3 Commits
Author SHA1 Message Date
Yoshman29 908d933fa7 goodbye lua branch, see you next year 2023-01-19 13:57:44 +01:00
Yoshman29 2fd60900c4 fuck 2023-01-18 13:44:17 +01:00
Yoshman29 0ea3eeda32 object oriented lua support test branch 2023-01-18 03:25:38 +01:00
5 changed files with 340 additions and 5 deletions
+6
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@@ -125,17 +125,23 @@
<!-- Comment this out to use the default OpenFL assets system for the assets/ folder. !-->
<haxedef name="USE_ADAPTED_ASSETS" />
<!-- Comment this out to disable the use of luajit. !-->
<define name="ENABLE_LUA" if="windows || mac || linux"/>
<!-- Comment this out to disable video cutscene support, in case of compilation errors. !-->
<define name="VIDEO_CUTSCENES" unless="web || linux || hl || mac" />
<haxedef name="ENABLE_LUA" if="ENABLE_LUA" />
<haxedef name="VIDEO_CUTSCENES" if="VIDEO_CUTSCENES" />
<haxedef name="UPDATE_CHECKING" if="UPDATE_CHECKING" />
<haxedef name="LUAJIT_ENABLE_LUA52COMPAT" if="ENABLE_LUA" />
<haxedef name="DISCORD_RPC" if="DISCORD_RPC" />
<haxeflag name="--macro" value="funkin.macros.StdDeprecationsRemover.init()" />
<!-- _______________________________ Libraries ______________________________ -->
<haxelib name="linc_luajit" if="ENABLE_LUA" />
<haxelib name="hxCodec" if="VIDEO_CUTSCENES" />
<haxelib name="away3d" />
<haxelib name="format" />
+1 -1
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@@ -1 +1 @@
2071
2126
+7
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@@ -53,6 +53,13 @@
"ref": "master",
"url": "https://github.com/Aidan63/linc_discord-rpc"
},
{
"name": "linc_luajit",
"type": "git",
"dir": null,
"ref": "master",
"url": "https://github.com/nebulazorua/linc_luajit"
},
{
"name": "markdown",
"type": "haxelib",
+308
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@@ -0,0 +1,308 @@
package funkin.scripting;
#if ENABLE_LUA
import llua.Lua;
import llua.LuaL;
import llua.State;
import llua.Convert;
import llua.Macro.*;
import haxe.DynamicAccess;
import openfl.utils.Assets;
using llua.Lua;
using llua.LuaL;
using llua.Convert;
class LuaScript extends Script {
public var state:State = null;
public var lastStackID:Int = 0;
public var stack:Map<Int, Dynamic> = [];
public var luaCallbacks:Map<String, Dynamic> = [];
public override function onCreate(path:String) {
super.onCreate(path);
state = LuaL.newstate();
Lua.set_callbacks_function(cpp.Callable.fromStaticFunction(callback_handler));
LuaL.openlibs(state);
Lua.register_hxtrace_func(cpp.Callable.fromStaticFunction(print_function));
state.register_hxtrace_lib();
luaCallbacks["__onPointerIndex"] = onPointerIndex;
luaCallbacks["__onPointerNewIndex"] = onPointerNewIndex;
luaCallbacks["__onPointerCall"] = onPointerCall;
luaCallbacks["__gc"] = onGarbageCollection;
state.newmetatable("__funkinMetaTable");
state.pushstring('__index');
state.pushcfunction(cpp.Callable.fromStaticFunction(__index));
state.settable(-3);
state.pushstring('__newindex');
state.pushcfunction(cpp.Callable.fromStaticFunction(__newindex));
state.settable(-3);
state.pushstring('__call');
state.pushcfunction(cpp.Callable.fromStaticFunction(__call));
state.settable(-3);
state.setglobal("__funkinMetaTable");
}
public override function onLoad() {
if (state.dostring(Assets.getText(path)) != 0)
this.error('${state.tostring(-1)}');
}
public static var callbackReturnVariables = [];
public override function onCall(funcName:String, args:Array<Dynamic>):Dynamic {
state.settop(0);
state.getglobal(funcName);
if (state.type(-1) != Lua.LUA_TFUNCTION)
return null;
for (k=>val in args)
pushArg(val);
if (state.pcall(args.length, 1, 0) != 0) {
this.error('${state.tostring(-1)}');
return null;
}
var v = fromLua(state.gettop());
state.settop(0);
return v;
}
public override function set(variable:String, value:Dynamic) {
pushArg(value);
state.setglobal(variable);
}
public override function onDestroy() {
super.onDestroy();
if (state != null) {
Lua.close(state);
state = null;
}
}
public override function reload() {
Logs.trace('Hot-reloading is currently not supported on Lua.', WARNING);
