTextBox = new UITextBox(nameTextBox.x, nameTextBox.y, CoolUtil.formatNumberRange(animData.indices.getDefault([]), ", "), 278, 22, false, true);
indicesTextBox.onChange = (text:String) -> {
this.changeIndicies(CoolUtil.parseNumberRange(text));
@@ -207,7 +204,6 @@ class CharacterAnimButton extends UIButton {
fpsStepper.follow(this, 282, 118);
loopedCheckbox.follow(this, 336, 122);
animLabelCheckbox?.follow(this, 336, 98);
indicesTextBox.follow(this, 158, 164);
@@ -235,12 +231,18 @@ class CharacterAnimButton extends UIButton {
}
var oldName:String = anim;
var flxAnimation:FlxAnimation = __getFlxAnimation();
flxAnimation.name = newName;
if (parent.character.animateAtlas != null) {
var animSymbol:FlxSymbolAnimation = __getAnimationSymbol();
parent.character.animation._animations.remove(anim);
parent.character.animation._animations.set(newName, flxAnimation);
parent.character.animateAtlas.anim.animsMap.remove(anim);
parent.character.animateAtlas.anim.animsMap.set(newName, animSymbol);
} else {
var flxAnimation:FlxAnimation = __getFlxAnimation();
flxAnimation.name = newName;
parent.character.animation._animations.remove(anim);
parent.character.animation._animations.set(newName, flxAnimation);
}
var animData:AnimData = parent.character.animDatas[anim];
animData.name = newName;
@@ -252,7 +254,7 @@ class CharacterAnimButton extends UIButton {
parent.character.animOffsets.remove(anim);
parent.character.animOffsets.set(newName, animOffset);
var displayFrame:DisplayAnimFrameEntry = parent.displayAnimsFramesList[anim];
var displayFrame:{scale:Float, animBounds:Rectangle, frame:Int} = parent.displayAnimsFramesList[anim];
parent.displayAnimsFramesList.remove(anim);
parent.displayAnimsFramesList.set(newName, displayFrame);
@@ -274,20 +276,23 @@ class CharacterAnimButton extends UIButton {
var oldAnim:String = animData.anim;
animData.anim = newAnim;
var flxAnimation:FlxAnimation = __getFlxAnimation();
flxAnimation.prefix = newAnim;
if (parent.character.animateAtlas != null)
__refreshAnimation();
else {
var flxAnimation:FlxAnimation = __getFlxAnimation();
flxAnimation.prefix = newAnim;
refreshAnimation(__getFlxAnimation(), data);
refreshFlxAnimationFrames(flxAnimation, animData);
if (valid) {
parent.buildAnimDisplay(anim, data);
animationDisplayBG.alpha = 1;
} else {
parent.removeAnimDisplay(anim);
animationDisplayBG.alpha = 0.4;
if (valid) {
parent.buildAnimDisplay(anim, data);
animationDisplayBG.alpha = 1;
} else {
parent.removeAnimDisplay(anim);
animationDisplayBG.alpha = 0.4;
}
}
if (parent.character.getAnimName() == anim)
CharacterEditor.instance.playAnimation(anim);
@@ -325,8 +330,13 @@ class CharacterAnimButton extends UIButton {
var oldFPS:Float = animData.fps;
animData.fps = newFPS;
var flxAnimation:FlxAnimation = __getFlxAnimation();
flxAnimation.frameRate = newFPS;
if (parent.character.animateAtlas != null) {
var animSymbol:FlxSymbolAnimation = __getAnimationSymbol();
animSymbol.frameRate = newFPS;
} else {
var flxAnimation:FlxAnimation = __getFlxAnimation();
flxAnimation.frameRate = newFPS;
}
if (parent.character.getAnimName() == anim)
CharacterEditor.instance.playAnimation(anim);
@@ -341,8 +351,13 @@ class CharacterAnimButton extends UIButton {
animData.loop = newLooping;
var flxAnimation:FlxAnimation = __getFlxAnimation();
flxAnimation.looped = animData.loop;
if (parent.character.animateAtlas != null) {
var animSymbol:FlxSymbolAnimation = __getAnimationSymbol();
animSymbol.instance.symbol.loop = animData.loop ? Loop : PlayOnce;
} else {
var flxAnimation:FlxAnimation = __getFlxAnimation();
flxAnimation.looped = animData.loop;
}
if (parent.character.getAnimName() == anim)
