COLORS BABY (#268)
Now when the option is on they will actually have colored health bars!
This commit is contained in:
@@ -1,5 +1,5 @@
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<!DOCTYPE codename-engine-character>
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<character isPlayer="true" flipX="true" x="0" y="350" icon="bf" camx="25">
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<character isPlayer="true" flipX="true" x="0" y="350" icon="bf" camx="25" color="#31B0D1">
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<anim name="idle" anim="BF idle dance" fps="24" loop="false" x="-5" y="0"/>
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<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="27"/>
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<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="-6"/>
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@@ -1,5 +1,5 @@
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<!DOCTYPE codename-engine-character>
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<character isPlayer="true" flipX="true" x="0" y="350" icon="bf" camy="55">
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<character isPlayer="true" flipX="true" x="0" y="350" icon="bf" camy="55" color="#31B0D1">
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<anim name="idle" anim="BF idle dance" fps="24" loop="false" x="-5" y="0"/>
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<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="27"/>
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<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="-6"/>
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@@ -1,5 +1,5 @@
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<!DOCTYPE codename-engine-character>
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<character isPlayer="true" flipX="true" x="0" y="350">
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<character isPlayer="true" flipX="true" x="0" y="350" color="#31B0D1">
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<anim name="firstDeath" anim="BF dies" fps="24" loop="false" x="37" y="11"/>
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<anim name="deathLoop" anim="BF Dead Loop" fps="24" loop="false" x="37" y="5"/>
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<anim name="deathConfirm" anim="BF Dead confirm" fps="24" loop="false" x="37" y="69"/>
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@@ -1,5 +1,5 @@
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<!DOCTYPE codename-engine-character>
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<character x="-50" y="330" isGF="false" flipX="true" isPlayer="true" antialiasing="true" sprite="bf-holding-gf-dead">
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<character x="-50" y="330" isGF="false" flipX="true" isPlayer="true" antialiasing="true" sprite="bf-holding-gf-dead" color="#31B0D1">
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<anim x="0" loop="false" y="0" fps="24" anim="BF Dies with GF" name="firstDeath"/>
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<anim x="0" loop="false" y="-17" fps="24" anim="BF Dead with GF Loop" name="deathLoop"/>
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<anim x="0" loop="false" y="14" fps="24" anim="RETRY confirm holding gf" name="deathConfirm"/>
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@@ -1,5 +1,5 @@
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<!DOCTYPE codename-engine-character>
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<character isPlayer="true" flipX="true" x="0" y="350" icon="bf" gameOverChar="bf-holding-gf-dead">
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<character isPlayer="true" flipX="true" x="0" y="350" icon="bf" gameOverChar="bf-holding-gf-dead" color="#31B0D1">
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<anim name="idle" anim="BF idle dance" fps="24" loop="false"/>
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<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="10"/>
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<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="7"/>
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@@ -1,5 +1,5 @@
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<!DOCTYPE codename-engine-character>
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<character icon="bf-pixel-dead" x="200" y="570" isGF="false" scale="6" flipX="true" isPlayer="true" antialiasing="false" sprite="bf-pixel-dead">
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<character icon="bf-pixel-dead" x="200" y="570" isGF="false" scale="6" flipX="true" isPlayer="true" antialiasing="false" sprite="bf-pixel-dead" color="#7BD6F6">
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<anim x="0" loop="false" y="0" fps="24" anim="BF Dies pixel" name="firstDeath"/>
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<anim x="-5" loop="true" y="-2" fps="24" anim="Retry Loop" name="deathLoop"/>
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<anim x="-5" loop="false" y="-2" fps="24" anim="RETRY CONFIRM" name="deathConfirm"/>
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@@ -1,5 +1,5 @@
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<!DOCTYPE codename-engine-character>
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<character isPlayer="true" flipX="true" x="200" y="570" antialiasing="false" scale="6" gameOverChar="bf-pixel-dead">
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<character isPlayer="true" flipX="true" x="200" y="570" antialiasing="false" scale="6" gameOverChar="bf-pixel-dead" color="#7BD6F6">
