@:value(0)@:keepstaticchangeID:Int = 0
@:value(false)@:keepstaticforceGPUOnlyBitmapsOff:Bool = false
@:value([])@:keepstaticgameThreads:Array<Thread> = []
@:keepstaticinstance:Main
@:value(null)@:keepstaticmodToLoad:String = null
@:value("../../../../")@:keepstaticpathBack:String = "../../../../"
@:keepstaticscaleMode:FunkinRatioScaleMode
@:value(false)@:keepstaticstartedFromSource:Bool = false
@:value(0)@:keepstatictime:Int = 0
@:keepstaticexecAsync(func:() ‑> Void):Void
@:keepstaticinitTransition():Void
@:keepstaticloadGameSettings():Void
@:keepstaticmain():Void
@:keepstaticrefreshAssets():Void
@:keepnew()