@:value(160 * 0.7)staticswagWidth:Float = 160 * 0.7
@:value({ animSuffix : "", sustainNote : false, mustPress : true, noteType : 0 })new(strumTime:Float, noteData:Int, noteType:Int = 0, mustPress:Bool = true, ?prevNote:Note, sustainNote:Bool = false, animSuffix:String = "")
@:value(true)angleOffsets:Bool = true
@:value("")animSuffix:String = ""
@:value(false)avoid:Bool = false
Whenever that note should be avoided by Botplay.
@:value(false)canBeHit:Bool = false
@:value(0.5)earlyPressWindow:Float = 0.5
@:value(true)flipSustain:Bool = true
@:value(false)isSustainNote:Bool = false
@:value(null)lastScrollSpeed:Null<Float> = null
@:value(1)latePressWindow:Float = 1
@:value(false)mustPress:Bool = false
nextNote:Note
The note that comes after this one (sustain and not)
nextSustain:Note
The next sustain after this one
@:value(null)noteAngle:Null<Float> = null
@:value(0)noteData:Int = 0
read onlynoteType:String
@:value(0)noteTypeID:Int = 0
prevNote:Note
The note that comes before this one (sustain and not)
@:value(null)scrollSpeed:Null<Float> = null
@:value(0)stepLength:Float = 0
read onlystrumID:Int
@:value(0)strumTime:Float = 0
@:value(0)sustainLength:Float = 0
@:value(false)tooLate:Bool = false
@:value(false)wasGoodHit:Bool = false
setClipRect(rect:FlxRect):Void
updateSustain(strum:Strum):Void