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<anim name="idle" anim="BF IDLE" fps="24" loop="false" x="0" y="0" />
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<!-- Offsets are actually multiplied by scale -->
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@@ -1,5 +1,5 @@
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<!DOCTYPE codename-engine-character>
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<character isPlayer="true" flipX="true" x="0" y="350">
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<character isPlayer="true" flipX="true" x="0" y="350" color="#31B0D1">
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<anim name="idle" anim="BF idle dance" fps="24" loop="false" x="-5" y="0"/>
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<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="27"/>
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<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="-6"/>
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@@ -1,5 +1,5 @@
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<!DOCTYPE codename-engine-character>
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<character isPlayer="false" flipX="false" holdTime="6.1" icon="dad" y="150">
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<character isPlayer="false" flipX="false" holdTime="6.1" icon="dad" y="150" color="#AF66CE">
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<anim name="idle" anim="Dad idle dance" fps="24" loop="false" x="0" y="0"/>
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<anim name="singUP" anim="Dad Sing note UP" fps="24" loop="false" x="-2" y="50"/>
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<anim name="singLEFT" anim="dad sing note right" fps="24" loop="false" x="-2" y="10"/>
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@@ -1,5 +1,5 @@
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<!DOCTYPE codename-engine-character>
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<character isPlayer="false" flipX="false" holdTime="6.1">
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<character isPlayer="false" flipX="false" holdTime="6.1" color="#AF66CE">
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<anim name="idle" anim="Dad idle dance" fps="24" loop="false" x="0" y="0"/>
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<anim name="singUP" anim="Dad Sing note UP" fps="24" loop="false" x="-6" y="50"/>
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<anim name="singLEFT" anim="dad sing note right" fps="24" loop="false" x="-10" y="10"/>
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@@ -1,5 +1,5 @@
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<!DOCTYPE codename-engine-character>
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<character isPlayer="false" flipX="false" isGF="true" x="75" y="335" icon="gf">
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<character isPlayer="false" flipX="false" isGF="true" x="75" y="335" icon="gf" color="#A5004D">
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<anim name="danceLeft" anim="GF Dancing Beat Hair blowing CAR" fps="24" loop="false" x="0" y="0" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
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<anim name="danceRight" anim="GF Dancing Beat Hair blowing CAR" fps="24" loop="false" x="0" y="0" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
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</character>
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@@ -1,5 +1,5 @@
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<!DOCTYPE codename-engine-character>
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<character x="115" icon="gf" y="325" isGF="true" flipX="false" isPlayer="false" antialiasing="true">
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<character x="115" icon="gf" y="325" isGF="true" flipX="false" isPlayer="false" antialiasing="true" color="#A5004D">
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<anim x="0" loop="true" y="-9" fps="24" anim="GF FEAR" name="scared"/>
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<anim x="0" loop="false" y="-9" fps="24" anim="GF Down Note" name="singDOWN"/>
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<anim x="0" loop="false" y="-9" fps="24" anim="GF Dancing Beat" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" name="danceRight"/>
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@@ -1,5 +1,5 @@
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<!DOCTYPE codename-engine-character>
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<character isPlayer="false" flipX="false" x="180" y="300" antialiasing="false" scale="6" camx="180" camy="300">
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<character isPlayer="false" flipX="false" x="180" y="300" antialiasing="false" scale="6" camx="180" camy="300" color="#C70660">
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<anim name="danceLeft" anim="GF IDLE" fps="24" loop="false" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" x="0" y="0" />
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<anim name="danceRight" anim="GF IDLE" fps="24" loop="false" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" x="0" y="0" />
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</character>
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@@ -1,5 +1,5 @@
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<!DOCTYPE codename-engine-character>