CharacterEditor.instance.playAnimation(anim);
@@ -352,19 +367,6 @@ class CharacterAnimButton extends UIButton {
if (addToUndo) CharacterEditor.undos.addToUndo(CAnimEditLooping(ID, newLooping));
}
public function changeLabel(newLabel:Bool, addToUndo:Bool = true) @:privateAccess {
var animData:AnimData = parent.character.animDatas[anim];
animData.label = newLabel;
if (animLabelCheckbox != null)
animLabelCheckbox.checked = newLabel;
__refreshAnimation();
if (addToUndo) CharacterEditor.undos.addToUndo(CAnimEditLabel(ID, newLabel));
}
public function changeIndicies(indicies:Array<Int>, addToUndo:Bool = true) @:privateAccess {
var animData:AnimData = parent.character.animDatas[anim];
var oldIndices:Array<Int> = animData.indices.copy();
@@ -401,6 +403,50 @@ class CharacterAnimButton extends UIButton {
CharacterEditor.undos.addToUndo(CAnimEditIndices(ID, oldIndices, indicies));
}
public inline function refreshFlxAnimationFrames(flxAnimation:FlxAnimation, animData:AnimData) @:privateAccess {
try {
if (animData.indices.length > 0) {
var frameIndices:Array<Int> = new Array<Int>();
parent.character.animation.byIndicesHelper(frameIndices, flxAnimation.prefix, animData.indices, "");
flxAnimation.frames = frameIndices;
} else {
final animFrames:Array<FlxFrame> = new Array<FlxFrame>();
parent.character.animation.findByPrefix(animFrames, flxAnimation.prefix);
final frameIndices:Array<Int> = [];
parent.character.animation.byPrefixHelper(frameIndices, animFrames, flxAnimation.prefix);
flxAnimation.frames = frameIndices;
}
if (flxAnimation.frames.length <= 0) invalidate();
else validate();
} catch (e) {
trace('ERROR REFRESHING FLXANIMATION FRAMES: $e');
invalidate();
}
}
public inline function refreshSymbolKeyFrames(symbol:FlxSymbolAnimation, animData:AnimData) @:privateAccess {
var wasRefreshed:Bool = false;
try {
parent.character.animateAtlas.anim.animsMap.remove(animData.name);
if (animData.indices.length > 0)
parent.character.animateAtlas.anim.addBySymbolIndices(animData.name, animData.anim, animData.indices, animData.fps, animData.loop);
else
parent.character.animateAtlas.anim.addBySymbol(animData.name, animData.anim, animData.fps, animData.loop);
wasRefreshed = parent.character.animateAtlas.anim.animsMap.exists(animData.name);
if (!wasRefreshed) __getAnimationSymbol();
} catch (e) {
trace('ERROR REFRESHING SYMBOL FRAMES: $e');
}
validate(wasRefreshed);
}
public function toggleGhost() {
if (valid && parent.ghosts.indexOf(anim) == -1) {
FlxG.sound.play(Paths.sound(Flags.DEFAULT_CHARACTER_GHOSTENABLE_SOUND));
@@ -420,8 +466,8 @@ class CharacterAnimButton extends UIButton {
super.draw();
if (!closed && parent.displayAnimsFramesList.exists(anim)) {
var displayData:DisplayAnimFrameEntry = parent.displayAnimsFramesList.get(anim);
parent.displayWindowSprite.frame = displayData.frame;
var displayData:{frame:Int, scale:Float, animBounds:Rectangle} = parent.displayAnimsFramesList.get(anim);
parent.displayWindowSprite.frame = parent.displayWindowSprite.frames.frames[displayData.frame];
parent.displayWindowSprite.scale.x = parent.displayWindowSprite.scale.y = displayData.scale;
parent.displayWindowSprite.updateHitbox();
@@ -475,26 +521,16 @@ class CharacterAnimButton extends UIButton {
return parent.character.animation._animations[anim];
}
public inline function refreshAnimation(anim:FlxAnimation, animData:AnimData) @:privateAccess {
var refreshed:Bool = false;
parent.character.animation.remove(animData.name);
parent.character.animation._curAnim = null;
XMLUtil.addAnimToSprite(parent.character, animData);
var anim = parent.character.animation.getByName(animData.name);
