Files
CodenameEngine/assets/data/characters/bf-pixel.xml
T
Rodney, An Imaginative PersonandGitHub 814bd712fe COLORS BABY (#268)
Now when the option is on they will actually have colored health bars!
2024-04-03 00:07:10 +02:00

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XML

<!DOCTYPE codename-engine-character>
<character isPlayer="true" flipX="true" x="200" y="570" antialiasing="false" scale="6" gameOverChar="bf-pixel-dead" color="#7BD6F6">
<anim name="idle" anim="BF IDLE" fps="24" loop="false" x="0" y="0" />
<!-- Offsets are actually multiplied by scale -->
<anim name="singLEFT" anim="BF LEFT NOTE" fps="24" loop="false" x="0" y="0" />
<anim name="singDOWN" anim="BF DOWN NOTE" fps="24" loop="false" x="0" y="0" />
<anim name="singUP" anim="BF UP NOTE" fps="24" loop="false" x="0" y="0" />
<anim name="singRIGHT" anim="BF RIGHT NOTE" fps="24" loop="false" x="0" y="0" />
<anim name="singUPmiss" anim="BF UP MISS" fps="24" loop="false" x="0" y="0"/>
<anim name="singLEFTmiss" anim="BF LEFT MISS" fps="24" loop="false" x="0" y="0"/>
<anim name="singRIGHTmiss" anim="BF RIGHT MISS" fps="24" loop="false" x="0" y="0"/>
<anim name="singDOWNmiss" anim="BF DOWN MISS" fps="24" loop="false" x="0" y="0"/>
</character>