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<character icon="gf" isGF="true" flipX="false" isPlayer="false" antialiasing="true">
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<character icon="gf" isGF="true" flipX="false" isPlayer="false" antialiasing="true" color="#A5004D">
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<anim x="0" loop="false" y="0" fps="24" anim="GF Dancing at Gunpoint" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" name="danceLeft"/>
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<anim x="0" loop="true" y="0" fps="24" anim="GF Dancing at Gunpoint" name="dance-cutscene"/>
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<anim x="-315" loop="true" y="6" fps="24" anim="GF Crying at Gunpoint" indices="0,1,2,3,4,5,6,7,8,9,10,11,12" name="sad"/>
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@@ -1,5 +1,5 @@
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<!DOCTYPE codename-engine-character>
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<character isPlayer="false" flipX="false" isGF="true" x="100" y="275">
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<character isPlayer="false" flipX="false" isGF="true" x="100" y="275" color="#A5004D">
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<anim name="cheer" anim="GF Cheer" fps="24" loop="false" />
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<anim name="singUP" anim="GF Up Note" fps="24" loop="false" x="0" y="0" />
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<anim name="singLEFT" anim="GF left note" fps="24" loop="false" x="0" y="0" />
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@@ -1,5 +1,5 @@
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<!DOCTYPE codename-engine-character>
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<character isPlayer="false" flipX="false" icon="mom">
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<character isPlayer="false" flipX="false" icon="mom" color="#D8558E">
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<anim name="idle" anim="Mom Idle" fps="24" loop="false" />
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<anim name="singUP" anim="Mom Up Pose" fps="24" loop="false" x="14" y="71"/>
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<anim name="singDOWN" anim="MOM DOWN POSE" fps="24" loop="false" x="20" y="-160"/>
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@@ -1,5 +1,5 @@
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<!DOCTYPE codename-engine-character>
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<character isPlayer="false" flipX="false">
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<character isPlayer="false" flipX="false" color="#D8558E">
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<anim name="idle" anim="Mom Idle" fps="24" loop="false" />
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<anim name="singUP" anim="Mom Up Pose" fps="24" loop="false" x="14" y="71"/>
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<anim name="singDOWN" anim="MOM DOWN POSE" fps="24" loop="false" x="20" y="-160"/>
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@@ -1,5 +1,5 @@
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<!DOCTYPE codename-engine-character>
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<character isPlayer="false" flipX="false" x="0" y="130" icon="monster">
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<character isPlayer="false" flipX="false" x="0" y="130" icon="monster" color="#F3FF6E">
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<anim name="idle" anim="monster idle" fps="24" loop="false" x="0" y="0"/>
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<anim name="singUP" anim="monster up note" fps="24" loop="false" x="-20" y="50"/>
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<anim name="singRIGHT" anim="Monster left note" fps="24" loop="false" x="-30" y="0"/>
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@@ -1,5 +1,5 @@
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<!DOCTYPE codename-engine-character>
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<character isPlayer="false" flipX="false" x="0" y="100">
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<character isPlayer="false" flipX="false" x="0" y="100" color="#F3FF6E">
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<anim name="idle" anim="monster idle" fps="24" loop="false" />
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<anim name="singUP" anim="monster up note" fps="24" loop="false" x="-20" y="94"/>
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<anim name="singRIGHT" anim="Monster left note" fps="24" loop="false" x="-30" y="20"/>
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@@ -1,5 +1,5 @@
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<!DOCTYPE codename-engine-character>
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<character isPlayer="false" flipX="false" x="-500" y="0">
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<character isPlayer="false" flipX="false" x="-500" y="0" color="#C45EAE">
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<anim name="idle" anim="Parent Christmas Idle" fps="24" loop="false"/>
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<anim name="singUP" anim="Parent Up Note Dad" fps="24" loop="false" x="-47" y="24"/>
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<anim name="singDOWN" anim="Parent Down Note Dad" fps="24" loop="false" x="-31" y="-29"/>
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@@ -1,5 +1,5 @@