if (anim != null && anim.frames.length > 0) {
validate();
parent.character.animation.play(animData.name);
}
else
invalidate();
public inline function __getAnimationSymbol():Null<FlxSymbolAnimation> @:privateAccess {
if (!parent.character.animateAtlas.anim.animsMap.exists(anim))
XMLUtil.addAnimToSprite(parent.character, data);
return parent.character.animateAtlas.anim.animsMap[anim];
}
@:noCompletion function __refreshAnimation() @:privateAccess {
refreshAnimation(__getFlxAnimation(), data);
if (parent.character.animateAtlas != null) refreshSymbolKeyFrames(__getAnimationSymbol(), data);
else refreshFlxAnimationFrames(__getFlxAnimation(), data);
if (valid) {
parent.buildAnimDisplay(anim, data);
@@ -8,24 +8,15 @@ import openfl.geom.Rectangle;
import flixel.graphics.frames.FlxFrame;
import funkin.game.Character;
import flixel.animation.FlxPrerotatedAnimation;
import animate.internal.RenderTexture;
import flixel.graphics.frames.FlxFrame;
import funkin.backend.system.Logs;
using funkin.backend.utils.BitmapUtil;
typedef DisplayAnimFrameEntry = {
scale:Float,
frame:FlxFrame,
renderTexture:RenderTexture
}
class CharacterAnimsWindow extends UIButtonList<CharacterAnimButton> {
public var character:CharacterGhost;
public var displayWindowSprite:FlxSprite;
public var displayWindowGraphic:FlxGraphic;
public var displayAnimsFramesList:Map<String, DisplayAnimFrameEntry> = [];
public var displayAnimsFramesList:Map<String, {scale:Float, animBounds:Rectangle, frame:OneOfTwo<Int, String>}> = [];
public var animButtons:Map<String, CharacterAnimButton> = [];
public var animsList:Array<String> = [];
@@ -39,7 +30,7 @@ class CharacterAnimsWindow extends UIButtonList<CharacterAnimButton> {
buttonCameras.pixelPerfectRender = true;
if (Assets.exists(Paths.image('characters/${character.sprite}')))
if (Assets.exists(Paths.image('characters/${character.sprite}')) && character.animateAtlas == null)
displayWindowGraphic = FlxG.bitmap.add(Assets.getBitmapData(Paths.image('characters/${character.sprite}'), true, false));
displayWindowSprite = new FlxSprite();
@@ -78,45 +69,34 @@ class CharacterAnimsWindow extends UIButtonList<CharacterAnimButton> {
}
public function buildAnimDisplay(name:String, anim:AnimData) @:privateAccess {
var anim:FlxAnimation = character.animation._animations[anim.name];
if (anim == null) return;
if (character.animateAtlas == null) {
var anim:FlxAnimation = character.animation._animations[anim.name];
if (anim == null || anim.frames.length <= 0) return;
if (character.isAnimate) {
var renderTex = character.generateRenderTextureForAnim(name);
var frame = renderTex.graphic.imageFrame.frame;
displayAnimsFramesList.set(name, {
frame: frame,
scale: 104/Math.max(frame.frame.width, frame.frame.height),
renderTexture: renderTex
});
} else {
var frameIndex:Int = anim.frames.getDefault([0])[0];
var frame:FlxFrame = displayWindowSprite.frames.frames[frameIndex];
var frameRect:Rectangle = new Rectangle(frame.offset.x, frame.offset.y, frame.sourceSize.x, frame.sourceSize.y);
var animBounds:Rectangle = displayWindowGraphic != null ? displayWindowGraphic.bitmap.bounds(frameRect) : frameRect;
displayAnimsFramesList.set(name, {
frame: character.frames.frames[anim.frames.getDefault([0])[0]],
scale: 104/Math.max(animBounds.width, animBounds.height),
renderTexture: null
});
displayAnimsFramesList.set(name, {frame: anim.frames.getDefault([0])[0], scale: 104/Math.max(animBounds.width, animBounds.height), animBounds: animBounds});
} else {
character.storeAtlasState();
/*
character.animateAtlas.anim.play(anim.name, true, false, 0);
character.animateAtlas.anim.stop();
