Files
CodenameEngine/source/funkin/backend/assets/TranslatedAssetLibrary.hx
4d84e65cb5 flixel-animate implementation (#893)
* added flixel-animate to libs

* I BROKE THE OFFSETS FUCK

.

* yes it does blehtty wdym??

* Removed flxanimate entirely + Fixed transition + Fixed offsets

* Deleted caches (relaunching actions)

* frameOffset for atlases (need testing)

* useRenderTexture added to xml

* Fixed atlases for mods

* a simple redirect so old mods wont break that badly (#879)

* Update FunkinSprite.hx

* remove trace

* Fixed ghosts for atlases

* usable character editor (not entirely fixed)

* fixed zoomFactor + temp fix for atlas popping

* early structure for character editor atlas anim display

* zoomFactor for atlases

* Animate Atlas character editor previews

* FlxAnimateSettings specification

* fixed animation swapping on atlas characters

* OH YEA BABY NEW FLXANIMATE UPDATE THAT MADE CODE 50X SIMPLER **AGAIN** 💖 /pos

* Added label checkbox in Character Editor

* Fixed culling issues with FlxAnimate (fr this time)

* fixed some atlases

* HOW THE FUCK

* gf sad fix + AliasMacro (for backwards comp, manual impl for now)

* Fixed pop-ins

* Update Character.hx

* applyStageMatrix

* FlxAnimate pull request merge (empty commit)

* flixel-animate** i'm clumsy asf i meant the lib not the class name fuck

* Update libs.xml

* Merge changes from main (#892)

* repair ScriptableShader.shader = null (#877)

* optimize updateInput (#878)

* optimize updateInput

* resize optimize

* __notePerStrum optimize

* Update StrumLine.hx

* NoteGroup optimize (#881)

* NoteGroup optimize

* CoolUtil.bound faster

* makes commit with github desktop W FRAKITS

* Use fastSinCos for notes (#889)

* Update Strum.hx

* Update Strum.hx

---------

Co-authored-by: HEIHUAa <112499486+HEIHUAa@users.noreply.github.com>
Co-authored-by: Frakits <90983918+Frakits@users.noreply.github.com>

---------

Co-authored-by: Kolze <53307233+KolzeYT@users.noreply.github.com>
Co-authored-by: HEIHUAa <112499486+HEIHUAa@users.noreply.github.com>
Co-authored-by: Frakits <90983918+Frakits@users.noreply.github.com>
2026-01-28 20:29:32 +01:00

