206 lines
7.7 KiB
XML
206 lines
7.7 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<project>
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<!-- _________________________ Application Settings _________________________ -->
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<app
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title="Friday Night Funkin' - Codename Engine" main="funkin.backend.system.Main"
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file="CodenameEngine" packageName="com.yoshman29.codenameengine"
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package="com.yoshman29.codenameengine"
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version="0.1.0" company="Yoshman29" />
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<!--
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CHANGE THE SAVE PATH & NAME FOR YOUR MOD HERE!
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-->
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<app save-path="YoshiCrafter29/CodenameEngine" save-name="save-default" mod-saves="true" />
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<!--Switch Export with Unique ApplicationID and Icon-->
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<set name="APP_ID" value="0x0100f6c013bbc000" />
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<!-- DO NOT REMOVE!! ALLOWS ME TO DO REGIONS LIKE IN C# AND KEEP CODE ORGANIZED. REMOVING IT WOULD BREAK THE ENGINE -->
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<haxedef name="REGION" />
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<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
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or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
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<!-- <app preloader="Preloader" resizable="true" /> -->
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<app preloader="flixel.system.FlxPreloader" />
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<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
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<set name="SWF_VERSION" value="11.8" />
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<!-- ____________________________ Window Settings ___________________________ -->
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<!--These window settings apply to all targets-->
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<window width="1280" height="720" fps="" background="#000000" hardware="true" vsync="false" />
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<!--HTML5-specific-->
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<window if="html5" resizable="true" />
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<!--Desktop-specific-->
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<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" vsync="false"/>
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<window if="mac" allow-high-dpi="true" />
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<!--Mobile-specific-->
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<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" resizable="false"/>
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<!--Switch-specific-->
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<window if="switch" orientation="landscape" fullscreen="true" width="0" height="0" resizable="true" />
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<!-- _____________________________ Path Settings ____________________________ -->
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<set name="BUILD_DIR" value="export/debug" if="debug" />
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<set name="BUILD_DIR" value="export/release" unless="debug" />
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<set name="BUILD_DIR" value="export/32bit" if="32bit" />
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<set name="BUILD_DIR" value="latest/" if="beta" />
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<classpath name="source" />
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<define name="PRELOAD_ALL" unless="web" />
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<define name="NO_PRELOAD_ALL" unless="PRELOAD_ALL"/>
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<library name="assets" preload="true" if="PRELOAD_ALL"/>
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<library name="assets" preload="false" if="NO_PRELOAD_ALL" />
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<section unless="TEST_BUILD">
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<assets path="assets/" rename="assets" exclude="*.ogg" if="web"/>
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<assets path="assets/" rename="assets" exclude="*.mp3" unless="web"/>
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</section>
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<assets path='mods' rename='mods' embed='false'/>
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<assets path='art/readme.txt' rename='do NOT readme.txt' />
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<!-- ______________________________ Haxedefines _____________________________ -->
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<haxeflag name="--macro" value="funkin.backend.system.macros.NewHaxeWarning.warn()" />
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<!--Enable the Flixel core recording system-->
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<!--<haxedef name="FLX_RECORD" />-->
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<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
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<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
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<haxedef name="FLX_NO_DEBUG" unless="debug" />
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<!--Enable this for Nape release builds for a serious performance improvement-->
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<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
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<!-- _________________________________ Custom _______________________________ -->
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<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
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<icon path="art/icon16.png" size='16'/>
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<icon path="art/icon32.png" size='24'/>
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<icon path="art/icon32.png" size='32'/>
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<icon path="art/icon64.png" size='40'/>
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<icon path="art/icon64.png" size='48'/>
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<icon path="art/icon64.png" size='64'/>
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<icon path="art/iconOG.png" size='96' />
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<icon path="art/iconOG.png" size='128' />
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<icon path="art/iconOG.png" size='196' />
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<icon path="art/iconOG.png" size='256' />
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<icon path="art/iconOG.png" size='512' />
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<icon path="art/iconOG.png" size='768' />
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<!-- _________________________________ Engine Settings _______________________________ -->
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<!-- Comment this out to disable multiple windows for editors !-->
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<define name="ALLOW_MULTITASKING" />
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<define name="openfl_dpi_aware" />
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<!-- Comment this out to disable updates !-->
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<!-- <define name="UPDATE_CHECKING" unless="web || hl || neko"/> -->
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<!-- Comment this out to disable Discord RPC !-->
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<define name="DISCORD_RPC" unless="web || hl || neko"/>
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<!-- Comment this out to disable GitHub API integration !-->
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<define name="GITHUB_API" unless="web || hl"/>
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<!-- Comment this out to prevent unused classes from being compiled.
