Files
4d84e65cb5 flixel-animate implementation (#893)
* added flixel-animate to libs

* I BROKE THE OFFSETS FUCK

.

* yes it does blehtty wdym??

* Removed flxanimate entirely + Fixed transition + Fixed offsets

* Deleted caches (relaunching actions)

* frameOffset for atlases (need testing)

* useRenderTexture added to xml

* Fixed atlases for mods

* a simple redirect so old mods wont break that badly (#879)

* Update FunkinSprite.hx

* remove trace

* Fixed ghosts for atlases

* usable character editor (not entirely fixed)

* fixed zoomFactor + temp fix for atlas popping

* early structure for character editor atlas anim display

* zoomFactor for atlases

* Animate Atlas character editor previews

* FlxAnimateSettings specification

* fixed animation swapping on atlas characters

* OH YEA BABY NEW FLXANIMATE UPDATE THAT MADE CODE 50X SIMPLER **AGAIN** 💖 /pos

* Added label checkbox in Character Editor

* Fixed culling issues with FlxAnimate (fr this time)

* fixed some atlases

* HOW THE FUCK

* gf sad fix + AliasMacro (for backwards comp, manual impl for now)

* Fixed pop-ins

* Update Character.hx

* applyStageMatrix

* FlxAnimate pull request merge (empty commit)

* flixel-animate** i'm clumsy asf i meant the lib not the class name fuck

* Update libs.xml

* Merge changes from main (#892)

* repair ScriptableShader.shader = null (#877)

* optimize updateInput (#878)

* optimize updateInput

* resize optimize

* __notePerStrum optimize

* Update StrumLine.hx

* NoteGroup optimize (#881)

* NoteGroup optimize

* CoolUtil.bound faster

* makes commit with github desktop W FRAKITS

* Use fastSinCos for notes (#889)

* Update Strum.hx

* Update Strum.hx

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Co-authored-by: HEIHUAa <112499486+HEIHUAa@users.noreply.github.com>
Co-authored-by: Frakits <90983918+Frakits@users.noreply.github.com>

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Co-authored-by: Kolze <53307233+KolzeYT@users.noreply.github.com>
Co-authored-by: HEIHUAa <112499486+HEIHUAa@users.noreply.github.com>
Co-authored-by: Frakits <90983918+Frakits@users.noreply.github.com>
2026-01-28 20:29:32 +01:00
..
2026-01-28 20:29:32 +01:00
2025-08-10 22:23:46 +02:00

Translations

Adding a new language

  1. Create a new folder in this folder with the language's code. Using the ISO 3166-1 codes for the language. (ex: en for English, es for Spanish, etc) (For full list of codes, see here)

  2. Create a config.ini file in the folder with the following contents:

name="Your Language Name in translated language"
credits="Your Name (your github username)"
version="version based on the English config.ini version"
  1. Copy the xml files from the en (English) folder and paste them in the new folder.

  2. Translate the texts in the copied xml files. The {0} and {1}, and so on are placeholders are used for variables, and should be left as is.

  3. If you wanna help us with the language(s) you added in the engine: Make a pull request with your changes. Make sure the pull request is labeled as [LANG] Add <language name> or [LANG] Update <language name> or [LANG] Fix typo in <language name>, generally anything is allowed but it has to contain the language name.