Now when the option is on they will actually have colored health bars!
15 lines
1005 B
XML
15 lines
1005 B
XML
<!DOCTYPE codename-engine-character>
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<character isPlayer="true" flipX="true" x="200" y="570" antialiasing="false" scale="6" gameOverChar="bf-pixel-dead" color="#7BD6F6">
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<anim name="idle" anim="BF IDLE" fps="24" loop="false" x="0" y="0" />
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<!-- Offsets are actually multiplied by scale -->
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<anim name="singLEFT" anim="BF LEFT NOTE" fps="24" loop="false" x="0" y="0" />
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<anim name="singDOWN" anim="BF DOWN NOTE" fps="24" loop="false" x="0" y="0" />
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<anim name="singUP" anim="BF UP NOTE" fps="24" loop="false" x="0" y="0" />
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<anim name="singRIGHT" anim="BF RIGHT NOTE" fps="24" loop="false" x="0" y="0" />
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<anim name="singUPmiss" anim="BF UP MISS" fps="24" loop="false" x="0" y="0"/>
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<anim name="singLEFTmiss" anim="BF LEFT MISS" fps="24" loop="false" x="0" y="0"/>
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<anim name="singRIGHTmiss" anim="BF RIGHT MISS" fps="24" loop="false" x="0" y="0"/>
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<anim name="singDOWNmiss" anim="BF DOWN MISS" fps="24" loop="false" x="0" y="0"/>
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</character> |