new()
idleAlpha:Float
The alpha when nothing is playing and isnt selected
idlePlayingAlpha:Float
The alpha when something is playing and isnt selected
lerp:Float
The lerp of the alpha
selectedAlpha:Float
The alpha when nothing is playing and selected
selectedPlayingAlpha:Float
The alpha when something is playing and selected
recycle(idleAlpha:Float, idlePlayingAlpha:Float, selectedAlpha:Float, selectedPlayingAlpha:Float, lerp:Float):FreeplayAlphaUpdateEvent
@:value({ })data:Dynamic = { }
Additional data if used in scripts
destroy():Void
@:value({ c : false })preventDefault(c:Bool = false):Void
Prevents default action from occurring.
Parameters:
c
Whenever the scripts following this one should be called or not. (Defaults to true)
true
recycleBase():Void
toString():String
Returns a string representation of the event, in this format: [CancellableEvent] [CancellableEvent (Cancelled)]
[CancellableEvent]
[CancellableEvent (Cancelled)]
Returns:
String