}
// UTILS
#if REGION
static inline function print_function(s:String) : Int {
if (Script.curScript != null)
Script.curScript.trace(s);
return 0;
}
public function fromLua(stackPos:Int):Dynamic {
var ret:Any = null;
switch(state.type(stackPos)) {
case Lua.LUA_TNIL:
ret = null;
case Lua.LUA_TBOOLEAN:
ret = state.toboolean(stackPos);
case Lua.LUA_TNUMBER:
ret = state.tonumber(stackPos);
case Lua.LUA_TSTRING:
ret = state.tostring(stackPos);
case Lua.LUA_TTABLE:
ret = toHaxeObj(stackPos);
case Lua.LUA_TFUNCTION:
null; // no support for functions yet
// case Lua.LUA_TUSERDATA:
// ret = LuaL.ref(l, Lua.LUA_REGISTRYINDEX);
// trace("userdata\n");
// case Lua.LUA_TLIGHTUSERDATA:
// ret = LuaL.ref(l, Lua.LUA_REGISTRYINDEX);
// trace("lightuserdata\n");
// case Lua.LUA_TTHREAD:
// ret = null;
// trace("thread\n");
case idk:
ret = null;
trace("return value not supported\n"+Std.string(idk)+" - "+stackPos);
}
if (ret is Dynamic && Reflect.hasField(ret, "__stack_id")) {
// is a "pointer"! convert it back.
var pos:Int = Reflect.field(ret, "__stack_id");
return stack[pos];
}
return ret;
}
public function pushArg(val:Dynamic) {
switch (Type.typeof(val)) {
case Type.ValueType.TNull:
state.pushnil();
case Type.ValueType.TBool:
state.pushboolean(val);
case Type.ValueType.TInt:
state.pushinteger(cast(val, Int));
case Type.ValueType.TFloat:
state.pushnumber(val);
case Type.ValueType.TClass(String):
state.pushstring(cast(val, String));
case Type.ValueType.TClass(Array):
var arr:Array<Any> = cast val;
var size:Int = arr.length;
state.createtable(size, 0);
for (i in 0...size) {
state.pushnumber(i + 1);
pushArg(arr[i]);
state.settable(-3);
}
case Type.ValueType.TObject:
@:privateAccess
state.objectToLua(val); // {}
default:
var p = {
__stack_id: lastStackID++,
};
state.toLua(p);
state.getmetatable("__funkinMetaTable");
state.setmetatable(-2);
state.pushstring('__gc');
state.pushcfunction(cpp.Callable.fromStaticFunction(__gc));
state.settable(-3);
stack[p.__stack_id] = val;
}
}
public static function __index(state:StatePointer):Int {
return callback_handler(cast cpp.Pointer.fromRaw(state).ref, "__onPointerIndex");
}
public static function __newindex(state:StatePointer):Int {
return callback_handler(cast cpp.Pointer.fromRaw(state).ref, "__onPointerNewIndex");
}
public static function __call(state:StatePointer):Int {
return callback_handler(cast cpp.Pointer.fromRaw(state).ref, "__onPointerCall");
}
public static function __gc(state:StatePointer):Int {
// callbackPreventAutoConvert = true;
var v = callback_handler(cast cpp.Pointer.fromRaw(state).ref, "__gc");
// callbackPreventAutoConvert = false;
return v;
}
public function onPointerIndex(obj:Dynamic, key:String) {
if (obj != null)
return Reflect.getProperty(obj, key);
return null;
}
public function onPointerCall(obj:Dynamic, ...args:Any) {
trace(obj);
trace(args);
if (obj != null && Reflect.isFunction(obj))
return Reflect.callMethod(null, obj, args.toArray());
return null;
}
public function onPointerNewIndex(obj:Dynamic, key:String, val:Dynamic) {
if (key == "__gc") return null;
if (obj != null)
Reflect.setProperty(obj, key, val);
return null;
}
public function onGarbageCollection(obj:Dynamic) {
trace(obj);
if (Reflect.hasField(obj, "__stack_id")) {
trace('Clearing item ID: ${obj.__stack_id} from stack due to garbage collection');
stack.remove(obj.__stack_id);
}
}
private static var callbackPreventAutoConvert:Bool = false;
public static function callback_handler(l:State, fname:String):Int {
if (!(Script.curScript is LuaScript))
return 0;
var curLua:LuaScript = cast Script.curScript;
var cbf = curLua.luaCallbacks.get(fname);
callbackReturnVariables = [];
if (cbf == null || !Reflect.isFunction(cbf))
return 0;
var nparams:Int = Lua.gettop(l);
var args:Array<Dynamic> = callbackPreventAutoConvert ? [for(i in 0...nparams) l.fromLua(-nparams + i)] : [for(i in 0...nparams) curLua.fromLua(-nparams + i)];
var ret:Dynamic = null;
try {
ret = (nparams > 0) ? Reflect.callMethod(null, cbf, args) : cbf();
} catch(e) {
curLua.error(e.details()); // for super cool mega logging!!!