var animBounds:Rectangle = MatrixUtil.getBounds(character).copyToFlash();
displayAnimsFramesList.set(name, {frame: anim.anim, scale: 104/animBounds.height, animBounds: animBounds});
*/
character.restoreAtlasState();
}
}
public function removeAnimDisplay(name:String) {
if (displayAnimsFramesList.exists(name))
displayAnimsFramesList[name].renderTexture?.destroy();
public function removeAnimDisplay(name:String)
displayAnimsFramesList.remove(name);
}
public function clearDisplayAnims() {
for(k=>e in displayAnimsFramesList)
e.renderTexture?.destroy();
displayAnimsFramesList.clear();
}
public function deleteAnimation(button:CharacterAnimButton, addToUndo:Bool = true) {
FlxG.sound.play(Paths.sound(Flags.DEFAULT_EDITOR_DELETE_SOUND));
@@ -124,7 +104,6 @@ class CharacterAnimsWindow extends UIButtonList<CharacterAnimButton> {
if (character.getAnimName() == button.anim)
@:privateAccess CharacterEditor.instance._animation_down(null);
character.ghosts.remove(button.anim);
character.removeAnimation(button.anim);
if (character.animOffsets.exists(button.anim)) character.animOffsets.remove(button.anim);
if (character.animDatas.exists(button.anim)) character.animDatas.remove(button.anim);
@@ -154,7 +133,6 @@ class CharacterAnimsWindow extends UIButtonList<CharacterAnimButton> {
x: 0, y: 0,
indices: [],
animType: NONE,
label: false
};
addAnimation(animData);
}
@@ -554,9 +554,6 @@ class CharacterEditor extends UIState {
case CAnimEditLooping(animID, newLooping):
var button:CharacterAnimButton = characterAnimsWindow.buttons.members[animID];
button.changeLooping(!newLooping, false);
case CAnimEditLabel(animID, newLabel):
var button:CharacterAnimButton = characterAnimsWindow.buttons.members[animID];
button.changeLabel(!newLabel, false);
case CAnimEditIndices(animID, oldIndicies, newIndicies):
var button:CharacterAnimButton = characterAnimsWindow.buttons.members[animID];
button.changeIndicies(oldIndicies, false);
@@ -628,9 +625,6 @@ class CharacterEditor extends UIState {
case CAnimEditLooping(animID, newLooping):
var button:CharacterAnimButton = characterAnimsWindow.buttons.members[animID];
button.changeLooping(newLooping, false);
case CAnimEditLabel(animID, newLabel):
var button:CharacterAnimButton = characterAnimsWindow.buttons.members[animID];
button.changeLabel(newLabel, false);
case CAnimEditIndices(animID, oldIndicies, newIndicies):
var button:CharacterAnimButton = characterAnimsWindow.buttons.members[animID];
button.changeIndicies(newIndicies, false);
@@ -942,7 +936,6 @@ enum CharacterEditorChange {
CAnimEditFPS(animID:Int, oldFPS:Float, newFPS:Float);
CAnimEditLooping(animID:Int, newLooping:Bool);
CAnimEditIndices(animID:Int, oldIndicies:Array<Int>, newIndicies:Array<Int>);
CAnimEditLabel(animID:Int, newLabel:Bool);
CCharClearOffsets(oldOffsets:Map<String, FlxPoint>);
}
@@ -4,8 +4,6 @@ import funkin.backend.system.FakeCamera.FakeCallCamera;
import openfl.geom.ColorTransform;
import flixel.animation.FlxAnimation;
import funkin.game.Character;
import haxe.xml.Access;
import animate.internal.RenderTexture;
typedef AtlasState = {
var oldAnim:String;
@@ -16,35 +14,39 @@ typedef AtlasState = {
class CharacterGhost extends Character {
public var ghosts:Array<String> = [];
public override function buildCharacter(xml:Access) {
useRenderTexture = true; // per request from maru heh, still overridable
super.buildCharacter(xml);
}
public override function draw() @:privateAccess {
ghostDraw = FakeCallCamera.instance.ignoreDraws = true;
var wasInvalidFrame:Bool = !colorTransform.__isDefault(false);
colorTransform.__identity();
var animName = animation.curAnim?.name ?? null;
var animFrame = animation.curAnim?.curFrame ?? 0;
