Files

21 lines
411 B
Haxe

package funkin.backend.scripting.events.character;
import funkin.game.Character;
import haxe.xml.Access;
final class CharacterNodeEvent extends CancellableEvent {
/**
* The character instance
*/
public var character:Character;
/**
* The node which is currently being parsed
*/
public var node:Access;
/**
* The name of the node, quicker access than e.node.name
*/
public var name:String;
}