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<!DOCTYPE codename-engine-character>
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<character isPlayer="false" flipX="false" icon="pico" x="115" y="-85" camx="195" camy="360">
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<character isPlayer="false" flipX="false" icon="pico" x="115" y="-85" camx="195" camy="360" color="#B7D855">
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<!-- Left Animations -->
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<anim name="shoot1" anim="Pico shoot 1" fps="24" loop="false" indices="0,1,2,3" />
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<anim name="idle1" anim="Pico shoot 1" fps="24" loop="false" indices="4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24" />
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@@ -1,5 +1,5 @@
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<!DOCTYPE codename-engine-character>
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<character isPlayer="false" flipX="true" x="100" y="300" camx="-100">
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<character isPlayer="false" flipX="true" x="100" y="300" camx="-100" color="#B7D855">
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<anim name="idle" anim="Pico Idle Dance" fps="24" loop="false"/>
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<!-- Sing Animations -->
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@@ -1,5 +1,5 @@
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<!DOCTYPE codename-engine-character>
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<character x="150" icon="senpai" camx="100" y="360" isGF="false" scale="6" camy="87" isPlayer="false" antialiasing="false" sprite="senpai">
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<character x="150" icon="senpai" camx="100" y="360" isGF="false" scale="6" camy="87" isPlayer="false" antialiasing="false" sprite="senpai" color="#FFAA6F">
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<anim x="0" loop="false" y="0" fps="24" anim="Angry Senpai Idle" name="idle"/>
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<anim x="4" loop="false" y="1" fps="24" anim="Angry Senpai LEFT NOTE" name="singLEFT"/>
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<anim x="2" loop="false" y="0" fps="24" anim="Angry Senpai DOWN NOTE" name="singDOWN"/>
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@@ -1,5 +1,5 @@
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<!DOCTYPE codename-engine-character>
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<character isPlayer="false" flipX="false" x="150" y="360" antialiasing="false" scale="6" camx="100" camy="87">
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<character isPlayer="false" flipX="false" x="150" y="360" antialiasing="false" scale="6" camx="100" camy="87" color="#FFAA6F">
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<anim name="idle" anim="Senpai Idle" fps="12" loop="false" x="0" y="0" />
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<!-- Offsets are actually multiplied by scale -->
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@@ -1,5 +1,5 @@
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<!DOCTYPE codename-engine-character>
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<character isPlayer="false" flipX="false" x="70" y="380" antialiasing="false" scale="6" camx="100">
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<character isPlayer="false" flipX="false" x="70" y="380" antialiasing="false" scale="6" camx="100" color="#FF3C6E">
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<anim name="idle" anim="idle spirit_" fps="24" loop="false" x="0" y="0" />
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<!-- Offsets are actually multiplied by scale -->
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@@ -1,5 +1,5 @@
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<!DOCTYPE codename-engine-character>
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<character isPlayer="false" flipX="false" x="0" y="200">
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<character isPlayer="false" flipX="false" x="0" y="200" color="#C5995A">
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<anim name="danceLeft" anim="spooky dance idle" fps="12" loop="false" x="0" y="0" indices="0,2,6"/>
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<anim name="danceRight" anim="spooky dance idle" fps="12" loop="false" x="0" y="0" indices="8,10,12,14"/>
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<anim name="singUP" anim="spooky UP NOTE" fps="24" loop="false" x="-20" y="26"/>
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@@ -1,5 +1,5 @@
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<!DOCTYPE codename-engine-character>
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<character x="0" icon="tankman" y="180" isGF="false" flipX="true" isPlayer="true" sprite="tankman">
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<character x="0" icon="tankman" y="180" isGF="false" flipX="true" isPlayer="true" sprite="tankman" color="#FFFFFF">
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<anim x="0" loop="false" y="0" fps="24" anim="Tankman Idle Dance instance 100" name="idle"/>
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<anim x="-1" loop="false" y="-7" fps="24" anim="Tankman Right Note instance 1000" name="singRIGHT"/>
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<anim x="98" loop="false" y="-90" fps="24" anim="Tankman DOWN note instance 1000" name="singDOWN"/>
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