var animFrameTimer = animation.curAnim?._frameTimer ?? 0;
if (animateAtlas != null) {
storeAtlasState();
for (anim in ghosts) {
animateAtlas.anim.play(anim, true, false, 0);
setAnimOffset(anim);
for (anim in ghosts) @:privateAccess {
alpha = 0.4; color = 0xFFAEAEAE;
alpha = 0.4; color = 0xFFAEAEAE;
super.draw();
}
var flxanim:FlxAnimation = animation._animations.get(anim);
animation.play(anim, true, false, flxanim.frames.length - 1);
setAnimOffset(anim);
super.draw();
if (ghosts.length > 0) restoreAtlasState();
}
else {
for (anim in ghosts) @:privateAccess {
alpha = 0.4; color = 0xFFAEAEAE;
var flxanim:FlxAnimation = animation._animations.get(anim);
var frameIndex:Int = flxanim.frames.getDefault([0])[0];
frame = frames.frames[frameIndex];
setAnimOffset(anim);
super.draw();
}
if (ghosts.length > 0)
frame = frames.frames[animation.frameIndex];
if (ghosts.length > 0)
frame = frames.frames[animation.frameIndex];
}
ghostDraw = FakeCallCamera.instance.ignoreDraws = false;
alpha = 1; color = 0xFFFFFFFF;
@@ -52,12 +54,8 @@ class CharacterGhost extends Character {
frameOffset.set(0, 0);
offset.set(globalOffset.x * (isPlayer != playerOffsets ? 1 : -1), -globalOffset.y);
colorTransform.color = 0xFFEF0202;
} else {
animation.play(animName, true, false, animFrame);
setAnimOffset(animName);
if (animation.curAnim != null)
animation.curAnim._frameTimer = animFrameTimer;
}
} else
setAnimOffset(animateAtlas != null ? atlasPlayingAnim : animation.name);
super.draw();
}
@@ -72,45 +70,22 @@ class CharacterGhost extends Character {
offset.set(globalOffset.x * (isPlayer != playerOffsets ? 1 : -1), -globalOffset.y);
}
public function generateRenderTextureForAnim(anim:String):RenderTexture @:privateAccess {
if (!isAnimate) return null;
var wasInvalidFrame:Bool = !colorTransform.__isDefault(false);
colorTransform.__identity();
var animName = animation.curAnim?.name ?? null;
var animFrame = animation.curAnim?.curFrame ?? 0;
var animFrameTimer = animation.curAnim?._frameTimer ?? 0;
var oldRenderTexture:RenderTexture = this._renderTexture;
var oldRenderTextureDirty = _renderTextureDirty;
var oldAlpha = alpha;
this._renderTexture = null;
this._renderTextureDirty = true;
this.alpha = 256.0/257.0;
animation.play(anim, true, false, 0);
drawAnimate(FakeCallCamera.instance);
var renderTex = this._renderTexture;
this._renderTexture = oldRenderTexture;
this._renderTextureDirty = oldRenderTextureDirty;
this.alpha = oldAlpha;
if (wasInvalidFrame) {
colorTransform.color = 0xFFEF0202;
} else {
animation.play(animName, true, false, animFrame);
if (animation.curAnim != null)
animation.curAnim._frameTimer = animFrameTimer;
}
return renderTex;
// This gets annoying lmao -lunar
private var atlasState:AtlasState = null;
public function storeAtlasState():AtlasState @:privateAccess {
return atlasState = {
oldAnim: atlasPlayingAnim,
oldFrame: animateAtlas.anim.curFrame,
oldTick: animateAtlas.anim._tick,
oldPlaying: animateAtlas.anim.isPlaying,
};
}
// This gets annoying lmao -lunar
// it's gone now <3 -yosh
public function restoreAtlasState(state:AtlasState = null) @:privateAccess {
if (state == null) state = atlasState;
animateAtlas.anim.play(state.oldAnim, true, false, state.oldFrame);
animateAtlas.anim._tick = state.oldTick;
animateAtlas.anim.isPlaying = state.oldPlaying;
}
}
@@ -1,6 +1,7 @@
package funkin.editors.character;
import funkin.backend.FlxAnimate;
import haxe.io.Path;
import funkin.editors.character.CharacterInfoScreen.CharacterExtraInfo;
import funkin.game.Character;
@@ -183,15 +184,31 @@ class CharacterPropertiesWindow extends UISliceSprite {
character.sprite = sprite;
