Files
CodenameEngine/source/funkin/backend/chart/VSliceParser.hx
T
⍚~Nex 4b145bf62e A LOT OF NEW STUFF + more vslice events WIP
JUST GOTTA MAKE THE TWEEN ON THE CAMERA MOVEMENT FRUNCTION PROPERLY AND WE'RE GOOD
(and also make the charter not save not changed paramteres)
2025-04-02 01:50:00 +02:00

358 lines
11 KiB
Haxe

package funkin.backend.chart;
import funkin.backend.chart.ChartData.ChartMetaData;
// These new structures are kinda a mess to port, i love and hate them at the same time; why the hell are every difficulty in the same file??? - Nex
class VSliceParser {
public static function parseChart(data:Dynamic, metaData:Dynamic, events:Dynamic, result:ChartData) {
// base fnf chart parsing
var data:Array<SwagNote> = data;
var metadata:SwagMetadata = metaData;
var events:Array<SwagEvent> = events;
result.stage = metadata.playData.stage;
var p2isGF:Bool = false;
result.strumLines.push({
characters: [metadata.playData.characters.player],
type: 1,
position: "boyfriend",
notes: [],
vocalsSuffix: "-Player"
});
result.strumLines.push({
characters: [metadata.playData.characters.opponent],
type: 0,
position: (p2isGF = metadata.playData.characters.opponent.startsWith("gf")) ? "girlfriend" : "dad",
notes: [],
vocalsSuffix: "-Opponent"
});
var gfName = metadata.playData.characters.girlfriend;
if (!p2isGF && gfName != "none") {
result.strumLines.push({
characters: [gfName],
type: 2,
position: "girlfriend",
notes: [],
visible: false,
});
}
var timeChanges = metadata.timeChanges;
result.meta.bpm = timeChanges[0].bpm;
result.meta.needsVoices = true;
for (note in data)
{
var daNoteType:Null<Int> = null;
if (note.k != null)
daNoteType = Chart.addNoteType(result, note.k == "alt" ? "Alt Anim Note" : note.k); // they hardcoded "alt" for converting old charts BUT THEN WHY THE HELL WOULD YOU CALL "MOM" THE NOTE KIND IN WEEK5 GRAHHH - Nex
var daNoteData:Int = Std.int(note.d % 8);
var isMustHit:Bool = Math.floor(daNoteData / 4) == 0;
result.strumLines[isMustHit ? 0 : 1].notes.push({
time: note.t,
id: daNoteData % 4,
type: daNoteType,
sLen: note.l
});
}
var curBPM = result.meta.bpm;
for (i in 1...timeChanges.length) // starting from 1 on purpose - Nex
{
var curChange = timeChanges[i];
if (curBPM != curChange.bpm)
{
curBPM = curChange.bpm;
result.events.push({
time: curChange.t,
name: "BPM Change",
params: [curBPM]
});
}
}
for (event in events)
{
var values = event.v;
switch (event.e)
{
case "FocusCamera":
result.events.push({
time: event.t,
name: "Camera Movement",
params: [values.char == -1 ? 2 : values.char, values.ease != "INSTANT", values.duration == null ? 4 : values.duration, values.ease == null || values.ease == "INSTANT" ? "CLASSIC" : values.ease, ""]
});
case "PlayAnimation":
result.events.push({
time: event.t,
name: "Play Animation",
params: [switch(values.target) {
case 'boyfriend' | 'bf' | 'player': 1;
case 'dad' | 'opponent': 0;
default /*case 'girlfriend' | 'gf'*/: 2; // usually the default should be the stage prop but we dont have that sooo - Nex
}, values.anim, values.force == null ? false : values.force]
});
case "ScrollSpeed":
result.events.push({
time: event.t,
name: "Scroll Speed Change", // we dont support the strumline value and also i will put the whole ease name into a single parameter since it works anyways - Nex
params: [values.ease != "INSTANT", values.scroll == null ? 1 : values.scroll, values.duration == null ? 4 : values.duration, values.ease == null || values.ease == "INSTANT" ? "linear" : values.ease, "", values.absolute != true]