throw e;
}
Lua.settop(l, 0);
if (callbackReturnVariables.length <= 0)
callbackReturnVariables.push(ret);
for(e in callbackReturnVariables)
curLua.pushArg(e);
/* return the number of results */
return callbackReturnVariables.length;
}
public function toHaxeObj(i:Int):Any {
var count = 0;
var array = true;
loopTable(state, i, {
if(array) {
if(Lua.type(state, -2) != Lua.LUA_TNUMBER) array = false;
else {
var index = Lua.tonumber(state, -2);
if(index < 0 || Std.int(index) != index) array = false;
}
}
count++;
});
return
if(count == 0) {
{};
} else if(array) {
var v = [];
loopTable(state, i, {
var index = Std.int(Lua.tonumber(state, -2)) - 1;
v[index] = fromLua(-1);
});
cast v;
} else {
var v:DynamicAccess<Any> = {};
loopTable(state, i, {
switch Lua.type(state, -2) {
case t if(t == Lua.LUA_TSTRING): v.set(Lua.tostring(state, -2), fromLua(-1));
case t if(t == Lua.LUA_TNUMBER):v.set(Std.string(Lua.tonumber(state, -2)), fromLua(-1));
}
});
cast v;
}
}
#end
}
#end
+18 -4
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@@ -110,13 +110,14 @@ class Script extends FlxBasic implements IFlxDestroyable {
"SOFTCODED_STATES" => #if SOFTCODED_STATES true #else false #end,
"USE_SOURCE_ASSETS" => #if USE_SOURCE_ASSETS true #else false #end,
"USE_ADAPTED_ASSETS" => #if USE_ADAPTED_ASSETS true #else false #end,
"ENABLE_LUA" => #if ENABLE_LUA true #else false #end,
];
}
/**
* All available script extensions
*/
public static var scriptExtensions:Array<String> = [
"hx", "hscript", "hsc", "hxs", "lua" /** ACTUALLY NOT SUPPORTED, ONLY FOR THE MESSAGE **/
"hx", "hscript", "hsc", "hxs", "lua"
];
/**
@@ -144,8 +145,7 @@ class Script extends FlxBasic implements IFlxDestroyable {
case "hx" | "hscript" | "hsc" | "hxs":
new HScript(path);
case "lua":
Logs.trace("Lua is not supported in this engine. Use HScript instead.", ERROR);
new DummyScript(path);
new LuaScript(path);
default:
new DummyScript(path);
}
@@ -160,6 +160,10 @@ class Script extends FlxBasic implements IFlxDestroyable {
public function new(path:String) {
super();
// #if cpp
// cpp.vm.Gc.setFinalizer(this, cpp.Callable.fromStaticFunction(onFinalize));
// #end
fileName = Path.withoutDirectory(path);
this.path = path;
onCreate(path);
@@ -263,10 +267,20 @@ class Script extends FlxBasic implements IFlxDestroyable {
public function onLoad() {}
public function onDestroy() {};
public function onDestroy() {}
public override function destroy() {
super.destroy();
onDestroy();
}
private static var __scriptType:Class<Script>;
public static function onFinalize(s:Script) {
#if cpp
// destroy everything
Sys.println("GARBAGE COLLECTOR - FINALIZING");
s.destroy();
Sys.println("GARBAGE COLLECTOR - FINALIZING");
#end
}
}