Static variables

@:value(0)@:keepstaticchangeID:Int = 0

@:value(false)@:keepstaticforceGPUOnlyBitmapsOff:Bool = false

@:keepstaticgame:FunkinGame

@:value([])@:keepstaticgameThreads:Array<Thread> = []

@:keepstaticinstance:Main

@:value(null)@:keepstaticmodToLoad:String = null

@:value("../../../../")@:keepstaticpathBack:String = "../../../../"

@:value(false)@:keepstaticstartedFromSource:Bool = false

@:value(0)@:keepstatictime:Int = 0

Static methods

@:keepstaticexecAsync(func:() ‑> Void):Void

@:keepstaticinitTransition():Void

@:keepstaticloadGameSettings():Void

@:keepstaticrefreshAssets():Void

Constructor

@:keepnew()