});
case "SetCameraBop":
result.events.push({
time: event.t,
name: "Camera Modulo Change",
params: [values.rate == null ? 4 : values.rate, values.intensity == null ? 1 : values.intensity]
});
case "ZoomCamera":
result.events.push({
time: event.t,
name: "Camera Zoom", // we dont support the direct mode since welp, its kind of useless here - Nex
params: [values.ease != "INSTANT", values.zoom == null ? 1 : values.zoom, "camGame", values.duration == null ? 4 : values.duration, values.ease == null || values.ease == "INSTANT" ? "linear" : values.ease, "", false]
});
}
}
/*var camFocusedBF:Bool = false;
var altAnims:Bool = false;
var beatsPerMeasure:Float = data.beatsPerMeasure.getDefault(Flags.DEFAULT_BEATS_PER_MEASURE);
var curBPM:Float = firstTimeChange.bpm;
var curTime:Float = 0;
var curCrochet:Float = ((60 / curBPM) * 1000);
if (data.notes != null) for(section in data.notes) {
if (section == null) {
curTime += curCrochet * beatsPerMeasure;
continue; // Yoshi Engine charts crash fix
}
if (camFocusedBF != (camFocusedBF = section.mustHitSection)) {
result.events.push({
time: curTime,
name: "Camera Movement",
params: [camFocusedBF ? 1 : 0]
});
}
if (section.altAnim == null) section.altAnim = false;
if (altAnims != (altAnims = section.altAnim)) {
result.events.push({
time: curTime,
name: "Alt Animation Toggle",
params: [altAnims, false, 0]
});
}
if (section.sectionNotes != null) for(note in section.sectionNotes) {
if (note[1] < 0) continue;
var daStrumTime:Float = note[0];
var daNoteData:Int = Std.int(note[1] % 8);
var daNoteType:Int = Std.int(note[1] / 8);
var gottaHitNote:Bool = daNoteData >= 4 ? !section.mustHitSection : section.mustHitSection;
if (note.length > 2) {
if (note[3] is Int && data.noteTypes != null)
daNoteType = Chart.addNoteType(result, data.noteTypes[Std.int(note[3])-1]);
else if (note[3] is String)
daNoteType = Chart.addNoteType(result, note[3]);
} else {
if(data.noteTypes != null)
daNoteType = Chart.addNoteType(result, data.noteTypes[daNoteType-1]);
}
result.strumLines[gottaHitNote ? 1 : 0].notes.push({
time: daStrumTime,
id: daNoteData % 4,
type: daNoteType,
sLen: note[2]
});
}
if (section.changeBPM && section.bpm != curBPM) {
curCrochet = ((60 / (curBPM = section.bpm)) * 1000);
result.events.push({
time: curTime,
name: "BPM Change",
params: [section.bpm]
});
}
curTime += curCrochet * beatsPerMeasure;
}*/
}
public static function parseMeta(data:Dynamic, result:ChartMetaData) {
var data:SwagMetadata = data;
result.name = data.songName;
result.artist = data.artist;
result.customValues = {};
result.customValues.timeChanges = data.timeChanges;
var firstTimeChange:SwagTimeChange = data.timeChanges[0];
result.bpm = firstTimeChange.bpm;
result.beatsPerMeasure = firstTimeChange.b != null ? firstTimeChange.b : Flags.DEFAULT_BEATS_PER_MEASURE;
result.difficulties = data.playData.difficulties.concat(data.playData.songVariations);
Reflect.deleteField(data.playData, "difficulties");
for (field in Reflect.fields(data.playData))
Reflect.setProperty(result.customValues, field, Reflect.getProperty(data.playData, field));
}
public static function encodeMeta(meta:ChartMetaData, ?chart:ChartData):SwagMetadata {
var addVars:Dynamic = meta.customValues;
var defStage:String = addVars.stage != null ? addVars.stage : Flags.DEFAULT_STAGE;
var defChars:SwagCharactersList = addVars.characters != null ? addVars.characters : {player: Flags.DEFAULT_CHARACTER, girlfriend: Flags.DEFAULT_GIRLFRIEND, opponent: Flags.DEFAULT_OPPONENT, playerVocals: [], opponentVocals: [], instrumental: '', altInstrumentals: []};
