new()
id:Int
@:value(false)selected:Bool = false
step:Float
susLength:Float
sustainSpr:FlxSprite
type:Int
@:value({ type : 0, susLength : 0 })updatePos(step:Float, id:Int, susLength:Float = 0, type:Int = 0):Void
@:value(true)canBeHovered:Bool = true
@:value(ARROW)cursor:MouseCursor = ARROW
focused:Bool
@:value(null)hoverCallback:() ‑> Void = null
@:value(false)hovered:Bool = false
@:value(false)hoveredByChild:Bool = false
@:value([])members:Array<FlxBasic> = []
@:value(false)pressed:Bool = false
@:value(true)selectable:Bool = true
drawMembers():Void
drawSuper():Void
onHovered():Void
Called whenever the sprite is being hovered by the mouse.
updateButton():Void