animsWindow.displayWindowSprite.animation.reset();
animsWindow.clearDisplayAnims();
animsWindow.displayAnimsFramesList.clear();
if (animsWindow.displayWindowGraphic != null)
animsWindow.displayWindowGraphic.destroy();
character.frames = Paths.getFrames(path, true);
if (Assets.exists('$noExt/Animation.json')) {
if (character.animateAtlas == null) {
character.animation.reset();
character.animateAtlas = new FlxAnimate(character.x, character.y);
} else
character.animateAtlas.anim.stop();
animsWindow.displayWindowSprite.loadGraphicFromSprite(character);
if (Assets.exists(Paths.image('characters/${character.sprite}')))
animsWindow.displayWindowGraphic = FlxG.bitmap.add(Assets.getBitmapData(Paths.image('characters/${character.sprite}'), true, false));
character.atlasPath = noExt;
character.animateAtlas.loadAtlas(noExt);
} else {
if (character.animateAtlas != null) {
character.animateAtlas.destroy();
character.animateAtlas = null;
character.atlasPlayingAnim = character.atlasPath = null;
}
character.frames = Paths.getFrames(path, true);
animsWindow.displayWindowSprite.loadGraphicFromSprite(character);
if (Assets.exists(Paths.image('characters/${character.sprite}')))
animsWindow.displayWindowGraphic = FlxG.bitmap.add(Assets.getBitmapData(Paths.image('characters/${character.sprite}'), true, false));
}
character.animDatas.clear();
for (anim in animsWindow.buttons) anim.checkValid(); // Re-add all animations
+3 -4
View File
@@ -80,7 +80,6 @@ class Charter extends UIState {
public var metronome:FlxSound;
public var vocals:FlxSound;
public var voicesMuted:Bool = false;
public var quant:Int = 16;
public var quants:Array<Int> = [4, 8, 12, 16, 20, 24, 32, 48, 64, 192]; // different quants
@@ -1813,9 +1812,9 @@ class Charter extends UIState {
t.icon = 1 - Std.int(Math.ceil(FlxG.sound.music.volume));
}
function _song_mutevoices(t) {
vocals.volume = (voicesMuted = !voicesMuted) ? 0 : 1;
for (strumLine in strumLines.members) strumLine.updateVoicesVolume();
t.icon = voicesMuted ? 1 : 0;
vocals.volume = vocals.volume > 0 ? 0 : 1;
for (strumLine in strumLines.members) strumLine.vocals.volume = strumLine.vocals.volume > 0 ? 0 : 1;
t.icon = 1 - Std.int(Math.ceil(vocals.volume));
}
function _playback_back(_) {
if (FlxG.sound.music.playing) return;
+5 -42
View File
@@ -82,7 +82,7 @@ class CharterEvent extends UISliceSprite implements ICharterSelectable {
}
/**
* Pack data is a list of 5 strings separated by `________PACKSEP________`
* Pack data is a list of 4 strings separated by `________PACKSEP________`
* [0] Event Name
* [1] Event Script
* [2] Event JSON Info
@@ -276,47 +276,10 @@ class CharterEvent extends UISliceSprite implements ICharterSelectable {
}
case "Camera Movement":
var shouldDoArrow:Bool = false;
var icon:Null<FlxSprite> = null;
if (event.params != null) {
shouldDoArrow = event.params[1] && event.params[3] != "CLASSIC"; // is Tweened and isnt Lerped
icon = getIconFromStrumline(event.params[0]); // camera movement, use health icon
}
if (icon == null) icon = generateDefaultIcon(event.name);
if(event.params != null && shouldDoArrow && !inMenu) {
var group = new EventIconGroup();
group.add(icon);
group.members[0].x -= 8;
group.members[0].y -= 8;
generateEventIconDurationArrow(group, event.params[2]);
return group;
} else
return icon;
case "Camera Position":
var shouldDoArrow:Bool = false;
if (event.params != null)
shouldDoArrow = event.params[2] && event.params[4] != "CLASSIC"; // is Tweened and isnt Lerped
if(event.params != null && shouldDoArrow && !inMenu) {
var group = new EventIconGroup();
group.add(generateDefaultIcon(event.name));