var defTimeCh:Array<SwagTimeChange>;
if (addVars.timeChanges != null && addVars.timeChanges.length > 0) {
defTimeCh = addVars.timeChanges;
defTimeCh[0].bpm = meta.bpm;
}
else defTimeCh = [{bpm: meta.bpm, t: -1}];
if (chart != null) {
defStage = chart.stage;
var done:Array<Bool> = [false, false, false];
for (strumLine in chart.strumLines) switch (strumLine.type) {
case OPPONENT:
if (!done[0]) {
done[0] = true;
defChars.opponent = strumLine.characters.getDefault([defChars.opponent])[0];
}
case PLAYER:
if (!done[1]) {
done[1] = true;
defChars.player = strumLine.characters.getDefault([defChars.player])[0];
}
case ADDITIONAL:
if (!done[3]) {
done[3] = true;
defChars.girlfriend = strumLine.characters.getDefault([defChars.girlfriend])[0];
}
}
}
var result:SwagMetadata = {
songName: meta.name,
timeFormat: MILLISECONDS,
artist: meta.artist,
timeChanges: defTimeCh,
looped: false,
generatedBy: 'Basegame Chart Importer (Codename Engine)',
version: Flags.BASEGAME_SONG_METADATA_VERSION,
playData: {
stage: defStage,
characters: defChars,
songVariations: addVars.songVariations != null ? [for (i in 0...addVars.songVariations.length) {meta.difficulties.remove(addVars.songVariations[i]); addVars.songVariations[i];}] : [],
difficulties: meta.difficulties,
noteStyle: addVars.noteStyle != null ? addVars.noteStyle : Flags.BASEGAME_DEFAULT_NOTE_STYLE,
album: addVars.album != null ? addVars.album : Flags.BASEGAME_DEFAULT_ALBUM_ID,
previewStart: addVars.previewStart != null ? addVars.previewStart : Flags.BASEGAME_DEFAULT_PREVIEW_START,
previewEnd: addVars.previewEnd != null ? addVars.previewEnd : Flags.BASEGAME_DEFAULT_PREVIEW_END
},
};
return result;
return null;
}
public static function encodeChart(chart:ChartData):NewSwagSong {
// TO DO
return null;
}
}
// METADATA STRUCTURES
typedef SwagMetadata =
{
var timeFormat:SwagTimeFormat;
var artist:String;
var songName:String;
var playData:SwagPlayData;
var timeChanges:Array<SwagTimeChange>;
var generatedBy:String;
var looped:Bool;
var version:String;
var ?divisions:Int;
var ?offsets:SwagSongOffsets;
}
enum abstract SwagTimeFormat(String) from String to String
{
var TICKS = 'ticks';
var FLOAT = 'float';
var MILLISECONDS = 'ms';
}
typedef SwagTimeChange =
{
var ?d:Int; // Time Signature Den
var ?n:Int; // Time Signature Num
var t:Int; // Time Stamp
var ?b:Int; // Beat Time
var ?bt:Array<Int>; // Beat Tuplets
var bpm:Float;
}
typedef SwagPlayData =
{
var album:String;
var previewStart:Float;
var previewEnd:Float;
var stage:String;
var characters:SwagCharactersList;
var songVariations:Array<String>;
var difficulties:Array<String>;
var noteStyle:String;
}
typedef SwagCharactersList =
{
var player:String;
var girlfriend:String;
var opponent:String;
var instrumental:String;
var altInstrumentals:Array<String>;
var opponentVocals:Array<String>;
var playerVocals:Array<String>;
}
typedef SwagSongOffsets =
{
var ?instrumental:Float;
var ?altInstrumentals:Dynamic;
var ?vocals:Dynamic;
}
// CHART STRUCTURE
typedef NewSwagSong =
{
var version:String;
var scrollSpeed:Dynamic; // Map<String, Float>
var events:Array<SwagEvent>;
var notes:Dynamic; // Map<String, Array<SwagNote>>
var generatedBy:String;
}
typedef SwagEvent =
{
var t:Float; // Time
var e:String; // Event Kind
var v:Dynamic; // Value (Map<String, Dynamic>)
}
typedef SwagNote =
{
var t:Float; // Time
var d:Int; // Data
var l:Float; // Length
var k:String; // Kind
}