174 lines
4.9 KiB
Haxe

package funkin.backend.assets;
import lime.utils.AssetLibrary as LimeAssetLibrary;
import openfl.utils.AssetLibrary;
import lime.media.AudioBuffer;
import lime.graphics.Image;
import lime.text.Font;
import lime.utils.Bytes;
class TranslatedAssetLibrary extends AssetLibrary implements IModsAssetLibrary {
public var libName:String;
public var modName:String;
public var basePath:String;
public var prefix:String = TranslationUtil.LANG_FOLDER + "/";
public var forLibrary:IModsAssetLibrary;
public var langFolder(get, set):String;
@:noCompletion private inline function get_langFolder():String {
return libName;
}
@:noCompletion private inline function set_langFolder(value:String):String {
basePath = prefix + (libName = modName = (value != null ? value : Flags.DEFAULT_LANGUAGE)) + "/";
return libName;
}
public function new(lib:IModsAssetLibrary, ?langFolder:String) {
super();
this.forLibrary = lib;
this.langFolder = langFolder;
}
function toString():String
return '(TranslatedAssetLibrary: Lang: $libName | For: ${forLibrary})';
private inline function getAssetPath():String // because of the IModsAssetLibrary - Nex
return basePath;
public inline function formatPath(mainPath:String, ?asset:String):String {
if(!mainPath.endsWith('/')) mainPath += '/';
return mainPath + getAssetPath() + (asset == null ? "" : asset);
}
public override function getAudioBuffer(id:String):AudioBuffer
{
// TODO: rewrite this, once it works
var libs = [forLibrary];
for(lib in libs) {
if(!(lib is AssetLibrary)) continue;
var val = cast(lib, AssetLibrary).getAudioBuffer(formatPath(lib.prefix, id));
if(val != null) return val;
}
return null;
}
public override function getBytes(id:String):Bytes
{
var libs = [forLibrary];
for(lib in libs) {
if(!(lib is AssetLibrary)) continue;
var val = cast(lib, AssetLibrary).getBytes(formatPath(lib.prefix, id));
if(val != null) return val;
}
return null;
}
public override function getText(id:String):String
{
var libs = [forLibrary];
for(lib in libs) {
if(!(lib is AssetLibrary)) continue;
var val = cast(lib, AssetLibrary).getText(formatPath(lib.prefix, id));
if(val != null) return val;
}
return null;
}
public override function getFont(id:String):Font
{
var libs = [forLibrary];
for(lib in libs) {
if(!(lib is AssetLibrary)) continue;
var val = cast(lib, AssetLibrary).getFont(formatPath(lib.prefix, id));
if(val != null) return val;
}
return null;
}
public override function getImage(id:String):Image
{
var libs = [forLibrary];
for(lib in libs) {
if(!(lib is AssetLibrary)) continue;
var val = cast(lib, AssetLibrary).getImage(formatPath(lib.prefix, id));
if(val != null) return val;
}
return null;
}
public override function getPath(id:String):String
{
var libs = [forLibrary];
for(lib in libs) {
if(!(lib is AssetLibrary)) continue;
var val = cast(lib, AssetLibrary).getPath(formatPath(lib.prefix, id));
if(val != null) return val;
}
return null;
}
// TODO: list support for TranslatedAssetLibrary (idk how it works)
#if MOD_SUPPORT
public var _parsedAsset:String = null; // Theres no need to actually make this work - Nex
public function getFiles(folder:String):Array<String>
{
var libs = [forLibrary];
for(lib in libs) {
if(!(lib is AssetLibrary)) continue;
var val = lib.getFiles(formatPath(lib.prefix, folder));
if(val != null && val.length > 0) return val;
}
return [];
}
public function getFolders(folder:String):Array<String>
{
var libs = [forLibrary];
for(lib in libs) {
if(!(lib is AssetLibrary)) continue;
var val = lib.getFolders(formatPath(lib.prefix, folder));
if(val != null && val.length > 0) return val;
}
return [];
}
private function __isCacheValid(cache:Map<String, Dynamic>, asset:String, isLocal:Bool = false):Bool
{
var libs = [forLibrary];
for(lib in libs) {
if(!(lib is AssetLibrary)) continue;
// are you fucking serious (no the fucking switch doesnt work here) - Nex
var _lib = cast(lib, AssetLibrary);
var libCache = (cache == cachedAudioBuffers) ? _lib.cachedAudioBuffers :
(cache == cachedBytes) ? _lib.cachedBytes :
(cache == cachedFonts) ? _lib.cachedFonts :
(cache == cachedImages) ? _lib.cachedImages :
(cache == cachedText) ? _lib.cachedText : cache;
@:privateAccess if(lib.__isCacheValid(libCache, formatPath(lib.prefix, asset), isLocal)) return true;
}
return false;
}
private function __parseAsset(asset:String):Bool
{
@:privateAccess
var libs = [forLibrary];
for(lib in libs) {
if(!(lib is AssetLibrary)) continue;
if(lib.__parseAsset(formatPath(lib.prefix, asset))) return true;
}
return false;
}
#end
public override function exists(id:String, type:String):Bool
{
for(lib in ModsFolder.getLoadedModsLibs(true)) if(lib is AssetLibrary && cast(lib, AssetLibrary).exists(formatPath(lib.prefix, id), type)) return true;
return false;
}
}