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Reduces compilation time at the cost of limited HScript flexibility. !-->
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<define name="COMPILE_ALL_CLASSES" />
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<!-- Comment this out to prevent extending classes in hscript.
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Reduces compilation time at the cost of limited HScript flexibility. !-->
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<define name="CUSTOM_CLASSES" />
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<!-- Comment this out to disable multithreading !-->
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<haxedef name="ALLOW_MULTITHREADING" unless="web || flash" />
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<!-- Comment this out to disable titlescreen.xml !-->
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<haxedef name="TITLESCREEN_XML" />
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<!-- Comment this out to disable mods folder !-->
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<haxedef name="MOD_SUPPORT" unless="web"/>
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<!-- Comment this out to disable global scripts !-->
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<haxedef name="GLOBAL_SCRIPT" />
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<!-- Comment this out to disable softcoded states and state scripting !-->
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<haxedef name="SOFTCODED_STATES" />
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<!-- Comment this out to use the default OpenFL assets system for the assets/ folder. !-->
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<haxedef name="USE_ADAPTED_ASSETS" />
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<!-- Comment this out to disable support for custom ndlls. !-->
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<haxedef name="NDLLS_SUPPORTED" />
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<!-- Comment this out to disable support for custom extended classes (data/classes). !-->
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<define name="SOFTCODED_CLASSES" />
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<!-- Comment this out to disable support for Away3D Flixel Intergration (reduces compile times)-->
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<define name="THREE_D_SUPPORT" />
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<!-- Comment this out to disable video cutscene support, in case of compilation errors. !-->
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<define name="VIDEO_CUTSCENES" unless="web || linux || hl || mac" />
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<!-- Comment this out to disable commit number on FPS -->
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<define name="SHOW_BUILD_ON_FPS" />
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<!-- Comment this out to disable dark mode windows -->
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<define name="DARK_MODE_WINDOW"/>
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<haxedef name="VIDEO_CUTSCENES" if="VIDEO_CUTSCENES" />
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<haxedef name="UPDATE_CHECKING" if="UPDATE_CHECKING" />
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<haxedef name="DISCORD_RPC" if="DISCORD_RPC" />
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<haxedef name="SHOW_BUILD_ON_FPS" if="SHOW_BUILD_ON_FPS" />
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<haxedef name="SOFTCODED_CLASSES" if="SOFTCODED_CLASSES" />
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<haxedef name="openfl_dpi_aware" if="openfl_dpi_aware" />
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<!-- _______________________________ Libraries ______________________________ -->
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<haxelib name="flixel" />
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<haxelib name="flixel-addons" />
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<haxelib name="hxCodec" if="VIDEO_CUTSCENES" />
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<section if="THREE_D_SUPPORT">
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<haxelib name="away3d" />
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</section>
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<haxelib name="format" />
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<haxelib name="flxanimate" />
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<haxedev set='webgl' />
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<haxelib name="hscript-improved" />
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<haxelib name="linc_discord-rpc" if="DISCORD_RPC"/>
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<haxelib name="markdown" />
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<haxelib name="hxcpp-debug-server" if="desktop debug"/>
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<haxedef name="no-deprecation-warnings"/>
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<!-- _________________________________ Additional stuff _______________________________ -->
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<section if="COMPILE_ALL_CLASSES">
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<haxeflag name="-dce" value="no" />
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<haxeflag name="--macro" value="funkin.backend.system.macros.ScriptsMacro.addAdditionalClasses()" />
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</section>
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<haxeflag name="--macro" value="exclude('funkin.backend.system.updating')" unless="UPDATE_CHECKING"/>
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<haxedef name="HXCPP_CHECK_POINTER" if="release" />
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<haxedef name="HXCPP_STACK_LINE" if="release" />
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<haxedef name="HXCPP_DEBUG_LINK" if="release" />
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<haxedef name="hscriptPos" /> <!-- for logging -->
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</project>
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