generateEventIconDurationArrow(group, event.params[3]);
return group;
}
case "Camera Zoom":
var shouldDoArrow:Bool = false;
if (event.params != null)
shouldDoArrow = event.params[0];
if(event.params != null && shouldDoArrow && !inMenu) {
var group = new EventIconGroup();
group.add(generateDefaultIcon(event.name));
generateEventIconDurationArrow(group, event.params[3]);
return group;
// camera movement, use health icon
if(event.params != null) {
var icon = getIconFromStrumline(event.params[0]);
if(icon != null) return icon;
}
}
return generateDefaultIcon(event.name);
@@ -17,7 +17,7 @@ class CharterEventGroup extends FlxTypedGroup<CharterEvent> {
if (autoSort && members.length != __lastSort)
sortEvents();
eventsRowText.y = FlxMath.lerp(eventsRowText.y, -40 + (members[0] != null ? Math.min(members[0].y, 0) : 0), 1/10);
eventsRowText.y = FlxMath.lerp(eventsRowText.y, -40 + (members[0] != null ? Math.min(members[0].y, 0) : 0), 1/20);
}
public override function remove(v:CharterEvent, force:Bool = true):CharterEvent {
@@ -40,7 +40,7 @@ class CharterSelectionScreen extends EditorTreeMenuScreen {
var screen = new EditorTreeMenuScreen((first || !isVariant) ? (s.name + (isVariant ? ' (${s.variant})' : '')) : s.variant, getID('selectDifficulty'));
for (d in s.difficulties) if (d != '') screen.add(makeChartOption(d, isVariant ? s.variant : null, s.name));
if (s.difficulties.length > 0 && s.variants.length > 0) screen.add(new Separator()); // Create a separator only when there are both difficulty and variant options available.
screen.add(new Separator());
for (v in s.variants) if (s.metas.get(v) != null) screen.add(makeVariationOption(s.metas.get(v)));
#if sys
@@ -48,13 +48,13 @@ class CharterSelectionScreen extends EditorTreeMenuScreen {
parent.openSubState(new ChartCreationScreen(saveChart));
}));
if (!first) screen.curSelected = (s.difficulties.length + s.variants.length) > 0 ? 1 : 0;
if (!first) screen.curSelected = 1;
else {
cast(screen.members[0], NewOption).itemHeight = 120;
screen.insert(1, new NewOption(getID('newVariation'), getID('newVariationDesc'), () -> {
parent.openSubState(new VariationCreationScreen(s, saveSong));
}));
screen.curSelected = (s.difficulties.length + s.variants.length) > 0 ? 2 : 1;
screen.curSelected = 2;
}
#end
@@ -22,7 +22,6 @@ class CharterStrumline extends UISprite {
public var curMenu:UIContextMenu = null;
public var vocals:FlxSound;
public var voicesMuted:Bool = false;
public var keyCount:Int = 4;
public var startingID(get, null):Int;
@@ -148,10 +147,6 @@ class CharterStrumline extends UISprite {
}
vocals.group = FlxG.sound.defaultMusicGroup;
}
public function updateVoicesVolume() {
vocals.volume = (voicesMuted || (Charter.instance?.voicesMuted ?? false)) ? 0 : 1;
}
}
class CharterStrumlineOptions extends UITopMenuButton {
@@ -181,10 +176,9 @@ class CharterStrumlineOptions extends UITopMenuButton {
{
label: TU.translate("charter.strumLine.muteVocals"),
onSelect: function(_) {
strLine.voicesMuted = !strLine.voicesMuted;
strLine.updateVoicesVolume();
strLine.vocals.volume = strLine.vocals.volume > 0 ? 0 : 1;
},
icon: strLine.voicesMuted ? 1 : 0
icon: strLine.vocals.volume > 0 ? 0 : 1
},
null,
{
@@ -435,7 +435,7 @@ class SongCreationScreen extends UISubstateWindow {
color: colorWheel.curColor,
opponentModeAllowed: opponentModeCheckbox.checked,
coopAllowed: coopAllowedCheckbox.checked,
difficulties: [for (diff in difficultiesTextBox.label.text.split(",")) if (diff.length > 0) diff.trim()]
difficulties: [for (diff in difficultiesTextBox.label.text.split(",")) diff.trim()]
});
if (onSave != null) onSave({

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