funkin.system

..
framerate
modules
Action

AssetSource

AssetsLibraryList

BPMChangeEvent

... @author

CommandLineHandler

Conductor

Control

Since, in many cases multiple actions should use similar keys, we don't want the rebinding UI to list every action. ActionBinders are what the user perceives as an input so, for instance, they can't set jump-press and jump-release to different keys.

Controls

A list of actions that a player would invoke via some input device. Uses FlxActions to funnel various inputs to a single action.

Device

ErrorCode

FlxAnimate

FunkinGame

FunkinRatioScaleMode

FunkinSprite

GraphicCacheSprite

Dummy FlxSprite that allows you to cache FlxGraphics, and immediatly send them to GPU memory.

KeyboardScheme

Level

LogText

Logs

Main

MainState

Simple state used for loading the game

MusicBeatGroup

MusicBeatState

MusicBeatSubstate

OptimizedBitmapData

Paths

XMLAnimType